Commit Graph

6969 Commits

Author SHA1 Message Date
Campbell Barton
da16b3000b Fix T38044: Filter Key Binding shows Incorrect result 2014-01-07 19:27:44 +11:00
Campbell Barton
ead8b82ca7 Object Operators: make-dupliface and join-uvs weren't using UNDO.
also improve make-dupliface tip
2014-01-07 18:09:02 +11:00
Campbell Barton
64fc94e93f Code Cleanup: osl style 2014-01-06 13:58:33 +11:00
Thomas Dinges
56081d596e Cycles / OSL: Add a new procedural texture template, Lyapunov fractals.
Based on a patch by Sylvio Sell, OSL port by myself.
Task and example renders: https://developer.blender.org/T32305
2014-01-06 02:39:18 +01:00
Campbell Barton
38bbd9c778 Text3d: paste additions
- Add paste from system clipboard which behaves like paste from file.
- Paste from file now replaces the selection rather then just adding to the end.
- Move paste operations into the 'Edit' menu.
- Added generic paste functions: font_paste_wchar, font_paste_utf8.
- Fix paste max length check not taking the selection length into account.
2014-01-06 00:39:13 +11:00
Campbell Barton
f25dbe320f Text API: make text.current_line_index writable
use for setting the text position when writing system info.
2014-01-05 01:24:10 +11:00
Campbell Barton
0a3ce15ce3 Revert "Quick fix for system info text always being scrolled out of view when loaded for the first time"
This can be done without extending the API, using RNA access instead.
2014-01-05 01:13:06 +11:00
Joshua Leung
1db7f2f93d Quick fix for system info text always being scrolled out of view when loaded for the first time
Added an API method to Text datablocks for moving the cursor to a specific line in the
file. This makes it possible to reset the cursor position at the end of the sysinfo
operator.
2014-01-05 01:24:54 +13:00
Thomas Dinges
6063c58cc6 UI / 3D Toolbar: Animation panel had a too large gap at the top. 2014-01-04 13:03:46 +01:00
Jonathan Williamson
1af82c0194 Add "Basic" and "Options" tabs for Mesh Edit Mode.
This creates the initial two tabs for Edit Mode to makes the new toolbar tabs usable. Further toolbar organization is to follow, but this at least makes the features work with the current organization.
2014-01-03 16:21:52 -06:00
Jonathan Williamson
8ccca6440e Add missing separator between Group: and Parent: 2014-01-03 15:28:19 -06:00
Jonathan Williamson
bab51c78cb Rename "Objects" to "Group:" and separate parent operators into "Parent:" section.
This also shortens the naming for the operators since they're now under clear labels.
2014-01-03 15:28:19 -06:00
Jonathan Williamson
aadce94f22 Rename Add to Group and Remove from Group operators in the toolbar.
The default operator names are too long and rather "obtuse" to use @Billrey's words.
2014-01-03 15:28:19 -06:00
Jonathan Williamson
bf3a4acffc Fix formatting on section names in the Relations tab. 2014-01-03 15:28:19 -06:00
Jonathan Williamson
0641bb1117 Rename "Object" to "Operations" in the 3D View Toolbar Basic tab.
This makes the naming less confusing, since all of the tools apply to objects.
2014-01-03 15:28:19 -06:00
Jonathan Williamson
83c9b80867 Fix alignment of Grease Pencil options. 2014-01-03 15:28:19 -06:00
Jonathan Williamson
53ef7a9932 Remove individual panels for primitive objects, adding only primary ones.
This makes for a much cleaner panel with a lot less wasted space. Thanks DingTo for the suggestions.
2014-01-03 15:28:19 -06:00
Jonathan Williamson
11bb89a632 Cleanup the Grease Pencil panel of the 3D View Toolbar.
This makes the panel slightly cleaner, giving more separation between the distinct elements. It also adds a new "Measure" label, so that the Ruler/Protractor is not so closely "related" to the Grease Pencil.
2014-01-03 15:28:19 -06:00
Jonathan Williamson
8a3923107c Add Undo/Redo and Undo History to the History tab of the 3D View Toolbar 2014-01-03 15:28:18 -06:00
Jonathan Williamson
addf274ce4 Add "Bake Action" to Animation tab of 3D View Toolbar.
This is based on the rationale here, in order to begin giving a more complete set of animation tools to the toolbar: https://developer.blender.org/file/data/hlt2vtyqo4iqwookyack/PHID-FILE-ghcjwtxvl7siwidxlw6b/3D_View_Object_Mode_Tools.png
2014-01-03 15:28:18 -06:00
Jonathan Williamson
a22a2c6fd7 Adding Relations category to 3D View Toolbar.
This creates the tab for relations in the toolbar. This tab includes those operators that relate to objects relationships with other objects and data.
2014-01-03 15:28:18 -06:00
Jonathan Williamson
c36070299f Adding remaining object categories to the Create tab of the 3D View Toolbar.
This adds the remaining object categories to the Create tab, including Nurb Surfaces, Lamps, Meta objects, etc. I've also updated the labeling for the various buttons to be consistent with one another.
2014-01-03 15:28:18 -06:00
Jonathan Williamson
2fbfa76808 Add "Add Curve" buttons to 3D View Toolbar
This creates a series of buttons in the 3D View toolbar to add new curve objects to the scene. This new panel is categorized under the Create tab.
2014-01-03 15:28:18 -06:00
Jonathan Williamson
153d415f1d Add Mesh buttons for 3D View Toolbar
This adds buttons in the 3D View toolbar to add new mesh objects to the scene. These buttons are added via the Create tab/category, soon to be populated with other object types as well.

