Commit Graph

25771 Commits

Author SHA1 Message Date
Pratik Borhade
289d7fa7d2 Fix #117851: Crash switching to Camera with Background image
Caused by abf4c4d9ef
Wrong memory address passed to `BKE_image_release_ibuf`

Pull Request: https://projects.blender.org/blender/blender/pulls/117884
2024-02-06 10:15:00 +01:00
Campbell Barton
f282c6a3ad Extensions: add handlers for synchronizing & downloading updates
The actual implementation is currently in the add-on.
2024-02-06 18:51:01 +11:00
Campbell Barton
c527056f0c Fix #117783: Allow Multiple Negatives in Numerical Inputs with Units
Support multiple unary operators before a number where only a single
negative value worked in the past.

Ref !117827.
2024-02-06 09:28:30 +11:00
Aras Pranckevicius
e1f8775807 VSE: default to new "Auto" image filter for strips
Part of "improve filtering situation" (#116980), now strip scaling filter defaults to "Auto" which has logic like:

- No scale, no rotation, integer positions: Nearest (fastest)
- Scaling up by more than 2x: Cubic Mitchell, so you get nicer blending between pixels than with bilinear,
- Scaling down by more than 2x: Box, so that many pixels are averaged properly without too much aliasing,
- Otherwise: Bilinear

Existing strips that use Bilinear (which is default) get switched to Auto when loading older files.

All of this has an advantage that unless you have some special needs for your look, you can leave it at default and it will look decently good at either large up-scaling or large down-scaling, but not waste performance if you don't use any scaling at all. Previously none of the choices were good in "all cases": box (née subsampled3x3) only looks good when scaling down, cubic only looks good when scaling up, default bilinear leaves performance on the table when you don't use any scale/rotation, etc.

On something like Gold movie current edit, most of the strips effectively use Nearest now, except some that are translated into non-integer pixel positions; those stay effectively Bilinear.

Pull Request: https://projects.blender.org/blender/blender/pulls/117853
2024-02-05 20:09:29 +01:00
Damien Picard
fa77e9142d UI: fix and improve a few messages
- "can not" -> "cannot" in many places (ambiguous, also see
  Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
  everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.

Some issues reported by Joan Pujolar and Tamar Mebonia.

Pull Request: https://projects.blender.org/blender/blender/pulls/117856
2024-02-05 17:08:17 +01:00
Hans Goudey
cfb4e5a25d Cleanup: Store asset shelf types in vector of unique_ptr
This avoids the need for manual memory management/raw pointers,
improves const correctness, improves type safety, simplifies iteration,
and simplifies the process of registering a new asset shelf type.

Pull Request: https://projects.blender.org/blender/blender/pulls/117770
2024-02-05 16:23:57 +01:00
Jacques Lucke
47cf827049 Cleanup: add forward declaration header for IndexMask and VArray
This avoids duplicating the declaration in multiple places.
2024-02-04 11:55:45 +01:00
Campbell Barton
c2444131f4 Cleanup: quiet GCC undef warning 2024-02-04 15:16:46 +11:00
Jacques Lucke
442429a97c BLI: support formatting StringRef with the fmt library
People were manually converting it to `std::string_view` in many places already.
It's easy enough to allow using `StringRef` directly by providing a `format_as` function.

Also see https://fmt.dev/latest/api.html#udt.

Pull Request: https://projects.blender.org/blender/blender/pulls/117788
2024-02-03 19:14:51 +01:00
Ray Molenkamp
fc409e4388 Cleanup: CMake: Modernize extern_fmtlib dependencies
Pretty straightforward

- Remove any fmtlib paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/117787
2024-02-03 18:55:09 +01:00
Jacques Lucke
444e148976 Geometry Nodes: support baking volume geometry
This adds support for baking the volume component of a geometry. Previously,
volumes were just removed in the simulation and bake node.

On disk, each volume geometry is written to a separate `.vdb` file that is stored in
the bakes `blobs` directory and referenced from the corresponding meta `.json` file.

Technically, it would also be easy to write the volume data to the same `.blob`
files that we also write e.g. mesh attributes to. However, since `.vdb` is a well
known file format, it seems reasonable to just store it as a separate file. The
serialization code doesn't really care whether it's a separate file or embedded into
a bigger file, so this decision could be made at a higher level.

