Commit Graph

5429 Commits

Author SHA1 Message Date
Campbell Barton
6f389f1bb8 Cleanup: move public doc-strings into headers
Some recent changes re-introduced public-style doc-strings
in the source file.
2022-01-06 19:25:24 +11:00
Campbell Barton
66a4da87f4 Cleanup: sort cmake file lists 2022-01-06 13:54:55 +11:00
Campbell Barton
499fec6f79 Cleanup: spelling in comments 2022-01-06 13:54:52 +11:00
Hans Goudey
c0fb8ea8f3 Cleanup: Spelling/grammar in comments 2022-01-05 19:03:05 -06:00
Richard Antalik
d2cc672b0c Fix soft light blend mode math
Function `blend_color_softlight_float` used math different to compositor and
produced result that had abrupt value changes.

Use math based on modified screen blend mode as compositor does.
2022-01-04 02:11:38 +01:00
Richard Antalik
9c85acf61d Fix out of range color in blend modes
Result of Exclusion and Pin Light blend modes could be greater than 255
which caused artifacts. Limit color value to 0-255 range.
2022-01-04 02:11:38 +01:00
Hans Goudey
9793bc30ce BLI: Add slice method to MutableSpan
Span had a slice method with an IndexRange argument, but MutableSpan
did not, yet. This commit makes the two types consistent.
2022-01-03 16:27:13 -06:00
Jeroen Bakker
2e00d90938 Cleanup: Renamed to_object_value to to_dictionary_value. 2022-01-03 10:25:16 +01:00
Jeroen Bakker
e2fdc6226a Cleanup: rename ValueType.Object to ValueType.Dictionary. 2022-01-03 10:23:09 +01:00
Jeroen Bakker
ea8d749587 Cleanup: Rename ObjectValue to DictionaryValue (Serialization).
ObjectValue was to confusing as it is the term from JSON.
2022-01-03 08:10:21 +01:00
Jesse Yurkovich
180b66ae8a UDIM: Support virtual filenames
This implements the design detailed in T92696 to support virtual
filenames for UDIM textures. Currently, the following 2 substitution
tokens are supported:

| Token | Meaning |
| ----- | ---- |
| <UDIM>   | 1001 + u-tile + v-tile * 10 |
| <UVTILE> | Equivalent to u<u-tile + 1>_v<v-tile + 1> |

Example for u-tile of 3 and v-tile of 1:
filename.<UDIM>_ver0023.png   --> filename.1014_ver0023.png
filename.<UVTILE>_ver0023.png --> filename.u4_v2_ver0023.png

For image loading, the existing workflow is unchanged. A user can select
one or more image files, belonging to one or more UDIM tile sets, and
have Blender load them all as it does today. Now the <UVTILE> format is
"guessed" just as the <UDIM> format was guessed before.

If guessing fails, the user can simply go into the Image Editor and type
the proper substitution in the filename. Once typing is complete,
Blender will reload the files and correctly fill the tiles. This
workflow is new as attempting to fix the guessing in current versions
did not really work, and the user was often stuck with a confusing
situation.

For image saving, the existing workflow is changed slightly. Currently,
when saving, a user has to be sure to type the filename of the first
tile (e.g. filename.1001.png) to save the entire UDIM set. The number
could differ if they start at a different tile etc. This is confusing.
Now, the user should type a filename containing the appropriate
substitution token. By default Blender will fill in a default name using
the <UDIM> token but the user is free to save out images using <UVTILE>
if they wish.

Differential Revision: https://developer.blender.org/D13057
2022-01-02 20:48:59 -08:00
Aaron Carlisle
9d3264b4fd Cleanup: clang-tidy modernize-redundant-void-arg 2021-12-29 18:51:10 -05:00
Johnny Matthews
a836ded990 Geometry Nodes: Accumulate Fields Node
This function node creates a running total of a given Vector, Float, or
Int field.

Inputs:
  - Value: The field to be accumulated
  - Group Index: The values of this input are used to aggregate the input
    into separate 'bins', creating multiple accumulations.
Outputs:
  - Leading and Trailing: Returns the running totals starting
   at either the first value of each accumulations or 0 respectively.
  - Total: Returns the total accumulation at all positions of the field.

