Commit Graph

25845 Commits

Author SHA1 Message Date
Hans Goudey
61e61ce0e1 Cleanup: Use Span instead of Vector const reference
Span is preferrable since it's agnostic of the source container,
makes it clearer that there is no ownership, is 8 bytes smaller,
and can be passed by value.
2024-02-14 17:23:01 -05:00
Hans Goudey
aef0b6552b Cleanup: Use helper functions to access next and previous face corners 2024-02-14 17:23:01 -05:00
Iliya Katueshenock
faf056f17b Cleanup: Move mesh utility to create mesh without attributes
Mesh with no attributes is used to build new mesh from scratch.
Some data can be shared, so there is no reason to have allocated attributes.

Pull Request: https://projects.blender.org/blender/blender/pulls/118297
2024-02-14 23:14:12 +01:00
Hans Goudey
1c3c1e7776 Cleanup: Simplify asset metadata copy function
Also move the destructor declaration to be consistent with the style guide.
2024-02-14 12:06:56 -05:00
Hans Goudey
a52323d711 Cleanup: Move BKE_duplilist.hh to C++ 2024-02-14 10:51:46 -05:00
Hans Goudey
1c0f374ec3 Object: Move transform matrices to runtime struct
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.

This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.

The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.

Pull Request: https://projects.blender.org/blender/blender/pulls/118210
2024-02-14 16:14:49 +01:00
Sergey Sharybin
a8a05ebba1 Compositor: Switch CPU compositor to Full-Frame
The tiled compositor code is mainly still around, which is only
expected to be a short-lived period. Eventually it will also be
removed.

The OpenCL, Group Buffers, and Chunk size options are already removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/118010
2024-02-14 14:23:49 +01:00
Campbell Barton
aa6ab9caf9 Cleanup: various non-functional changes for C++ 2024-02-14 13:56:58 +11:00
Campbell Barton
cdc17751ae Cleanup: format 2024-02-14 13:53:36 +11:00
Campbell Barton
3f8cd44485 Cleanup: move BLI_strict_flags.h last, not that it should be kept last
Also add a note in the header why it should be kept last.
2024-02-14 13:40:31 +11:00
Hans Goudey
5ba6f6d833 Cleanup: Replace typedef keyword in C++ headers 2024-02-13 15:34:32 -05:00
Hans Goudey
1cfe9dd08c Geometry Nodes: Matrix socket type, attribute type, and initial nodes
Implements the design from #116067.
The socket type is called "Matrix" but it is often referred to as "Transform"
when that's what it is semantically. The attribute type is "4x4 Matrix" since
that's a lower level choice. Currently matrix sockets are always passed
around internally as `float4x4`, but that can be optimized in the future
when smaller types would give the same behavior.

A new "Matrix" utilities category has the following set of initial nodes"
- **Combine Transform**
- **Separate Transform**
- **Multiply Matrices**
- **Transform Direction**
- **Transform Vector**
- **Invert Matrix**
- **Transpose Matrix**

The nodes and socket type are behind an experimental flag for now,
which will give us time to make sure it's the right set of initial nodes.
The viewer node overlay doesn't support matrices-- they aren't supported
for rendering in general. They also aren't supported in the modifier interface
currently. But they are supported in the spreadsheet, where the value is
displayed in a tooltip.

Pull Request: https://projects.blender.org/blender/blender/pulls/116166
2024-02-13 18:59:36 +01:00
Hans Goudey
21cea65ea6 WM: Add runtime struct
Currently most of the data stored in `wmWindowManager` is runtime
data not saved to files. It's confusing that it's declared in DNA then. That
also prevents us from using C++ features. This commit adds an initial
runtime struct. Moving data there can be done as a separate step.
Initially I wanted to look at moving the `ReportList` system to C++.

The runtime struct has to be defined in the blenkernel module because
the members are (will be) used there in a few places.

Pull Request: https://projects.blender.org/blender/blender/pulls/118157
2024-02-13 17:45:05 +01:00
Bastien Montagne
5baef63a20 BKE ID remap: Refactor: Remove C API around CPP IDRemapper.
The ID remapper code was already largely defined in a CPP struct
(IDRemapper). Make this an actual class, and remove the C API wrapper
around.

