Commit Graph

6295 Commits

Author SHA1 Message Date
Thomas Dinges
342fb0a19e Cycles:
* UI Tooltip fix.
2012-06-13 14:18:42 +00:00
Brecht Van Lommel
4ba456d175 Cycles: first step for implementation of non-progressive sampler that handles
direct and indirect lighting differently. Rather than picking one light for each
point on the path, it now loops over all lights for direct lighting. For indirect
lighting it still picks a random light each time.

It gives control over the number of AA samples, and the number of Diffuse, Glossy,
Transmission, AO, Mesh Light, Background and Lamp samples for each AA sample.

This helps tuning render performance/noise and tends to give less noise for renders
dominated by direct lighting.

This sampling mode only works on the CPU, and still needs proper tile rendering
to show progress (will follow tommorrow or so), because each AA sample can be quite
slow now and so the delay between each update wil be too long.
2012-06-13 11:44:48 +00:00
Brecht Van Lommel
74a85df0c1 Fix cycles crash when viewport camera border goes out of view. 2012-06-13 11:25:36 +00:00
Brecht Van Lommel
5e2a9a261b Fix cycles object_flag array being allocated too big. 2012-06-13 11:25:22 +00:00
Lukas Toenne
f73d5f2c44 Fix #31780, cycles nested group rendering broken. Was using the dupli object 'index' member to identify dupli objects, but this is not unique and in fact just 0 in most cases. Needs to use a simple dupli list counter instead. 2012-06-13 08:10:59 +00:00
Thomas Dinges
72c668a84a Cycles:
* Add back a break, which was deleted in r47773.
2012-06-12 19:04:12 +00:00
Lukas Toenne
43d1df9f47 Fix #31675 Reroute nodes aren't working for cycles.
Note that currently the reroute nodes are hardcoded to color values, which means they will not work for shader type connections (and possibly cause overhead for float and vector conversion). Looking into a solution.
2012-06-12 07:27:50 +00:00
Campbell Barton
9c504f6db2 correct freeing C++ arrays. 2012-06-10 20:14:15 +00:00
Campbell Barton
51d9bf725d style cleanup 2012-06-10 19:59:02 +00:00
Lukas Toenne
0586705b63 Fix #31747, broken image sequence loading after r47432.
The image file name function was updating the iuser->framenr using a supposed cfra parameter. However, the actual cfra is unknown when loading movies or sequences, so the iuser->framenr value itself was passed in its place, leading to incremental addition of the iuser frame offset. Removed the cfra parameter altogether from the image path function. This should instead be done separately if necessary, it's not an inherent part of constructing the image file name.
2012-06-10 07:35:45 +00:00
Campbell Barton
2c1abe1f58 style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
Campbell Barton
c6cffe98fa code cleanup: removed/renamed shadow & duplicate variable definitions. 2012-06-09 18:20:40 +00:00
Campbell Barton
43361487ba code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting). 2012-06-09 17:45:22 +00:00
Campbell Barton
0fbb6bff27 style cleanup: block comments 2012-06-09 17:22:52 +00:00
Thomas Dinges
49a64a0ab7 Cycles / Cleanup:
* All references to old textures should now be finally removed.
2012-06-08 20:17:02 +00:00
Thomas Dinges
7c87f646c2 Cycles / Textures:
* Some code cleanup, removed old enums, which are not used anymore. 
* Some renaming for consistency and to match new texture names.
2012-06-08 19:57:25 +00:00
Thomas Dinges
3d740121ed Cycles / Code Cleanup:
* Removed a workaround for the NodeType enum, uses consecutive values now. 

I could not find issues with CUDA, when compiling with Toolkit 4.2 (all sm kernels) and regression files rendered fine on my GPU with sm_21.
2012-06-08 19:21:12 +00:00
Lukas Toenne
6563a05cad Added a default case in switch to avoid paranoid compiler warnings. 2012-06-08 17:02:02 +00:00
Lukas Toenne
5e1bbde01d Particle Info node for Cycles. This can be used to access particle information in material shaders for dupli objects. For now only the particle Age and individual Lifetime (in frames) are supported, more attributes can be added when needed.
The particle data is stored in a separate texture if any of the dupli objects uses particle info nodes in shaders. To map dupli objects onto particles the store an additional particle_index value, which is different from the simple dupli object index (only visible particles, also works for particle dupli groups mode).