There's currently plenty of duplicate work happening when multiple outputs
are used that could be optimized by a future refactor to field inputs.

Differential Revision: https://developer.blender.org/D12743
2021-12-29 10:25:39 -06:00
Jacques Lucke
51a131ddbc BLI: add utility to check if type is any specific type
This adds `blender::is_same_any_v` which is the almost the same as
`std::is_same_v`. The difference is that it allows for checking multiple
types at the same time.

Differential Revision: https://developer.blender.org/D13673
2021-12-27 16:08:11 +01:00
Aaron Carlisle
6e0cf86e73 Cleanup: use new c++ guarded allocator API
API added in rBa3ad5abf2fe85d623f9e78fefc34e27bdc14632e
2021-12-24 22:18:04 -05:00
Hans Goudey
6a71b2af66 Mesh: Parallelize bounding box calculation (WIP)
This replaces the single-threaded calculation of mesh min and max
positions with a `parallel_reduce` loop. Since the bounding box
of a mesh is retrieved quite often (at the end of each evaluation,
currently 2(?!) times when leaving edit mode, etc.), this makes for a
quite noticeable speedup actually.

On my Ryzen 3700x and a 4.2 million vertex mesh, I observed
a 4.4x performance increase, from 14 ms to 4.4 ms.

I added some methods to `float3` so they would be inlined, but
they're also a nice addition, since they're used often anyway.

Differential Revision: https://developer.blender.org/D13572
2021-12-22 11:04:03 -06:00
Ray Molenkamp
978a930d9c Fix: Build issue on 32 bit archs
The cast to size_t leads to a build issue on 32
bit archs. cursor_delim_type_utf8 expects an int
so an additional cast to size_t is not required.

Reported by user frispete on devtalk.
2021-12-22 08:39:33 -07:00
Sybren A. Stüvel
8cf1994455 Fix T93960: Asset Catalogs I/O fails with unicode file paths on Windows
On Windows, encode file paths as UTF-16 before trying to open the file
for reading/writing.

This introduces a new class `blender::fstream`, which wraps
`std::fstream` and provides this UTF-16 encoding. This class should also
be used in other areas, like the Alembic importer/exporter.

Manifest Task: T93960

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D13633
2021-12-21 15:54:09 +01:00
Jacques Lucke
deb3d566a5 BLI: fix Vector.prepend declaration
Using `&&` there was a typo. With `&&` the `prepend` method
could not be called with a const reference as argument.
2021-12-20 10:46:43 +01:00
Campbell Barton
fdb2167b4a Docs: use doxygen formatting for BLI
Differentiate doc-strings from title/section text.
2021-12-20 19:07:10 +11:00
Sybren A. Stüvel
4b21067aea Fix T94116: Drivers can have multiple variables with same name
The RNA setter now ensures that driver variables are uniquely named
(within the scope of the driver).

Versioning code has been added to ensure this uniqueness. The last
variable with the non-unique name retains the original name; this
ensures that the driver will still evaluate to the same value as before
this fix.

This also introduces a new blenlib function `BLI_listbase_from_link()`,
which can be used to find the entire list from any item within the list.

Manifest Task: T94116

Reviewed By: mont29, JacquesLucke

Maniphest Tasks: T94116

Differential Revision: https://developer.blender.org/D13594
2021-12-17 17:31:15 +01:00
Jacques Lucke
a3ad5abf2f Allocator: simplify using guarded allocator in C++ code
Using the `MEM_*` API from C++ code was a bit annoying:
* When converting C to C++ code, one often has to add a type cast on
  returned `void *`. That leads to having the same type name three times
  in the same line. This patch reduces the amount to two and removes the
  `sizeof(...)` from the line.
* The existing alternative of using `OBJECT_GUARDED_NEW` looks a out
  of place compared to other allocation methods. Sometimes
  `MEM_CXX_CLASS_ALLOC_FUNCS` can be used when structs are defined
  in C++ code. It doesn't look great but it's definitely better. The downside
  is that it makes the name of the allocation less useful. That's because
  the same name is used for all allocations of a type, independend of
  where it is allocated.

This patch introduces three new functions: `MEM_new`, `MEM_cnew` and
`MEM_delete`. These cover the majority of use cases (array allocation is
not covered).

