Commit Graph

4047 Commits

Author SHA1 Message Date
Germano Cavalcante
bc6965cb98 Fix T98230: Automatic Constraint doesn't work if cursor is not moving
The change was kind of intentional on {rB21e72496a629}.

That commit made mouse movement to "select" the contraint in Auto
Constraint a requirement.

This deduplicated the code a bit, but this requirement is not
comfortable for the first "selection" of the contraint.

So the constraint "selection" is now done in two ways:
- If there is no contraint, the "selection" is done immediately;
- If there is already a constraint, the "selection" is delayed by 1 event to simulate a constraint cancellation if there is no mouse movement.
2022-05-19 12:22:30 -03:00
Sergey Sharybin
e30ccb9a34 Fix crash toggling marker translate with marker offset
The shortcut is G-G.

Caused by loop argument "shadowing".
2022-05-13 12:39:40 +02:00
Campbell Barton
295b6e8230 Fix T96367: Crash snapping to instances on an object
In rare cases the mesh has not been evaluated when snapping, this fix
just prevents the crash as is done elsewhere in Blender when the
evaluated mesh isn't available, there is a separate report (T96536)
about evaluation not working properly.
2022-05-12 17:42:43 +10:00
Philipp Oeser
cc0c4c17f0 Fix T95752: crash 'Select Linked' after loopcut in multiobject editmode
This was reported explicitly for originally being in face selectmode,
but could also crash when in vertex selectmode (when doing multiple
cuts).

The reason here is that `MESH_OT_loopcut` switches to edge select mode
(needed for `TRANSFORM_OT_edge_slide`, done in `ringsel_finish`), but was
only doing this on the active object's editmesh, all other participating
meshes would keep their selectmode which would now be out of sync with
both the active object's editmesh and scene settings for these.

This causes problems later in 'Select Linked'. Here, a mixture of
objects are used. First the viewcontext is set up with the active
object, then all participating objects are iterated (changing the
viewcontext to another object), then `unified_findnearest` would use that
changed viewcontext which would now contain the last object iterated. To
repeat: this could now have a different selectmode than the active
object which is later **again** used to get the nearest `BMElem` from in
`EDBM_elem_from_selectmode`. So in the failing case, we could get an
edge (but no face because of edge selectmode) from `unified_findnearest`,
`EDBM_elem_from_selectmode` would return NULL though (edge provided, but
in face selectmode), leading to the crash.

To solve this I assume it is best to change selectmode on all
participating meshes in multi-object editmode loopcut if necessary so
these are always in sync for following operations.
Alternatively, `Select Linked` (and probably lots more operators) would
have to be tweaked to pay closer attention which object is really used
to get selectmode from.

Note the selectmode is actually set back from edge selectmode in certain
cases (see `USE_LOOPSLIDE_HACK`), this patch changes that as well to act
on all participating meshes.

Maniphest Tasks: T95752

Differential Revision: https://developer.blender.org/D14791
2022-05-03 09:46:18 +02:00
Hans Goudey
2d7957727c Fix: Incorrect conversion from C bitfield syntax
Recent cleanups 9a8669ac81 and 1c790555a0
incorrectly interpereted the bitfield width syntax as a default
value. Also resolve two other compilation warnings.
2022-04-28 11:19:12 -05:00
Richard Antalik
17769489d9 VSE: Add option to limit timeline view height
When height is limited, it is defined by space occupied by strips,
but at least channels 1 to 7 will be always visible. This allows it to
easily overview timeline content by zooming out to maximum extent in Y
axis and panning in X axis.

More channels can be "created" on demand by moving strip to higher
channel. When strip is removed and highest channel becomes empty, view
will stay as is until it is moved down. Then new highest point is
remembered and it is not possible to pan upwards until strip is moved to
higher channel.

Limiting takes into account height of scrubbing and markers area as
well as scrollers. This means that when zoomed out to maximum extent,
no strips are obstructed by fixed UI element.

Fixes T57976

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D14263
2022-04-28 16:14:51 +02:00
Sebastian Parborg
77794b1a7b VSE: Add precise drag and drop and strip previews
This patch adds the drag and drop strip previews in the VSE.
It also adds two new functions to the drag and drop API.

1. "draw_in_view" for callbacks that wants to draw elements in local viewport coordinates
2. "on_drag_start" that can be used for prefetching data only once at the start of the drag.

