Commit Graph

6295 Commits

Author SHA1 Message Date
Jens Ole Wund
ad915277a0 msvc6 project file suite complete again 2005-10-10 17:27:17 +00:00
Joseph Gilbert
ee77c42f01 Projectfile update
* added new file to elbeem project
2005-10-10 15:34:56 +00:00
Nils Thuerey
7095d8a11f - minor solver fix for msvc compilation
- added pop up menues for fluid sim bake with no
  fluid objects or without valid output dir settings
- fixed 3d view redraw for fluidsim buttons
2005-10-10 11:31:06 +00:00
Nils Thuerey
d3d8441f67 - fixed fluidsim inflow speed init
- fixed intersecting fluid objects init
- added MSVC6 fixes from bjornmose (thanks!)
2005-10-10 08:52:42 +00:00
Nils Thuerey
328eeaf10b - added option to switch off compiling elbeem to scons files (set USE_FLUIDSIM=true)
in this case only the new blenderdummy.cpp and utilities.cpp have to be compiled
- restructured gui:
   * domain options split up into 2 sections
	 * added compressibility and refinement settings
	 * added inflow/outflow object types
- increased progress bar by 1
2005-10-10 06:59:47 +00:00
Jens Ole Wund
42bd456060 added elbeem though it won't compile without modifications
thus i did not add to dependencies but still a nice reminder to build it at times
2005-10-04 20:39:31 +00:00
Jens Ole Wund
f342f06920 again an intermediate solution for the msvc6 builders
added msvc6 project file for builing elbeem

NOTE: it won't build unless some spots in elbeem code are cangend

see -->
fixing elbeem to build on msvc6
http://projects.blender.org/pipermail/bf-committers/2005-September/011952.html


[quote]
And no.. i won't set up a msvc6 project for building blender_elbeem.lib
until things calmed down a bit.
[/quote]

well i did for me to continue work, why not share.

if you do *rebuild all* in this project (release mode) on success will do a
post build step which will copy blender_elbeem.lib to the lib/windows..blah folder
such that the msvc6 (blender) project will find it for happy linking.

it even #defines MSVC6 so all the above changes could be nicly hidden behind that
( my local tree does so ) but it is on Nils to decide if he wants his code to be *pested*.
2005-10-02 20:57:53 +00:00
Joseph Gilbert
f6c7cf7c13 projectfile update to elbeem
* fixed lib paths
* removed files
* fix preprocessor define
2005-09-29 02:22:56 +00:00
Nils Thuerey
227c88c293 - corrected MSVC6 fix in ntl_vector3dim.h (caused problems with SDL includes)
- removed print from SConscript
2005-09-28 17:52:06 +00:00
Nils Thuerey
d7b441473a - removed some unecessary files & code
- debug output now controlled globally by elbeem debug level
  (BLENDER_ELBEEMDEBUG environment var), also for fluidsimBake
	and read/writeBobj
- debug output is written to file for WIN32
- added "for" and "vector" etc. defines for MSVC6
  (I couldnt get hold of the compiler itself, so not tested yet)
2005-09-28 16:20:57 +00:00
Joseph Gilbert
b6ecdb8c35 Project file update for elbeem
Warning clean up of python project
2005-09-26 14:46:14 +00:00
Nils Thuerey
4fb0cccc68 - merged latest version of fluid solver
(fixed shadowed variables warnings, removed cfgparser.hpp,
	added cfgparser.h, removed debugging output)
- added support for env. var BLENDER_ELBEEMDEBUG to enable
  debugging output again
- fixed missing triangle display (marching cubes produced v3=0 triangles)
- fixed geometry init bug (nearest intersection check
  for intersecting objects was messed up)
- changed position of derived mesh creation in DerivedMesh.c
  (for some reason the useDeform code is necessary, without it or
	 with useDeform=0 nothing is displayed)
- 3dviews now update every 2 seconds to show simulation progress
- note: mesh_strip_loose_faces(me); in ./source/blender/blenkernel/intern/mesh.c:937
  not necessary anymore?
2005-09-23 14:42:14 +00:00
Joseph Gilbert
38922c74c0 update to .NET project files
*Added elbeem project to /intern
(please rebuild intern)
2005-09-22 19:45:00 +00:00
Joseph Gilbert
f29f335ad5 Before including <GL/gl.h> on windows you have to include <windows.h> 2005-09-22 18:03:58 +00:00
Nils Thuerey
e1fe7c88ec - fixes elbeem SConscript file for python2.3
- added temporary fix for 128+ resolutions
2005-09-21 13:30:39 +00:00
Chris Burt
47d5cc2757 Added zlib include for solaris and windows to fix broken compilation of
new fluids sim. Thanks lukep and theeth!
2005-09-18 17:06:21 +00:00
Jean-Luc Peurière
e2d577de9e initial commit of the fluid simulator.
Ton reviewed and gave his blessing.
Zr, can you have a look ?

