Commit Graph

12883 Commits

Author SHA1 Message Date
Nils Thuerey
a0d94e6727 - added fix for fluidsim copying bug
(surface mesh structs werent handled correctly,
  copying is now done in a new function)
2006-06-12 06:18:57 +00:00
Martin Poirier
873e2eaae3 == Python Button Evaluation ==
Users can write any valid Python expression (that evals to an int or float) inside Blender's gui number buttons (preceded by #) and have them evaluated to their actual int or float value.

Button Evaluation has access to the same modules as PyDrivers.

For example:

#1.0*9-2.3
#ob("Camera").LocZ
#1.0/ob("Cube").LocX
#math.sin(math.pi) -- or simply #m.sin(m.pi)
etc
2006-06-12 00:10:00 +00:00
Ton Roosendaal
29bcb903e9 Bug fixes of own collection:
- Selection wasn't possible on center dots in Object mode. I keep adding
it and it keeps disappearing again. Added clear comments in code too.

- Particles: (debug still) print "build particles" happened on each redraw
  when "Display percentage" for particles was set to zero.
2006-06-11 09:43:05 +00:00
Ton Roosendaal
cbf1dc9e21 Bugfix #4299
The Scene audio.mixrate variable was zero on creating new scenes, causing
synced playback to fail.
Added initialize in kernel, and patch in buttons drawing to set the value
for wrongly saved files.

(Pixelshading: small correction for more optimal code)
2006-06-11 09:06:07 +00:00
Brecht Van Lommel
56e2aa7001 Fix for bug #4276: LSCM unwrap crash.
Set ABF as default unwrapper.
Disable some debugging prints in unwrapper code.
2006-06-10 20:06:41 +00:00
Alexander Ewering
9e9a8dbca5 Fixed an almost one-decade long annoyance: Text objects with "TextOnCurve"
now scale correctly.

Formerly, they just used to scale away from the curve into nirwana. Now,
they nicely follow the curve while scaling. Both the curve and the text
objects themselves can be scaled.

This will of course break compatibility with files that used this "bug".
Acceptable? I guess :-)
2006-06-10 12:00:13 +00:00
Ken Hughes
ca7ce0cc0a ===Tools===
Earlier fix for curves and text without extrude or bevel only extruds
one curve/character.  This seems to fix it but Ton should double-check.
2006-06-09 23:01:22 +00:00
Peter Schlaile
f78be8bdcd ==FFMPEG==
Added support for XVid and H264-codecs in codec-selection. (only work, if
ffmpeg is compiled with XVid and/or H264-support. Failure in doing so
results in an error message that codec can't be selected.)

Both are written always to AVIs since raw-h264-files created by ffmpeg
can't even be opened by itself...

Video render options are reset to sane defaults (=DVD preset) on startup now.

Don't expect quicktime-support to be very exciting, since ffmpeg can't really
multiplex quicktime files. (Tried several codecs with the ffmpeg-commandline
tool,... sigh)

Timestamp crash on Debian-Sarge version is fixed.
2006-06-09 19:48:50 +00:00
Ton Roosendaal
27bea32b70 Bugfix #4284
Curves Widget: The endpoint condition for calculating the interpolation
had an error, moving too quickly to a constant value (for extending).
2006-06-09 13:04:21 +00:00
Ton Roosendaal
e18e59ee67 Bugfix #4295
Composite: Z Combine node, output socket "Z" didn't do anything, removed it
2006-06-09 12:45:09 +00:00
Ton Roosendaal
908389b787 Bugfix #4293
And more particle issues... the attempts to allow particle systems to be
part of duplicators (groups especially) isn't easy to get working!
This commit solves regular animated particle systems... they rendered on
the wrong location, using wrong object transform.
2006-06-09 11:15:52 +00:00
Ton Roosendaal
863ab755ba Bugfix: "Shaded drawmode" didn't support vertex colors in materials yet. 2006-06-08 10:57:23 +00:00
Peter Schlaile
174cf92473 ==FFMPEG==
This fixes again some segfaults on error conditions.
It also gives some reasonable error-messageboxes if chooses the wrong
DV-format-options.

More to come...
2006-06-07 12:53:51 +00:00
Ton Roosendaal
8741e7d06d Bugfix #3664
Curves and Text without extrude or bevel, didn't allow to set 'width'
anymore. Code got removed in too rigid cleanup for 2.40 modifiers.
2006-06-06 10:09:44 +00:00
Andrea Weikert
e5218ce9aa - added saving of the image previews to the .blend file to prevent having to load the full images for the image previews
- new struct PreviewImage in DNA_image_types can in the future be moved to struct ID for storing previews for all types
2006-06-05 11:07:15 +00:00
Ton Roosendaal
6d98cce4a6 Blend method fixes by Fred van Essen.
Also renames "Lightness" to "Value".
2006-06-05 09:55:39 +00:00
Peter Schlaile
df782b1122 ==Sequencer & ffmpeg==
Bugfixes:
- hddaudio now allocates it's decode buffer + AVCODEC_MAX_AUDIO_FRAME_SIZE
  safety interval. (The former code expected all decoded audio frames to
  be the same size which can hurt under some circumstances e.g. VBR files)
- writeffmpeg: some pointers where not initialized on start and after
  deletion not set to null. Could segfault randomly on error conditions.
- drawseq: use startdisp and enddisp to decide, if a strip should be drawn.
  (Just extend strips first or last frame beyond screen dimensions in
  the previous version and watch the strip disappear)
2006-06-04 18:05:47 +00:00
Ton Roosendaal
a6c97c90fb Rotation constraint update.
Small fix, but results are at least less frustrating now. It uses the
"compatible euler" function from inserting key positions here, preventing
euler values to be constrainted that differ weirdly.