Just like with other geometry types, materials are preserved. Just note that when
using the written stand-alone .vdb files, materials are not preserved.

Currently, volume grids are not deduplicated on disk. This could be added in the
future if necessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/117781
2024-02-03 18:13:34 +01:00
Jacques Lucke
82d9b384e4 Fix: crash when adding geometry socket to Bake node while it's baked 2024-02-03 11:54:14 +01:00
Jacques Lucke
da99e62101 Geometry Nodes: avoid writing empty blob files when baking
This is achieved by only creating the file lazily when the first data is written.
2024-02-03 11:35:37 +01:00
Campbell Barton
63ce2fbc0c Extensions: default to paths in {BLENDER_RESOURCE_PATH_USER}/extensions
Replace: {BLENDER_RESOURCE_PATH_USER}/scripts/extensions
With:    {BLENDER_RESOURCE_PATH_USER}/extensions

This makes more sense as not all extensions are scripts.
2024-02-03 14:17:54 +11:00
Jacques Lucke
586fadd6d2 Geometry Nodes: deduplicate arrays in baked data
This adds hash-based data deduplication when baking in
geometry nodes. All arrays that are written to `.blob` files
are hashed. If an array is detected to have the same hash
as a previously written array, it is not written again. Instead
the same memory is reused.

We already have a similar optimization, but that only worked .with data that was already implicitly shared. Doing this kind
of deduplication with implicitly shared data has the benefit,
that the equality check is constant time. The hash based
approach implemented here requires linear time in the size
of the array, but works on all kinds of data. Both optimizations
work together. So the hashing is skipped if possible.

The hash-based deduplication primarily benefits cases where
the data is regenerated on each frame, so the data between .frames is not shared. One example  used to require 2.9 GB
disk space. Now it only requires 542 MB. Additionally, the
duplicate arrays will now be implicitly shared between frames
when reading the baked data later.

An extended version of this approach which also detects partial
duplicates is implemented in #117749.

Pull Request: https://projects.blender.org/blender/blender/pulls/117768
2024-02-02 22:33:00 +01:00
Hans Goudey
f78d3a807a Cleanup: Store space types in vector of unique_ptr
- Use unique_ptr instead of raw pointers
- Use Vector instead of a linked list
- Use a destructor instead of a free function
- Remove the space type template-- it's much clearer to copy functional code

Pull Request: https://projects.blender.org/blender/blender/pulls/117766
2024-02-02 20:59:20 +01:00
Jacques Lucke
319b911784 Cleanup: move hash and ghash utils to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/117761
2024-02-02 19:55:06 +01:00
Jacques Lucke
39ec00f985 Cleanup: improve method name 2024-02-02 17:03:14 +01:00
Jacques Lucke
da540a73de Geometry Nodes: split sharing utility for reading and writing
This makes it more obvious that the sharing information is actually
completely independent for reading and writing currently.
2024-02-02 17:01:20 +01:00
Aras Pranckevicius
0bfffdaf82 VSE: bilinear upscaling no longer adds transparent border around the image
Part of overall "improve image filtering situation" (#116980), this PR addresses
two issues:
- Bilinear (default) image filtering makes half a source pixel wide transparent
  border around the image. This is very noticeable when scaling images/movies up
  in VSE. However, when there is no scaling up but you have slightly rotated
  image, this creates a "somewhat nice" anti-aliasing around the edge.
- The other filtering kinds (e.g. cubic) do not have this behavior. So they do
  not create unexpected transparency when scaling up (yay), however for slightly
  rotated images the edge is "jagged" (oh no).

More detail and images in PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/117717
2024-02-02 16:28:51 +01:00
Sybren A. Stüvel
660867fa00 Anim: bone collections, store expanded/collapsed state in DNA
Store the 'expanded/collapsed' state of the bone collection tree view in
the DNA data of the bone collections themselves. This way the tree state
is restored when loading the file.

This commit also adds some code to the abstract tree view classes, for
supporting synchronisation of the extended/collapsed state between it
and external data. It follows the same approach as the handling of the
active element.

RNA wrappers have been added to make it possible for Python code to
expand/collapse parts of the tree.

Library overrides are supported for this property, so the
expanded/collapsed state of linked armatures can be locally saved. If
there is no override, the `is_expanded` property is still editable;
changes will not be saved to file in that case, though.