see :
http://projects.blender.org/tracker/?func=detail&atid=127&aid=3039&group_id=9

for initial comments.

N_T : the solver itself (elbeem) needs some works to get rid of
warnings
2005-09-18 13:27:12 +00:00
Chris Want
0a2b71a3a4 Getting blender to compile for IRIX, in particular:
IK: needed to change abs() to TNT::abs() (thanks brecht!)

Freetype: FT_ENCODING_UNICODE typecast to FT_CharMap (thanks intrr!)

header_image: missing include for liballoc stuff

Ketsji: needed to declare m_hitObject as public in KX_MouseFocusSensor.h.
This is probably the wrong thing to do, but KX_MouseFocusSensor.cpp
compilation fails on line 279 otherwise.
2005-09-14 21:50:37 +00:00
Brecht Van Lommel
0535d26e6d - Changed xz limit drawing to use same formulas as the limiting in the IK
module -- the previous method could be off pretty far.
- Added drawing of transparent surface for it, instead of just the border.
- Added "stretch IK", allowing bones not only to rotate, but also scale.
  The "Stretch" value below the DoF buttons is used to enabled this.

- Some code tweaking: slightly simplified computation of transform for IK,
  renamed chain to tree, removed unused pchan->ik_mat, ..

Internal IK module work:
- Do damping per DoF also based on stiffness, hopefully makes it converge
  faster with very stiff joints.
- Instead of having two joints types (translational and rotational), now
  all 6 DoF's can be enabled for one joint.
- Added limits for translational joints.
2005-08-31 22:09:44 +00:00
Joseph Gilbert
2ead4feddf Update to .NET project files
- added edgehash stuff
- added new IK solver stuff (rebuild /intern)
2005-08-30 22:11:31 +00:00
Brecht Van Lommel
c921ee25cc Bugfix; rotation limits for < 3 DOF bones were using wrong reference
rotation, causing incorrect limits if there was already a pose transform.
2005-08-29 12:06:23 +00:00
Simon Clitherow
30be6f0e67 updated MSVC 6 Project file for IKSolver. 2005-08-29 10:19:59 +00:00
Brecht Van Lommel
275c214195 IK rotation limits fixes:
- Z-axis rotation limits were not working, was using wrong flag.
- Don't allow min limit to go over max, or vice versa.
- Fix for jacobian getting overwritten with IK clamping.
2005-08-28 13:06:41 +00:00
Brecht Van Lommel
fa443a5f01 Bugfix; the IK solver would crash if there were 0 DOF's in the chain. 2005-08-27 23:04:37 +00:00
Brecht Van Lommel
8f5bff6051 Make IK DOF stiffness work in range 0.0-1.0, for consistency. 2005-08-27 14:27:05 +00:00
Brecht Van Lommel
ae9dcb3dc2 Update SConscript.
Fix some warnings.
Merge with latest soc code.

