Commit Graph

13974 Commits

Author SHA1 Message Date
Campbell Barton
b83b6afe55 Merge branch 'master' into blender2.8 2017-12-14 12:51:26 +11:00
Campbell Barton
99b7dc60be Fix missing update for particles w/ fluids
D2955 by @GonVas
2017-12-14 12:06:36 +11:00
Sergey Sharybin
f97d036468 Depsgraph / Object update: Query data update flag from data itself 2017-12-13 16:27:05 +01:00
Sergey Sharybin
84c5ccca74 Masks: Remove unused function
It was used by old dependency graph. New one does things differently.
2017-12-13 16:14:08 +01:00
Sergey Sharybin
92067f7cda Depsgraph / Du[plication: Remove workaround flag from ID
Animation does no longer tag IDs as updated, so flag is not
needed anymore.
2017-12-13 15:56:18 +01:00
Sergey Sharybin
118178d176 Depsgraph / Animation: Rmove direct ID tagging from animation code
New dependency graph is supposed to have relation from animation node to
the node which corresponds to a property which is modified by that curve.
This means it is up to dependency graph to flush recalc flags, and no
manual control is needed in the animation code.
2017-12-13 15:53:04 +01:00
Sergey Sharybin
ec3d25803e Merge branch 'master' into blender2.8 2017-12-13 15:07:42 +01:00
Sergey Sharybin
81f135677b Depsgraph: Cleanup, use less explicit checks of LIB_TAG_ID_RECALC_DATA
This is a part of ongoing work in Blender 2.8, where we need to replace

  `object->id.tag & LIB_TAG_ID_RECALC_DATA`

with

  `object->data->id.tag & LIB_TAG_ID_RECALC`

Should be no user measurable difference.
2017-12-13 14:43:32 +01:00
Sergey Sharybin
3d6cc77cbd Merge branch 'master' into blender2.8 2017-12-13 14:24:44 +01:00
Campbell Barton
611752ce33 UI: color-band eyedropper now combines samples
Resulting color-band was too noisy (especially with photos),
use gauss filter to take surrounding samples into account.
2017-12-13 15:38:11 +11:00
Campbell Barton
41fc0a0624 Merge branch 'master' into blender2.8 2017-12-12 13:55:09 +11:00
Campbell Barton
58aa31a9ec Cleanup: minor edits to last commit 2017-12-12 13:37:21 +11:00
Campbell Barton
f7a1a1a700 UI: rewrite color-ramp re-sampling
Instead of picking evenly spaced pixels color-ramp simplification
now works by removing elements with the lowest cost.
2017-12-12 13:20:56 +11:00
Ray Molenkamp
7ae4c3a019 Add eyedropper to color-ramp widget
D2886 by @LazyDodo with edit's by @campbellbarton

The line drawn with the eyedropper is used to fill the color-ramp.
2017-12-12 13:11:38 +11:00
Bastien Montagne
75fbd60b06 Walk all the overriding chain to try to find a template.
When one creates a new local static override from another linked
data-block already overriding a third one etc., walk the whole
inheritance chain up to the original ancestor to try to find an
overriding template, instead of only checking the immediate reference...
2017-12-11 12:07:13 +01:00
Campbell Barton
dd4e0cd3e3 DNA/RNA: add 'py_instance' for ID types
Avoid creating new Python instances
every time a scene, object, mesh .. etc are accessed.

Also resolves crashes T28724, T53530
although it's only valid for ID types, not modifiers vertices etc.

Back-ported from blender2.8 branch.
2017-12-11 18:37:54 +11:00
Dalai Felinto
9454359a16 Workspace: Clarifying library remap workaround
WorkSpaceLayout->screen will be made public soon, but meanwhile this makes it
clear why we are not passing layout->screen to CALLBACK_INVOKE in this case.
2017-12-08 13:35:31 -02:00
Sergey Sharybin
392c23bdb9 Library remap: Fix issue remapping pointer of object coming from group[s base
We can not store pointer to an object ion temporary variable here, since then
pointer will not be updated in the base itself.