A panel is added for both Object mode and Edit mode so as to not display in incorrect context (such as Pose Mode).
2014-01-03 15:28:18 -06:00
Jonathan Williamson
3a3cce2e9b Basic Tab for Object Mode 3D View Toolbar
This updates the organization and naming of the Basic tab for the 3D View toolbar. It reorganizes the tools that were already there and adds Mirror and Duplicate Linked object operators.
2014-01-03 15:28:18 -06:00
Jonathan Williamson
428a8d5980 Object Mode Toolbar Tabs
Summary:
Here are the initial tabs for the 3D View Object Mode toolbar. This is based on the discussions between myself and @billrey in T37569

P.S. apologies for the duplicate. The first one I mistakenly sent to the Edit Mode task, T37568. I have corrected it and also made a couple changes, per @campbellbarton's request.

Reviewers: campbellbarton

CC: campbellbarton, brecht, billrey

Maniphest Tasks: T37569

Differential Revision: http://developer.blender.org/D129
2014-01-03 15:28:18 -06:00
Sergey Sharybin
9b7f30d6b0 Bring back edit curve add menu
It was wrongly considered unused in rB5fdfa6d47542db32426ac080f071a1fd751e05a7
2014-01-03 01:34:35 +06:00
Bastien Montagne
de147a907f Fix T38008: Bug in templates operator_nodes.py 2014-01-01 12:02:43 +01:00
Jonathan Williamson
bf0231f297 Clean up Zoom Style section of Input Preferences
This removes some grouping labels and improves option names to make them self explanatory and consistent with one another.

Before: https://www.dropbox.com/sh/zp4ildwpuew1w4x/RSLGK_gOG7
After: https://www.dropbox.com/s/c131zb5zb1ds5ap/Screenshot%202013-12-31%2018.54.38.png
2013-12-31 18:53:12 -06:00
Jonathan Williamson
e271e2d84e Align Author field and label horizontally
This aligns the User Preferences > File > Author field and label horizontally, saving space and making it more consistent with author text fields within the same section.
2013-12-31 18:20:33 -06:00
Jonathan Williamson
a594db4efc Improve readability of System panel of User Preferences
This commit adjusts the spacing of the items in User Preferences > System. The spacing is adjusted via separators between each section of options. This better differentiates between groups of options. It also removes a few extra separators for more consistency.
2013-12-31 18:20:33 -06:00
Brecht Van Lommel
e2e5b45ff7 Fix T37935: 3dsmax key configuration broken after recent mesh operator changes. 2013-12-31 02:19:21 +01:00
Campbell Barton
42aa19088e Text3d: add select all operator
also add Edit menu for 3d text and move cut/copy/paste there.
2013-12-29 23:55:05 +11:00
Brecht Van Lommel
e369a5c485 Cycles Volume Render: support for rendering of homogeneous volume with absorption.
This is the simplest possible volume rendering case, constant density inside
the volume and no scattering or emission. My plan is to tweak, verify and commit
more volume rendering effects one by one, doing it all at once makes it
difficult to verify correctness and track down bugs.