Some simple use cases on the code.blender.org blog:
http://code.blender.org/index.php/2012/05/particle-info-node/
2012-06-08 16:17:57 +00:00
Campbell Barton
26ca0008ee typo/style edits 2012-06-08 05:53:30 +00:00
Campbell Barton
a6f3e15d6e - remove redundant NULL checks from mallocn's local linked list functions.
- minor changes to warning cleanup.
2012-06-08 05:46:00 +00:00
Benoit Bolsee
2b889eea8d Fix [#31430] part 2: crash in iTaSC when end effector is a fixed bone. This situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid. 2012-06-07 08:16:41 +00:00
Benoit Bolsee
ef850d75f5 Fix unaligned array crash in Eigen3 because of compilation option. The EIGEN_DONT_ALIGN_STATICALLY compilation option was added for Win32 only in revision 41283 because of some compilation problem. But this option is causing alignment problem for Eigen3 local variables when SSE optimization is enabled. I do not have any compilation problem when the option is not defined, so I just remove it as it should. 2012-06-07 08:04:58 +00:00
Brecht Van Lommel
78cf502c80 Cycles: border render now works in the viewport, when looking through the
camera, same as in render. It draws objects in solid draw mode outside of
the border.
2012-06-06 23:27:43 +00:00
Brecht Van Lommel
5ebc88266e Cycles: small code fix for disabled code. 2012-06-06 23:27:38 +00:00
Thomas Dinges
46945d805f Revert my own commit r47544, this does not seem to be the correct fix. :/ 2012-06-06 23:01:42 +00:00
Campbell Barton
d5032657ed style cleanup 2012-06-06 22:38:39 +00:00
Thomas Dinges
379c4ae4d8 Cycles / OSL:
* Missing header kernel_passes.h, needed for "direction_to_panorama" in kernel_triangle.h
2012-06-06 22:36:07 +00:00
Thomas Dinges
47c96b6e40 Cycles / OSL:
* Fixes for some silly typos in the checker shader.
* Added missing GPL licence block to node_fresnel.h.
2012-06-06 16:00:21 +00:00
Thomas Dinges
da38a0348a Cycles / OSL:
* Fixes for r46114, object_fetch_transform missed time argument.
* Syntax fixes for Checker texture.
2012-06-05 15:40:02 +00:00
Thomas Dinges
2221b994bc Cycles / OSL:
* Remove oslexec_pvt.h header and some typo fixes. 
* This file needs deeper updates for changes done in OSL 0.6.0, see
11ce51418b
2012-06-05 09:29:47 +00:00
Campbell Barton
2d290040a1 style cleanup 2012-06-04 22:44:58 +00:00
Benoit Bolsee
8db6e682e9 Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
Thomas Dinges
0d3b19e734 Cycles / OSL:
* Fixes for changes in the OSL register_closure() API.
2012-06-04 20:50:59 +00:00
Campbell Barton
5189356d58 style cleanup 2012-06-04 20:11:09 +00:00
Thomas Dinges
510f98576a Cycles / OSL:
* Compile fixes, missing ShaderClosure argument for eval functions. (r40163)
2012-06-04 19:53:50 +00:00
Brecht Van Lommel
4e338e894f Cycles: support for image sequences in image/environment texture node. 2012-06-04 19:38:33 +00:00
Brecht Van Lommel
d9589bf0dd Cycles: fix spot lamp emitting light in two directions. 2012-06-04 19:38:10 +00:00
Thomas Dinges
ca7197b620 Cycles / OSL:
* __OSL__ is now defined for CPU when building with OSL.

* First batch of compile fixes, remove some unneeded std namespace declarations and added missing includes.
2012-06-04 19:00:13 +00:00
Campbell Barton
c517247fc6 include cleanup, also raskter wasn't building on osx 2012-06-04 17:27:22 +00:00
Brecht Van Lommel
6548f7efef Cycles: spot lamp support. 2012-06-04 17:17:10 +00:00
Campbell Barton
68a9dd54ec mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor


note - mask editing tools need continued development, feather option is not working 100%
2012-06-04 16:42:58 +00:00
Campbell Barton
a3f855f35d raskter rasterizer by Pete Larabell, from tomato branch 2012-06-04 15:38:55 +00:00
Thomas Dinges
f9856c1c2d Cycles / OSL:
* Update the Oren Nayar shader to incorporate updates / fixes from r41968 and r44330.
2012-06-03 18:04:52 +00:00
Benoit Bolsee
e063ea222c Fix bug [#31588]: iTaSC does not handle armature scaling correctly. iTaSC solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation. 2012-06-03 12:06:42 +00:00
Benoit Bolsee
9ec2139c81 Fix Eigen3 unaligned array in iTaSC. The unaligned array cause crash when SSE2 is enabled. The source of unaligned array were: matrix passing by value in std::make_pair() and offset of matrix member in structure. 2012-06-03 12:00:41 +00:00
Campbell Barton
1aa27e240c code cleanup: replace some non utf8 chars 2012-06-03 11:16:13 +00:00
Brecht Van Lommel
66f4ab396f Cycles: different fix for object info random range issue. 2012-06-03 09:50:17 +00:00
Thomas Dinges
345a8d8170 Cycles / OSL Textures:
* Ported my checker texture to OSL. :)
2012-06-03 00:02:24 +00:00
Thomas Dinges
a4f3475846 Cycles / OSL Textures:
* More fixes, replaced all remaining size variables with scale ones.
* Remove nonzero check in OSL textures, not needed anymore, was there to prevent division by zero for the size variable.
2012-06-02 22:57:26 +00:00