Commit Graph

12883 Commits

Author SHA1 Message Date
Campbell Barton
d8233d2308 Fix T46619: Levels node becomes Undefined
regression caused by 79c345ac
2015-10-30 10:57:02 +11:00
Jorge Bernal
9eb7eb5379 BGE: Fix T44448: LOD will display wrong LOD level object if zoomed out
then in

Current object distance hasn't to be cached.
2015-10-28 01:22:16 +01:00
Sergey Sharybin
b909dfdae1 Cycles: Expose user-defined shutter curve to the interface
Shutter curve now can be controlled using curve mapping widget in the motion
blur panel in Render buttons. Only mapping from 0..1 by x axis are allowed,
Y values will be normalized to fill in 0..1 space as well automatically.

Y values of 0 means fully closed shutter, Y values of 1 means fully opened
shutter.

Default mapping is set to old behavior when shutter opens and closes instantly.

This shutter mapping curve could easily be used by any other render engine by
accessing scene.render.motion_blur_shutter_curve.

Reviewers: #cycles, brecht, juicyfruit, campbellbarton

Differential Revision: https://developer.blender.org/D1585
2015-10-28 02:43:06 +05:00
Sergey Sharybin
868717e312 Support symmetrical curve mapping presets
Previously curve mapping was always setting to only a single slope which then
was symmetrizied by a tools (such as brush or compositing).

With this change it's possible to set curve to symmetrical slopes as a part
of preset.
2015-10-28 02:43:06 +05:00
Sergey Sharybin
4f6b01ce1f Fix curve mapping linear preset not setting handle type correctly 2015-10-28 02:43:06 +05:00
Campbell Barton
1617f3e425 Docs: callback comments 2015-10-28 03:14:27 +11:00
Sergey Sharybin
7e7527d3ce OpenSubdiv: Fix wrong handling of vertex parent
Vertex parent was not registered as CPU data requirement.

Should be in the 'a' release.
2015-10-27 20:44:14 +05:00
Campbell Barton
afe3b55483 Cleanup: warning & whitespace 2015-10-26 22:22:30 +11:00
Joshua Leung
0860fdc53c Fix T46599: Copy Rotation behaves erratically when Use Y is disabled
When the "Use Y" option in the Copy Rotation constraint is disabled, the constraint
behaves eratically when rotating all the target on all axes at the same time.
This is partially to be expected due to the way that euler rotations work
(i.e. the rotation orders stuff - you should use a rotation order based on most to
least important/significant rotations). Hence, by locking Y, you're causing accuracy
problems for Z.

What was not expected though was that changing the rotation orders on the objects
involved (for the record, it's the constraint owner that counts) did nothing.
It turns out that for objects, the rotation order settings were getting ignored!
This commit fixes this problem, and this particular case can be resolved by using
"XZY".

Notes:
* Since all object constraints were previously working on the assumption that they
  used XYZ (default) order, it is possible that this change may have the unintended
  consequence of changing the behaviour of some rigs which relied on the buggy
  behaviour. Hopefully this will be a rare occurrence.
2015-10-26 20:18:11 +13:00
Campbell Barton
0d59acccd3 Use BLI_strncasecmp for text suggestions 2015-10-25 17:44:32 +11:00
Campbell Barton
fbca69c69a BLI_math: add mat3_normalized_to_* functions
Many uses of matrices for rotation keep them normalized,
so no need to normalize each time.
2015-10-24 07:02:51 +11:00
Campbell Barton
9d8a01dba1 BLI_math: add invert_qt_normalized
When the quat is known to be unit length, so we can avoid scaling
(just conjugate_qt which asserts on non unit quats).
2015-10-24 03:51:00 +11:00
Campbell Barton
0870612268 Cleanup: use int for view_id's & view count
`size_t` is useful for memory sizes or offsets,
the number of views wont realistically exceed an int.
2015-10-24 01:01:10 +11:00
Campbell Barton
e435593fc0 Fix ffmpeg memory leaks
- audio_stream wasn't freed.
- audio/video stream + context weren't freed on failure.
2015-10-23 18:40:27 +11:00
Campbell Barton
050980e635 Fix ffmpeg saving long paths
Was checking wrong length on string copy.
2015-10-23 18:40:06 +11:00
Campbell Barton
48f4e1a63f Fix for error w/ RenderView in ImageView list 2015-10-23 17:06:42 +11:00
Campbell Barton
ebf197724e Version Bump: 2.76.2, deprecate values
- RegionView3D.view RV3D_VIEW_PERSPORTHO
  only ever set on initialization, never checked for.
- Lamp.type LA_YF_PHOTON
  from old 2.4x yafray files.

