The selection in Draw mode works as a quick eraser and must erase only the points selected in that operation and not any previous selected point.
Now, before erase, unselect any previous selected point.
Note: It's planned to split select & erase operators for Draw mode.
Disable functionality reported in T60766 & only partially worked.
This could be used if the key-map was added after Blender started
as a way to customize modal key-maps, however it didn't work with
the add-on enabled on startup.
Add-on key-maps are intended to extend existing key-maps
so they can call the add-on, not as a way to change modal key-maps
for Blender's built-in functionality.
Disable this since it's not needed as add-ons
can't yet define modal key-maps.
This issue became visible after fixing other TAA issues recently.
The sample count of the first frame wasn't reset resulting that the
incorrect resolve took place. This issue was already there beforehand,
it is just much clearer during the recent changes.
Now the `taa_sample will be reset when performing an animation playback
in the 3d viewport.
This simplifies freestyle render pipeline integration so we don't have to do
much manual ID user management at all. The complexity here was legacy from
Blender Internal.
Based on fix provided by Sybren A. Stüvl.
This makes it work again at least for the non-UDIM case. For UDIM it's not
great still but I'll consider that a known limitation. A proper solution is
probably to find the closest tile at the start of the stroke and then only
paint in that one tile for the rest of the stroke.
There is no need to have another font embedded in the Blender executable, we
can assume the bundled font exists. In the future we may provide a fallback
if the font specified by the user in the preferences is missing a character,
but that can use our bundled international font.
Differential Revision: https://developer.blender.org/D6854
This means Blender can display more text correctly without having to enable
user interface translation. Previously the quality of the font was lower,
but that has been fixed now.
The font files have now been ungzipped, which results in faster file loading
as Freetype can read only the parts of the file that it needs. Blender download
size should not increase since the release package is compressed.
This includes improvements for Cyrillic characters from the latest DejaVu
Sans fonts from D6960, contributed by Harley Acheson. Fixes T74097.
Differential Revision: https://developer.blender.org/D6854
The current viewer pose position as determined by the OpenXR runtime
would be applied as offset. This offset should however only be set when
toggling the positional tracking while the session already runs.
This patch adds support for alpha hash for hair rendering in EEvee. Here's a comparison of with alpha hashing:
{F7588610}
And no alpha hashing:
{F7588615}
Note that this needs "soft shadows" enabled, otherwise shadows will be noisy; here's a render with soft shadows disabled:
{F7588621}
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D5221
Caused by 18b693bdbd, due to lack of thread safety.
Beteween calling BKE_sequencer_cache_get_num_items and BKE_sequencer_cache_iterate
New items could be inserted in the cache.
BKE_sequencer_cache_iterate() now use 2 callbcack functions for initial setup
during which buffers with correct length can be initialized and finally iterating.
Additionally drawing of unselected items was fixed again introduced in 18b693bdbd.
T74662 is reporting quite different symptoms, than I get on my machine, so I am not
entirely sure this is complete fix.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7220
Fix T74038, the logic didn't handle the case where there was not any button with focus.
Reviewed By: Julian Eisel
Maniphest Tasks: T74038
Differential Revision: https://developer.blender.org/D7208
This commit adds the option to invert the resulting weights of the
falloff curve.
There is a workflow used by some to convert a texture mask into
vertex weights by using a custom curve and inverting the points.
This allows the same effect with a single click, and gives the modifier
more procedural functionality.
With minor UI tweaks by @mont29.
Differential Revision: https://developer.blender.org/D6899
```
...\gpu_texture.c(466,7): warning C4555: result of expression not used
...\gpu_texture.c(559,7): warning C4555: result of expression not used
...\gpu_texture.c:1205:72: warning: pointer targets in passing argument 4 of ‘glGetTexLevelParameteriv’ differ in signedness [-Wpointer-sign]
```
When use the dopesheet add layer operator a new blank frame is created. It's very strange to create a layer and don't see anything in dopesheet.
If the layer is added in properties, the frame is not created.
Reviewed by: @pepeland @mendio
This commit adds a `mipmaps` member to the `GPUTexture` struct and also
computes to the memory used by these mipmaps and the memory used for
textures that are created from an external bindcode.
So it solves the following inconsistencies:
- The memory value for mipmaps was not being computed.
- As `GPU_texture_from_bindcode` didn't call
`gpu_texture_memory_footprint_add`, it brought inconsistencies to the
value of the used memory, especially when the texture is freed.
Differential Revision: https://developer.blender.org/D3554
When the TAA is finished the screen can still be redrawn by other
operations without the TAA resets.
If that happened the TAA did add a blank sample to the result as the
scene wasn't drawn, but the was processed.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7226
The theme color is used in code, but not exposed in RNA and therefore
there's no button in the theme editor for it.
Reviewed by: Julian Eisel
Differential Revision: https://developer.blender.org/D7219
Give pointcaches a proper path function which e.g. also resolves
ALT+click (assign to all selected) not working for anything relating to
pointcaches.
This also cleans up the usage of the 'eModifierTypeFlag_UsesPointCache'
flag (removed from the boolean modifier, added to the softbody modifier).
Maniphest Tasks: T64573
Differential Revision: https://developer.blender.org/D7115