I've tried several other approaches to get a definite rotate constraint,
but only constraining a single axes seems to me impossible magic still...
2006-06-03 17:21:45 +00:00
Ton Roosendaal
9ab30b4acb Patch from Fred van Essen: six new blending modes.
http://mediawiki.blender.org/index.php/BlenderDev/BlendingModes

Functional in Node editor and Material Ramps.
2006-06-03 13:26:39 +00:00
Ton Roosendaal
71f349e9dd Plumiferos bugfix:
The new (months ago) added option for "Local Constraint" always copied
and restored a PoseChannel quaternion, that disabled the required
normalizing of quaternions.

Only visible when you manually draw Ipo Curves, but it's probable that
it showed in other cases too.
2006-06-03 11:49:30 +00:00
Ton Roosendaal
2ac16224d1 Bugreport #3891
Object Layer Ipos didn't work when the Ipo was moved an Object Action.
Can't get this to work though... this option has been added with a lot
of exception handling already, and for action/nla it's very nasty to
blend/mix/add layer bit values. So; better not support that.

As feedback for users, I've added a notice popup when you try to move
layer-ipos to an action.
2006-06-03 10:08:16 +00:00
Ton Roosendaal
bc7b4988d0 Plumiferos request
Compositor:
Viewer Nodes inside of Groups now work too. To not frustrate interactive
speed, the following rules apply:

- Making a Group editable (or closing) doesn't signal recalculation of
  composite
- clicking on an Input socket always checks changes and calulcates
- When there are Viewers inside an edited Group, Viewers in the main tree
  are not executed.

Also added: a "hide unused sockets" icon in the header of Viewer nodes.
This allows cleanup of Groups, to prevent these sockets get reveiled.
2006-06-03 09:19:10 +00:00
Ton Roosendaal
aecb5b468a Bugfix #4257
The "Laplace" filter in Compositor didn't do what it should... which is
a mild edge detection, similar to Sobel etc.
2006-06-02 13:19:48 +00:00
Ton Roosendaal
1418cc4483 Compositor: Group nodes could free buffers internally while still in use
external. For example Blur and Translate nodes suffered it.

Makes Group Nodes a tinsy bit more stable now. :)
2006-05-30 17:47:34 +00:00
Jiri Hnidek
19c6ad7116 Bugfix:
Open recent should work correctly now, it uses ListBase to store list of
 recent opened (saved) blend files
2006-05-30 13:38:22 +00:00
Ton Roosendaal
7130ab3fe6 Bugfixes 4082 4112 4172 4232
Each report was about a different failure with Particles, all related to
weak handling of animation systems and the depsgraph.

Fix has 2 parts; depsgraph now signals "object recalc" to be for time
changes; this then is used to bypass particle-building (since that's baked).

Other part is better object caching while makig particles.
2006-05-30 12:43:06 +00:00
Ton Roosendaal
aa9589c925 Fix #4243
Code that checked if mesh has armature modifier was reading NULL pointer
(when modifier added without target, and facepaint started)
2006-05-29 13:59:18 +00:00
Chris Burt
db8db2ee0c Additions to stubs.c to make blenderplayer compile.
I would appreciate if someone who knows more about this could check it.

Thanks!
2006-05-28 17:29:50 +00:00
Ton Roosendaal
2e901061d9 More render pipeline finishing up;
- Shaded drawmode is back (shift+z).
  Note it still only uses orco texture; but lighting/shading is using
  the internal render module entirely.

- "Make Sticky" option back.
  (Also fix in sticky texture render, was wrong scaled)
2006-05-28 11:49:22 +00:00
Ton Roosendaal
e5b39b69d1 So! Finally time to work on finishing render pipeline project.
This commit brings back:

- Field Render
- MBlur Render (old style)
- Border render with or without cropping

Note: Field Render is not supported in Compositor yet. Blurring or filter
will destroy field information.
Both MotionBlur as Field render are done before Compositing happens.

Fixes:

- The "Save Buffers" option only worked on single frame renders, not for
  Anim render.
- Found an un-initalized variable in Render initialize... this might have
  caused the unknown random crashes with render.

