Commit Graph

12883 Commits

Author SHA1 Message Date
Kent Mein
271b97282f very minnor cleanup of spacing, and modify upperbounds on plugin version #
so 5 is acceptable.  (So texture plugins work when compiled against cvs)

Kent
2007-01-18 15:39:59 +00:00
Ton Roosendaal
634fe56fbe Bugfix #5316
Order of freeing of Blender database is important, but the past year(s)
new database entries were added in wrong places, so freeing could go in
wrong order. In this case it was Groups being freed before Objects. But
there are more errors...

It only shows really in Windows, since it's the OS that is sensitive for
writing data in freed memory. For other OSes it doesn't make Blender more
stable, only mem-frees happened, no mem-allocs.
2007-01-18 15:23:28 +00:00
Ton Roosendaal
d2cb060d6f Bugfix:
Compositing, depenency fix, so nodes execute only when really changed.
(Error was in nodes that don't get buffers as input, but only values. These
nodes flooded "execute" events through the node tree.)
2007-01-18 09:09:16 +00:00
Ton Roosendaal
9bc90c1669 Bugfix #5725
Curves widget: using "clipping" option didn't work well when dragging
multiple points. Now it clips based on entire selection.
2007-01-17 14:12:48 +00:00
Joshua Leung
a7ea449214 (Hopefully this commit is ok for current bcon status)
Moved function used for 'Visual' keyframing, to live with the rest of the
API calls I added for Pose-Mode bone snapping. Now, it is in a more
'releasable' state.
2007-01-17 05:53:44 +00:00
Robert Holcomb
ffa0cfc9d9 Corrected buffer generation in matte nodes after Ton showed me a better way to do it. 2007-01-16 21:52:46 +00:00
Nicholas Bishop
ceee069763 Fixed a memory leak caused by using sculptmode's partial visibility on a mesh with customdata. 2007-01-16 06:56:03 +00:00
Ton Roosendaal
12c623dff5 Removed float.h "tanf()" from composte code. Also removed ifdef for atanf.
(note; this is because blender still follows the convention that no float.h
math is available)
2007-01-15 13:58:41 +00:00
Ton Roosendaal
c01aaac311 Two in one:
- Bugfix #5714
  New option "Save changed images" didn't respect relative file names

- Bugfix #5621
  New camera (shiftx, shifty) was missing in IpoWindow as animatable option
2007-01-15 12:44:45 +00:00
Martin Poirier
3318bef2f1 === Constraints Bug Fix ===
Fix for bug: [ #5418 ] Follow Path constraint overrides objects' inherited scale

Patch provided by Aligorith.
2007-01-14 23:42:06 +00:00
Brecht Van Lommel
d90c686bdb Fix for bug #5439:
UV Project modifies original UV coords.
2007-01-14 15:52:55 +00:00
Brecht Van Lommel
878d9f9c68 Fix for bug #5680:
Vertex color node worked only if VCol Paint/Light was enabled. Fixed
that, and removed the vertex color node making it part of the geometry
node instead.

Also, preview.blend had black vertex colors for the sphere, so set them
to white like the other primitives.
2007-01-14 15:19:27 +00:00
Joshua Leung
444246d016 == IPO Cleaning ==
Rewrote the core-function responsible for ipo-cleaning. Now, it is in a less
wacko form. What is still not done is the conversion of a bunch of points
describing an arc to an arc defined by the handles of the keyframes on
either side of the arc. That will have to wait for the next development cycle.

This rewrite fixes two big bugs with the code:
* All but first curve got hidden aften cleaning
* Cleaning a curve with only two verts resulted in only one vert, even though
the values were not the same.
2007-01-14 09:30:04 +00:00
Nicholas Bishop
1807fb2484 Cleaned up some warnings. 2007-01-14 05:31:35 +00:00
Robert Holcomb
8903169218 Corrected initialization values for the chroma key node when it is created. 2007-01-14 03:52:55 +00:00
Robert Holcomb
4d56baa8da After reviewing the channel keyer algorithm, I found that the chroma keyer algorithm was fundamentally the same. Took the opportunity to implement
a different chroma keying algorithm.  This also solves the problem of the poor UI I had on the chroma key node.
2007-01-14 03:42:55 +00:00
Robert Holcomb
29ae98f501 fixed typo in node name (I need to learn to spell). Also added check in matte nodes to see if ouput is connected for the generated matte before
creating it.
2007-01-14 00:05:06 +00:00
Robert Holcomb
611b583acc Re-added the Luma keyer after realizing channeldid not exactly same capability and could not without sgnificant change. 2007-01-13 22:56:26 +00:00
Ton Roosendaal
71ef95073f Bugfix, Plumiferos collection: Composite node "Image" didn't show the Z
output socket for regular images anymore.
2007-01-12 16:33:34 +00:00
Jiri Hnidek
db77deb311 - first commit form mac ;-), changed data structure VObjectData a little,
removed unused code
2007-01-12 08:51:16 +00:00
Nicholas Bishop
413ff0ca2d Changed the way sculptmode interacts with shape keys. Vertex coordinates are now copied into the active key at the end of each brush action. (This is in preperation for removing the function set_sculpt_object.) 2007-01-12 04:47:38 +00:00
Brecht Van Lommel
cedfafc9cd Fix for bug #5666:
Crash texture painting with airbrush and pressure, due to division by
zero and resulting nan's. Cause of this crash found by Andrea, thanks!
2007-01-11 15:00:17 +00:00
Nicholas Bishop
043be07050 Large fix for multires. Changed UV coordinates (MTFaces) to be special first-level data in multires. The data is now stored in a standard CustomData struct in Multires, rather than being stored for each level. (The UVs can now only be edited on level 1.) Changes allow multiple sets of UVs to work correctly. This change should also decrease multires memory usage some (though only when UVs are being used, of course.)
Changes to CustomData:
Some functions would only return the current active layer, added extra variants that take an index to select the level (modeled after CustomData_get_layer_n.)

