Commit Graph

1423 Commits

Author SHA1 Message Date
Pablo Dobarro
dba3fb9e09 Overlay: Flash on Mode Transfer overlay
This implements T87633

This overlay renders a flash animation on the target object when
transfering the mode to it using the mode transfer operator.
This provides visual feedback when switching between objects without
extra overlays that affect the general color and lighting in the scene.

Differences with the design task:

- This uses just a fade out animation instead of a fade in/out animation.
The code is ready for fade in/out, but as the rest of the overlays
(face sets, masks...) change instantly without animation, having a fade
in/out effect gives the impression that the object flashes twice (once
for the face sets, twice for the peak alpha of the flash animation).

- The rendering uses a flat color without fresnel for now, but this can
be improved in the future to make it look more like the shader in the
prototype.

- Not enabled by default (can be enabled in the overlays panel), maybe
the defaults can change for 3.0 to disable fade inactive and enable this
instead.

Reviewed By: jbakker, JulienKaspar

Differential Revision: https://developer.blender.org/D11055
2021-06-03 20:17:17 +02:00
Antonio Vazquez
f944121700 GPencil: New operator to Normalize strokes
Sometimes is required to reset the thickness or the opacity of the strokes. Actually this was done using a modifier, but this operators solves this.

Reviewed By: mendio, filedescriptor

Maniphest Tasks: T87427

Differential Revision: https://developer.blender.org/D11453
2021-06-02 16:43:37 +02:00
Antonio Vazquez
06f86dd4d9 GPencil: Bake GPencil object transforms into a new GPencil object
This operator is a common request of animators to convert the transformation (inluding modifiers) of one grease pencil object, into a new object, generating strokes.

Reviewed By: pepeland

Maniphest Tasks: T87424

Differential Revision: https://developer.blender.org/D11014
2021-05-26 15:43:40 +02:00
Pablo Dobarro
73080ddf38 Add comment regarding Fade Inactive Geometry property in overlays popover
Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D11249
2021-05-18 00:51:35 +02:00
Antonio Vazquez
f6cb9433d4 GPencil: Refactor Append operators
Now the operators work like other areas of Blender using the list of selected objects.

