Commit Graph

49420 Commits

Author SHA1 Message Date
Ton Roosendaal
c69636b288 - included glitch patch from Desoto:
the 'copy/paste' icons in Materials editor are drawn on fixed location
  now.
2003-10-27 13:32:48 +00:00
Ton Roosendaal
41545885b8 - added a 'collapse pulldown' icon to all headers that have it
- narrowed the space icon takes, looks pretty
- the status (pulldown or not) is now stored locally per window, it was
  global flag in user settings.
2003-10-27 13:23:48 +00:00
Ton Roosendaal
e51a464731 - fixed this nasty selection problem, i hope for good!
- problem was in limiting the abuse of frontbuffer drawing as happended
  a lot in 2.28 and older. the less the better...
- bug was not registering a curarea->win_swap=FRONT_OK, to indicate there
  was only drawn in frontbuffer
- cleaned up calls further, and made sure it doesnt draw 1 vertex too many!
  also means it works better with selecting in solid drawmode now, check!
2003-10-26 23:47:58 +00:00
Robert Wenzlaff
cc35c992b3 Added K Menu for Loop Select, Loop Cut, and Knife tools. 2003-10-26 21:22:32 +00:00
Jacques Guignot
cd0e042dbc Update of the documentation files for the new IPO functions 2003-10-26 21:22:24 +00:00
Ton Roosendaal
0311189fb8 - fixed printing in headers (during modes) for when there is no header...
(uhh.. i mean, then it doesnt print!)
- put back axis icon of 3d win to left/bottom corner.
  it was only moved for tests with an extended header to the left...
2003-10-26 21:09:33 +00:00
Ton Roosendaal
f0f851d963 - restored default one 'solid' light
- subsurd level '0' is possible again.
  however; it was changed to '1' because convert-to-mesh crashes. the
  subsurf code doesnt give a result when level is '0', causing the convert
  routines to either crash, or deliver empty mesh...
  I added a warning in the convert routine now, and dont do anything then.
- changed all glFlush() in glFinish() in editobject.c, which seems to be
  the right magical call to show frontbuffer drawing.
2003-10-26 20:45:52 +00:00
Jacques Guignot
cfa48583ae added a new function : getCurve(string) allowing access to an ipo curve from its name. 2003-10-26 16:54:33 +00:00
Jacques Guignot
6b1b9c1890 iaccess to the IPOs of a Camera, a World, or of a Material 2003-10-26 16:51:53 +00:00
Simon Clitherow
e63a938c45 - removed a debug printf(). 2003-10-26 08:58:48 +00:00
Willian Padovani Germano
d423c0828f Exppython:
- Added "Radio" to Material modes
- Fixed bug in bone.getParent (bug report on blender.org py forum)
- Added more types to object.shareFrom (method to share obdata)
- Added nmesh.get/setMaxSmoothAngle and nmesh.get/setSubDivLevels
- Updated NMesh doc
2003-10-26 06:03:18 +00:00
Martin Poirier
1f7bfbf50a Mirror now works with all types of data
Fixes the different type of center for Mirror
Rename mirrormesh to mirrormenu

I'm looking for a hotkey for that. Will talk about it tomorrow during the meeting
2003-10-26 04:18:03 +00:00
Ton Roosendaal
6da544eeeb - new menu type; with icon support!
(the one you make with uIDefBut(..., MENU, ...)
  add a %i<nr> to the string, and the item gets <nr> as icon.
- added this to the 'mode' selectors in 3dwin and ipowin
- cleaned up code for modeselector pup... that was a bad ass one! :)
2003-10-25 23:57:58 +00:00
Martin Poirier
f9e231beb0 Background image offset buttons 2003-10-25 22:59:15 +00:00
Ton Roosendaal
7c6ddc2bd3 - fixed bug: strcat used instead of strcpy.
is dangerous on unitialized stack string...
2003-10-25 22:43:08 +00:00
Ton Roosendaal
37edc132dd - added more items to the menu. Object is getting complete, now Mesh... 2003-10-25 22:30:27 +00:00
Ton Roosendaal
bbd9018ec5 - fixed colors of ipokeys in 3d window
- fixed constraint popup menu (used icons)
- moved 'full' and 'View3d props' and 'background' items in menu to bottom
  Hope Matt wont kill me for it, but these were about the only useful
  ones there... :)
- little fix in interface.c for menus...
2003-10-25 22:29:24 +00:00
Martin Poirier
36668278ac Fixed grab on local axis in object mode 2003-10-25 22:24:00 +00:00
Ton Roosendaal
f3532c7be5 Split the 'background and settings' panel in 3d window in 2 parts.
Instructions for how to add panels there:

- add a handler define code in BIF_space.h
- create a menu item that invokes a add_blockhandler()
- add to view3d_blockhandlers() the correct handler for it