What changed in IK lib:

Fully restructured, with components now as follows:
  - IK_Solver: C <=> C++ interface
  - IK_QSegment: base class for bone/segment with 0
    to 3 DOF
  - IK_QTask: base class for a task (currently there's
    a position and a rotation task)
  - IK_QJacobian: the Jacobian matrix, with SVD
    decomposition, damping, etc
  - IK_QJacobianSolver: the iterative solver

The exponential map parametrization is no longer used,
instead we have now:
  - 3DOF and 2DOF XZ segments: directly update matrix
    with Rodrigues' formula
  - Other: Euler angles (no worries about singularities
    here)

Computation of the Jacobian inverse has also changed:
  - The SVD algorithm is now based on LAPACK code,
    instead of NR, to avoid some problems with rounding
    errors.
  - When the problem is underconstrained (as is the case
    most of the time), the SVD is computed for the transpose
    of the Jacobian (faster).
  - A new damping algorithm called the Selectively Damped
    Least Squares is used, result in faster and more
    stable convergence.
  - Stiffness is implemented as if a weighted psuedo-inverse
    was used.

Tree structure support.

Rotation limits:
  - 3DOF and 2DOF XZ segments limits are based on a swing
    (direct axis-angle over XZ) and twist/roll (rotation
    over Y) decomposition. The swing region is an ellipse
    on a sphere.
  - Rotation limits are implemented using an inner clamping
    loop: as long as there is a violation, a violating DOF
    is clamped and removed from the Jacobian, and the solution
    is recomputed.

Convergence checking is based now on the max norm of angle
change, or the maximum number of iterations.
2005-08-27 13:45:19 +00:00
Brecht Van Lommel
fa0bbaf380 Another file missed in IK commit. 2005-08-27 13:27:49 +00:00
Ton Roosendaal
8d36b517f9 Forgot to add new files... 2005-08-27 13:10:41 +00:00
Ton Roosendaal
a7f2ebf06c Second commit for Brecht's IK work.
(Moto needs 'make install' before you can do IK lib btw)
2005-08-27 12:45:29 +00:00
Ton Roosendaal
665a6b2d95 First commit of Brecht's new IK work. This only does the IK module.
Don't start compiling yet!
2005-08-27 12:44:41 +00:00
Ton Roosendaal
4d58808512 MEM_alloc allocated in units of 8 for 32 bits systems, and units of 4 for
64 bits systems... weird bug. :)
It now only does a unit-of-4 check, for all systems. This will work fine,
since the malloc code will return aligned anyway, and the guarded alloc
system only stores ints in the headers. Also, the sizeof() call will
correctly do padding, so there's no risk of allocating too small blocks.
2005-08-21 10:05:50 +00:00
Jean-Luc Peurière
b12f801681 updates to the OS X build system :
- XCode project
- Scons :
    scons stopped working for Os X in the last month (dont know when) :

     * the '.' and '..' keywords in CCPPATH
          are not recognized anymore for sconscripts compiling files at
          a sub level
     * when doing a scons clean, the 3 subdirs in build dir are removed
      and scons then fail to recreate them (exten, intern, source)

this commit solve the first problem as a temp workaround
for the latter simply recreate the dirs manually

I will investigate that further when on vacations,  which i should already
 be.
 ;(

all 3 build systems are now working on Os X
2005-08-04 16:05:28 +00:00
Joseph Gilbert
292c03ab8e _.NET projectfiles update_
* converted files to .NET 2002
* removed unneeded projectfiles from bullet
* PHY_Bullet outputs to correct directories
* Bullet linked to activex and blenderplayer
* misc updates
2005-08-02 13:44:49 +00:00
Martin Poirier
6116b36f4e BMFont didn't define correct character size for "Screen 15" font for TAB and NBSP.
Found out through ideasman's interactive console script.
2005-08-01 06:29:06 +00:00
Erwin Coumans
49499c49be updated vc7 projectfiles so they work with bullet 2005-07-31 14:40:51 +00:00
Erwin Coumans
411123b250 - added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
2005-07-27 09:30:53 +00:00
Daniel Dunbar
b6b352e0b7 - got fed up with not being able to put a breakpoint on MEM_
errors, switched MEM_set_error_stream to MEM_set_error_callback
   that calls a function to print result instead of just giving
   a FILE *

