Commit Graph

49420 Commits

Author SHA1 Message Date
Bastien Montagne
e4c2a3c31c Various fixes/improvements regarding BMesh's elem_index_dirty and BM_LOOP handling.
Most notably, BM_LOOP and BM_FACE index recompute should now be fully decoupled.
2014-04-15 16:20:07 +02:00
Bastien Montagne
a15ae56421 Fix T39743: Crash when deleting faces in with new autosmooth.
Odd I did not catch this one... :/
2014-04-15 16:20:07 +02:00
Brecht Van Lommel
f270b34e99 Fix T37675: blender internal viewport render wrong for volumes after rotation.
We really should not have Object.imat_ren, that's the wrong place to put render
data. But just update it now on rotation rather than doing a bigger refactor to
remove it.
2014-04-15 15:56:56 +02:00
Sergey Sharybin
97881d06b2 Fix T39610: Shared mesh used for Mesh Deform causes crash
For now disable using linked edit mesh in the meshdeform modifier.

This is because editbmesh_get_derived_cage_and_final() might easily
conflict with the thread which evaluates object which is in the edit
mode for this mesh.

We'll support this case once granular dependency graph is landed.
2014-04-15 18:37:41 +06:00
Bastien Montagne
9f17300d37 Fix T39607: Audio not in synch when the blend file loads.
Root of issue is probably in AUDASPACE itself (or even in OpenAL?).
Issue not present with SDL backend, only OpenAL afaik.

For now, workaround in Blender is to call seek twice when starting play
(not needed when resuming from pause).
2014-04-15 14:25:33 +02:00
Bastien Montagne
08de05f3db Some style cleanup in sound area. 2014-04-15 14:25:33 +02:00
Campbell Barton
ea99efeb2c Code cleanup: indentation 2014-04-15 19:44:13 +10:00
Bastien Montagne
d9211b1e7b Fix compilation (size_t not defined) by including stddef.h in BLI_sys_types.h 2014-04-15 09:11:45 +02:00
Tamito Kajiyama
e1e519bfc0 Fix my last commit cad4bfe: Added 'use_' prefix to Freestyle edge/face mark properties. 2014-04-15 14:44:08 +09:00
Campbell Barton
955634e17c Revert part of last commit,
RNA is low level data access, setting mesh values shouldn't change draw options.

Also its redundant to name attrs Face.freestyle_face_mark,
removed edge/face from attr names
2014-04-15 14:46:53 +10:00
Campbell Barton
aa10cf7f5c GHash: add BLI_ghashutil_uinthash_v4 for hashing 4 ints at once 2014-04-15 14:40:33 +10:00
Tamito Kajiyama
cad4bfe653 Freestyle: Added missing mesh property definitions for Freestyle Edge/Face marks.
This revision also addresses the issue of these properties not shown in the Outliner
in the Datablocks display mode.  Now Freestyle edge/face marks can be keyframed
through the Outliner.
2014-04-15 13:30:01 +09:00
Campbell Barton
a7241d09cd GHash: add typed hash functions (were all (void *))
- BLI_ghashutil_strhash_n takes string length, to avoid terminating the string before hashing.
- BLI_ghashutil_inthash/uinthash take ints, to avoid casting to (void *)

This also showed up incorrect use of inthash, which was using a pointer.
2014-04-15 14:22:36 +10:00
Campbell Barton
ea610e655c Style cleanup: C & pep8 2014-04-15 13:11:48 +10:00
Bastien Montagne
3cf39fc72a Fix T39740: New Autosmooth instant crash entering Edit Mode
One should always be wary of last minute changes, especially in comples code area... :/
2014-04-14 23:42:38 +02:00
Sergey Sharybin
0c51010c67 Fix video FFmpeg nt being able to produce video files due to usage of deprecated settings 2014-04-15 00:15:09 +06:00
Sergey Sharybin
8fd6879b88 Fix T39700: Plane deform still works forever
Clamped the EWA sampling region to buffer size now. Solves the issue,
but needs more tests to be sure weights are correct.
2014-04-14 23:59:08 +06:00
Bastien Montagne
4f00737f4b Fix T39736: Ctrl+V reports "Objects Pasted" regardless if it worked or not. 2014-04-14 19:49:18 +02:00
Sergey Sharybin
dcec99734b Fix for the eyedropper fixes from today
Missing color copy, noticed by @campbellbarton, thanks!
2014-04-14 17:56:04 +06:00
Sergey Sharybin
4863253c2f Fix T39702: VSE channel preview: strips used as effect operands no more visible 2014-04-14 17:50:47 +06:00
Sergey Sharybin
e6ff0ec73d Fix T39704: Texture painting fails with different float image working space
This was rather a TODO item related on supporting the proper painting color
space, but added a small tweaks which will make things working for now in
most of the situation (assuming the default view of display is ivnertible,
as it is to be expected to be anyway).

