Commit Graph

1853 Commits

Author SHA1 Message Date
Campbell Barton
51d9bf725d style cleanup 2012-06-10 19:59:02 +00:00
Nicholas Bishop
fa1d458b19 Code cleanups for the PBVH, no functional changes.
* Use the PBVHType consistently in pbvh_update_draw_buffers().

* Split the raycast function up, mesh and grid raycast get their own
  functions now.

* Replace duplicated code in BLI_pbvh_node_add_proxy() with call to
  BLI_pbvh_node_num_verts().
2012-06-10 16:37:22 +00:00
Campbell Barton
5534701e5d style cleanup: use capital camel case names for typedef's 2012-06-10 15:20:10 +00:00
Lukas Toenne
7496a58cfb Applied and completed a compositor patch by Brecht to use signalling and waiting in scheduling and worker threads instead of continuous loops with sleep times. This should help reduce unnecessary wait times in Tile. 2012-06-10 12:26:33 +00:00
Campbell Barton
56c5c63f57 code cleanup: doxy comment filename corrections 2012-06-08 23:43:11 +00:00
Campbell Barton
105b1031dd code cleanup: rename sequencer types to SEQ_TYPE_*** and use enums rather then defines. 2012-06-07 15:49:02 +00:00
Campbell Barton
b53b03ac1c pass the object wire color along to drawing functions, too many places would use glGetFloatv(GL_CURRENT_COLOR, curcol), which also become confusing to debug if in some cases the color was set beforehand. 2012-06-06 18:00:08 +00:00
Campbell Barton
1931aac1f7 style cleanup: (indentation) 2012-06-06 14:48:39 +00:00
Campbell Barton
5189356d58 style cleanup 2012-06-04 20:11:09 +00:00
Peter Larabell
03ae47e45f Add const prefix to match definition in lasso.c 2012-05-31 21:25:52 +00:00
Campbell Barton
02b927b8c4 style cleanup 2012-05-31 18:40:06 +00:00
Campbell Barton
ceea98be2f math lib changes from tomato 2012-05-31 11:57:09 +00:00
Daniel Genrich
be21080cb6 Provide ray hit/nearest information on which side of the quad the ray hit.
Patch by MiikaH.
2012-05-30 12:53:13 +00:00
Campbell Barton
0b7593a3dc finish cleanup for plugins 2012-05-29 10:31:42 +00:00
Thomas Dinges
16117143d8 Massive Code cleanup:
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore.

* DNA structures are kept, all read/writefile code is gone.
2012-05-29 10:21:07 +00:00
Campbell Barton
4f90d757c7 add BLI_ghash_pop() which returns the value for a key and removes it at the same time, saves a lookup if you need to check if the item exists before removing. 2012-05-28 19:33:14 +00:00
Campbell Barton
47826118d1 style cleanup: also fix for TIMEIT macro 2012-05-28 18:12:08 +00:00
Campbell Barton
032d83ecc4 style cleanup: defines with braces 2012-05-27 20:13:59 +00:00
Campbell Barton
b33f0ef0e3 style cleanup 2012-05-27 19:40:36 +00:00
Campbell Barton
2ab62ce126 code cleanup: defines with braces - end with '(void)0' so callers must end with ';' like normal function.
... without this some editors dont parse the source so well.
2012-05-27 12:21:13 +00:00
Campbell Barton
857dedbc58 style cleanup 2012-05-27 00:36:50 +00:00
Campbell Barton
54b64cfd61 code cleanup: use const float and define array size 2012-05-26 22:21:56 +00:00
Campbell Barton
63788b47d6 add vector versions of hsv_to_rgb, rgb_to_hsv & rgb_to_hsv_compat 2012-05-26 11:01:01 +00:00
Brecht Van Lommel
942fcf4415 Unix: enable use of XDG paths for storing Blender configuration on Linux/BSD/..,
starting from version 2.64. Unless you have a special system setup, this means the
will be in ~/.config/blender rather than ~/.blender.

When the version number is changed to 2.64, the "Copy Previous Settings" operator
in the splash will copy the settings to the new location.

XDG base directory specification:
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
2012-05-25 12:08:29 +00:00
Campbell Barton
57b488574a style cleanup: comma placement 2012-05-23 22:45:39 +00:00
Campbell Barton
3896ad4cbb code cleanup: spelling 2012-05-20 21:23:26 +00:00
Campbell Barton
2d2d36fe3b code cleanup:
- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
2012-05-20 19:49:27 +00:00
Campbell Barton
ed679693c9 style cleanup: whitespace/indentation 2012-05-19 13:55:54 +00:00
Campbell Barton
af3e348430 code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also replace do prefix with do_ for bool vars. 2012-05-19 13:28:19 +00:00
Campbell Barton
5fe5a8c283 style cleanup: function definitions 2012-05-17 23:21:11 +00:00
Nicholas Bishop
ed33320e3f Code cleanup: simplify standard GHash creation.
Added four new functions as shortcuts to creating GHashes that use the
standard ptr/str/int/pair hash and compare functions.