Also, the name has been changed to:

```Layers:
- Copy Layer to Selected
- Copy All Layers to Selected

Materials:
- Copy Material to Selected
- Copy All Materials to Selected```

Reviewed By: mendio, pablovazquez, pepeland

Differential Revision: https://developer.blender.org/D11216
2021-05-14 18:02:04 +02:00
Antonio Vazquez
960535ddf3 GPencil: New Append operators
Now it's possible to append materials of one grease pencil object into another one. The operator allows active material or all materials.

Also, the Layer Copy To Object has been renamed to Layer Append to Object to keep consistency and now allows to append all layers at once.
2021-05-07 18:27:58 +02:00
Pablo Dobarro
ee0ec0f2af Fix T83398: Fade inactive geometry overlay option not visible depending on the mode
This option should always be available. Even if it does not affect the
current object depending on its mode, it affects the rest of the geometry
of the scene.

The rest of the options also work this way. For example, a grease pencil
object does not have face orientation, but the ovelay option is still
there for the rest of the scene.

Reviewed By: JulienKaspar, HooglyBoogly

Maniphest Tasks: T83398

Differential Revision: https://developer.blender.org/D10215
2021-05-06 19:16:40 +02:00
Philipp Oeser
29e5504331 Fix T87926: Transform menu has operators guaranteed to not pass poll in certain modes
Reported for ops.transform.vertex_warp and ops.transform.vertex_random.
Polling will check with ED_transverts_check_obedit, if we know it will
fail e.g. for pose mode, we can do the same check in the UI already.

Maniphest Tasks: T87926

Differential Revision: https://developer.blender.org/D11128
2021-05-03 16:49:08 +02:00
Pablo Dobarro
86915d04ee Object: Enable transfer mode functionality for switching objects in Sculpt Mode
This implements the changes discussed in T87134 for including switch
object funcionality in 2.93. This includes:

- Remove the switch object operator experimental option
- Remove the option for switching objects in Edit Mode.
- Rename switch_object to transfer_mode.
- Enable the operator only in sculpt mode.
- Expose the operator in the Sculpt menu with an eyedropper modal
option.

On later releases, we could revisit enabling the operator in other mode
and object types as well as its place in the UI.

Reviewed By: JulienKaspar, JacquesLucke

Differential Revision: https://developer.blender.org/D10953
2021-04-13 20:31:50 +02:00
Pablo Dobarro
1a81693d38 Sculpt: Update menu entries for new Expand operator
Sculpt menus were using the legacy expand operator. This updates all
entries to use the new one.

It does not make sense to use Expand from the menus as it relies on the
brush cursor position, but now all Expand shortcuts are listed in the
UI.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10952
2021-04-13 20:18:33 +02:00
Aaron Carlisle
1c357a3c5f UI: Use Consistent name for select mirror
This commit cleans up the RNA names of select mirror operators so that 
they are all "Select mirror".

This makes the select menu in edit/pose mode consistent regardless of 
object type.

Differential Revision: https://developer.blender.org/D7356
2021-04-12 14:52:29 -04:00
Sebastian Parborg
fa9b05149c Fix T84520: Make the different weight paint code paths exclusive to each other
Before this change, you could have the new sculpt symmetry code and the
older weight paint symmetry code active at the same time. This would
lead to users easily trashing their weigh paint data if they were not
careful when switching between modes.

Now the specific weight paint symmetry code is an exclusive toggle so
the user can't accidentally mirror strokes and vertex groups at the same
time. This also paves the way of supporting Y and Z symmetry in the
future for weight groups mirroring if we decide to add it in the future.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D10426
2021-04-02 14:44:26 +02:00
Campbell Barton
70d2456ff1 Cleanup: unused variables, imports 2021-03-23 16:21:51 +11:00
Antonio Vazquez
2889d8dca9 GPencil: Move Automerge button position in topbar
This helps to keep animation buttons grouped.
2021-03-22 15:47:59 +01:00
Pablo Dobarro
e8f6c65b44 UI: Rename Init to Initialize Face Sets in menu
Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D10741
2021-03-17 02:43:46 +01:00
YimingWu
3e87d8a431 Grease Pencil: Add LineArt modifier
This adds the LineArt grease pencil modifier.

It takes objects or collections as input and generates various grease
pencil lines from these objects with the help of the active scene
camera. For example it can generate contour lines, intersection lines
and crease lines to name a few.

This is really useful as artists can then use 3D meshes to automatically
generate grease pencil lines for characters, enviroments or other
visualization purposes.

These lines can then be baked and edited as regular grease pencil lines.

Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola

Differential Revision: http://developer.blender.org/D8758
2021-03-16 19:59:09 +01:00
Antonio Vazquez
88f845c881 GPencil: Remove word "Strokes" in menu
This remove redundant word.
2021-03-13 19:52:10 +01:00
Pablo Dobarro
74052a9f02 Sculpt: Mask Init operator
This operator initializes mask values for the entire mesh. It supports
different modes for initializing those values, and more will be added in
the future.

The initial version supports generating a random mask per vertex, Face
Sets or loose parts. These masks are useful for introducing variations
in the model using the filters (both shapes and colors).

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10679
2021-03-12 21:37:12 +01:00
Antonio Vazquez
5788f608d3 GPencil: UI menu cleanup
Remove duplicate words Stroke and Point already in menu header.

Reviewed by: @mendio,  @filedescriptor
2021-03-12 19:12:27 +01:00