The `OBJECT_GUARDED_*` macros are removed because they are not
needed anymore.

Differential Revision: https://developer.blender.org/D13502
2021-12-17 15:42:28 +01:00
Campbell Barton
59774d64f0 Docs: add doc-strings for BLI_path functions 2021-12-16 21:58:04 +11:00
Thomas Dinges
1818110459 Fix compile error on Windows. 2021-12-16 10:08:31 +01:00
Campbell Barton
8dbd406ea0 WM: various changes to file writing behavior
Saving with only a filename (from Python) wasn't being prevented,
while it would successfully write the file to the working-directory,
path remapping and setting relative paths wouldn't work afterwards
as `Main.filepath` would have no directory component.

Disallow this since it's a corner case which only ever occurs
when path names without any directories are used from Python,
the overhead of expanding the working-directory for all data saving
operations isn't worthwhile.

The following changes have been made:

- bpy.ops.wm.save_mainfile() without a filepath argument
  fails & reports and error when the file hasn't been saved.

  Previously it would write to "untitled.blend" and set the
  `G.main->filepath` to this as well.

- bpy.ops.wm.save_mainfile(filepath="untitled.blend")
  fails & reports and error as the filename has no directory component.

- `BLI_path_is_abs_from_cwd` was added to check if the path would
  attempt to expand to the CWD.
2021-12-16 16:27:35 +11:00
Campbell Barton
a207c1cdaf Cleanup: resolve parameter mis-matches in doc-strings
Renamed or removed parameters which no longer exist.
2021-12-14 18:35:23 +11:00
Campbell Barton
c097c7b855 Cleanup: correct unbalanced doxygen groups
Also add groups in some files.
2021-12-14 16:17:10 +11:00
Hans Goudey
0606adceb3 UI: String Search: Add an optional weight parameter
This builds off of rBf951aa063f7, adding a weight parameter which can
be used to change the order of items when they have the same match
score. In the future, if string searching gets a C++ API, we could
use an optional parameter for the weight, since it is not used yet.

This will be used for the node link drag search menu (D8286).

Differential Revision: https://developer.blender.org/D13559
2021-12-13 13:58:30 -06:00
Campbell Barton
36c6b2e893 Cleanup: spelling in comments
Also move notes about where noise functions come from
into the function body as it's not relavant to the public doc-string.
2021-12-13 16:22:20 +11:00
Ankit Meel
9df13fba69 macOS: add tilde-based path expander
Replaces `HOME` environment variable usage for user
directories like in D12802.

Reviewed By: #platform_macos, brecht
Differential Revision: https://developer.blender.org/D13212
2021-12-11 22:29:53 +05:30
Campbell Barton
bd2b48e98d Cleanup: move public doc-strings into headers for various API's
Some doc-strings were skipped because of blank-lines between
the doc-string and the symbol and needed to be moved manually.

- Added space below non doc-string comments to make it clear
  these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.

Ref T92709
2021-12-10 21:42:06 +11:00
Campbell Barton
715f57371b Cleanup: spelling in comments 2021-12-10 21:28:56 +11:00
Campbell Barton
8ef8f3a60a Cleanup: spelling in comments 2021-12-09 20:21:26 +11:00
Campbell Barton
9e365069af Cleanup: move public doc-strings into headers for 'blenlib'
- Added space below non doc-string comments to make it clear
  these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.

Ref T92709
2021-12-09 20:01:44 +11:00
Lukas Stockner
be2213472f Fix T93858: Zstd-compressed .blend files from external tools aren't recognized
The issue here was that after the seek table check, the underlying file wasn't
rewound to the start, so the code that checks for the BLENDER header
immediately reaches EOF and fails.

Since Blender always writes files with a seek table, this bug isn't triggered
by files saved in Blender itself. However, files compressed in external tools
generally don't have a seek table.
2021-12-08 23:35:47 +01:00
Aaron Carlisle
c1279768a7 Cleanup: Clang-Tidy modernize-redundant-void-arg 2021-12-08 00:31:20 -05:00
Jeroen Bakker
e2f0b4a0cb Cleanup: Use rcti marking dirty regions when texture painting.
Dirty regions when painting are not using rcti. Meaning less
understandable code. Found issue when refactoring the image_gpu partial
update. In a future change gpu partial update API will be using rcti
also what makes the code even cleaner.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D13260
2021-12-07 10:33:23 +01:00
Jacques Lucke
e130903060 BLI: avoid invoking tbb for small workloads
We often call `parallel_for` in places with very variable
sized workloads. When many elements are processed,
using multi-threading is great, but when processing
few elements (possibly many times) using `parallel_for`
can result in significant overhead.