Also iniitalize movie-clip + grease-pencil theme colors.
2015-10-23 04:56:37 +11:00
Campbell Barton
e6c943c917 Cleanup: remove script ID-types
Unused since 2.4x and unlikely to be reintroduced as ID-types.
2015-10-23 01:20:01 +11:00
Campbell Barton
c6d98fa841 Fix T46565: Movie render crash w/o permissions
Rendering to a path that didn't have write permissions would crash.

Also fix error where `G.is_rendering` was left set when rendering failed.
2015-10-22 17:25:37 +11:00
Bastien Montagne
c272017868 Fix T46524: Use Alpha (Straight/Premultiply) option missing in 2.76, part II.
Different issue actually, here RAWTGA was simply forgotten in the alpha-capable formats...
2015-10-21 20:06:49 +02:00
Campbell Barton
e96411aaad Fix T46544: Can't unpack generated image 2015-10-21 03:07:40 +11:00
Bastien Montagne
e5916187e8 First step to handle missing libs/datablocks when reading a file.
Idea is, instead of ignoring completely missing linked datablocks, to
create void placeholders for them.

That way, you can work on your file, save it, and find again your missing data once
lib becomes available again. Or you can edit missing lib's path (in Outliner),
save and reload the file, and you are done.

Also, Outliner now shows broken libraries (and placeholders) with a 'broken lib' icon.

Future plans are also to be able to relocate missing libs and reload them at runtime.

Code notes:
    - Placeholder ID is just a regular datablock of same type as expected linked one,
      with 'default' data, and a LIB_MISSING bitflag set.
    - To allow creation of such datablocks, creation of datablocks in BKE was split in two step:
        + Allocation of memory itself.
        + Setting of all internal data to default values.

See also the design task (T43351).

Reviewed by @campbellbarton, thanks a bunch!

Differential Revision: https://developer.blender.org/D1394
2015-10-20 14:44:57 +02:00
Bastien Montagne
0a2b48e3c6 Fix T46429: Movie clip is deformed by resolution multiplier when offset is added in sequence editor. 2015-10-17 11:32:04 +02:00
Bastien Montagne
bfdb42047a Fix broken CD_NORMAL interpolation callback (would generate non-unit vectors).
Even if the weights are normalized, the weighted sum of normalized vectors
usually does **not** give a normalized vector (unless all source vectors
are aligned).

This probably was not a big issue in most cases, since we usually interpolate
similar vectors here - but still!
2015-10-16 21:56:42 +02:00
Bastien Montagne
8172712841 Fix T46508: data_transfer of normals fails in case objects are transformed.
The final stage of the process (copying/interpolating new dst cddata from src cddata)
was simply broken in normal case, where we need to convert from source to destination
object space.

This patch is a bit verbose, but I cannot see how to avoid it really.

To think this code is in master since over 6 months and it only gets reported now... :/
2015-10-16 21:56:42 +02:00
Bastien Montagne
a88ae6fa70 Mesh remapping: fix loop 'best matching normals' not using transform space.
Also, cleanup, reduce declarations of tmp_co/_no...
2015-10-16 21:56:42 +02:00
Campbell Barton
c9d3243f2b Cleanup: simplify BLI_stringdec use 2015-10-16 15:17:54 +11:00
Antony Riakiotakis
c62468aabb VBO implementation for GLSL subsurfed meshes (non-mapped case)
As with cdderivedmesh, performance here is still CPU-limited if material
needs tangents/UVs/vcolors. Draw calls have much less overhead though.
Also, as with derivedmesh, kept an exception for old drawing for NVIDIA
+OSX+VBO off or setDrawOptions callback not being NULL.

setDrawOptions should be ommitable and fully VBOfialbe (?) in the
future, usually those just check for hidden flag of poly or similar.
2015-10-15 23:20:30 +03:00
Bastien Montagne
25f79d97de Cleanup: BKE_idcode: idcode (types) are short, not int...
Also, use 'idcode' var name, as in many other places in Blender.
2015-10-15 16:12:00 +02:00
Campbell Barton
0296642794 Change version cycle to 'alpha' 2015-10-15 16:56:30 +11:00
Brecht Van Lommel
f823b9ece8 Fix T46483: vertex/edge slide with correct UVs sometimes pinning UVs. 2015-10-15 03:14:38 +02:00
Brecht Van Lommel
12c705ec86 Fix related to T46223: memory leak when loading multilayer multiview images.
Differential Revision: https://developer.blender.org/D1549
2015-10-15 01:58:33 +02:00
Brecht Van Lommel
8191066c0b Fix T46223: multiview image sequences crashing.
Differential Revision: https://developer.blender.org/D1549
2015-10-15 01:58:28 +02:00
Campbell Barton
56021cad31 Support for multi-sample sequencer GL render
OpenGL sequencer render now uses a single fbo for all rendering.
2015-10-14 12:50:03 +11:00
Bastien Montagne
cdd727b7ce Add functions to compute normals (verts, polys and loops ones) for a given shapekey.
Title says pretty much everything, we now have BKE and RNA funcs to get vertex, poly and
loop normals of a given shapekey.