This fixes missing modifiers on objects coming from dupli-group.
2017-12-08 16:07:25 +01:00
Sergey Sharybin
34522017de Cleanup, indentation 2017-12-08 16:07:20 +01:00
Sergey Sharybin
8817faa02d Cleanup, indentation 2017-12-08 15:05:38 +01:00
Sergey Sharybin
82c0a54168 Depsgraph: Use dedicated function for group evaluation
It is still based on generic collection evaluation, but the idea is to avoid
having view_layer pointer passed from group to it's evaluation function.

This is essential for copy-on-write, where we need to pass view_layer pointer
from a copied datablock, but that copy is not yet available at construction
time. Also, this is NOT the case where we want to expand datablock at a
construction time, just to keep our life easier.
2017-12-08 15:05:38 +01:00
Dalai Felinto
af47ae0702 Fix group duplication bug
View Layer was not duplicated between destination and source.

This would lead to a crash if you duplicated the group and assigned
the new group to any object.
2017-12-08 12:04:05 -02:00
Dalai Felinto
0d4ab09da7 Code cleanup
Thanks for Sergey Sharybin for spotting this.
2017-12-08 12:04:05 -02:00
Campbell Barton
1c7cfa025c Merge branch 'master' into blender2.8 2017-12-07 23:53:03 +11:00
Campbell Barton
2e2e6e3bdb Cleanup: Use BKE_colorband prefix 2017-12-07 15:52:59 +11:00
Campbell Barton
cc811d1fd6 Cleanup: extract BKE_colorband from BKE_texture 2017-12-07 15:40:11 +11:00
Sergey Sharybin
46f518e927 Merge branch 'master' into blender2.8 2017-12-06 14:06:49 +01:00
Sergey Sharybin
13e9291650 Library: Add flag top keep ID library pointer around
This only applies to ID being copied outside of bmain. Handy for cases when it
is important to check if the copy corresponds to a data block coming from
library.

Example of that is proxy evaluation with copy on write.

Thanks Bastien for review!
2017-12-06 13:00:08 +01:00
Antonio Vazquez
272973804e Merge branch 'master' into blender2.8 2017-12-05 19:04:34 +01:00
Sergey Sharybin
3959ce0540 Types are to have explicit forward declaration 2017-12-05 16:54:39 +01:00
Campbell Barton
702c0a01b2 Cleanup: build warning 2017-12-06 02:25:10 +11:00
Germano
6734bb1faf Merge branch 'master' into blender2.8
# Conflicts:
#	source/blender/editors/mesh/editmesh_select.c
2017-12-05 11:19:47 -02:00
Joshua Leung
5d96bc9c5a Version patching fixes for F-Curves (as required for fixes for T48988 and T52009)
* For the T48988 fix (i.e. separate Ease In/Out properties for Bendy Bones
  in Edit vs Pose modes), old animation data needed to be patched to use
  the new property names. This is needed to partially fix some of the
  issues in T53356 (though the Rigify code itself still needs to be patched).

* For the T52009 fix, old files needed to have the frame_start and frame_end
  properties on the FModifier (base-class) updated to match that of the
  FMod_Stepped type-specific class. This wasn't done in the earlier commit
  since it wasn't worth going through all animation data just for the sake
  of updating these relatively-rare settings, but since we're doing it anyway
  now, it makes sense to include this here.
2017-12-06 00:54:39 +13:00
Joshua Leung
6ebf244ace Added BKE_fcurves_main_cb(), a wrapper around BKE_animdata_main_cb to make it easier to apply fixes to all F-Curves in a file 2017-12-05 17:16:05 +13:00
Joshua Leung
41b4b8ded6 Cleanup/Style Tweaks to fit rest of code 2017-12-05 17:14:55 +13:00
Campbell Barton
7a8ac1b09b WM: message bus replacement for property notifiers
Use dynamically generated message publish/subscribe
so buttons and manipulators update properly.

This resolves common glitches where manipulators weren't updating
as well as the UI when add-ons exposed properties which
hard coded listeners weren't checking for.

Python can also publish/scribe changes via `bpy.msgbus`.