Reviewed By: Julian, Campbell

Differential Revision: http://developer.blender.org/D14560
2022-04-28 12:55:51 +02:00
Hans Goudey
9a8669ac81 Cleanup: Use bool, remove unnecessary struct keywords 2022-04-26 18:45:40 -05:00
Hans Goudey
1f270cf99b Snap: Use Map and unique_ptr for snap cache
Use C++ types instead of GHash to make code easier to read and simpler.

Differential Revision: https://developer.blender.org/D14758
2022-04-26 18:33:05 -05:00
Campbell Barton
a003547a37 Cleanup: unused return value warning 2022-04-26 13:46:00 +10:00
Germano Cavalcante
e99cb91530 Transform Snap Refactor: dedicate ghash to different SnapData types
Changes:
- Remove `BLI_memarena` (Use `MEM_cnew` and `MEM_delete` to allocate cached data)
- Implement `snap_object_data_mesh_free_ensure` and `snap_object_data_editmesh_free_ensure` and skip need to get original key Object for editmesh data
- Use `BMEditMesh` as key for editmesh `Ghash`
- Make a better distinction between `SnapObjectData`s. (`SnapData_Mesh` and `SnapData_EditMesh`)
2022-04-25 12:40:01 -03:00
Germano Cavalcante
d30f701e84 Cleanup: Turn some 'eTFlag' into macros
Some of the enum values are a mixture of others and make it difficult
for the IDE to identify them.

Separating these values makes debugging easier.
2022-04-25 12:35:56 -03:00
Germano Cavalcante
35dc4ba9e2 Fix T97401: Snap options ignored for Nurbs surfaces
The editing data of a `SURF`s is similar to that of Curves and should be supported for snapping.

But unlike Curve objects, for snapping, only support the nurb points if the object is in edit mode.

This matches the solution for Meshes and avoids having to create a kind
of "boundbox" for the SURF nurb points.
2022-04-25 12:35:55 -03:00
Campbell Barton
2547c3c70c Cleanup: spelling in comments 2022-04-22 10:11:48 +10:00
Germano Cavalcante
9de3ed5c82 Fix T97490: snap to multiple objects with linked data can crash
The problem is old.

rB52be06301257 (fixed by rB4b35d6950d4f) just masked it.

`Object->data`, on evaluated objects, is not a safe pointer to get
objects with the same `BMEditData`.

Use `Object->runtime.data_orig` instead.
2022-04-21 14:08:17 -03:00
Richard Antalik
0c3d2461b7 Cleanup: VSE effect relationship checking
Use `SEQ_relation_is_effect_of_strip` for checking effect-input
relationship where this is applicable.
2022-04-21 02:01:10 +02:00
ok what
e16ff4132e VSE: Add frame selected operator for preview
This operator moves the view to show the selected visible strips.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D14222
2022-04-21 02:01:10 +02:00
Aaron Carlisle
adcce654e3 Cleanup: Use correct capitalization of "F-Curve" 2022-04-18 20:17:41 -04:00
Germano Cavalcante
b90e892a17 Fix call of 'BLI_assert' instead 'BLI_assert_msg'
Error in 5da02548e9
2022-04-18 19:15:46 -03:00
Germano Cavalcante
5da02548e9 Cleanup: remove redundant 'DEG_get_original_object' call
The `BMEditMesh` pointer is the same in the original or evaluated mesh.

Also a clang-format was missed.
2022-04-18 19:00:55 -03:00
Germano Cavalcante
a0c2d6bf85 Transform: small optimization in snap to edit mesh
In some cases, selected elements do not contribute to snapping.
So ignore these elements when creating the edit meshes bound box.
2022-04-18 18:25:16 -03:00
Germano Cavalcante
bec057a453 Fix assert on meshes without mloop in snap code
Meshes without loops are still valid for snapping.
2022-04-18 18:24:50 -03:00
Campbell Barton
7d3db7a3ae Cleanup: use C++ comments for disabled code
Also ensure space around text in C-comment blocks.
2022-04-13 13:47:04 +10:00
Campbell Barton
8315e97754 Cleanup: missing-prototypes warning 2022-04-10 17:25:33 +10:00
Richard Antalik
32da64c17e Fix T95276: Effect strip animation not updated when moving strips
Since effect strips can't be transformed directly, their selection had
to be forced in order to process them. This often failed in more
complicated scenarios, because there was no attempt to parse hierarchy
completely. In worst case only one effect in chain would be selected.
This code was marked by `XXX_DURIAN_ANIM_TX_HACK`.