Note: requires intern recompile
2005-07-22 16:40:26 +00:00
Daniel Dunbar
ca1873df56 - remove MEM_dupallocN's warning on dup of len==0 sized object 2005-07-20 03:49:36 +00:00
Daniel Dunbar
5bc4eae608 - commit patch from Matthew Plough to request buffer with SWAP_COPY
behavior
2005-07-17 20:40:07 +00:00
Ton Roosendaal
205b6501a0 (Accidentally sent previous commit without message... is same stuff)
gcc4 error fixes for compiling in OSX Tiger

Also; make using python framework default in makefiles
2005-06-08 18:55:49 +00:00
Ton Roosendaal
e5304a967c Disabled assert foolery in Decimator. :)
Code provided by Matthew Plough. Verified to run OK in OSX, Windows.

Solves bug #2598, which crashed blender on using non-manifold meshes with
decimator.
2005-05-24 10:44:14 +00:00
Chris Want
194ded1263 Weird, make on OS X needs an 'export' for CPPFLAGS to make value
persist when building subdirectories. I wonder why other platforms
don't need this?

Fixes the openal unresolved symbol issue with NAN_NO_KETSJI.
2005-04-30 17:28:38 +00:00
Ton Roosendaal
a62b0309bf Uncommitted fix in NAN_NO_KETSJI compile, which seems to work only for
Makefile usage... the linking error might be makefile related then.
2005-04-30 09:17:10 +00:00
Ton Roosendaal
cc44c12b9f Compile with NAN_NO_KETSJI kept giving me errors with OpenAL.
undefined reference to SND_OpenALDevice::SND_OpenALDevice

I hacked c++ code in the dummy function wich worked! Now test it! :)
2005-04-29 17:36:30 +00:00
Kent Mein
7811d7209a Bunch of gcc 4.0 warning fixes.
source/creator/creator.c
	changed ifdef's around fpe_handler to match when its actually used.

intern/SoundSystem/intern/SND_AudioDevice.cpp
	Changed: SND_SoundObject* oldobject = oldobject = pIdObject->GetSoundObject();
	to: SND_SoundObject* oldobject = pIdObject->GetSoundObject();

intern/SoundSystem/openal/SND_OpenALDevice.cpp
	removed unused var.

source/blender/blenkernel/intern/mball.c
	initalized a couple of vars that might have been used uninitalized.

The rest were changing types to match, most of them were something like
was short * should have been unsigned short *.

Kent
2005-04-27 11:52:50 +00:00
Ton Roosendaal
72fd784f92 Sigh! Left in debug print... :) 2005-04-24 19:08:14 +00:00
Ton Roosendaal
d40ba55c8c Adapted Nvidia hack for OSX; it checks for the gl string more narrow, to
also include othe 6800 card types. (reported in tracker)

Still no real clue if this is OK for release... stupid driver bugs!
2005-04-24 18:09:54 +00:00
Kent Mein
04e4b72e06 Moved the start of an ifdef so it includes vars specific to the ifdef
to get rid of warnings about unused vars (on non __APPLE__ system)

Kent
2005-04-04 15:57:50 +00:00
Joseph Gilbert
fc663edf72 *** empty log message *** 2005-04-02 18:42:30 +00:00
Daniel Dunbar
24c9f65056 - got tired of str[n]casecmp not declared warnings
- added BLI_str[n]casecmp, use instead of regular versions
 - rewrote BLI_str[n]casecmp to not be stupid
2005-04-02 15:36:57 +00:00