Pull Request: https://projects.blender.org/blender/blender/pulls/116940
2024-02-02 12:28:22 +01:00
Sybren A. Stüvel
f208a3719a Cleanup: document CTX_wm_operator_poll_msg_set
The function name "operator poll message set" is rather troublesome, as:

- the message is only used when the operator is disabled, and
- the message is shown if the operator is disabled by any means, and not
  just limited to the `poll()` function returning `false`.

A better name would be `CTX_wm_operator_disabled_msg_set`, but refactoring
that is for another time. Now at least the behaviour is documented.

No functional changes.
2024-02-02 12:04:37 +01:00
Philipp Oeser
79a7bdf33e Cleanup: remove empty statements 2024-02-02 11:57:51 +01:00
Campbell Barton
adb304f0ed Extensions: improve UI for adding/removing repositories
- Adding new repositories now differentiates between "Online" & "Local"
  where adding a local repository doesn't prompt for a URL.
- Support removing repositories and their files (uses confirmation
  defaulting to "Cancel" to avoid accidents).
- Show an error icon next to repositories that have invalid settings,
  these repositories are now ignored until the settings are corrected,
  required fields are highlighted red when they're unset & required.
- Rename "directory" to "custom_directory" since an automatic path is
  used when not set - created in the users scripts directory.
- Use toggles for custom-directory & remote URL instead of relying on
  the value to be left an empty string for alternative behavior.
2024-02-02 20:46:45 +11:00
Jacques Lucke
7d3003be4d Geometry Nodes: store bake item names on disk
Bake items are generally identified by their (generated) identifier.
This allows changing the name and reordering sockets without breaking
baked data.

In the future we want to have some kind of Import Bake node that
ideally automatically creates its output sockets and names them correctly.
For that to work, the baked data has to contain the user-defined names
for each socket. Those names are not used yet.
2024-02-02 10:02:25 +01:00
Campbell Barton
c4a2858975 Cleanup: strip trailing space 2024-02-02 10:43:17 +11:00
Brecht Van Lommel
abf4c4d9ef Refactor: Change functions to retrieve GPU textures from images
* For materials with UDIM tiles support, get array and mapping in one call
* For viewers that can use render results, add a dedicated function
* Fix potential use of render results in stencil overlay and grease pencil

Pull Request: https://projects.blender.org/blender/blender/pulls/117563
2024-02-01 20:32:24 +01:00
Philipp Oeser
3d60209d3d Add an optional "frame" & "tile_index" argument to Image.scale()
`BKE_image_scale` -- which is only used for the python API -- was
getting the `ImBuf` without providing an `ImageUser`.
This is fine, but always gets the first tile (and the current frame for sequences).

To resolve this, add an optional "frame" & "tile_index" argument so these can be specified explicitly (similar to layer_index and pass_index already used for some other API functions).

Fixes #117539 : Scaling UDIM images via Image.scale() only scales one tile

Pull Request: https://projects.blender.org/blender/blender/pulls/117549
2024-02-01 17:28:38 +01:00
Hans Goudey
dccf0e8699 Cleanup: Move GPU_material.h to C++ 2024-02-01 10:40:30 -05:00
Jacques Lucke
7042db684f Cleanup: move some geometry field inputs to more correct header 2024-02-01 12:43:39 +01:00
Jacques Lucke
2d2b087fcf Geometry Nodes: support baking data block references
With this patch, materials are kept intact in simulation zones and bake nodes
without any additional user action.

This implements the design proposed in #108410 to support referencing
data-blocks (only materials for now) in the baked data. The task also describes
why this is not a trivial issue. A previous attempt was implemented in #109703
but it didn't work well-enough.

The solution is to have an explicit `name (+ library name) -> data-block`
mapping that is stored in the modifier for each bake node and simulation zone.
The `library name` is necessary for it to be unique within a .blend file. Note
that this refers to the name of the `Library` data-block and not a file path.
The baked data only contains the names of the used data-blocks. When the baked
data is loaded, the correct material data-block is looked up from the mapping.

### Automatic Mapping Generation

The most tricky aspect of this approach is to make it feel mostly automatic.
From the user point-of-view, it should just work. Therefore, we don't want the
user to have to create the mapping manually in the majority of cases. Creating
the mapping automatically is difficult because the data-blocks that should
become part of the mapping are only known during depsgraph evaluation. So we
somehow have to gather the missing data blocks during evaluation and then write
the new mappings back to the original data.