This makes the code cleaner, easier to follow, and easier to extend or
modify in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/118146
2024-02-13 15:36:38 +01:00
Bastien Montagne
d2fbfe0ec0 Merge branch 'blender-v4.1-release' 2024-02-13 12:57:50 +01:00
Bastien Montagne
711e4cdd94 Fix #118055: libOverride resync() RNA call crashes when view_layer is not specified.
Underlying `lib_override_library_resync` code lost the optional aspect
of its `view_layer` parameter at some point, trivial to restore it
luckily.
2024-02-13 12:48:50 +01:00
Bastien Montagne
d38824bc02 Fix #108407: Crash on deleting shape key from Blender File view.
`BKE_library_id_can_use_filter_id` was missing the ShapeKey type for
geometry IDs (meshes, legacy curves, and lattices), leading to the
remapping code to fail to do its job when deleting the ShapeKey only.
2024-02-13 12:34:09 +01:00
Falk David
2f42782fa8 Fix: GPv3: Memory leak after conversion
The `LayerMask` structs were allocated with just using `new`.
They should use the guarded allocator. This
fixes a memory leak reported by ASAN.
2024-02-13 12:20:37 +01:00
Pratik Borhade
da2ba2f3f6 Windows: Compile error due to missing header
Caused by 9e4129feeb
Error: `undeclared identifier M_PI and M_PI_2`

Pull Request: https://projects.blender.org/blender/blender/pulls/118185
2024-02-13 07:48:22 +01:00
Campbell Barton
c29fdd1e12 Fix error in recent blenkernel cleanup
The BLI_endian_defines.h include was removed in [0] because
the resulting object files were unchanged on little endian systems.
Using -Werror=undef with GCC prevents this from happening in the future.

[0]: 9e4129feeb
2024-02-13 11:54:46 +11:00
Campbell Barton
9e4129feeb Cleanup: unused includes in source/blender/blenkernel
Remove 397 includes.
2024-02-13 11:32:38 +11:00
Germano Cavalcante
1c77779160 Refactor: Store a 'Mesh' in the editmesh snap cache and use it for snapping
In this commit, a temporary mesh is created representing the edit mesh.
This mesh is then used in the Edit Mesh snapping system instead of the
BMesh.

By using a Mesh object for snapping, we remove a considerable amount of
code and use a more optimized version of snapping.

This simplifies the code and makes it easier to implement new features.

## Performance test: Face + Edge + Vert
|        | Cache     | Gen. Snap |
|--------|-----------|-----------|
| Before | 680.88 ms | 0.1250 ms |
| After  | 489.06 ms | 0.1064 ms |
| Improv | 28.65%    | 14.88%    |

## Performance test: Face
|        | Cache     | Gen. Snap |
|--------|-----------|-----------|
| Before | 293.90 ms | 0.0230 ms |
| After  | 411.92 ms | 0.0256 ms |
| Improv | -40.15%   | -11.30%   |

Pull Request: https://projects.blender.org/blender/blender/pulls/117047
2024-02-12 18:59:13 +01:00
Hans Goudey
d434ef6566 Docs: Add comments to node tree runtime struct clarifying design
Currently we have some old code from shader/compositor/texture nodes
that stores runtime data during and after evaluation on the node tree
itself. This is meant to be avoided, since the node tree is just meant
to be evaluation _instructions_.

Pull Request: https://projects.blender.org/blender/blender/pulls/118056
2024-02-12 17:44:12 +01:00
Hans Goudey
b0b6bc86ab Cleanup: Use more standard face corner naming in mesh normals code
Mostly replace "ml" with "corner"
2024-02-12 11:15:01 -05:00
Hans Goudey
f3c55b9f9c Cleanup: Remove unused DerivedMesh function 2024-02-12 10:45:02 -05:00
Hans Goudey
e9b8460ebe Cleanup: Use blender::int2 instead of vec2i 2024-02-12 10:45:02 -05:00
Thomas Dinges
34feee3499 Cleanup: Remove unused internal FFMPEG presets
Formats like VCD and SVCD are obsolete, others are done via Python.

Pull Request: https://projects.blender.org/blender/blender/pulls/118069
2024-02-12 09:45:13 +01:00
Campbell Barton
835b9a506d Merge branch 'blender-v4.1-release' 2024-02-11 17:19:27 +11:00
Campbell Barton
835651cfdd Fix cross_poly_v2 returning a negated value, add tests
The result of cross_poly_v2 was flipped compared with cross_tri_v2 &
cross_poly_v3 (with the Z values zeroed).

