Commit Graph

760 Commits

Author SHA1 Message Date
Daniel Salazar
bd0d5247f4 Changed "Convert" to "Convert to" since the first one is incorrect. Removed some dots at the end of tooltips following the standard 2011-06-04 23:02:44 +00:00
Campbell Barton
09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
Campbell Barton
155d589333 add the property as an argument to enum item functions, not used yet but needed for dynamic python enums. 2011-05-26 13:38:16 +00:00
Campbell Barton
bf65ed9447 fix [#27443] "Make single user Material+Tex" doesn't work for textures 2011-05-22 17:10:24 +00:00
Thomas Dinges
7459133648 Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a lot!
Reviewed by Tom Musgrove and myself. 

From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.

Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
2011-05-15 17:59:48 +00:00
Sergey Sharybin
19eb07c63d Do not remove MDISPS customdata layer when removing multires modifier
and there are still another multires modifiers in the stack.

Helps to prevent loosing sculpt data when you occasionally added another
multires and reomved it with "X" button.
2011-05-15 13:13:51 +00:00
Campbell Barton
5f5cdf9d00 for bug [#27358] Transform bug when transform > 500
mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.

this problem still happens on linux because of XTranslateCoordinates
2011-05-12 16:47:36 +00:00
Sergey Sharybin
1d53ea0a65 Fix #27217: Bézier control points moves bizarre
Re-calculate handles after applying transform matrix on curve object

This commit is'n fixing changing of curve shape whe nyou're deforming it (as
it was intially reported) but just adds needed handles recalculation.

Handles are calculated correct in that "unneded deformed" curve.
2011-05-10 14:38:55 +00:00
Campbell Barton
ca419b47a4 fix [#27298] Alt + RMB always extends selection 2011-05-06 23:46:24 +00:00
Campbell Barton
ea5b43d862 fix [#26920] working with bones causes segmetation fault.
ITASC IK solver data wasn't being cleared when constraints were removed, would access freed memory and crash.
2011-05-04 05:52:14 +00:00
Campbell Barton
0a415b6e71 replace OBJECT_OT_location_apply, OBJECT_OT_scale_apply, OBJECT_OT_rotation_apply with OBJECT_OT_transform_apply with 3 boolean options.
added back menu item from 2.4x to apply Rotation & Scale.
2011-05-03 07:09:02 +00:00
Campbell Barton
7faa531a62 fix for possible crash using an un-initialized pointer when getting a vertex weight from a non-mesh/lattice object. 2011-04-23 07:28:30 +00:00
Campbell Barton
1518d43f27 cancelling bake wasn't freeing the bake mask. 2011-04-22 16:47:17 +00:00
Campbell Barton
284a0d3610 pass even mouse coords value as const so its not edited, view3d_get_view_aligned_coordinate() could modify the event->mval. 2011-04-21 17:25:58 +00:00
Campbell Barton
210ee1ade4 whitespace only, no functional change mixed tabs/spaces --> tabs. 2011-04-21 13:11:51 +00:00
Campbell Barton
37fcffd0ac fix [#27006] Apply Scale at a B-Bone Skeleton causes rescale of B-Bones and offset of attached objects 2011-04-20 04:11:12 +00:00
Ton Roosendaal
c4debb1c64 Bugfix #26977 + Patch by Harley Acheson
Using search for operators showed ambigious names like "Duplicate" or "Delete".
Default names should give at least a descriptive label. In case operators
are collected in a group name-shortening should be handled separaly.
2011-04-19 11:17:29 +00:00
Campbell Barton
5b920bc2ff Some strings to store ID names were too small, could cause stack corruption.
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
2011-04-19 06:59:49 +00:00
Campbell Barton
6bdb5e75ce fix [#27015] RNA Bug: Unpacking sounds with a long ID name fails: sound ID length wrong?!
also fix for OBJECT_OT_proxy_make and RENDER_OT_render using incorrect lengths for ID names.
2011-04-18 15:20:19 +00:00
Campbell Barton
24d6192f53 fix [#26816] P(separate) an object messes up logic brick links 2011-04-07 08:23:00 +00:00
Ton Roosendaal
00fe87c84b Bugfix #26672
Minor glitch: Add Camera operator showed option "view aligned", 
but that doesn't work for camera. Is now hidden.
2011-04-01 13:56:01 +00:00
Campbell Barton
6d3546069c fix [#26713] Video Sequencer: Audio mute after making meta strip copy/paste
was not recursively restoring sound strips on paste.