While writing back to original data is something we do in some cases already,
the situation here is different, because we are actually creating new relations
between data-blocks. This also means that we'll have to do user-counting. Since
user counts in data-blocks are *not* atomic, we can't do that from multiple
threads at the same time. Also, under some circumstances, it may be necessary to
trigger depsgraph evaluation again after the write-back because it actually
affects the result.

To solve this, a small new API is added in `DEG_depsgraph_writeback_sync.hh`. It
allows gathering tasks which write back to original data in a synchronous way
which may also require a reevaluation.

### Accessing the Mapping

A new `BakeDataBlockMap` is passed to geometry nodes evaluation by the modifier.
This map allows getting the `ID` pointer that should be used for a specific
data-block name that is stored in baked data. It's also used to gather all the
missing data mappings during evaluation.

### Weak ID References

The baked/cached geometries may have references to other data-blocks (currently
only materials, but in the future also e.g. instanced objects/collections).
However, the pointers of these data-blocks are not stable over time. That is
especially true when storing/loading the data from disk, but also just when
playing back the animation. Therefore, the used data-blocks have to referenced
in a different way at run-time.

This is solved by adding `std::unique_ptr<bake::BakeMaterialsList>` to the
run-time data of various geometry data-blocks. If the data-block is cached over
a longer period of time (such that material pointers can't be used directly), it
stores the material name (+ library name) used by each material slot. When the
geometry is used again, the material pointers are restored using these weak name
references and the `BakeDataBlockMap`.

### Manual Mapping Management

There is a new `Data-Blocks` panel in the bake settings in the node editor
sidebar that allows inspecting and modifying the data-blocks that are used when
baking. The user can change what data-block a specific name is mapped to.

Pull Request: https://projects.blender.org/blender/blender/pulls/117043
2024-02-01 09:21:55 +01:00
Hans Goudey
c87e51790d Cleanup: Make format 2024-01-31 22:01:30 -05:00
Hans Goudey
fac27b1b6b Cleanup: Replace most used of SWAP macro with std::swap
Also remove / replace use of the math vector double swapping functions.
2024-01-31 21:12:16 -05:00
Hans Goudey
7fa5fc02b7 Cleanup: Move BLF headers to C++ 2024-01-31 14:04:56 -05:00
Hans Goudey
a1792e98a4 Cleanup: Use std::string for RNA path functions
Use an optional string instead of a manually allocated char pointer.
Optional is used because sometimes `nullptr` was returned. It's
still inconsistent though, because often "" or ".." was returned
instead.
2024-01-31 13:00:28 -05:00
Richard Antalik
8a96f0fb06 Fix #116411: Sound animation not working correctly
This was caused by global variable `sound_cfra` not being updated when
rendering sequencer data. This global variable could cause problems in
other cases though, so it is removed. Functions that are used to set
anomation buffers now accept frame as argument.

Pull Request: https://projects.blender.org/blender/blender/pulls/117345
2024-01-31 18:57:06 +01:00
Lukas Tönne
7e7165b085 GPv3: Basic vertex group operators
Adds vertex groups and basic operator support to the `GreasePencil` data
block.

Vertex groups in the `GreasePencil` ID are used as the source of truth
for vertex groups names and ordering in the UI. Individual drawings also
have vertex group lists, but they should not be modified directly by
users or the API. The main purpose of storing vertex group names in in a
drawing's `CurveGeometry` is to make it self-contained, so that vertex
weights can be associated with names without requiring the
`GreasePencil` parent data.

Vertex group operators are implemented generically for some ID types.
Grease Pencil needs its own handling in these operators. After
manipulating `vertex_group_names` the `validate_drawing_vertex_groups`
utility function should be called to ensure that drawings only contain a
true subset of the `GreasePencil` data block.

Operators for assigning/removing/selecting/deselecting vertices are also
implemented here. To avoid putting grease pencil logic into the generic
`object_deform.cc` file a number of utility functions have been added in
`BKE_grease_pencil_vgroup.hh`.

Fixes #117337

Pull Request: https://projects.blender.org/blender/blender/pulls/117476
2024-01-31 17:45:59 +01:00
Hans Goudey
f04bc75f8c Cleanup: Use std::string for some RNA function return values
This significantly simplifies memory management, mostly by avoiding
the need to free the memory manually. It may also improve performance,
since std::string has an inline buffer that can prevent heap
allocations and it stores the size.