See D2917
2017-12-04 20:42:34 +11:00
Clément Foucault
847f568bf5 Eevee: Irradiance Visibility: Add RNA / Engine properties 2017-12-04 10:10:27 +01:00
Campbell Barton
9dfbd98339 Cleanup: whitespace 2017-12-04 17:20:26 +11:00
Campbell Barton
1b2f8b2754 Merge branch 'master' into blender2.8 2017-12-04 16:51:07 +11:00
Campbell Barton
5c27523808 Cleanup: wrap long function args in seqeffects 2017-12-04 16:49:30 +11:00
Campbell Barton
d47d263b4b Cleanup: style 2017-12-04 16:37:31 +11:00
Julian Eisel
108c4bd502 Fix crash reading 2.8 files with workspace.view_layer set
Stupid error from e8c15e0ed1.

Also removed WorkSpace.view_layer usage and marked as deprecated.
2017-12-01 18:14:24 +01:00
Dalai Felinto
aeaf87bbeb Groups and collection: create group from collection
You could still create groups as before, with Ctl + G. This will create a group
with a single visible collection.

However you can also create a group from an existing collection. Just go to
the menu you get in the outliner when clicking in a collection and pick
"Create Group".

Remember to instance the group afterwards, or link it into a new scene or file.

The group and the collection are not kept in sync afterwards. You need to manually
edit the group for further changes.
2017-12-01 14:15:54 -02:00
Dalai Felinto
be9e469ead Groups and collection: initial integration
Since we are ditching layers from Blender (2.8) we need a replacement to
control groups visibility. This commit introduces collections as the building
blocks for groups, allowing users to control visibility as well as overrides
for groups.

Features
========

* Groups now have collections
    This way you can change the visibility of a collection inside a group, and add
    overrides which are part of the group and are prioritized over other overrides.

* Outliner
    Groups can inspect their collections, change visibility, and add/remove members.

    To change an override of a group collection, you need to select an instance of
    the group, and then you can choose "group" in the collection properties editor
    to edit this group active collection instead of the view layer one.

* Dupli groups overrides
    We can now have multiple instances of the same group with an original "override"
    and different overrides depending on the collection the instanced object is part
    of.

Technical
=========

* Layers
    We use the same api for groups and scene as much as possible.

Reviewers: sergey (depsgraph), mont29 (read/write and user count)
Differential Revision: https://developer.blender.org/D2892
2017-12-01 14:15:54 -02:00
Julian Eisel
e8c15e0ed1 Workspaces: Store an active view-layer per scene
Instead of storing a single active view-layer in the workspace, one is
stored for each scene the workspace showed before.
With this, some things become possible:
* Multiple windows in the same workspace but showing different scenes.
* Toggling back and forth scene keeps same active view-layer for each scene.
* Activating workspace which didn't show current scene before, the current view-layer is kept.

A necessary evil for this is that accessing view-layer and object mode
from .py can't be done via workspace directly anymore. It has to be done
through the window, so RNA can use the correct scene.
So instead of `workspace.view_layer`, it's `window.view_layer` now (same
with mode) even though it's still workspace data.

Fixes T53432.
2017-12-01 16:15:30 +01:00
Sergey Sharybin
3b706723ac Depsgraph: Remove clear of legacy unused flag 2017-12-01 12:18:19 +01:00
Sergey Sharybin
b2952023b6 Depsgraph: Use per-ID flags to see whether update is needed
This is actually functions which needs bigger reconsideration, but for now let's
try to keep them working as much as possible.
2017-12-01 12:11:38 +01:00
Sergey Sharybin
146f2e1d02 Depsgraph: Use new per-ID tags to see whether object in a group needs an update
This wouldn't be less precise than object level flag in theory, and we need to
move away from such a duplicating flags.
2017-12-01 12:09:26 +01:00
Bastien Montagne
1d33843ea6 Removing OMP: legacy ccgsubsurf.
Performances gain is rather low this time, about 5% on average (in whole
affected functions).
2017-11-30 19:48:23 +01:00
Dalai Felinto
33d2535189 Layer: Copy layer collection properties when doing a full copy of scene 2017-11-30 10:08:26 -02:00