Commit Graph

500 Commits

Author SHA1 Message Date
Campbell Barton
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
Sergey Sharybin
dfc672f8bb SCons: Fix for really nasty bug with polluting configuration environment
The issue was caused by the following construction:

  def = env['SOMETHING']
  defs.append('SOMETHING_MORE')

Since first assignment was actually referencing environment option it was totally
polluted hawing weird and wonderful side effects on all other areas of Blender.
2015-08-04 18:06:28 +02:00
Julian Eisel
b05cf040cb Cleanup: Use bool instead of int 2015-07-01 21:48:42 +02:00
Campbell Barton
a77edab320 Cleanup: use bools 2015-07-01 16:57:18 +10:00
Campbell Barton
bf69453ae7 BLI_string: add BLI_snprintf_rlen
use when the length of the destination string is needed.
2015-04-22 05:37:22 +10:00
Joshua Leung
c95f38b92a Fix for another NLA drawing bug uncovered by the previous commit
With multiple strips in tweakmode, only the one tagged as being "active"
would get drawn in the correct colours, while all the others would just
get drawn as a selected strip instead.
2015-04-14 18:39:05 +12:00
Joshua Leung
097801e701 NLA: Shift-Tab toggles tweakmode AND makes that track solo
To help make it more convenient to edit stashed actions, Shift-Tab
(i.e. holding down the Shift key, which "tabbing" into tweakmode as
usual to edit the action referenced by the active NLA strip) now flags
the NLA Track that the strip occupies as being "solo" too.

This allows you to use the NLA to select a stashed action, then Shift-Tab
to start editing it without any other actions in the NLA stack interfering.
Like the "Next/Previous Layer" tools in the Action Editor, this is designed
to help with checking on stashed actions.
2015-04-14 18:39:02 +12:00
Campbell Barton
1c96a84320 Cleanup: use BKE_animdata_* prefix 2015-04-04 15:13:56 +11:00
Joshua Leung
53f4aa7817 WIP: Added dedicated operator for unlinking actions from the Action Editor (NLA buttons support to come)
After looking into this more carefully, I've found that we do in fact need a dedicate
operator to add some custom logic when trying to unlink an action from the editor/datablocks.

Specifically, this new operator does the following:
1) When in Tweak Mode, it shouldn't be possible to unlink the active action,
   or else, everything turns to custard.
2) If the Action doesn't have any other users, the user should at least get
   a warning that it is going to get lost.
3) We need a convenient way to exit Tweak Mode from the Action Editor
4) If none of the above apply, we can just unlink normally

This commit implements this for the Action Editor, with stubs for the NLA Editor too.
Those will be fixed next.
2015-04-04 11:37:06 +13:00
Joshua Leung
03f2e5d4a6 Fix: Drawing glitch when renaming animation channels
When renaming animation channels, the old names are no longer drawn behind the
text boxes anymore. This used to cause problems if the names were long, or
if text boxes were set to have transparent backgrounds.

Thanks to kopias for reporting on IRC.
2015-04-04 01:40:01 +13:00
Campbell Barton
4aeb34dc82 Cleanup: use const for typeinfo 2015-03-30 22:15:06 +11:00
Campbell Barton
268524c025 Cleanup: use const for typeinfo 2015-03-30 21:18:49 +11:00
Joshua Leung
4ad31d5bab NLA Drawing Tweaks
* Strips in muted tracks are also drawn with dotted borders now to make it clearer
  that they are not contributing.

TODO:
* Perhaps dotted should be used for protected, and opacity for muted instead?
2015-03-01 02:34:54 +13:00
Romanov Alexander
f4a418b031 Crash when deleting NlaTrack
Steps to reproduce:
1) Create an object, animated with shape keys
2) Copy it with Alt-D
3) Push action down to nla track
4) Select that track and delete it

In attached file 1-3 steps are completed.
{F138559}

Alexander (Blend4Web Team)

Reviewers: aligorith

Subscribers: yurikovelenov, Evgeny_Rodygin, valentin_b4w, AlexKowel

Differential Revision: https://developer.blender.org/D1015
2015-01-25 18:55:05 +13:00
Campbell Barton
aab4f2b762 cleanup: redundant casts & const cast correctness 2015-01-01 23:42:28 +11:00
Joshua Leung
844909b294 Fix for typo + memory leak 2014-12-05 14:15:46 +13:00
Joshua Leung
e93990dfc5 Bugfix T42697: Hiding/unhiding NLA strip doesn't update the 3D Viewport
The Toggle Muting operator was missing code to tag the animation to get recalculated.

This was also missing from a few other operators too, including Snap, and
Add/Paste FModifiers .
2014-12-05 14:14:50 +13:00
Joshua Leung
14b951747f Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.