Shouldn't give much overhead since the conversion processors are cached in
the color management code.

And for the note: no, projection painting does not requite such a tweak
because viewport works in sRGB space anyway.
2014-04-14 14:10:00 +06:00
Sergey Sharybin
0d38f21cbc Fix the eyedropper not working properly with different scene linear spaces
Either was some residue from the past or somebody didn't implement this in
the right way.

Also fixed memory leak in ED_space_clip_color_sample() caused by missing
image buffer release.
2014-04-14 13:48:20 +06:00
Campbell Barton
7c78bcef6c Fix for crash un-indenting in the text editor 2014-04-14 13:28:09 +10:00
Antony Riakiotakis
6f153046e0 Reduce overhead when sampling texture images for brushes. The tests can
be cached and reused.
2014-04-13 19:03:14 +03:00
Antony Riakiotakis
5d79c2662e Cleanup:
Naming:

Change pressure to size_pressure, it notes correctly that this value is
updated and expected to be used for size updating only.
Change name of cursor function and since it is used for uv sculpting
only now move to the relevant file. Also cleanup unneeded functionality
from function.

Stroke:

Separate updating of stroke variables to invariants (updated when
stroke->init = false) and variants.
2014-04-13 18:14:45 +03:00
Antony Riakiotakis
301d7d2f63 Fix T39430, incorrect color management in paint cursor when using
texture nodes.

Adopt a similar system to texture sampling for painting.
2014-04-13 17:20:23 +03:00
Thomas Dinges
06cd550528 Compile fix for Windows. 2014-04-13 16:09:02 +02:00
Bastien Montagne
776f8d5a6f Split Normals I (4/5): Add support of split normals to BI renderer.
Note that this commit completely replaces old behavior of the auto_smooth feature in BI.

Also note that split normals are only handled when no "advanced geometry post-processing" is used
(something like Displace will obviously break it, since it has to re-compute normals after displacement...).

Reviewers: brecht

Reviewed By: brecht

CC: campbellbarton

Differential Revision: https://developer.blender.org/D368
2014-04-13 12:37:47 +02:00
Bastien Montagne
41b8f88732 Split Normals I (3/5): Add 3Dview shading support of split normals.
Mostly monkey coding in gpu ("modern" VBO drawing) and DM variants ("legacy" drawing) code...

Reviewers: brecht

Reviewed By: brecht

CC: campbellbarton

Differential Revision: https://developer.blender.org/D367
2014-04-13 12:34:45 +02:00
Bastien Montagne
0b7f581397 Split Normals I (2/5): Add basic BMesh support of split normals.
* Merely a re-implementation of core split algorithm for BMesh, taking advantage of topological data available.
* This code needs valid loop indices, so added BM_LOOP support to BM_mesh_elem_index_ensure() & co.

Reviewers: campbellbarton

Reviewed By: campbellbarton

CC: brecht

Differential Revision: https://developer.blender.org/D366
2014-04-13 12:25:54 +02:00
Bastien Montagne
18e4224142 Split Normals I (1/5): basis for split normals (nearly nothing user-visible here):
* Add a new calcLoopNormals function to DerivedMesh struct, and implement it for CDDM and CCGDM (subsurf).
  EditDerivedBMesh (edit mode DM) only gets a dummy one in this commit.
* Add a tessellated version of CD_LOOPNORMAL layer (CD_TESSLOOPNORMAL), with relevant code to handle it
  (tessellation, rna access, etc.).
* Change auto_smooth options of Mesh (angle now in radian internaly, and toggle is now used to enable/disable
  split normals in DM creation process). Note BI render code is not touched here, hence its behavior regarding
  this option is now incoherent, will be addressed in a separate commit.

Reviewers: campbellbarton

CC: brecht

Differential Revision: https://developer.blender.org/D365
2014-04-13 12:19:00 +02:00
Bastien Montagne
a872d0b414 Revert "Fix T39484: Time line: highlighted area for frame range one frame too short."
This reverts own commit e9d733a8bd.