- plus create a panel itself, just copy one... it needs some stuff
  to get working, docs for that are for later
2003-10-25 22:03:19 +00:00
Roel Spruit
c2cb25a4ed fixed a few warnings in my code 2003-10-25 20:56:05 +00:00
Martin Poirier
786fad9285 corrected a bug with Align view and rotated objects 2003-10-25 20:30:37 +00:00
Ton Roosendaal
7326fa933b - fixed crash with ALT+C conversion of subsurf to mesh with subdiv level 0
- also changed the limits in the subdiv levels buttons; ranging now 1-6
  (note: '6' gives 16k new faces per old face... and max was 12!)
2003-10-25 19:17:24 +00:00
Ton Roosendaal
ce60c3edc1 - fixed smooth drawing of subsurf & mesh in 'shaded' draw mode.
looks indeed a lot better!
2003-10-25 17:33:47 +00:00
Ton Roosendaal
9ea73362ae New feature!
You now can adjust the way the default 'solid opengl' drawing happens.
It provides three lights now, all still located around your viewpoint.
In the UserSettings menu you can set them on/off, give location and
color / specularity.

Very nice to enhance modeling in solid drawmode :)

By default blender starts with 2 lights on now, but this is something we
can define in the default .b.blend later on.
2003-10-25 16:53:50 +00:00
Jiri Hnidek
8675a8b165 - item "Export" renamed: "Convert to 3d text" 2003-10-25 14:33:53 +00:00
Simon Clitherow
066df297b5 - fixed a bug when saving user defaults (Win32 only)
(the first save didn't store paths or font settings!)

This is something I broke back at 2.28a :)
I'm suprised there were no bug reports on this, but it's fixed now! ;)
2003-10-25 14:09:18 +00:00
Simon Clitherow
084cb3aadc added IPO header pull-down menus. 2003-10-25 13:29:38 +00:00
Ton Roosendaal
0c00846c65 - commented out the #ifdef APPLE for closing renderwindow.
this only works with compiling GHOST again!
2003-10-25 13:27:12 +00:00
Jiri Hnidek
4f9c369057 - removed tooltips from pull-down menus 2003-10-25 13:08:15 +00:00
Jiri Hnidek
558711325f - removes warnings 2003-10-25 12:27:16 +00:00
Ton Roosendaal
3545113051 fixed three bugs:
- subsurf also smoothed loose vertices, in a strange way that never showed
  up until 'draw subsurf handles' was implemented.
  fixed subsurf code not to include loose vertices anymore
- saving a file in editmode caused a new displaylist to made... fixed an
  old bad hack from NaN period.
  (displists are still lousy code...)
- fixed drawing vertices in frontbuffer on select.
  the delay you see is because blender waits for 'rightmouse transform'.
2003-10-25 11:38:04 +00:00
Jiri Hnidek
f4ce3d1b86 - added menus to header of text editor
- added Alt-N shortcut (New text)
- look at blender.webpark.cz/texteditor.html
2003-10-25 10:33:03 +00:00
Roel Spruit
00f11bf5f3 Fixed bug in Loop Subdivide preview line (cause a crash) 2003-10-25 09:41:22 +00:00
Roel Spruit
f90a2c3839 Final (hopefully) commit for faceloop select and loop subdivide
Loop Select:

Selects a row (or loop) of faces in a mesh, keeps searching till it
finds a loop (End face == Start Face) or till it finds a dead end.

Loop Subdivide:

Searches for the same row/loop as loop select but inmediately
splits it in half.

Usage:
- Loop select:
  Shift-R (or select->faceloop)
  move mouse over mesh to see preview of selection
  LMB to confirm selection, RMB or ESC to cancel

- Loop Subdivide:
  Ctrl-R (or Mesh->Edges-> Loop Subdivide)
  move mouse over mesh to see preview of the newly cut loop
  LMB to confirm selection, RMB or ESC to cancel


Please test! (besides, it's fun to play with :)

Roel
2003-10-25 00:37:14 +00:00
Ton Roosendaal
3de3929ba6 I did one commit, but two logs!
- another click at pulldown menu doesnt close it anymore (annoying!)
- the order of Menus (from buttons) now is correctly flipped if needed
- had a LOAD of work on getting matrix code in interface.c cleaned up...
  there was still a bug with automatic flipping of menus to prevent them
  going outside the screen. should be solved now
- fixed crash: add new screen didnt work...
2003-10-25 00:11:32 +00:00
Ton Roosendaal
513ae61f2b First commit of a new toolbox system.
Aim was to find a simple & easy system, script alike, to add and configure
a toolbox system, so that others can experiment, but also of course Python.

Summary:
- spacebar calls it up. SHIFT+A still does old toolbox
- hold left or rightmouse for 0.4 second, and it pops up as well
  this is experimental! Can be tweaked with Userdef var "ThresA"
- it is a little bit complete for Object mode only. Needs still work
  at information desing/structure level
- the code works like an engine, interpreting structs like this:

static TBitem addmenu_curve[]= {
{	0, "Bezier Curve", 	0, NULL},
{	0, "Bezier Circle", 1, NULL},
{	0, "NURBS Curve", 	2, NULL},
{	0, "NURBS Circle", 	3, NULL},
{	0, "Path", 			4, NULL},
{  -1, "", 			0, do_info_add_curvemenu}};

- first value is ICON code,
- then name
- return value
- pointer to optional child

last row has -1 to indicate its the last...
plus a callback to event function.