Ensure cross_poly_v2/3, cross_tri_v2/3 return compatible results and
updating the doc-strings noting that a negative Z is for clock-wise
polygons.
2024-02-11 17:16:17 +11:00
Bastien Montagne
5aaadebbe4 Cleanup: Make BKE_scene.h a full Cpp header. 2024-02-10 19:16:25 +01:00
Bastien Montagne
29fe777445 Cleanup: Make BKE_report.h a full Cpp header. 2024-02-10 18:34:29 +01:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Campbell Barton
3dbbc013de Cleanup: spelling in comments 2024-02-10 22:35:35 +11:00
Bastien Montagne
6c6a3b8afc Cleanup: make format. 2024-02-09 19:52:55 +01:00
Bastien Montagne
e71ae3b16c Cleanup: Move BKE_collection.h to CPP header. 2024-02-09 19:42:38 +01:00
Bastien Montagne
deab8c085a Cleanup: Move BKE_callbacks.h and BKE_cachefile.h to CPP headers. 2024-02-09 19:29:34 +01:00
Bastien Montagne
a9b2cf8ce6 Cleanup: Move BKE_path.h to CPP header. 2024-02-09 19:23:03 +01:00
Bastien Montagne
b21ceece05 Cleanup: Move BKE_blender.h to CPP header.
Also fix comment in `build_files/cmake/macros.cmake`, CMake blender version
parsing depends in the (still C) `BKE_blender_version.h` header now.
2024-02-09 19:12:23 +01:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Bastien Montagne
09a2688684 Refactor BKE_lib_query_unused_ids API.
Add a new `BKE_lib_query_unused_ids_amounts` to query expected amounts
of deleted IDs. This function does not tag IDs in main anymore.

Factorize most parameters (and output data) into a new struct
`LibQueryUnusedIDsData`.

Part of PR https://projects.blender.org/blender/blender/pulls/117304.
2024-02-09 17:01:31 +01:00
Lukas Tönne
b8bb5a0700 Fix: GPv3: Read/write of the parsubstr (parent bone name)
This is now an allocated string and needs to be mapped on file read.

Pull Request: https://projects.blender.org/blender/blender/pulls/118048
2024-02-09 16:51:32 +01:00
Philipp Oeser
c5659e56c5 Merge branch 'blender-v4.1-release' 2024-02-09 15:40:01 +01:00
Damien Picard
990c0ad42c Fix #113803: some cloth weight groups change on reordering
When reordering vertex groups on a mesh, some cloth properties would
get affected by another group, because they were based on group index
instead of name.

This issue was already handled by
`BKE_object_defgroup_remap_update_users()` for some properties, but
not all.

This commit extends the function for missing properties: Shrinking,
Shear, Internal Springs, Pressure, Self Colllisions and Object
Collisions.

Pull Request: https://projects.blender.org/blender/blender/pulls/114032
2024-02-09 15:39:09 +01:00
Hans Goudey
91e54fdd83 Cleanup: Move BLO_readfile.h to C++
I added a new BLO_userdef_default.h header to contain declarations of
two global variables that are still defined in C files. Use of designated
initializers for large structs make those files harder to change.
Arguably this is a better header for them anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118015
2024-02-09 13:41:30 +01:00
JonasDichelle
f2e27ef7b6 Cycles: Override World option per View Layer
This feature is useful for many production scenarios as it allows for the
creation of separate render passes with specific worlds. This would help
workflows that require different skies or other backgrounds for compositing.

Ref #117919

Pull Request: https://projects.blender.org/blender/blender/pulls/117920
2024-02-09 12:16:16 +01:00
Sergey Sharybin
467a132166 Compositor: Implement per-node execution time report
Visually it is the same as the execution time implemented for the
geometry nodes, and it is to be enabled in the overlay popover.

The implementation is separate from the geometry nodes, as it is
not easy or practical to re-use the geometry nodes implementation.

The execution time is stored in a run-time hash, indexed by a node
instance key. This is similar to the storage of the mode preview
images, but is stored on the scene runtime data and not on the node
tree. Indexing the storage by key allows to easily copy execution
statistics from localized tree to its original version.

The time is only implemented for full-frame compositor, as for the
tiled compositor it could be tricky to calculate reliable time for
pixel processing nodes which process one pixel at a time.

Pull Request: https://projects.blender.org/blender/blender/pulls/117885
2024-02-09 10:19:24 +01:00
Campbell Barton
5affe322cc Correct version bump from 41b63ebda2 2024-02-09 18:15:05 +11:00
Campbell Barton
41b63ebda2 Versioning: add missing version update for renamed key-map
Account for the renamed key-map when loading older saved key-maps &
stored user preferences. [0] missed these changes.

[0]: 661e7e451a
2024-02-09 18:11:12 +11:00
Hans Goudey
b2d9f08d5c Merge branch 'blender-v4.1-release' 2024-02-08 14:56:18 -05:00
Hans Goudey
2e6223d90f Geometry Nodes: Move instance reference indices to a builtin attribute
This means the array can be shared between geometries when unchanged,
reducing memory usage and increasing performance. It also means that
handling the data can be done more generically using the attribute
system. In the future the transforms can become attributes too.

Two other changes are related here:
- The "almost unique ids" are cached with a shared cache so they
  are shared too.
- The reference indices are baked as an attribute now, making the process
  more generic and potentially easier to optimize in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/117951
2024-02-08 20:55:34 +01:00