Still todo:
* UVs are being interpolated linearly, should probably offer Catmull-Clark subdivision like Subsurf modifier.
* Vertex Colors still don't support multiple customdata layers.
* Editing UV data on levels other than 1 should be disabled in the interface (same for weights)
2007-01-10 06:09:10 +00:00
Joshua Leung
3f5bd9b391 Added a couple of stubs so that blenderplayer compiles fine again after
verse commit. Could someone who is familiar with stubs check that this
is done the right way?
2007-01-10 02:22:22 +00:00
Jiri Hnidek
75b553e900 - Bug fix: object trnasformation now follows verse specification. It
means, other verse client will display object transformation correctly.
   Objects will not be up-side down etc. Bug reported at irc by Emil.
   Thanks!
2007-01-09 11:50:45 +00:00
Ton Roosendaal
2e66b143f3 - Added panel for Bake render (tabbed now in 'anim' panel).
(Empty space will get OSA options, that I add tomorrow or so)

- Removed a lot of old unused variables in renderdata. Also meant I had
  to remove this from python API... please check if this gives valid
  scripts?

- Cleaned up bad formatted code for FFMPG buttons (spaces instead of tabs)
2007-01-09 11:10:12 +00:00
Robert Holcomb
cc359a6fd5 Format corrections. 2007-01-09 04:32:39 +00:00
Brecht Van Lommel
cda359c358 Fix for bug #5606:
Subsurf modifier displays normals wrong with mixed smooth and solid faces.
2007-01-08 23:47:03 +00:00
Ton Roosendaal
c53c35f582 Bugfix #5631
Missing depsgraph relation for dupliverted Meta system.
Now editing the mesh for this situation is big fun!
2007-01-08 13:10:17 +00:00
Robert Holcomb
5db19e1517 Corrected Typo. 2007-01-08 12:42:12 +00:00
Joshua Leung
0b2b893cef Added some additional comments about the usage of the the backend
functions used for Pose-Mode bone snapping.
2007-01-07 22:30:44 +00:00
Erwin Coumans
f4ee0f4b4c fixes in rigidbody constraints rigidbody -> IPO baking:
copy system with rigidbody constraint will link new constraints to new objects (instead of old)
fps from blender will be used when baking (left shift/ctrl/alt + P)
2007-01-07 04:54:29 +00:00
Brecht Van Lommel
36e03e5ca8 Potential fix for bug #5359:
Crash leaving editmode related to vertex groups. I couldn't reproduce this,
but suspect somehow multiple deformvert layers were created. Added some
extra checks to avoid that now.
2007-01-06 20:16:06 +00:00
Ton Roosendaal
6c9b0288e5 Bugfix #5617
Armature deform bug: when values in weightgroups are extreme small but not
zero (like 10e-39) a division caused values to warp to infinity or beyond!
2007-01-06 12:33:01 +00:00
Robert Holcomb
4d28796b61 Updated luminance node to work in all color spaces. Also made it work for any channel, not just luminance. 2007-01-06 01:25:59 +00:00
Brecht Van Lommel
e28ca47908 Fix for both cage and final DerivedMeshes being created in editmode even
if they are identical, as reported by Campbell on the mailing list. Now
uses a single DerivedMesh, saves on memory and drawing time.
2007-01-06 01:01:38 +00:00
Joshua Leung
429ec5eea3 Bugfix #5212:
IK Locks/Limits were applied to bones in IK-chains even when the IK
constraint for the chain had an influence value of 0.

