Commit Graph

49420 Commits

Author SHA1 Message Date
Campbell Barton
0ddc77f913 code cleanup: warnings 2012-12-19 01:48:54 +00:00
Campbell Barton
2349370a51 fix for typo in r53145 2012-12-19 01:42:28 +00:00
Campbell Barton
efc75018d7 yet another fix-for-fix, missing NULL check in id_us_ensure_real() 2012-12-19 01:28:00 +00:00
Campbell Barton
f6c5a72e3f fix [#33606] Adding the Decimate modifier will crash Blender
own regression since 2.65 release.
2012-12-19 01:24:12 +00:00
Mitchell Stokes
f10dea7e3b BGE: Removing the VBO raster_storage option from the UI. 2012-12-18 21:19:15 +00:00
Mitchell Stokes
ef0473994b BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
* Cleaning up the conversion code to avoid a per-face material conversion. Materials are now stored in buckets and only converted if a new material is found. This replaces some of Campbell's earlier work on the subject. His work wasn't as thorough, but it was much safer for a release.
  * Shaders are only compiled for LibLoaded materials once. Before they could be compiled twice, which could really slow things down.
  * Refactoring the rasterizer code to use a strategy design pattern to handle different geometry rendering methods such as immediate mode, vertex arrays and vertex buffer objects. VBOs are added, but they will be disabled in a following commit since they are still slower than vertex arrays with display lists. However, VBOs are still useful for mobile, so it's good to keep them around.
  * Better multi-uv support. The BGE should now be able to handle more than two UV layers, which should help it better match the viewport.
2012-12-18 20:56:25 +00:00
Brecht Van Lommel
6b2af22d37 DPI: fix wrong scaling of editor type choosing buttons, and for menu arrows
overlapping or being too close to icons in small buttons.
2012-12-18 20:00:52 +00:00
Ton Roosendaal
8168fba972 Icons now draw good again!
- Exported via Inkscape a 16 and 32 pixel bitmap version
- Use these as mipmap levels for OpenGL texture drawing.
- Changed code to get right sizes for drawing icons - better than last week's method.

Todo:

- Custom icons don't work yet (old one)
- Missing icons in the svg
- The .sh script for inkscape needs changed to support this
  (now do manual saving)
2012-12-18 19:35:54 +00:00
Bastien Montagne
edf826d924 Various minor fixes to i18n code (mostly, translation of enum items' tooltips was wrongly bound to iface option, not tooltips one, and recent changes in r53119 were incorectly using BLF_pgettext, made them simpler by using CTX_IFACE_ macro).
Also fixed CTX_FOO_ macros when building without i18n, those were kinda wrong.

And hid i18n ui section in userpreferences when built without its support too.
2012-12-18 18:25:48 +00:00
Bastien Montagne
7e56e5ac94 Adding "build_options" to bpy.app, a frozenset containing strings matching optional feature's build defines (like 'FFMPEG', 'MOD_BOOLEAN', 'INTERNATIONAL', etc.) for all enabled elements.
Note I tried to select all interesting defines, but this might be extended if needed...
2012-12-18 18:02:20 +00:00
Sergey Sharybin
979de84def Made motion tracking data aware of DPI in clip editor.
Also synchronized tracking dopesheet channels height/spacing with fcurve dopesheet.
2012-12-18 17:47:05 +00:00
Sergey Sharybin
debe07d9e4 Fix #33586: Encoding to mpeg4 makes first frame(s) blocky
Issue was caused by rc_initial_buffer_occupancy being set for context
Commented this option for now -- it's not used in ffmpeg.c.

Now encoding seems to be working nice for MPEG4 and other codecs as well.

However, if there're some gurus around please check :)
2012-12-18 17:46:59 +00:00
Sergey Sharybin
460a961975 Multires baker: made octree aware of user-defined resolution in performance panel 2012-12-18 17:46:54 +00:00
Sergey Sharybin
9e2b1900a8 Multires baker: noneed to tag display as invalid after every flushed pixel 2012-12-18 17:46:48 +00:00
Sergey Sharybin
6571713ddb Ambient occlusion baker from multi-resolution mesh
This implements AO baking directly from multi-resolution mesh with much
less memory overhead than regular baker.

Uses rays distribution implementation from Morten Mikkelsen, raycast
is based on RayObject also used by Blender Internal.

