This patch allows Blender to display i18n monospace font in the text
editor and the Python interactive console. Wide characters that occupy
multiple columns such as CJK characters can be displayed correctly.
Furthermore, wrapping, selection, suggestion, cursor drawing, and
syntax highlighting should work.
Also fixes a bug [#34543]: In Text Editor false color in comment on cyrillic
To estimate how many columns each character occupies, this patch uses
wcwidth.c written by Markus Kuhn and distributed under MIT-style license:
http://www.cl.cam.ac.uk/~mgk25/ucs/wcwidth.c
wcwidth.c is stored in extern/wcwidth and used as a static library.
This patch adds new API to blenfont, blenlib and blenkernel:
BLF_get_unifont_mono()
BLF_free_unifont_mono()
BLF_draw_mono()
BLI_wcwidth()
BLI_wcswidth()
BLI_str_utf8_char_width()
BLI_str_utf8_char_width_safe()
txt_utf8_offset_to_column()
txt_utf8_column_to_offset()
- RGBA images (without alpha) now don't draw with alpha blending enabled
- Checkerboard backdrop for alpha images now shows on size of image
- Window always clears now, in very dark grey (so you can see black)
- On resizing window, the aspect of image is being kept, keeping the
image always visible within the window frame
- Image now centers OK.
- On pause, playback now halts (it was drawing same image all the time)
This adds border option to compositor, which affects on
a backdrop and viewer nodes, which is useful for faster
previews and tweaks.
Final compositing still happens for the whole frame, but
if it'll be needed it's not so difficult to support it
as well.
To use border there's Ctrl-B shortcut in the compositor
editor, which i used to define region you want to restrict
compositing to. There's also "Viewer Border" option in
the N-panel in case you'll want to disable border
compositing.
Some areas could be cleaned a bit, like ideally it shall
not be viewer image clearing in viewer_border_update RNA
callback, but currently it's not so much clear how to
make it the same fast as simple memset and glue it
somehow to compositor. Will think of nicer solution a
bit later.
from Lawrence D'Oliveiro (ldo)
More use of bool type, necessitating adding inclusion of BLI_utildefines.h, or moving it up in the inclusion order if it was already included, in various places
- storage.c: make some variables only used in bli_builddir local to that
- storage.c: BLI_file_descriptor_size should allow 0 as a valid file descriptor
- path_util.c: make pointers to non-reentrant storage returned from folder routines const, necessitating making variables holding these returned pointers const elsewhere as well
- path_util.c: BLI_string_to_utf8 closes iconv context in case of conversion error
- blf_lang.c: fill_locales routine now has its own "languages" local variable to construct paths (was stealing internal storage belonging to BLI_get_folder before)
This makes it easier and useful to investigate alpha channels,
without this straight colors are displayed on the screen which
are completely useless in case of player.
besides performance in some cases.
* DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in
most cases. This will clear the dependency graph, and only rebuild it right
before it's needed again when the scene is re-evaluated.
This is done because DAG_scene_sort is slow when called many times from
python operators. Further the scene argument is not needed because most
operations can potentially affect more than the current scene.
* DAG_scene_relations_update will now rebuild the dependency graph if it's not
there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare
cases that need it.
* Remove various places where ob->recalc was set manually. This should go
through DAG_id_tag_update() in nearly all cases instead since this is now
a fast operation. Also removed DAG_ids_flush_update that goes along with
such manual tagging of ob->recalc.
ShrinkFatten operator now uses scale key to toggle 'Even thickness' option.
With the default keymap this is Alt+S,S.
Added functionality so the header print can get the key used for the modal keymap, some other operators should make use of this too.
* Color picker cursor was too small, and color cirle was not smooth enough.
* Border select gesture cross before first click did not reach to the border
of the window.
* Buttons were not drawing emboss properly (also for non-retina actually).
Note it doesn't draw entirely right for aligned buttons, but this was also
the case before it got broken.
Now the active monitor size is used on startup.
Currently the cursor position is checked for intersection with the monitor bounds to find the active screen.
This returns the desktop size, not just the size of the active monitor, useful since this constrains the mouse and we dont have to detect the active monitor (which isn't so straightforward with xlib).
carbon/cocoa are TODO, they still use getMainDisplayDimensions().
Minimal change to stop blender window opening across all monitors.
Workaround the problem by starting maximized, and using sane defaults for non maximized window.
I checked on a few different solutions to this, Using Xinerama works OK, but with different size monitors
and not knowing which one the window-manager will pick in advance - this can be wrong too.
Now instead of opening with the screen size, just start maximized and use a default size for the non-maximized window (clamped by the screen size).
This isn't perfect since you could have 2x monitors at 1024x768, open blender, un-maximize - and blender window would cross over into the second monitor.
This means you can for example, uv unwrap in quad-view and change settings in the toolbar without defaulting back to the first quad-view region available.
This may be displayed to the user later, for now this is set on executing registrable operators.
The operator names all show up in the Search button. As such is nicer if they
can all have the main words capitalized.
e.g. "Snap strips" should be "Snap Strips"
"Copy to clipboard" should be "Copy to Clipboard"
This was done with a mix of bash tools, regex, and manual work because I'm too rushed into regex :)
+ fix bge stereo eye separation tooltip
Transparent region drawing and blend broke by commit 53919 5 days ago.
This commit reverts the change.
The claim in previous commit "edited code for readability" is quite
disputable :) The error is hard to notice even.
I also like to emphasize that people should check with owners for code
before committing changes! Cleaning code is first a job for maintainers.