This is not enough to mutex-guard modification code of integer values,
since this operation is NOT atomic. This is not even safe for a single
byte data types.
For now guarded the getter functions, similar to other functions in
this module.
Ideally we want to switch modification to an atomic operations, so we
wouldn't need any locks in the getters.
- Some arguments were inapproriatry tagged as unused
using (void)foo semantic.
Only use such semantic in tricky casses, when something
needs to be ignored in release builds or something is
dependent on tricky ifndef policy.
For rest of the cases just use void foo(int /bar*/)
semantic, which ensures variable is not used. Solves
confusion and code running out of sync with later
development.
- Used proper unused semantic to some arguments.
- Added braces to make code easier to follow, tricky
indentation with ifdef, uh.
Once again, numerical instabilities causing the Cholesky decomposition to fail.
However, further increasing the diagonal correction just because of a few
pixels in very specific scenes and settings seems unjustified.
Therefore, this commit simply falls back to the basic NLM-filtered pixel
if the more advanced model fails.
There were following issues with ccl_restrict_ptr:
- We already had ccl_restrict for all platforms.
- It was secretly adding `const` qualifier to the declaration,
which is quite weird since non-const pointer can also be
declared as restricted.
- We never in Blender are using foo_ptr or FooPtr type definitions,
so not sure why we should introduce such a thing here.
- It is absolutely wrong from semantic point of view to put pointer
into the restrict macro -- const is a part of type, not part of
hint for compiler that some pointer is never aliased.
Use smarter check of where the file is coming from instead of
attempting to replace same source twice with different settings.
Brings down processing time from 3.6sec to 1.8sec.
This commit contains the first part of the new Cycles denoising option,
which filters the resulting image using information gathered during rendering
to get rid of noise while preserving visual features as well as possible.
To use the option, enable it in the render layer options. The default settings
fit a wide range of scenes, but the user can tweak individual settings to
control the tradeoff between a noise-free image, image details, and calculation
time.
Note that the denoiser may still change in the future and that some features
are not implemented yet. The most important missing feature is animation
denoising, which uses information from multiple frames at once to produce a
flicker-free and smoother result. These features will be added in the future.
Finally, thanks to all the people who supported this project:
- Google (through the GSoC) and Theory Studios for sponsoring the development
- The authors of the papers I used for implementing the denoiser (more details
on them will be included in the technical docs)
- The other Cycles devs for feedback on the code, especially Sergey for
mentoring the GSoC project and Brecht for the code review!
- And of course the users who helped with testing, reported bugs and things
that could and/or should work better!
This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array.
Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again.
The limits for CUDA Fermi hardware still apply.
Reviewers: tod_baudais, InsigMathK, dingto, #cycles
Reviewed By: dingto, #cycles
Subscribers: dingto, smellslikedonkey
Differential Revision: https://developer.blender.org/D2650