Commit Graph

56335 Commits

Author SHA1 Message Date
Clément Foucault
c0f2cbab4e Eevee: Transparency: Add transparent Shadow method UI. 2017-07-11 12:39:35 +02:00
Clément Foucault
ec9330d206 Eevee: Fix default closure to match cycles. 2017-07-11 12:39:35 +02:00
Clément Foucault
91d324b3dc Eevee: Transparency: Add support for Clip and Stochastic shadows. 2017-07-11 12:39:35 +02:00
Clément Foucault
a57bc75576 Eevee: Transparency: Add hide backside option. 2017-07-11 12:39:35 +02:00
Clément Foucault
a098d02718 Eevee: Transparency: Add object center Z sorting.
Better algo should take bounding box center, but it's not referenced yet in the draw call and cannot be tweaked by user.
2017-07-11 12:39:35 +02:00
Clément Foucault
ad7458d00c Eevee: Transparency: Add Alpha Blend mode. 2017-07-11 12:39:35 +02:00
Clément Foucault
d6b46f9ea5 DRW: Make Additive blending alpha premult. 2017-07-11 12:39:35 +02:00
Clément Foucault
d35c24f87b Eevee: Transparency: Add support for blend ADD and MULTIPLY.
This introduces a new transparency pass.
It bypass the radial distance encoding in alpha for the transparent shaders.
2017-07-11 12:39:35 +02:00
Clément Foucault
55022884ba DRW: Add shading group state disable.
This is a way to remove some state flag per Shading Group.
2017-07-11 12:39:35 +02:00
Clément Foucault
eb8dddaab1 Eevee: Material: Code cleanup in order to add transparency support. 2017-07-11 12:39:35 +02:00
Clément Foucault
05bef13b53 Eevee: Add support for Alpha clip and Hashed Alpha transparency.
Hashed Alpha transparency offers a noisy output but has the benefit of being correctly ordered. Noise can be attenuated with Multisampling / AntiAliasing.
2017-07-11 12:39:35 +02:00
Sergey Sharybin
e2c0197a96 Merge branch 'master' into blender2.8 2017-07-11 12:30:30 +02:00
Sergey Sharybin
d5d7d453a5 Fix memory leak caused by node clipboard
The issue was caused by combination of following factors:

- Clipboard cleanup function will pass node tree as NULL to node free
  function.

  This is fine on it's own, we don't have tree in clipboard.

- Node free function will call node storage cleanup only when there is
  a non-NULL node tree.

  This is somewhat weird, because storage cleanup does not take node
  tree as argument.

So the solution here: move node storage cleanup outside of check that
node tree is not NULL.
2017-07-11 11:06:36 +02:00
Campbell Barton
d415a1cbd6 Fix T49034: multi-drag crashes when UI forces exit 2017-07-11 19:10:40 +10:00
Dalai Felinto
2325d15d02 Lamps should not have their own gpu material
This was leading to multiple crashes when freeing the lamps or
materials when opening old files.

Follow up on b50839038d.
2017-07-11 11:02:56 +02:00
Campbell Barton
218c254e72 Resolve T51745: Mesh extrude keep-orig needs edges
Document to avoid confusion when called from Python.
2017-07-11 14:48:55 +10:00
Campbell Barton
64dd9a117d Merge branch 'master' into blender2.8 2017-07-11 14:21:05 +10:00
Campbell Barton
a247b367b0 Fix T51761: wpaint select depth limit fails
Limit select fails with circle and border select.

Regression in 2.76
2017-07-11 14:05:59 +10:00
Bastien Montagne
8677c76f13 Fix (unreported) broken uvsculpt in Scene's toolsettings' copying.
This was serious bug actually, probably a crasher in case you free
original or copy after duplication...
2017-07-10 21:22:59 +02:00
Bastien Montagne
665288ccd7 Fix (unreported) Scene's copying toolsettings' clone and canvas, and particles' scene and object pointers.
imapaint's clone and canvas are refcounting Image usages.

And particle's editsettings' object and scene seem to be pure runtime
data (they are reset to NULL in readcode), so resetting them to NULL
here as well.
2017-07-10 21:12:42 +02:00
Sergey Sharybin
46b9124241 Fix strict compiler warning 2017-07-10 17:43:27 +02:00
Sergey Sharybin
bb0bdc6ce2 Revert "Revert "Revert "Temporarily disable material preview (T51796 workaround)"""
This reverts commit 6df053e527.
2017-07-10 16:49:04 +02:00
Sergey Sharybin
205d750a63 Depsgraph: Use explicit bmain pointer passed to layer utilities
it is not necessarily that depsgraph is built from G.bmain.

This will solve issue reported in T51782.
2017-07-10 16:47:12 +02:00
Sergey Sharybin
8692c3a83f Depsgraph: Fix wrong layer used
Should be context, not render active one here.
2017-07-10 15:45:06 +02:00
Sergey Sharybin
6df053e527 Revert "Revert "Temporarily disable material preview (T51796 workaround)""
The "fix" happened due to a mistake in copy-on-write commit, that mistake solved
preview render but broke something else.

This reverts commit 45720922f7.
2017-07-10 15:43:04 +02:00
Bastien Montagne
806bc4b433 Fix (unreported) Scene copying doing very stupid things with World and LineStyle usercounts.
Really, really, really need to get rid of this usercount handling
everywhere, hopefully incomming ID copying rewrite will help sanitize
that mess. But fix was needed for 2.79 release!
2017-07-10 15:11:58 +02:00
Luca Rood
45897f12f8 Fix T51931: VBO not updating when UVs are added to shader node tree
UVs need specific data in the VBO, which is not computed unless the
shaders assigned to the mesh actually use UVs. When adding UVs to the
shader, the VBOs were not being recomputed to include the required data.