Pull Request: https://projects.blender.org/blender/blender/pulls/117695
2024-01-31 17:08:09 +01:00
Jacques Lucke
dca80b9bc2 Geometry Nodes: fix linked bake is not loaded 2024-01-31 12:32:27 +01:00
Hans Goudey
69d2dd0731 Cleanup: Remove unnecessary keywords in C++ headers 2024-01-30 14:56:04 -05:00
Hans Goudey
19e2b13cec Cleanup: Move BKE_key.h to C++ 2024-01-30 14:42:13 -05:00
Sybren A. Stüvel
4d3bb6a38a Cleanup: Anim, simplify animviz_verify_motionpaths()
Simplify `animviz_verify_motionpaths()` as the current code structure
got in the way of me reviewing an addition to it.

Some conditions and calculations are reordered so that they don't have
to be repeated. This allowed me to reduce nesting of the code, and make
it easier to understand when exactly a motion path is reused
cache-and-all, when it's reused but gets a new cache, and when it's
freshly allocated.

I also think this removes a theoretical memory leak, as there was a code
path that would allocate a new cache without freeing the old one. This
would require a somewhat invalid data structure to begin with, but the
code path now simply doesn't exist any more. I don't think this
problematic code path was ever hit in normal use, though.

No actual functional changes.
2024-01-30 10:54:38 +01:00
Sean Kim
a2b3fe5e01 Sculpt: Add per-brush input samples
This pull request adds the ability for users to specify input samples
on a per brush basis. The existing field in the main `Paint` struct
forces all brushes of a particular tool type to use the same value.
A new field was added to the `Brush` struct to allow for this value
to be specified there instead, and a corresponding unified value in
`UnifiedPaintSettings` has been created to allow users to use the
same value across all brushes.

Addresses #108109

Pull Request: https://projects.blender.org/blender/blender/pulls/117080
2024-01-30 05:08:23 +01:00
Hans Goudey
6aaa74cda9 Geometry Nodes: Improve extrude node vertex group performance
Add separate functions that deal with the vertex domain and copy vertex
groups without using the attribute API which has a large overhead when
abstracting the access of many vertex groups.

In a 1m vertex mesh with 20 vertex groups, I observed an improvement
in the node's runtime from 399 ms to 64 ms.

Also resolves #117553. That was an error when adding weight data to a
mesh without any weight data would invalidate custom data layers. That
is solved more simply now by just doing nothing in that case.
2024-01-29 21:57:55 -05:00
Hans Goudey
961783c444 Cleanup: Move BKE_deform.h to C++ 2024-01-29 19:04:13 -05:00
Iliya Katueshenock
fb7f29c98e Fix: Geometry Nodes: Leak of 4+ items of enum
There is extra one user of shared enum definition in case this is new one
so already exist user is enough. Also using of `new` operator to construct
enum definition make this impossible to catch such leask for trivial type.
`Vector` have 4-element inline buffer so this was trivial case for <=4 items.

Pull Request: https://projects.blender.org/blender/blender/pulls/117599
2024-01-29 19:03:08 +01:00
Iliya Katueshenock
8102c86c6e Fix #117612: Crash for incorrect Menu propagation
https://projects.blender.org/blender/blender/pulls/113445#issuecomment-1090513
Pull Request: https://projects.blender.org/blender/blender/pulls/117614
2024-01-29 19:02:39 +01:00
Sean Kim
c61d1bcb54 Sculpt: Add global automasking propagation steps
This pull request adds the ability for the `propagation_steps` value
for certain automasking settings to be applied globally instead of
using the per-brush attribute.

Previously, while the flag settings were stored at the brush and global
level,  the `propagation_steps` value would always change the brush
attribute even when using the global menu.

Addresses #102377

Pull Request: https://projects.blender.org/blender/blender/pulls/117316
2024-01-29 15:39:34 +01:00
Campbell Barton
be7f89a9f5 Cleanup: spelling in comments 2024-01-29 11:47:42 +11:00
Iliya Katueshenock
93b28b54fc Cleanup: Geometry Nodes: Use int instead of uint16_t
https://developer.blender.org/docs/handbook/guidelines/c_cpp/#integer-types

Pull Request: https://projects.blender.org/blender/blender/pulls/117594
2024-01-28 15:45:32 +01:00