Commit Graph

28 Commits

Author SHA1 Message Date
Jens Verwiebe
43933989a9 Fix collada compile ( kudos ti ideasman ) 2014-02-08 00:24:49 +01:00
Campbell Barton
b3afbcab8f ListBase API: add utility api funcs for clearing and checking empty 2014-02-08 06:24:05 +11:00
Brecht Van Lommel
c36365935c Fix #35229: collada crash exporting constraints with no target set. 2013-05-06 11:12:00 +00:00
Campbell Barton
01e9dae3dc code cleanup 2013-03-18 18:25:05 +00:00
Campbell Barton
655ed9cc7f style cleanup 2013-03-18 11:44:56 +00:00
Gaia Clary
8664d4b98b Collada: Added option for how rot,loc,trans data is exported (improves flexibility for support of other 3D tools) 2013-03-06 23:21:52 +00:00
Campbell Barton
942ad6d9cd style cleanup 2013-02-10 17:06:05 +00:00
Campbell Barton
69993c5d40 style cleanup: spaces -> tabs 2013-02-04 00:18:09 +00:00
Campbell Barton
518bfbb1c9 style cleanup 2013-02-02 04:58:03 +00:00
Brecht Van Lommel
6baf63c83b Fix some warnings in the collade code, but did not fix two because they seem
to indicate bugs, left a comment about those.
2013-02-01 15:17:51 +00:00
Gaia Clary
c263753d17 Added gsoc-2012 collada improvements from bratwurst branch 2013-01-21 13:45:49 +00:00
Campbell Barton
a0f01ef8d8 remove BLI_utildefines from BKE_DerivedMesh.h header 2012-11-01 15:34:38 +00:00
Campbell Barton
32478997ec style cleanup 2012-06-27 18:29:47 +00:00
Gaia Clary
adf3a5e332 Collada: (Export) Added export of surface textures, and control over exported uv layers 2012-06-22 16:16:58 +00:00
Gaia Clary
2cc9ecad55 fix for exporting armature, when it is explicitly selected 2012-06-14 18:29:29 +00:00
Campbell Barton
2e8a2f7668 style cleanup 2012-06-12 22:05:33 +00:00
Gaia Clary
36ed4818e5 patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset() 2012-06-12 21:25:29 +00:00
Gaia Clary
49a5141cde [#31739] Collada: New Export selections 'Include Armatures' 2012-06-07 17:55:26 +00:00
Gaia Clary
b65c9711fe Collada exporter: Added name attribute to nodes in visual_scene elements (name = id) 2012-05-27 19:44:07 +00:00
Gaia Clary
822362189b [#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' Option 2012-05-26 22:46:28 +00:00
Gaia Clary
da67c969b3 Patch #31570: Implementation of 'Include bone children' Option 2012-05-24 14:56:09 +00:00
Campbell Barton
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
Campbell Barton
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
Juha Mäki-Kanto
f75bf20c81 Fix rest of #27022, collada export: add bone parenting of objects
- SceneExporter collects a list of child-objects for armature-object and passes it onto ArmatureExporter
- SceneExporter's writeNodes is then called from ArmatureExporter for matching child-objects for bone.
- ArmatureExporter removes written child-objects from list, objects not exported as being bone parented are exported as direct children of the armature-node.
- Should play nice with current Second Life-compatibility.

A nicer implementation would require some design changes, will have to wait.
2012-02-18 16:55:41 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton
357febc168 fix for building with collada and some other warnings 2011-09-10 09:38:38 +00:00
Nathan Letwory
3dc0ee19c4 Introduce struct for export settings in COLLADA export code. This will make it easier to
add new options without having to change function signatures all over the place.
2011-09-07 18:23:30 +00:00
Nathan Letwory
9baff83d72 Split off scene export code. 2011-09-06 22:18:12 +00:00