Instead solution described above, a collection of strips that depend
on non effect strip position is built by function
`query_time_dependent_strips_strips` and it is stored in `TransSeq`.
In `flushTransSeq` this collection is iterated and transformation offset
is applied to effect strip animation. Strips in collection should be
consistent with true state of dependency and should be complete.

Functional changes:
- When 2-input effect strip changes position, animation is offset even
if only handles are moved. This only applies to 2-input effect however.
- Selection is not extended to include effect strips anymore. If effects
are to be moved, they must be selected manually. This is because
previously it was very hard to reorganize effects in chain, since moving
first strip in chain would always select anywhere from 1 to n effects.
So creating or filling gap in channel would almos always result in
collision especially if their order in timeline doesn't perfectly
represent their order in chain.
2022-04-09 16:29:40 +02:00
Germano Cavalcante
99b82116ef Cleanup: remove workaround to set treedata members
This workaround is not needed since
228f7f1c85
2022-04-06 16:37:47 -03:00
Germano Cavalcante
931ae424b9 BVH Utils: remove 'isolate' parameter
This is an internal usage parameter.

No functional changes.
2022-04-05 20:33:06 -03:00
Germano Cavalcante
9fbf7f1180 BVH Utils: Remove '_allocated' members from 'BVHTreeFromMesh'
The parameters indicating whether it is allocated are always `false` and
it is up to the caller to free them.

Also clang-format was triggered.
2022-04-05 19:56:03 -03:00
Germano Cavalcante
684b95804e Refactor: remove cache parameters from bvhtree_from_ functions
The `BVHCacheType bvh_cache_type` parameter defines specific
`BVHTrees` that cannot be customized.

So it doesn't make sense to pass this value to any
`*bvhtree_from_[...]_ex` function as the `BVHTrees` created in these
cases are custom and cannot be saved in the cache.

This also resulted in a nice cleanup in the code.

Differential Revision: https://developer.blender.org/D14479
2022-04-05 19:32:56 -03:00
Hans Goudey
7a5e663843 Fix: Pass const arguments to object snapping 2022-04-05 16:13:55 -05:00
Richard Antalik
d5550c7b2c Fix T97071: Duplicating strip in locked channel creates overlapping strips
Add flag `SEQ_IGNORE_CHANNEL_LOCK` to indicate, that channel lock
should not apply to strip. This flag must be cleared after
transformation.
2022-04-05 14:56:50 +02:00
Richard Antalik
e49fef45ce VSE: Use edge panning
Add edge panning feature to transform operator. It works in same way as
in node editor, but Y axis is limited by usable range up to 128
channels.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D14310
2022-04-04 14:28:55 +02:00
Richard Antalik
277fa2f441 VSE: Add channel headers
This patch adds channel region to VSE timeline area for drawing channel
headers. It is synchronizedwith timeline region. 3 basic features are
implemented - channel visibility, locking and name.

Channel data is stored in `SeqTimelineChannel` which can be top-level
owned by `Editing`, or it is owned by meta strip to support nesting.
Strip properties are completely independent and channel properties are
applied on top of particular strip property, thus overriding it.

Implementation is separate from channel regions in other editors. This
is mainly because style and topology is quite different in VSE. But
also code seems to be much more readable this way.

Currently channels use functions similar to VSE timeline to draw
background to provide illusion of transparency, but only for background
and sfra/efra regions.

Great portion of this patch is change from using strip visibility and
lock status to include channel state - this is facilitated by functions
`SEQ_transform_is_locked` and `SEQ_render_is_muted`

Originally this included changes in D14263, but patch was split for
easier review.

Reviewed By: fsiddi, Severin

Differential Revision: https://developer.blender.org/D13836
2022-04-04 12:56:43 +02:00
Campbell Barton
f699dbba86 Cleanup: use event parameters for functions that create key-map items
Replace 5 arguments with a single struct as the same arguments
are used in many places.