Turns out there is no consensus here, better to open a design task. :/
2014-04-13 12:15:20 +02:00
Campbell Barton
ad9af56a6e LinkList stack macros to swap and pop into a separate stack. 2014-04-13 20:12:07 +10:00
Campbell Barton
2025e4cbb9 Code cleanup: quiet warnings & style 2014-04-13 11:26:31 +10:00
Antony Riakiotakis
a2b3c93852 Slight modification to previous color wheel tweak.
Do not use compat version, we do not have a valid previous value really
to use here.
2014-04-12 19:33:28 +03:00
Thomas Dinges
f7d06cdb6b Code cleanup: RAS_ILightObject is class, not a struct.
Patch by John Pavel.
Differential Revision: https://developer.blender.org/D459
2014-04-12 20:12:07 +02:00
Campbell Barton
3cbd9ebcf2 Fix for sculpt mode last-stroke applying obmat twice 2014-04-12 16:35:11 +10:00
Campbell Barton
fb095afe4d View3D: refactor ED_view3d_draw_offscreen and view3d_main_area_draw_objects
de-duplicate object drawing code between offscreen buffer and regular view3d.

Also skip drawing grease pencil and setting pixelspace when drawing from lamps.
2014-04-12 15:38:25 +10:00
Campbell Barton
668250deb8 BMesh: minor change to looping 2014-04-12 13:06:08 +10:00
Dalai Felinto
e2cbfb7ad7 Walk Navigation: no one should fall through the floor ever again (fix #T39561)
This could go in 2.70a
2014-04-11 18:55:08 -03:00
Antony Riakiotakis
fb7df275b8 Fix for color pickers:
HSL/HSV value would still get converted from linear values.
2014-04-11 23:45:59 +03:00
Sergey Sharybin
64e7065c93 Fix part T39643: Compositor renders blank Render Layer from other Scenes
Fixed the part with missing tiles highlight and render info when rendering
different scene via the render layers node.

Displaying of the rendered result for a different scene after the render
is finished is still not "fixed". That's an intended behavior actually
to display render result for an active scene.
2014-04-11 19:17:22 +06:00
Antony Riakiotakis
2d655d370d Fix T39627
HSL sliders jumping. The issue here is that we store HSV in display
space.
To correctly account for that, made sure HSV/HSL is now using the
displayed
color to compute the values in the sliders. RGB values still show
the property values (linear for linear, gamma corrected for gamma
corrected)

We could change the way we store HSV uniformly (ie in all the code), but
we would need to add many more conversions in the picker code to account
for storing it that way. Also it doesn't make sense: Color pickers
should help with -visible- color selection. It may
be worth changing the RGB sliders as well.
My fix takes into account the way HSV is stored in HSVCube as well in
the code.
2014-04-11 15:13:11 +03:00
Antony Riakiotakis
0b50ea5a88 Fix redraw and undo issues with hidden parts in dyntopo after recent
changes.
2014-04-11 15:02:31 +03:00
Sergey Sharybin
a3f5e6c76f Fix T39266: Weird Skin modifier shutdown
Fix wrong quat being calculated for curve's path.
Also avoid some divisions by zero.

Happened in cases when all the curve points have the same coord.
2014-04-11 17:56:08 +06:00
Brecht Van Lommel
15169c71a6 Blender Internal: remove BLI BVH for raytracing.
It has no benefits over other BVH types, as far as I know it was only added
because it was possible. This also fixes T39344.
2014-04-11 13:20:41 +02:00
Sergey Sharybin
4f6c218f19 Fix T39584: Effects strips render black
It's possible that effetc strip would be placed to the same
'machine' as it's inputs. We don't want to clear such strips
from the stack.
2014-04-11 16:26:57 +06:00
Sergey Sharybin
6300d22dab Fix T39640: Crash on maximizing/minimizing UV/Image Editor
Added a NULL-pointer check for now, actual issue might be
burried somewhere else (aka maybe traversal of the WM is
not actually correct here?)
2014-04-11 16:17:59 +06:00
Sergey Sharybin
5a29b55c07 Fix T39206: Plane deform works incredibly slow
The issue was caused by the readEWA spending loads of time trying
to sample regions outside of the buffer.Solved by adding an early
exit check.

We could also clamp the sampling region to the rect, but it's
not so much clear whether weight will be correct in such case
so left it for the future.
2014-04-11 14:51:21 +06:00
Campbell Barton
c04e73f386 Math Lib: use less strict epsilon with BLI_ASSERT_UNIT_QUAT
was causing issues with pointcache
2014-04-11 18:20:30 +10:00