This will be used e.g. in FBX exporter (shapekeys need normal data too).

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1510
2015-10-12 20:12:55 +02:00
Bastien Montagne
2e8fcac15d Cleanup & rework of BLO_linking code.
This commits does mostly two things:
* Get rid of bContext parameter: I can see no real good reason to pass such a high-level data
  to such low-level code... It also makes it more difficult to call when you do not have
  a context available.
* Cleanup the instantiating part.

Last point is the most risky - previous code was sometimes quite confusing and hard to follow,
from tests nothing behaves differently in new code, but some hidden corner case may show up.

Anyway, no change in behavior is expected from this commit, if it happens please file a bugreport!
2015-10-12 15:07:07 +02:00
Bastien Montagne
4bc08d09ae Cleanup in BLO API: rename 'append' funcs to 'link', since none do append, but only linking of datablocks! 2015-10-12 13:47:44 +02:00
Brecht Van Lommel
758febba45 Fix T46446: texture nodes image node not working with image sequences. 2015-10-12 03:22:43 +02:00
Thomas Szepe
3dd83b533a BGE: Adding a Max Jumps value to the character physic window
Actually we only have a Python API that allows to change the max jumps value.
The patch also allows non programmers to change the maximum numbers of jumps.

Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77

Reviewed By: lordloki, moguri

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1302
2015-10-11 18:28:43 +02:00
Brecht Van Lommel
6e66ddf5ed Fix warnings and remove casts by adding copy_vx_vx_uchar() functions. 2015-10-11 02:15:44 +02:00
Bastien Montagne
01f235e138 Fix T46418: Constraints - influence other than 0 or 1 - bad results with non-homogeneous scaled matrices.
Use new interp_m4_m4m4 instead of blend_m4_m4m4.

Note that maybe we could replace other usages of blend_m... by interp_m...,
but this should be investigated on a case-by-case basis.
2015-10-09 21:26:33 +02:00
Campbell Barton
ff7effdc04 Correct own error in editmesh bvh
Flag mix-up and uninitialized var.
2015-10-09 16:35:42 +11:00
Campbell Barton
e9b9b883fb Fix leak creating 'empty' looptri bvh tree 2015-10-09 11:22:41 +11:00
Sergey Sharybin
216f1916a2 Fix compilation error with bullet disabled 2015-10-08 21:01:44 +05:00
Bastien Montagne
3ab5075cf9 Add logicbricks to ID looper. 2015-10-08 15:05:37 +02:00
Bastien Montagne
4f0f0d1bce Add rigidbodyworld to id looper. 2015-10-08 15:05:37 +02:00
Bastien Montagne
74f557982d Add id looper for particlesystem. 2015-10-08 15:05:37 +02:00
Bastien Montagne
b0bce65d67 Add a bunch of missing IDs in ID looper... 2015-10-08 15:05:37 +02:00
Bastien Montagne
f375028a25 Modifiers: add 'cd_flag' parameter to their ID looping callbacks, needed
since some IDs (objects) are not 'refcounted' while others (textures) are...

Partial merge from id-remap branch.
2015-10-08 15:05:37 +02:00
Joshua Leung
0a7aaa99d8 Fix T46236: NLA transition strips do not get resized when neighbouring strips change
Transition strips in the NLA should always stick to whatever strips are beside it,
and are allowed to grow/shrink as needed to achieve this. Previously the code here
was only checking if the neighbouring strips started encroaching on the transition,
but not whether the transition needed to grow to fill a gap. It was also just
moving all strips when there was insufficient space, even though that would alter
timing down the track.

Now transition strip resizing works as follows:
* It will grow/shrink as necessary to absorb any changes in the length of its neighbours
  instead of shunting everything around to maintain its length
* If the neighbour has been resized by an amount greater than the transition's length,
  all the strips will need to be shunted away to make way for the neighbour. In this
  case, the transition will shrink down to being 1 frame long to ensure that it is
  still visible (so that it can be removed if necessary).
2015-10-09 01:10:13 +13:00