I measured that this improves performance by >20% in
the refactored realize instances code I'm working on
separately. The change might also help with debugging
sometimes, because the stack trace is smaller and contains
fewer irrevelant symbols.
2021-12-02 12:56:47 +01:00
Campbell Barton
76471dbd5e Cleanup: capitalize NOTE tag 2021-11-30 10:15:17 +11:00
Campbell Barton
4e45265dc6 Cleanup: spelling in comments & strings 2021-11-30 10:15:17 +11:00
Brecht Van Lommel
e121b5b66c Merge branch 'blender-v3.0-release' 2021-11-27 21:59:57 +01:00
Brecht Van Lommel
d2e6087335 Fix build error with TBB 2021 and booleans
Linux distributions are using newer TBB versions than official releases, and
TBB 2021 is an API breaking release.

In general we should avoid using TBB directly and go through the abstractions
in BLI_task.hh, though there is no abstraction for this.

For 3.0 the safe option is to just not cancel the task but instead early out
in the lambda function. Given the grain size of 2048 there should be no
significant performance difference.

Differential Revision: https://developer.blender.org/D13382
2021-11-27 19:08:06 +01:00
Jacques Lucke
0789f61373 Cleanup: remove warnings
This assert was producing warning in debug builds because
it was never hit under some circumstances.
2021-11-26 17:32:09 +01:00
Jacques Lucke
602ecbdf9a Geometry Nodes: optimize Set Position node
This implements four optimizations in the Set Position node:
* Check whether the position input is the current position and ignore
  it if it is. This results in a speedup when only the Offset input is used.
* Use multi-threading when copying to computed values to the
  position attribute. All geometry types benefit from this.
* Use devirtualization for the offset and position input. This optimizes
  the common case that they are either single values or computed
  in the fly in a span.
* Write to `Mesh->mvert` directly instead of creating a temporary span.
  This makes setting mesh vertex positions even more efficient.

In my simple benchmark I'm using a White Noise node to offset the
position of 1,000,000 vertices. The speed is `20 ms -> 4.5 ms` in the
multi-threaded case and `32 ms -> 22 ms` in the single-threaded case.
2021-11-26 15:33:35 +01:00
Jacques Lucke
f86331a033 Geometry Nodes: deduplicate virtual array implementations
For some underlying data (e.g. spans) we had two virtual array
implementations. One for the mutable and one for the immutable
case. Now that most code does not deal with the virtual array
implementations directly anymore (since rBrBd4c868da9f97a),
we can get away with sharing one implementation for both cases.
This means that we have to do a `const_cast` in a few places, but
this is an implementation detail that does not leak into "user code"
(only when explicitly casting a `VArrayImpl` to a `VMutableArrayImpl`,
which should happen nowhere).
2021-11-26 14:47:15 +01:00
Jacques Lucke
447378753d BLI: remove special cases for is_span and is_single methods
Those were not implemented consistently and don't really help in practice.
2021-11-25 13:51:23 +01:00
Howard Trickey
c26011efcb Fix T92962 Boolean output indices unstable.
A parallel loop to create the interesection meshes for each triangle
meant that with parallelism, the output order of the created meshes
could vary with each execution. Keep the parallelism for doing the CDTs
for interesection, but move the extraction of the new faces into a
serial loop afterwards, for repeatability.
2021-11-24 15:26:12 -05:00
Jacques Lucke
499c24ce75 BLI: add slice method to index mask and generic span 2021-11-24 17:49:33 +01:00
Jacques Lucke
cbe9a87d28 Geometry Nodes: use simpler types when devirtualizing virtual array
The compiler is more likely to optimize away the function call
overhead when the used type is simpler and not virtual.
2021-11-24 17:46:00 +01:00
Jacques Lucke
62a04f7aa6 Cleanup: clang tidy
The parameter name was inconsistent with the declaration.
2021-11-23 19:38:22 +01:00