Support sync selection in the UV editor, with face-corner selection,
so it's possible to select individual UV vertices/edges in the UV editor
without UV's attached to the same underlying edge also becoming selected.
There is limited support for maintaining the UV selection when selecting
from the 3D viewport, common operations such as picking &
box/circle/lasso select support this, however other selection operations
such as "Select Random" or "Select Similar" will clear this data,
causing all UV's connected to selected mesh elements to become selected.
We may add support for additional operators as needed.
Details:
- UV Sync Selection is now enabled by default.
- In edit-mode the UV selection is stored in BMLoop/BMFace which are
written to custom-data layers when converted to a Mesh.
- To avoid unnecessary overhead - this data is created on demand.
Operators may clear this data - selecting all or none do so,
as there is no reason to store this data for a uniform selection.
- The Python API includes functions to synchronize the selection to/from
UV's as well as flushing based on the mode.
- Python scripts that manipulate the selection will either need to clear
this synchronized state or maintain it.
See:
- Design task: #78393.
- Implementation task: #131642.
Ref !138197
Every call to BM_faces_join and BM_faces_join_pair has been adjusted to
provide the new face pointer, and a BLI_assert_msg has been added so
that doubles are now consistently identified and flagged as a problem.
BM_faces_join is now also capable of automatically reusing a double
when it is found. This new behavior is currently unused at this point.
Future patch-sets will begin to use it, allowing simplification of
calling functions.
Ref: !137406
Replace plain-text type information with the type syntax used
for Python's type annotations as it's more concise, especially for
callbacks which often didn't include useful type information.
Note that this change only applies to inline doc-strings,
generated doc-strings from RNA need to be updated separately.
Details:
- Many minor corrections were made when "list" was incorrectly used
instead of "sequence".
- Some type information wasn't defined in the doc-strings and has been
added.
- Verbose type info would benefit from support for type aliases.
This replaces the older dynamic c array macros with blender::Vector in
bmesh_polygon_edgenet. This is the only remaining use of the old array
machinery and removal of `BLI_array.h / .c` can happen immediately
afterwards.
See #103343
Pull Request: https://projects.blender.org/blender/blender/pulls/119975
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.