Documentation is here:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Materials/Volume

Currently this hooks into path tracing in 3 ways, which should get us pretty
far until we add more advanced light sampling. These 3 hooks are repeated in
the path tracing, branched path tracing and transparent shadow code:

* Determine active volume shader at start of the path
* Change active volume shader on transmission through a surface
* Light attenuation over line segments between camera, surfaces and background

This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
2013-12-28 16:57:10 +01:00
Brecht Van Lommel
a35db17cee Cycles Volume Render: work on nodes and closures.
* Henyey-Greenstein scattering closure implementation.
* Rename transparent to absorption node and isotropic to scatter node.
* Volume density is folded into the closure weights.
* OSL support for volume closures and nodes.
* This commit has no user visible changes, there is no volume render code yet.

This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
2013-12-28 16:57:02 +01:00
Campbell Barton
33b87dc1ad update console shell for changes in api 2013-12-29 00:51:51 +11:00
Sergej Reich
ceb2430dd7 Rigidbody: Allow triangle mesh shapes to deform during simulation
Only supported when using the "Deform" mesh source.
2013-12-26 18:38:06 +01:00
Sergej Reich
2260a7dbc0 Rigidbody: Add option to choose mesh source for collision shapes
The options are:
Base: Base mesh
Deform: shape keys and deform modifiers
Final: All deformations and modifiers

It would be nice to have a way of specifying where exactly in the
modifier stack the collision shape is generated. However this is not
staight forward since the rigid body simulation is not part of the
modifier system and would require hacks to make it work.
2013-12-26 18:38:05 +01:00
Bastien Montagne
55397c690d Usual minor UI messages fixes... 2013-12-26 17:16:11 +01:00
Sergey Sharybin
28b671d98f Implement per-frame track reprojection error visualization
It is now possible to display per-frame track reprojection
error in curve view of clip editor. Simply enable corresponding
option in filter buttons.

Currently displayed using blue color which might confuse with
average reprojection error, further color tweaks are possible
and easy.

Also changed icon track x/y curves. Better icons here are
really appreciated.
2013-12-25 19:24:04 +06:00
Sergey Sharybin
ec1f90864f Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
Simon Repp
632c29fef3 UI: communicate external data autopack better in the UI.
Previously there was no way to see if autopack was enabled. Now the external
data menu has 3 entries instead of 2:

* Automatically Pack Into .blend (with checkbox to indicate autopack on/off)
* Pack All Into .blend
* Unpack All Into Files

Fixes T37608, includes modifications by Brecht from the original patch.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D118
2013-12-23 18:55:48 +01:00
Brecht Van Lommel
c9c0d11f2a Fix T37929: inherit scale for dupli faces was not shown greyed out when it should be. 2013-12-23 16:27:43 +01:00
Brecht Van Lommel
5eb96d4705 Fix T37910: maya key configuration not working after recent changes. 2013-12-21 23:27:55 +01:00
Campbell Barton
e09a34520b Fix for extrude poll functions not checking active object 2013-12-22 07:59:24 +11:00
Campbell Barton
d5263c37fa Modifier: New Wireframe Modifier
Based on patch originally by Thomas Beck,
uses options similar to solidify.
2013-12-22 07:13:48 +11:00
Brecht Van Lommel
fd0825e7c4 Vertex/weight paint: remove "Use All Faces" option.
This is now always enabled, when you want to paint on a individual faces you
can use face selection masking instead.

Fixes T37855.
2013-12-18 17:50:51 +01:00
Thomas Dinges
f5616bf8b2 Code cleanup: Game Engine related panels belong into properties_game.py. 2013-12-18 07:35:05 +01:00
Campbell Barton
2fb704d1b8 Error in last commit 2013-12-18 15:37:55 +11:00
Campbell Barton
509f169011 Style Cleanup 2013-12-18 15:34:56 +11:00