I also built an old toolbox style callback for this:

static TBitem tb_object_select[]= {
{	0, "Border Select|B", 	'b', NULL},
{	0, "(De)select All|A", 	'a', NULL},
{	0, "Linked...|Shift L", 	'L', NULL},
{	0, "Grouped...|Shift G", 	'G', NULL},
{  -1, "", 			0, tb_do_hotkey}};

here the return values are put back as hotkeys in mainqueue.

A mainloop can do all context switching, and build menus on the fly.
Meaning, it also allows other designs such as radials...
2003-10-25 00:08:12 +00:00
Willian Padovani Germano
5f26e16c51 Exppython: fixed crash caused by linking to a scene objects with NULL obdata, caused by recent (2.28c) internal changes to avoid unneded creation of obdata. 2003-10-24 17:08:59 +00:00
Joseph Gilbert
6c9f9d0716 Annotation of the BGL module - small clarifications about Buffer class 2003-10-23 23:44:18 +00:00
Joseph Gilbert
c8b85db96c Annotation of the BGL module 2003-10-23 23:17:48 +00:00
Ton Roosendaal
904c039e3c - added ifdef INTERNATIONAL for changes in interface.c
- changed switching to smaller/larger fonts, it now does only 1 pnt size.
  with standard font (11), medium is 10, small 9
2003-10-23 22:28:49 +00:00
Martin Poirier
734637215b there was a function prototype missing from interface.c that caused an error with MSVC. 2003-10-23 22:20:19 +00:00
Ton Roosendaal
9efe4b7f9a - AntiAlias fonts (FTF) now are used in three sizes, like the normal
fonts, and switched based at the window zoom.

  Might be something to tweak when to switch exactly, but it works
  cool!
2003-10-23 18:25:08 +00:00
Ton Roosendaal
0c177df766 - added Panel for 'anim playback settings'
- removed draw rect from avi coded settings (should become label but)
- changing texture settings, now also updates lamp/material/world
  preview when thats open
2003-10-23 16:52:54 +00:00
Ton Roosendaal
9a625925da Cleaned up new constraint line drawing while grab/rot/scale
- uses callback mechanism to tell main drawing routine what to do
- for that reason it doesn't use frontbuffer drawing anymore
  and it shows up in all 3d windows as well
- it uses the same colors as for the grid axes (I tweaked it a bit,
  this is based at themecolors, and also should work in different
  background and grid color)
- I disabled drawing lines through every object or every vertex.
  The current display method is clear and not distracting
- when in 'local' transform (double press X/Y/Z), it displays a nice
  axis in the center of transform for vertices.
  In object-mode, local transform differs per object, so constraint lines
  and axes are drawn for each individually...

Also:

- fixed an old bug in rotate transform(). Using a constraint for
  rotation (X, Y, Z) didn't work for multiple objects at all!
2003-10-23 16:15:05 +00:00
Ton Roosendaal
5b018e669b - fixed drawing of headers... they align now exactly with the 1 pixel
black edge between 'area windows'.
  the new ortho matrix seems to work for me... :)
2003-10-23 11:00:51 +00:00
Ton Roosendaal
f2637d90b9 - changed ortho2 calls by default... according the 'opengl correctness'
chapter in 'opengl programming guide' you have to offset the matrix
  with 0.375 for exact & predictable cross platform pixel drawing.
  Blender used 0.5....

Committed for test among platforms... if you see weird drawing results
(like polygons not aligning good with lines) just notify me.
2003-10-23 10:23:38 +00:00
Ton Roosendaal
063205cc51 - <blush> forgot to delete an old line:
if(R.mat->septex) break;
  this caused the new per-channel switching only to work with 2 textures!
2003-10-23 09:38:10 +00:00
Robert Wenzlaff
bead58ca68 Adjusted Layout in texture, texture_plugin, and texture_mapto panels. 2003-10-23 06:34:50 +00:00
Robert Wenzlaff
b4e9d39580 BugFix: do_global_buttons() was split into do_global_buttons() and do_global_buttons2(),
but do_butspace() still routed events for do_global_buttons2() to
	do_global_buttons().  This kept a lot of "Single User" buttond from working.
2003-10-23 02:42:09 +00:00
Ton Roosendaal
164fa06c11 - themed all window types... phew!
BTW: text colors don't work everywhere yet... but this state should
  be save to store themes in your .B.blend (CTRL+X)

and some fixes:

- leftmouse click now works in NLA and Action window to select a
  strip in the left part
- faceselect+vpaint mode didnt show both panels
2003-10-22 23:20:44 +00:00