This didn't read well and was confusing with both arguments named
`val` & `value` in the case of WM_modalkeymap_add_item.
2022-04-04 14:32:42 +10:00
Campbell Barton
0ef96cd392 Cleanup: ensure space after file named in headers
Add blank lines after file references to avoid them being interpreted as
doc-strings the following declarations.
2022-04-04 13:34:42 +10:00
Hans Goudey
5387d33e5f Cleanup: Further use of const for object bounding boxes
Also solves two warnings from the previous similar commit,
f688e3cc31. The change to the grease pencil
modifier is quite suspicious, but doesn't change the behavior,
which was already broken.
2022-04-01 18:30:09 -05:00
Hans Goudey
f688e3cc31 Cleanup: Use const for bounding boxes where possible 2022-04-01 13:45:02 -05:00
Campbell Barton
0f33f0de00 Fix leak transforming in the node-editor without a selection 2022-03-30 14:05:33 +11:00
Campbell Barton
9ae98f305a Cleanup: spelling in comments 2022-03-30 11:38:24 +11:00
Bastien Montagne
5596f79821 LibOverride: Massive edits to 'editable' IDs checks in editors code.
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes
previous check (simple `ID_IS_LINKED()` macro) for many editing cases.

This allows to also take into account 'system override' (aka
non-editable override) case.

Ref: {T95707}.
2022-03-29 17:59:55 +02:00
Campbell Barton
f99beb730a Fix T96347: Pose gizmo shown at wrong location with multiple objects
Regression in [0] error iterating over pose bones which only used the
active-object, also follow the same logic as edit-mode for using the
local-matrix.

[0]: d052169e7e
2022-03-29 12:57:33 +11:00
Hans Goudey
c9f54cd644 Cleanup: Use const mesh arguments
Also correct an enum value from review of D14475.
2022-03-28 15:12:30 -05:00
Hans Goudey
037f789111 Cleanup: Move transform_snap_object.c to C++
This is meant to allow using C++ data structures in this file
as a performance improvement. Particularly `Vector` instead
of `ListBase` for `duplilist`.

Differential Revision: https://developer.blender.org/D14475
2022-03-28 14:59:42 -05:00
Germano Cavalcante
21e72496a6 Fix T96728: 'Automatic Constraint' using the wrong orientation
If the `Automatic Constraint` modifier was activated while an axis
constraint was already set, the orientation used would be the default
orientation of the mode and not that of the scene.

This was because the `initSelectConstraint` function was not called in
this case and the `Automatic Constraint` mode was enabled by other
indirect means.

So the solution is to call `initSelectConstraint` in either case and
remove these "indirect means" of enabling `Automatic Constraint`.
2022-03-28 14:21:33 -03:00
Germano Cavalcante
df4d6c22cf Transform: avoid excessive recalculation with 'TREDRAW_SOFT'
Contrary to the initial intention (in rB9916e0193c36), `TREDRAW_SOFT`
flag, when isolated, is not cleared in `transformApply` and therefore is
used in the `drawTransformApply` callback which basically recalculates
the `transformation` which finally clears the flag.

So remove the `drawTransformApply` callback so `transformApply` is not
called when unnecessary.

Differential Revision: https://developer.blender.org/D14430
2022-03-28 14:18:56 -03:00
Germano Cavalcante
854af0cd09 Cleanup/Refactor: remove unused 'SNAP_ONLY_ACTIVE' enum parameter
`SNAP_ONLY_ACTIVE` was implemented in order to be used in the Knife tool,
but the project did not go ahead.
2022-03-28 13:55:13 -03:00
Germano Cavalcante
39df927b4a Transform: Improve 'absolute grid snap' support detection
The solution supposedly listed all cases that `absolute grid snapping`
was supported. But it ignored some occasions like: Editing Surface
objects, Texture Space.

List now only the cases where this feature should not be supported.
2022-03-28 13:55:13 -03:00
Germano Cavalcante
4c66021ccc Cleanup: transform, use early returns
This makes the flow clearer and avoids many `else` conditions.
2022-03-28 13:55:12 -03:00
Germano Cavalcante
2e99295d5e Fix T96812: Regression: Snapping is broken with proportional editing
This was a mistake in the conditional structure introduced in 4b35d6950d

This commit also adds a new type of snap exclusion: `SNAP_NOT_EDITED`.

Thanks to @Ethan1080 for pointing out the error.
2022-03-28 11:26:48 -03:00
Hans Goudey
aeb2c2afaf Cleanup: Clang tidy
- Deprecated headers
- Else after return
- Inconsistent parameter names (I used the most recently modified)
- Raw string literals
2022-03-23 23:24:54 -05:00