GHash *BLI_ghash_ptr_new(const char *info);
GHash *BLI_ghash_str_new(const char *info);
GHash *BLI_ghash_int_new(const char *info);
GHash *BLI_ghash_pair_new(const char *info);

Replaced almost all occurrences of BLI_ghash_new() with one of the
above functions.
2012-05-16 00:51:36 +00:00
Sv. Lockal
1a729d51d0 revert 46626, which crashes blender during startup with fileno
There is a better way to fix this by zlib upgrade, which has its own open function for windows paths
2012-05-14 15:50:35 +00:00
Sv. Lockal
e0e97dfca7 Fix for BLI_gzopen to work with utf filenames in windows 2012-05-14 13:28:36 +00:00
Campbell Barton
c8ebfe1d12 code cleanup:
- use bmesh iterator macros in more places
- rename scanfill variables (were using same names as mesh faces/verts which was confusing)
2012-05-13 14:47:53 +00:00
Campbell Barton
305d341ec2 code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits. 2012-05-13 11:05:52 +00:00
Campbell Barton
145289ad95 code cleanup: minor improvements to float/vector usage. 2012-05-12 22:13:38 +00:00
Campbell Barton
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
Campbell Barton
bddc7dfc20 style cleanup: remaining BLI files. 2012-05-12 15:13:06 +00:00
Campbell Barton
2f2b15bbb2 style cleanup: whitespace, bli & makesdna 2012-05-12 15:02:10 +00:00
Campbell Barton
ce17c35240 style cleanup: mainly sculpt/whitespace 2012-05-11 08:05:47 +00:00
Nicholas Bishop
d35d0e38ce Add mask-drawing support to GPU_Buffers.
This is the last commit of the sculpt masking merge. Documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/PaintMasks

Thanks to Brecht for reviewing!

* For VBO, add color to the VertexBufferFormat structure as three
  unsigned bytes. Since mask elements are scalar the three color
  components are identical to eachother, but the fixed-function OpenGL
  pipeline requires colors to be either three or four components.

* For the same reason, multires VBO drawing now copies into the
  VertexBufferFormat format as well.

* Regression: material colors will not show up correctly now, masks
  colors are overriding. Not sure how to fix this nicely (would be
  much easier to fix if drawing with vertex shaders.)

* Also, masks will only draw PBVH drawing, so only 'solid' drawing
  will work correctly with masks.
2012-05-10 20:36:34 +00:00
Nicholas Bishop
4a149bcb66 Add paint mask access to the PBVH vertex iterator. 2012-05-10 20:33:45 +00:00
Nicholas Bishop
f95f558a8c Add access to mesh vertex customdata to the PBVH. 2012-05-10 20:33:36 +00:00
Nicholas Bishop
f751d0f6ae Replace hardcoded DMGridData structure with CCGElem/CCGKey.
* Changes to DerivedMesh interface: DMGridData has been removed,
  getGridData() now returns an array of CCGElem pointers. Also added
  getGridKey() to initialize a CCGKey (implemented only by
  CCGDerivedMesh.)

* PBVH: added BLI_pbvh_get_grid_key().

* A lot of code is affected, but mainly is just replacing
  DMGridData.co, DMGridData.no, and sizeof(DMGridData) with the
  CCG_*_elem functions, removing the reliance on grid elements of
  exactly six floats.
2012-05-10 20:33:09 +00:00
Campbell Barton
d20c129a9c style cleanup: whitespace/operators 2012-05-09 09:24:15 +00:00
Campbell Barton
c91cee2bb9 code cleanup: naming - BKE_mesh_* 2012-05-05 21:28:12 +00:00
Campbell Barton
34b18fcbc1 code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one) 2012-05-05 14:52:04 +00:00
Campbell Barton
084fedd03a code cleanup: brush/camera naming 2012-05-05 00:58:22 +00:00
Campbell Barton
4c5502bfd6 code cleanup: function naming for BLI functions. 2012-05-05 00:23:55 +00:00
Dalai Felinto
d7fbe03a8a Fisheye Camera for Cycles
For sample images see:
http://www.dalaifelinto.com/?p=399 (equisolid)
http://www.dalaifelinto.com/?p=389 (equidistant)

The 'use_panorama' option is now part of a new Camera type: 'Panorama'.
Created two other panorama cameras:

- Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...)
             this works as a real lens up to an extent. The final result takes the
             sensor dimensions into account also.
             .:. to simulate a Nikon DX2S with a 10.5mm lens do:
                 sensor: 23.7 x 15.7
                 fisheye lens: 10.5
                 fisheye fov: 180
                 render dimensions: 4288 x 2848

- Equidistant: this is not a real lens model. Although the old equidistant lens simulate
               this lens. The result is always as a circular fisheye that takes the whole sensor
               (in other words, it doesn't take the sensor into consideration).
               This is perfect for fulldomes ;)

               For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can).


Reference material:
http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf
http://www.bobatkins.com/photography/technical/field_of_view.html

Note, this is not a real simulation of the light path through the lens.
The ideal solution would be this:
https://graphics.stanford.edu/wikis/cs348b-11/Assignment3
http://www.graphics.stanford.edu/papers/camera/


Thanks Brecht for the fix, suggestions and code review.
Kudos for the dome community for keeping me stimulated on the topic since 2009 ;)

Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
2012-05-04 16:20:51 +00:00