also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
2011-04-01 08:51:12 +00:00
Campbell Barton
70162a4abd fix [#26682] Accessing weight sometimes crashes blender
also replace object type check from vgroup_edit_lattice() with an assert since all callers check for lattice type.
2011-03-30 02:59:32 +00:00
Janne Karhu
e5bf21898e Fix for [#26617] convert hair particles to mesh crash rev:35787
* Hair to mesh conversion wasn't making sure the hairs had valid keys
* Patch by Sergey Sharybin
2011-03-28 08:27:19 +00:00
Campbell Barton
617e6a83bc object/paint/misc-files: floats were being implicitly promoted to doubles, adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
2011-03-27 14:59:55 +00:00
Campbell Barton
8b6b5341a5 move object re-linking into a function. 2011-03-25 08:43:41 +00:00
Campbell Barton
d8e6dd705f fix [#26607] blender won't duplicate or assign new drivers on duplication 2011-03-25 07:34:44 +00:00
Campbell Barton
ddb9893ca9 some more corrections to incorrect rna get/set types. 2011-03-22 13:30:20 +00:00
Campbell Barton
82d13ad999 add missing mem-free on vertex group sorting & dont crash when calling fullscreen in bg mode. 2011-03-22 11:19:02 +00:00
Campbell Barton
d485a54b59 crash fix for Normalize All VGroups on a lattice without vgroups (probably other tools too - bug was in ED_vgroup_give_parray).
Also fix for crashes running operators in bg mode by using setting poll functions: WM_OT_search_menu, MESH_OT_extrude_repeat, SCREEN_OT_new
2011-03-22 10:13:42 +00:00
Campbell Barton
91e4a1bdf8 fix for crashes moving armature layers and applying loc/scale/rot in armature editmode. 2011-03-22 08:30:07 +00:00
Ton Roosendaal
7e69bad1c3 Bugfix #26498
CTRL+L "Make Links" operators were not using a correct poll(), causing
crash on using it without active object.
2011-03-14 14:00:15 +00:00
Campbell Barton
c7fccc84bf use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf & editors. 2011-03-05 10:29:10 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Andrea Weikert
4ed5cd6cef == UI icons ==
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
2011-02-27 18:03:19 +00:00
Campbell Barton
2e5eb41522 pedantic warning cleanup, also remove texspace_edit() since its been added using a different method. 2011-02-27 08:31:10 +00:00
Campbell Barton
197a57db69 face-paint mode operators were not ported from 2.4x yet hide/reveal/sel-swap
also added hide-unselected option to armature mode.
2011-02-24 16:04:36 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
Campbell Barton
9349374359 add back view 1:1 operator from 2.4x (Shift+PadEnter) 2011-02-23 06:48:47 +00:00
Nathan Letwory
322ff7dfe4 I swear, it was just an innocence change in guardedalloc!
The butterfly wing flap, causing a nice storm in the rest of blender.

Now all dependencies should point ok again. CMakers, do double-test.
2011-02-21 12:35:04 +00:00
Campbell Barton
27e812d697 Clear some compiler warnings by commenting some functions, adding others to headers.
left in warnings where functions obviously need to get ported to 2.5x still.

Also, render stamp seq strip works again.
2011-02-17 22:34:41 +00:00
Campbell Barton
c6a0df59e1 incorrect type passed to BKE_free_animdata() 2011-02-17 06:23:16 +00:00
Joshua Leung
2c4fb98522 Bugfix [#26106] No instant visual feed back for Dupliframes, parenting
problem and crash

- It turns out we still need the "copyob" still, if for nothing other
than making sure that the unkeyed transforms can get restored. This
was removed originally as I thought that just reevaluating the
animation would work.

- Removed a buggy line of logic that was causing crashes when there
was no animation data. It's better to just assume that if animation
data exists, that something exists there.

- Make Duplicates Real was not clearing data such as the new animation
data or constraints.
2011-02-16 21:54:41 +00:00
Campbell Barton
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
Campbell Barton
0955c664aa fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
2011-02-13 10:52:18 +00:00
Ton Roosendaal
f7595e9882 Bugfix #26013
Good discovery this one. 
It appeared that "pose mode" changes were not registered in our undo system.
That way the first operator you try to redo after exit posemode fails.
2011-02-10 17:23:00 +00:00
Joshua Leung
5dffb64675 Bugfix [#26002] Outliner Visible layers + Single object & data = broke
conections

It seems that some of the Outliner hacks used while building the tree
was causing problems, as Make Single User (and potentially other code
working with ID-data, specifically with the "newid" value there) was
making use of the variable used there for other purposes, leading to
memory corruption.

This bug also occurred in 2.4x, though when I tested there, it crashed
immediately.

Ton, you may want to double-check this bug!
2011-02-10 10:14:12 +00:00
Campbell Barton
30ada8fdd3 fix [#26003] Twice applied modifier with Convert to mesh with several multi-user objects
convert_exec could do with a re-write, getting quite confusing.

update md5's for ctest results and some renaming in mesh_validate code.
2011-02-10 04:48:49 +00:00
Campbell Barton
97c57abfa3 fix [#25994] Meshes with no vertices gets NaN location on setting origin to geometry 2011-02-09 15:32:39 +00:00
Joshua Leung
9d6f9e74d4 Bugfix [#25814] ChildOf constraint: double transformation in object
mode with drivers

ChildOf constraints added using the PoseBone.constraints.new() method
via Python scripts instead of using the operator (this latter method
is still the preferred/recommended method) were not getting some
critical flags set, causing errors arising from space conversions
being performed more than once.
2011-02-08 05:51:20 +00:00