Works in single-thread yet, multi-threading would be implemented later.
2012-12-18 17:46:42 +00:00
Sergey Sharybin
6b3e880311 Move multires baker into own file in render/
Currently will only keep object editor a bit clearer, but in
the future will be needed because of using some internal renderer
data structures.
2012-12-18 17:46:26 +00:00
Campbell Barton
e0d585b6c9 fix for crash in recent changes, missing NULL check 2012-12-18 17:06:31 +00:00
Campbell Barton
63731453e2 make sure color picker and color swatch buttons have rnaindex of -1.
Some were 0 some -1, but this messed up reporting - making it think that only red was being changed for each button.
2012-12-18 17:00:49 +00:00
Campbell Barton
27796a34b1 fix for crash in own commit - happend when changing userprefs. 2012-12-18 16:52:46 +00:00
Campbell Barton
54bab21ca0 use 'bpy.context' when printing properties in the info window. 2012-12-18 16:20:30 +00:00
Brecht Van Lommel
ae15de6816 Fix part of #33469: cloth preroll had a wrong tooltip and low limit of 200 frames. 2012-12-18 15:44:04 +00:00
Campbell Barton
5fcb12d754 changing RNA properties now prints python script in the info view.
next will add context so bpy.data.xxx[id] are not used for all references.
2012-12-18 15:22:06 +00:00
Ton Roosendaal
3c2b5e7fc0 Blender icons now are in the 21st century too!
Default size for bitmap now is 32x32 pixels. Code change for higher densities is easy,
all under review. Let's first check this!
2012-12-18 15:10:54 +00:00
Brecht Van Lommel
f91eefcc62 Fix region expander (+) drawing too narrow. 2012-12-18 14:55:51 +00:00
Lukas Toenne
615d90b6e2 Class method 'get_node_type' for node RNA types. This can be used to map RNA types and Python classes to the associated node type by means of the node type identifier. 2012-12-18 14:49:32 +00:00
Brecht Van Lommel
c21c4b0774 Fixes for ctrl+click on panel header:
* It collapsed panels in other tabs too
* Ctrl + click next to the panel header still caused panels do be collapsed
* Ctrl + Return over panel header now works as well
2012-12-18 14:46:00 +00:00
Campbell Barton
957604f895 functions to make a string representation of a property & assignment. 2012-12-18 14:11:19 +00:00
Brecht Van Lommel
2a657345c7 Fix #33600: copying objects with point caches did not copy the external,
disk cache and lib path settings.
2012-12-18 14:05:54 +00:00
Ton Roosendaal
9c90cf3ca4 Nicer function for drawing text in 3d window:
ED_region_visible_rect(ar, rect)
Returns the visible rect inside a region, subtracting the overlapping UI regions.

Added with minimal overhead, only called once per region draw.

Also fixes the 'Auto Key' warning print in 3d window (was behind properties)
2012-12-18 13:59:47 +00:00
Campbell Barton
db14a81e04 some speedup by avoiding translation on entire enum arrays, and just translate the single name that ends up being used. 2012-12-18 13:46:37 +00:00
Campbell Barton
8e382fde57 fix for include and use break statement (may as well not loop more then needed). 2012-12-18 13:25:23 +00:00
Campbell Barton
b9d03811d5 add index argument to RNA_property_as_string() - currently unused. 2012-12-18 13:21:32 +00:00
Brecht Van Lommel
1d9271cdd7 Fix #33599: VBO textured draw mode did not update correctly when an image filepath
was changed to an invalid one. Also fixed Object Color not being displayed correctly
with VBO's.

The way it has to clear the VBO buffers here is quite poor though and slow, we
really need textures and materials in the depsgraph to do this quicker.
2012-12-18 12:42:13 +00:00
Ton Roosendaal
6030b08caf Bug fix, IRC collection. (Fix for recent commit)
On saving new files (after loading startup.blend), the user prefs were included.
G.fileflags again...
2012-12-18 12:14:14 +00:00
Campbell Barton
9046c292f8 fix [#33598] Regression in 2.65 while opening a 2.64 file
VBO's were using a material limit half the size of the rest of blender.
2012-12-18 11:17:20 +00:00
Campbell Barton
f8c42024fa Correction for own commit r53006, removed some ndof keymaps, bad! 2012-12-18 10:57:46 +00:00
Campbell Barton
e364c94c7b fix [#33580] Masking keyframes disappear from dope sheet when using undo. 2012-12-18 08:41:38 +00:00
Campbell Barton
2c0bceb1f5 fix for own error in recent commit with active pose mode, depended on an uninitialized flag. 2012-12-18 07:38:02 +00:00
Campbell Barton
a82397561e add support for active-element in pose mode and armature editmode.
This works most usefully when combined with Normal orientation.
2012-12-18 06:36:35 +00:00
Campbell Barton
40a667e2ff code cleanup 2012-12-18 05:38:21 +00:00
Campbell Barton
dd68223c72 fix [#33575] Manipulator showing incorrect local axes in armature pose mode. 2012-12-18 05:29:56 +00:00
Campbell Barton
e72239c6a4 style cleanup 2012-12-18 01:52:18 +00:00
Campbell Barton
899ba3fdb6 style cleanup 2012-12-18 01:46:15 +00:00
Tamito Kajiyama
10f0f66560 Another big code clean-up patch by Bastien Montagne (GPL headers, indentation,
spaces around operators, and so forth).  Many thanks!
2012-12-18 00:51:25 +00:00
Tamito Kajiyama
62751e0da0 Made Freestyle Edge/Face Marks accessible from Python. 2012-12-18 00:07:25 +00:00
Brecht Van Lommel
779375251c Fix #33487: game engine did not convert objects with rotation modes other than
Euler XYZ correctly, was never implemented;
2012-12-17 21:40:28 +00:00
Brecht Van Lommel
593ae2c8f4 Fix #33505: various issues
* Motion blur with shutter time > 1 did result in the correct evaluation
  of some modifiers because it set the subframe to values > 1, and some
  places assume the current frame to be set to the integer coordinate and
  the subframe to be a value between 0 and 1.
* Shape keys did not take subframe time offsets into account.
* Point density texture was using an current frame value that was never set.
2012-12-17 20:37:10 +00:00
Bastien Montagne
b481ec92e4 Minor tweaks to some UI messages... 2012-12-17 20:16:37 +00:00
Antony Riakiotakis
738c482101 uv edge based stitch. Useful to disambiguate betwen islands
when uvs are shared by more than two islands. Uv edges
 usually belong to only two islands, making for much cleaner
 stitches. To change between stitch modes, press TAB.
 Initial mode depends on the selection mode of the image
 editor. Documentation can also be found on the release wiki
2012-12-17 20:14:07 +00:00
Bastien Montagne
83b03b8dfd Fix [#33590] The Screw Tool in Edit Mode isn't calculating the correct angle step divisions per turn.
Degrees were used as radians... :p
Also tweaked min values of steps and turns!
2012-12-17 19:26:09 +00:00