Pablo Dobarro
e5c1e13ef0 Sculpt: Init Face Sets by Face Sets boundaries
This adds an extra option to the Face Sets Init operator to initialize
individual Face Sets based on the current Face Sets boundaries.
In particular, this is useful for splitting the patterns created by
Expand into individual Face Sets for further editing.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10608
2021-03-09 18:55:20 +01:00
Campbell Barton
9dc0c44aa1 Cleanup: unused arguments 2021-03-06 19:26:18 +11:00
Campbell Barton
bd79691599 Cleanup: unused variables 2021-03-06 19:00:18 +11:00
Yevgeny Makarov
8cc4366a98 UI: Remove colons from some labels
The colons are not necessary in these situations because it's clear
that the label applies to the next group of buttons anyway, and they
add unecessary visual complexity. Committing as part of D9924.
2021-02-24 13:15:48 -06:00
Antonio Vazquez
d8b4246b9f GPencil: Remove old Interpolate menu option
This option was before move this action as a tool.
2021-02-20 19:29:24 +01:00
Antonio Vazquez
6bba830589 GPencil: Interpolate Tools refactor
Following with the changes included to interpolate strokes of different number of points, a full review has been done in the interpolation tools.

* Interpolate now is a tool and not an operator. It was not logic to have this tool as a button.
* Interpolate tool parameters have been moved to topbar.
* Interpolate popover has been removed from topbar and interpolate `Sequence` operator has been moved to grease pencil menu.
* Interpolate Sequence now include a Redo panel.
* Interpolate tool now allows to select the strokes by pairs. This allows to interpolate any stroke with any stroke and not as before that it was only possible by drawing order. If no stroke is selected, the interpolation is done as before.
* Now is possible interpolate again if a previous keyframe exist. Before, it was impossible to interpolate two times in same frame and this made impossible to do the interpolation by groups of frames.
* New automatic option to `Flip strokes` if the stroke and end are not in the right position. Also the flip can be set manually for corner cases.
* Cleanup of menus related to interpolate.
* Fixed some bugs and removed parameters from scene because now all are tool or operator contained.
* Some code cleanup and function renames.

This commit also includes the some codebase to future implementation of the concept `Vertex Active` that now does not exist in grease pencil.
2021-02-19 17:41:28 +01:00
Pablo Dobarro
53ae2c2a40 Merge branch 'blender-v2.92-release' 2021-02-10 01:18:37 +01:00
Pablo Dobarro
2a670a34be Fix T83047: Texture paint symmetry options not in topbar
The texture paint mode was accidentally removed from the list

Reviewed By: JacquesLucke

Maniphest Tasks: T83047

Differential Revision: https://developer.blender.org/D10216
2021-02-10 01:10:58 +01:00
Antonio Vazquez
1352d81b17 GPencil: Fill tool refactor and Multiframe in Draw mode
This commit is a refactor of the fill tool to solve several problems we had since the first version of the tool.

Changes:

* The filling speed has been improved for each step of the process with the optimization of each algorithm/function.
* New `AutoFit` option to fill areas outside of the viewport. When enable, the total size of the frame is calculated to fit the filling area.
* New support multiframe filling. Now it is possible to fill multiple similar frames in one go.
* New `Stroke Extension` option to create temporary closing strokes. These strokes can be displayed and adjusted dynamically using wheel mouse or PageUp/Down keys.
* Parameter `Resolution` now is named `Precision` and has been moved to topbar.
* `Resolution` now has decimals and can be lower than 1 to allow quick filling in storyboarding workflows. Maximum value has been set as 5.
* Parameter `Simplify` has been moved to Advanced panel.
* Improved fill outline detection. In some cases, the outline penetrated the area to be filled with unexpected results.
* Fixes some corner case bugs with infinite loops.

As a result of this refactor, also these new functionalities has been added.

* New support for multiframe in `Draw` mode. Any drawing in active frame is duplicated to all selected frame.
* New multiframe display mode. Keyframes before or after of the active frame are displayed using onion colors. This can be disable using Onion overlay options.
2021-02-09 16:00:36 +01:00
Philipp Oeser
45d952e045 Merge branch 'blender-v2.92-release' 2021-01-29 10:21:17 +01:00
Campbell Barton
ca4ac742f4 UI: clarify edit-mesh face center behavior
- Grey out in wire/xray display.
- Expand the description for when this is used.

While this is working, the intended behavior wasn't clear,
address T85177.
2021-01-29 16:41:15 +11:00
William Reynish
5f2c5e5bb8 UI: object context menu tweaks for consistency
Currently, the object context menu includes some inconsistencies
between object types. This is a small patch that fixes these.

- Adds the same ability to Join and Set Origin
  to all supported object types.
- Adds Set Active Camera for cameras.
- Adds Adjust Stroke Width for GP Objects.
- Adds Trace Image to Grease Pencil for Image Empties.

Reviewed By: #grease_pencil

Ref D10144
2021-01-25 21:28:39 +11:00
Campbell Barton
4d94e2afc8 Merge branch 'blender-v2.92-release' 2021-01-25 20:37:50 +11:00
Campbell Barton
52022cba78 UI: increase the context menu's light power
This roughly matches the behavior when
editing this value via the buttons.

Part of D10144
2021-01-25 20:35:56 +11:00
William Reynish
5f55022276 UI: tweak object context menu labels
A number of naming changes for consistency and clarity

- Use 'Adjust...' for all entries that adjust properties
  rather than being normal operators.
- Follow naming conventions (ie Draw -> Display etc).