This adds a DEG relation between the shader and the mesh, and recomputes
the required data if the shader changed.

Thanks Sergey, for all the DEG stuff...
2017-07-10 14:43:57 +02:00
Sergey Sharybin
9a4cfc3e77 Partial fix of T51989: Don't set image user offset for movie files
While this is handy for image sequences, it's totally meaningless for movie files.
2017-07-10 14:23:29 +02:00
Sergey Sharybin
440c91b1f6 Fix T52011: Border render is incorrect with multiple scenes
The code was somewhat weird: it was first copying border/crop settings from
the "source" scene, then was checking border settings of the current scene
and only then was copying border from "source" scene.

Now we first copy border/crop flags, then copy border from source and then
check whether border is a full-frame.
2017-07-10 12:28:18 +02:00
Luca Rood
d33cacf7e4 Fix image empties not drawing
A pointer to the uniform data for the empty drawing was being freed
before the actual draw call, which invalidates the uniform.

This makes the data only be freed after drawing.
2017-07-10 11:39:08 +02:00
Campbell Barton
7d5e9285b5 Merge branch 'master' into blender2.8 2017-07-10 17:48:57 +10:00
Campbell Barton
5b1c1d4d23 Error in last commit 2017-07-10 17:44:49 +10:00
Campbell Barton
910ab14145 Fix T51998: Anim player uses 100% CPU
The loop running with no events didn't sleep.
Now wait for events when paused.
2017-07-10 17:37:00 +10:00
Campbell Barton
2c10e8a3cf Fix T51052: CacheFile Open crashes from Python
Note that bpy.data access makes more sense here,
but better not crash when called from Python.
2017-07-10 17:06:25 +10:00
Campbell Barton
2bd908ca6e Merge branch 'master' into blender2.8 2017-07-10 16:35:56 +10:00
Campbell Barton
c055536d23 Curve: add assert for invalid next/prev use 2017-07-10 16:29:57 +10:00
Campbell Barton
004a143760 Fix T51665: No orientation for nurbs, polygons 2017-07-10 16:29:54 +10:00
Campbell Barton
2acd05b24c Fix T52007: Cancel bezier curve transform fails
Auto & aligned handles wouldn't restore to their correct locations.

Note that a more direct fix for the bug is possible
(storing the handle locations to restore on cancel).

But that still gives some odd behavior, see code-comments for details.
2017-07-10 13:38:28 +10:00
Brecht Van Lommel
00f3ab2fb2 Fix T51898: missing sequence strip color space validation on load. 2017-07-10 01:10:26 +02:00
Dalai Felinto
2ad524bc83 Fix blenderplayer 2017-07-09 19:53:33 +02:00
Brecht Van Lommel
ba256b32ee Fix T52001: material draw mode principled BSDF artifacts at some angles.
The default anisotropic tangent computation could fail in some cases,
leading to NaNs and artifacts. Use a simpler formulation that doesn't
suffer from this.
2017-07-08 23:42:20 +02:00
Brecht Van Lommel
eb8c45508d Merge branch 'master' into blender2.8 2017-07-08 02:08:41 +02:00
Brecht Van Lommel
dbaaff2e09 Fix build after previous commit. 2017-07-08 02:07:39 +02:00
Brecht Van Lommel
db28e2deb9 Merge branch 'master' into blender2.8 2017-07-08 01:02:11 +02:00
Brecht Van Lommel
7dc3ad2287 Fix T51889: new file or load factory settings results in broken UI.
Fix some cases that still assumed there to be a global DPI, instead of a per
window DPI that needs to be set before reading U.dpi.
2017-07-08 00:54:05 +02:00
Sergey Sharybin
1e21778261 Fix T51977: New depsgraph removes the grass in victor scene
For now just make new depsgraph do similar updates to the old one.

See bug report for more detailed information about what was going on.
2017-07-07 16:38:56 +02:00
Sergey Sharybin
4d4ebc8300 Fix T51991: Disabled for viewport particle system becomes visible after BI render
Move check for psys render data before it is actually requested for creation.
2017-07-07 16:13:50 +02:00
Dalai Felinto
e960cecdf8 GPU: Silence warning of potentially unused variable (NormalMatrix) 2017-07-07 15:10:09 +02:00
Dalai Felinto
15f5457502 Draw Manager: Use defines instead of hardcoded enum values 2017-07-07 12:34:36 +02:00
Sergey Sharybin
00d476976e Fix T50973: Directional blur node doesn't clamp value if using driver
The issue was caused by combination of following factors:

- Blender Internal viewport render can not distinguish between which parts of
  main database changed, so it does full database re-sync when anything is
  tagged for an update.

  This way, if any NodeTree (including compositor) is changed, Blender Internal
  viewport is tagged for full render database update.

- With old dependency graph, scene-level drivers are evaluated on every
  iteration of scene_update_tagged, even if nothing is tagged for an update.

  This causes compositor drivers be evaluated quite often.

- Driver evaluation checks whether value was changed, and if so it tags
  corresponding ID type as updated (this is what was telling viewport to do
  render database update).

  This check was quite stupid: current property value was checked against the
  one coming from driver expression. This means, if driver value is outside
  of the hard limit range of the property, the property will always be
  considered updated.

The fix is to compare current property value against clamped value from the
driver.
2017-07-07 12:08:14 +02:00