The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
   - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
     to enter "Stroke Edit Mode". In this mode, many common editing tools will
     operate on Grease Pencil stroke points instead.
   - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
     Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
   - Proportional Editing works when using the transform tools

2) Grease Pencil stroke settings can now be animated
   NOTE: Currently drivers don't work, but if time allows, this may still be
         added before the release.

3) Strokes can be drawn with "filled" interiors, using a separate set of
   colour/opacity settings to the ones used for the lines themselves.

   This makes use of OpenGL filled polys, which has the limitation of only
   being able to fill convex shapes. Some artifacts may be visible on concave
   shapes (e.g. pacman's mouth will be overdrawn)

4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
   has been added which draws strokes as a series of screen-aligned discs.

   While this was originally a partial experimental technique at getting better
   quality 3D lines, the effects possible using this technique were interesting
   enough to warrant making this a dedicated feature. Best results when partial
   opacity and large stroke widths are used.

5) Improved Onion Skinning Support
   - Different colours can be selected for the before/after ghosts. To do so,
     enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
     the colours accordingly.
   - Different numbers of ghosts can be shown before/after the current frame

6) Grease Pencil datablocks are now attached to the scene by default instead of
   the active object.
   - For a long time, the object-attachment has proved to be quite problematic
     for users to keep track of. Now that this is done at scene level, it is
     easier for most users to use.
   - An exception for old files (and for any addons which may benefit from object
     attachment instead), is that if the active object has a Grease Pencil datablock,
     that will be used instead.
   - It is not currently possible to choose object-attachment from the UI, but
     it is simple to do this from the console instead, by doing:
     context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]

7) Various UI Cleanups
   - The layers UI has been cleaned up to use a list instead of the nested-panels
     design. Apart from saving space, this is also much nicer to look at now.

   - The UI code is now all defined in Python. To support this, it has been necessary
     to add some new context properties to make it easier to access these settings.
     e.g. "gpencil_data" for the datablock
          "active_gpencil_layer" and "active_gpencil_frame" for active data,
          "editable_gpencil_strokes" for the strokes that can be edited

   - The "stroke placement/alignment" settings (previously "Drawing Settings" at the
     bottom of the Grease Pencil panel in the Properties Region) is now located in
     the toolbar. These were more toolsettings than properties for how GPencil got drawn.

   - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
     suggestion for an earlier discussion on developer.blender.org

   - By default, the painting operator will wait for a mouse button to be pressed
     before it starts creating the stroke. This is to make it easier to include
     this operator in various toolbars/menus/etc.   To get it immediately starting
     (as when you hold down DKEy to draw), set "wait_for_input" to False.

   - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor

   - Toolbar panels have been added to all the other editors which support these.

8) Pie menus for quick-access to tools
   A set of experimental pie menus has been included for quick access to many
   tools and settings. It is not necessary to use these to get things done,
   but they have been designed to help make certain common tasks easier.

   - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
              spatially stable manner.
   - D Q    = "Quick Settings" pie. This allows quick access to the active
              layer's settings. Notably, colours, thickness, and turning
              onion skinning on/off.
2014-12-01 01:52:06 +13:00
Campbell Barton
bcbbc66795 Cleanup: unused headers 2014-11-28 15:52:30 +01:00
Campbell Barton
c31f74de6b Cleanup: use BLI_listbase_count_ex to avoid redundant looping 2014-11-16 14:23:37 +01:00
Campbell Barton
7d040d2a08 Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r 2014-11-16 13:57:58 +01:00
Campbell Barton
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
Campbell Barton
5e0e175422 Cleanup: spelling (D831) 2014-11-03 23:28:16 +01:00
Campbell Barton
8ba33a69c8 Cleanup: rename draw_markers_time -> ED_markers_draw 2014-10-28 19:03:13 +01:00
Campbell Barton
36da579d12 Markers: show the area that handles marker events 2014-10-28 18:51:28 +01:00
Campbell Barton
2f0bdcb306 Fix T41041: 'Delete keyframe' removes markers too
Operators that trigger UI events (but nothing else)
were using 'CANCELLED' making it impossible to tell if an invoke
function failed, or opened a menu.
2014-10-28 17:51:43 +01:00
Jason Wilkins
8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
Campbell Barton
4bc62b31af Fix for RNA_int/enum mixup 2014-07-07 06:46:57 +10:00
Joshua Leung
89aee74c81 Bugfix: Selecting object channels in NLA editor didn't make the object active 2014-07-06 20:27:24 +12:00
Joshua Leung
9ca0c7eea3 Ctrl-F now activates the filter-by-name functionality for Animation Editors 2014-06-24 17:53:13 +12:00
Campbell Barton
9c9fc626b7 Comments: Note direction in doxy args 2014-05-29 22:05:07 +10:00
Campbell Barton
6c721a86ff Cleanup: Use doxy for more structured comments 2014-05-29 21:17:48 +10:00
Campbell Barton
193e77cc67 Fix T40201: Keyframe edits fail to update the viewport 2014-05-19 00:24:45 +10:00
Bastien Montagne
2149886033 More UI messages fixes and tweaks. 2014-05-13 15:07:24 +02:00
Bastien Montagne
1c2e6de969 Usual typo and style fixes in UI messages... 2014-05-12 23:08:31 +02:00
Joshua Leung
c5a946b2b8 Tweaking tooltip for NLA tweakmode enter to be a bit more descriptive 2014-05-09 16:18:28 +12:00
Joshua Leung
b2b7b3f796 NLA Editor Bugfix: Select NLA tracks too when selecting strips 2014-05-09 16:17:04 +12:00
Joshua Leung
ddc52b49ec NLA Editor: View selected also recenters the view now (as in the DopeSheet Editor) 2014-05-09 16:05:34 +12:00
Campbell Barton
af704c6d88 Style cleanup 2014-05-07 06:11:28 +10:00
Campbell Barton
cf069afdfd Fix: T40016 ID Names translated in menus 2014-05-05 15:09:29 +10:00
Joshua Leung
6d2c23bf70 NLA Pushdown Operator: Active animdata option + More error handling
* If channel_index = -1, the pushdown operator will try to use the active AnimData
  block. To see which one this will be, check the properties (NKEY) region in NLA Editor.
* Added more detailed error handling for the various cases where things are not
  in a valid state for pushing down an action. This is notably to stop scripters
  from putting the NLA into an inconsistent state.
2014-05-05 14:16:41 +12:00
Joshua Leung
4e0aa0e7f2 NLA Editor: Added dedicated operator for the pushdown operation 2014-05-05 14:16:41 +12:00
Joshua Leung
e5c306b101 Code Cleanup: Remove old deprecated NLA channel drawing code 2014-05-05 14:16:40 +12:00
Joshua Leung
da6b1ca27d NLA Editor: Second part of porting NLA Action channel to standard drawing system
This now works (barring one or two minor glitches and the operator on the pushdown
button being a bit of a hack). The old drawing code is still in place though, and
will be kept around for a little while yet while the last kinks are ironed out.
2014-05-05 14:16:38 +12:00
Joshua Leung
b2784d33ce NLA Editor Drawing: Set up AnimChannelType callbacks for drawing NLA Editor
This commit lays some of the groundwork needed to port the last of the NLA Editor
channel types that's still defined using custom code. By moving this code over
to the newer standardised framework, this will enable widgets to have tooltips
to make it easier for users to find out what various buttons do.

Currently this isn't hooked up to anything though.
2014-05-05 14:16:38 +12:00
Joshua Leung
c561e0d929 Code cleanup: Use enum instead of int in function signatures for bAnimChannelType settings callbacks 2014-05-04 23:19:40 +12:00
Joshua Leung
be7b09ef85 NLA Editor: Display "tweaking action" status indicator icon in place of action-type icon
Instead of displaying the "tweaking action" status indicator icon on the right hand
side jammed against the mapping/no-mapping toggle (pin), this is now displayed as in
place of the action icon used on the left (as the type indicator). This is less messy
than the previous situation, which was needed partly due to the abuse of an unsuited
icon.
2014-05-04 19:28:14 +12:00
Joshua Leung
2812e6a069 NLA Editor: Added dedicated icons for "pushdown" operator and for indicating the "tweaking" state
1) The "pushdown" operation is the actual name for the functionality
   previously represented by the snowflake. That is, pushing the active
   action onto the NLA stack as a new strip.

   The icon that is introduced here is the icon I originally wanted to
   use here for this purpose (but couldn't at the time the NLA was coded
   as we didn't have the master SVG available yet). I'm making this change
   now to hopefully make the "animation-layers" intentions behind the NLA
   design a lot clearer than they have been so far.

2) Also added a dedicated icon for representing that the active action
   is in the "tweaking" state (i.e. we're editing a particular strip's
   action). Previously we were abusing an icon designed for an entirely
   different purpose, mainly since its identifier looked like it would work.
2014-05-04 19:19:39 +12:00
Campbell Barton
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
Joshua Leung
a3a3141f53 NLA Editor: Make Single User for NLA Strips
This operator is used to make sure that if/when you have multiple strips
using the same action, if you select these and run this operator, each
strip will be given its own copy of the action. This is useful if you
decide later that you want to start using an existing action as a base.

NOTE: This does not recursively go inside meta's, so care is still advised
in that case.
2014-04-29 01:59:42 +12:00