- Less naming ambiguity and more correctness and consistency.

Part of D10144
2021-01-25 20:12:39 +11:00
William Reynish
5a1cef2e76 UI: move 'Trace Image to Grease Pencil' to 'Convert' sub-menu
This operator is very specific, and may not warrant being placed in
such a prominent place. Move it together with other convert operators.

Ref D10188
2021-01-25 17:49:02 +11:00
William Reynish
685419d6be UI: Object "Make Links" sub-menu overhaul
- Rename to "Link/Transfer Data".
- Move Mesh Data Transfer operators here from the Relations sub-menu.
- Clarify which operations links to, copies or transfers/projects
  data using Link, Copy and Transfer leading text.
- Re-order contents to fit each category and add separators.
- Add enum tool-tips.

Reviewed By: Blendify, campbellbarton pablovazquez, mont29

Ref D10090
2021-01-20 20:51:44 +11:00
Hans Goudey
5a6dfb7571 Fix T78017: Broken layout in "View Lock" panel with armature
The property split layout was broken when the bone dialog appeared,
because the name field was not set. Theoretically property split should
work in this case, but it makes sense to use the label anyway.
2021-01-04 17:32:22 -06:00
Yevgeny Makarov
af316d2761 UI: Cleanup spelling of compound words
Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
 - "Datablock" -> "data-block"
 - "Floating point" -> "floating-point"
 - "Ngons" -> "n-gons"

These changes help give the language used in the interface
a consistent, more professional feel.

Differential Revision: https://developer.blender.org/D9923
2020-12-24 13:11:22 -06:00
Campbell Barton
e671c548e6 Cleanup: pep8 2020-12-16 18:02:40 +11:00
Dalai Felinto
82645ff739 Move Point Cloud object back to Experimental Features
The geometry-nodes features no longer depend on the point cloud object.
Therefore the point cloud object, although important in the future, can
be postponed until we have render and edit mode fully working.

This reverts commits:
* ea74ed5a7a.
* dc614c68ef.
2020-12-15 13:07:55 +01:00
Antonio Vazquez
986955a2d5 GPencil: Add Vertex Paint operators to Paint menu
These operators existed since 2.83, but the menu was hidden by error.

Also the operators have been cleanup and make multiframe compatible.

Reviewed By: mendio

Differential Revision: https://developer.blender.org/D9671
2020-12-03 16:49:40 +01:00
Dalai Felinto
dc614c68ef Preferences: remove Point Cloud object from experimental
The point cloud object is the only one that will support instancing at
first. So we can expose it as a regular object.

It is limited since it has no edit mode. But this is not different than
the volume object.
2020-12-02 15:38:47 +01:00
Antonio Vazquez
9081b80d15 GPencil: New operator to reset Vertex Colors
This operators reset the vertex color information of the strokes.

If nothing is selected, all strokes are reset. If any is selected, only selected strokes are reset.

Also added a new menu Paint in Vertex Color mode.

Differential Revision: https://developer.blender.org/D9647
2020-11-30 15:52:44 +01:00
Antonio Vazquez
e9607f45d8 GPencil: Automerge last drawn stroke with previous strokes
This option joins any stroke with an end near  the actual stroke. Now it is not limited to the last stroke, any stroke in the same layer for the actual frame can be joined. The join can join two strokes drawing a third stroke.

If the end and the start of the result stroke are very small, the stroke is changed to be cyclic automatically.

There is a limit distance to join the stroke, if the distance is greater than this value, the strokes are not joined. Actually, a constant, threshold distance is used, but we could expose 
as a parameter in the UI in the future.

The tool can be used with freehand drawing or with primitives.

Note: Great part of the patch is just a refactor of the old code to make it accessible and to keep code organized.

Reviewed By: mendio

Maniphest Tasks: T82377

Differential Revision: https://developer.blender.org/D9440
2020-11-18 21:35:06 +01:00
Falk David
0be88c7d15 GPencil: Merge GSoC curve edit mode
Differential Revision: https://developer.blender.org/D8660

This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes
Using Curves" project. It adds a submode to greasepencil edit mode that
allows for the transformation of greasepencil strokes using bezier
curves. More information about the project can be found
here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
2020-11-13 21:43:00 +01:00
Jun Mizutani
db7d8281c5 Add An Opacity Slider to Overlay Wireframe
This patch adds an opacity slider to the wireframe overlay. The previous
wireframe in dense geometry scenes could be too dark and sometimes the
user just wants an impression of the geometry during modelling.

Reviewed By: Jeroen Bakker

Differential Revision: https://developer.blender.org/D7622
2020-11-13 08:14:56 +01:00
Campbell Barton
4d358855b8 Cleanup: avoid back-slash line continuations 2020-11-04 11:31:43 +11:00
Jesse Y
c861517ca6 UI: Swap order of "Fade Inactive Geometry" in overlays popover
This simply makes the panel a bit nicer given how things are layed out--
the items with larger visual weight are grouped at the top.

Differential Revision: https://developer.blender.org/D9366
2020-11-03 18:21:02 -06:00
Pablo Dobarro
39be996452 Sculpt: Add pie menu for global automasking options
Global automasking options are usually turned on/off for quick
adjustments both in brushes and filters, so it is convenient to have them
in a pie menu.

This uses the Alt + A shortcut.

Reviewed By: dbystedt, HooglyBoogly

Differential Revision: https://developer.blender.org/D9282
2020-10-30 18:09:54 +01:00
Antonio Vazquez
7bf0682aa9 GPencil: Add interpolate operators in Draw mode
Now the interpolate is available in draw mode (except the option of selected strokes).

Differential Revision: https://developer.blender.org/D9325
2020-10-29 19:22:42 +01:00