I've added a check to see if the ik-constraint found has any influence
over a chain, before the chain is made available for ik-solving.
2007-01-05 08:16:23 +00:00
Campbell Barton
b91d5bf951 Changing the VarStruct name length messed up plugins, so changing back. 2007-01-04 11:15:06 +00:00
Matt Ebb
04dea66458 == Compositor ==
* Ported Math node from shader nodes to composite nodes too

It's a good general purpose utility node and also allows stupid stuff
like this more easily :)

http://mke3.net/blender/etc/math-spiral-h264.mov
http://mke3.net/blender/etc/stupidmath.blend.zip
2007-01-04 01:56:21 +00:00
Robert Holcomb
60c2a7eeae The combine HSVA node was missing, now all the color space seperators
and combiners are available.
2007-01-02 14:45:59 +00:00
Matt Ebb
aa030ba90b == Compositor ==
* Added patch 5251 X/Y Offset to Split Viewer node, by Juho
(with some modifications from the patch version).

Also various small tweaks to compositor drawing & buttons.
2007-01-02 14:15:41 +00:00
Matt Ebb
2dd1c96761 == Compositor ==
* Added a new top-level add menu category for compositing nodes: Distort

It currently contains Translate, Rotate, Scale, Flip, Displace and Map UV

Also did some cleaning up of the ordering of add node menu items to be a
bit better organised.
2006-12-31 00:28:46 +00:00
Martin Poirier
822a88959b === Code Fixes ===
Adding missing define for displace node (Matt can change the number when he gets back, this is just to fix compilation)

Removing "#pragma mark" from node.c. IIRC, that's XCode leaving crap around, so be sure to remove them when you commit (it outputs warnings on other compilers).
2006-12-30 16:35:46 +00:00
Matt Ebb
7d7714a675 == Compositor ==
* Displace Node

Displaces an input image's pixels based on an input vector mask. This can be
useful for a lot of things, like hot air distortion, quick-and-dirty compo
refraction, compositing live footage behind refracting objects, and more!

The amount of displacement in the X and Y directions is determined by:
* The value of the mask's channels
  - (red) channel 1's value determines displacement along the positive or
  negative X axis
  - (green) channel 2's value determines displacement along the positive or
  negative Y axis

If both the channel's values are equal (i.e. a greyscale image) the input
image will be displaced equally in both X and Y directions, also according to:
* The X scale and Y scale buttons
  - These act as multipliers to increase or decrease the strength of the
  displacement along their respective axes. They need to be set to non-zero
  values for the node to have any effect.

Because of this, you can use the displace node in two ways, with a greyscale
mask(easy to paint, or take from a procedural texture), or with a vector
channel or RGB image, such as a normal pass, which will displace the pixels
based on the normal direction.

A quick practical example:
http://mke3.net/blender/etc/displace-desert-h264.mov
http://mke3.net/blender/etc/displace-desert.blend.zip

And some techie examples:

Using a greyscale mask
http://mke3.net/blender/etc/displace-bw-h264.mov
http://mke3.net/blender/etc/displace-bw.png

Using a vector mask
http://mke3.net/blender/etc/displace-vec-h264.mov
http://mke3.net/blender/etc/displace-vec.png
2006-12-30 14:47:03 +00:00
Ton Roosendaal
3fb1f2986f Bugfix #5541
Composite: Scale Node didn't correctly pass on 1-channel buffers when no
scaling happened, resulting in crashes.
2006-12-28 12:07:11 +00:00
Ton Roosendaal
38f168c3d3 Bugfix #5430
"Delete object" didn't correctly clear all pointers in Object NLA modifiers
2006-12-27 10:21:33 +00:00
Campbell Barton
84f60b19c8 weightpaint_clean, option to clean all vgroups
weightpaint_envelope_assign - can update active vgroup only
weightpaint_normalize - fixups
BKE_plugin_types - made the max length 32 ratehr then 16 so you can fill the text space in pupBlock
2006-12-27 09:31:28 +00:00
Joshua Leung
ed2f161c72 == Copy Rotation Constraint - Bugfix #5519 ==
Now, when only one axis toggle is on and click on it, all of the other
toggles will not be turned on.

For this to work, I've moved the version patches in the drawing/evaluation
code for this constraint to the file-reading code.
2006-12-27 05:00:43 +00:00
Nicholas Bishop
6b64ccdca1 Sculptmode now works properly with shape keys (Merry Christmas.) Fixes bug #5499, Sculpt mode don't works correctly with Shape Key. 2006-12-25 19:11:20 +00:00
Chris Want
66643dbf1f I think this might be a safer way of dealing with the non-OpenEXR
compilation of image.c -- Ton: please check.
2006-12-24 20:19:56 +00:00