Code restructure:

Cleaned up names and calls throughout the pipeline, more clearly telling
what goes on in functions.
This is visible in the updated first image of the Wiki doc:
http://mediawiki.blender.org/index.php/BlenderDev/RenderPipeline
2006-05-27 13:35:03 +00:00
Erwin Coumans
46a98446a4 added a stub for multitex_ext, returning the year I was born ;-) 2006-05-25 14:18:48 +00:00
Ton Roosendaal
b67eac2cfd Removed annoying debug print that checked preview render size while doing
previews in Nodes.
2006-05-24 12:10:28 +00:00
Alexander Ewering
2114b63d32 Fix underlining for text objects to use correct material index (and prevent
renderer from crashing).
2006-05-23 15:11:08 +00:00
Ton Roosendaal
ebe2958559 Bugfix #4212
Material Nodes: The Texture node didn't do the standard "2d mapping" yet
in case an Image Texture is used. Caused wrong mapping for example for UV
coordinate inputs.
2006-05-23 14:15:07 +00:00
Peter Schlaile
3874f7cd97 ==FFMPEG==
Bugfixes: If we got problems on open, don't close a codec context, that
was never created. (read: don't dump core ;-)
2006-05-21 12:20:45 +00:00
Ton Roosendaal
996b594d01 Bugfix:
Groups are supposed to play its entire (internal) animation system
properly, also when using a dupli-group, linking the group from other file.

When dependencies in a scene change, the groups didn't get corrected,
causing dupli-group to not playback without lag.
This commit resorts the group objects on each DAG_scene_sort() call.
2006-05-15 12:32:54 +00:00
Ton Roosendaal
f2c043082a Recode of the "Set Scene chaining" patch from Nathan.
- code for detecting loops was overly complex, and detected loops wrong
  even (when chains partially overlap it gave error)
- that code could NULLify sets of other scenes than the one you tested
- and that code should be in blenkernel, so it can be called in more
  locations, like fixing potential loops in old files

- the code for looping over the chained scenes was bad too, I created a
  nice #define to keep code readable. (See SETLOOPER in BKE_scene.h)

ALso fixes reports in tracker :)
2006-05-15 10:46:04 +00:00
Alexander Ewering
ab30cf7489 As nobody else ever felt like doing it, and I work too much with official
CVS these days in order not to be terribly annoyed by its absence, here it
is: instinctive-blender's "Recent files list".

It's in the CTRL-O menu. No UI / muscle memory changes -- the first entry is
the same as the only entry that used to be in the former popup.
.
2006-05-14 19:42:48 +00:00
Martin Poirier
422d2e3a89 === BPY ===
Proper typed return. NULL != 0
2006-05-14 14:14:32 +00:00
Campbell Barton
eaa12a2e93 Basic support in modifiers_isDeformedByArmature for multiple armatures per mesh- use Selected armature object first, if no armatures are selected then return the last/only found armature. 2006-05-14 12:45:13 +00:00
Ton Roosendaal
bee09fc6ce Patch #3994
Added simplified fix as proposed by Stephan Kassemeyer to allow scaled
Armatures to still have a working 'stride bone'. Only works for uniform
scaled armatures though.

In general, for properly working armatures, I'd recommend to never scale
it at all, and certainly not non-uniform scaling. It will give issues with
constraints, IK and drivers all over...
2006-05-14 10:02:24 +00:00
Ton Roosendaal
f0a5fe5c76 New Compositer option: "Free Unused". In the Node Editor header.
This will free all Node output buffers, while compositing, when not needed
anymore. Saves a whole lotta memory, and will enable to use many many more
nodes (or high resolution images).
2006-05-12 11:27:01 +00:00
Nils Thuerey
6d935aee42 - New options for mesh voxelization: shell only (also
works for non closed objects), volume ("normal"/old way of
  doing it), and a combination of both:
  http://www10.informatik.uni-erlangen.de/~sinithue/blender/voltcomp_sm.jpg
- Finally included bjornmose MSVC6 fixes
- Added support for animated meshes, e.g. meshes with
  parented skeletons. Is enabled for obstacles with a new button.
  A simple example with Bassam's mancandy can be found here:
  http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid2_mancandy.mpg
  http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid2_mancandy.blend
  (Warning - keep meshes as simple as possible, e.g. turn off subsurf
  for baking. Export probably shoulb be further optimized.)
- Changed handling of no/free/part slip obstacles, see:
  http://www10.informatik.uni-erlangen.de/~sinithue/blender/bndtcomp_sm.jpg
- Removed surface particle option for upcoming release,
  needs more testing & tweaking
- Added tracer particles instead (swimming along in the fluid)
- Updated wiki (description of IPOs still missing).
2006-05-11 08:09:02 +00:00
Geoffrey Bantle
1fc1d769fb -> Fix for Bug #4167
https://projects.blender.org/tracker/?func=detail&aid=4167&group_id=9&atid=125

Stored selections (mselect array in mesh) were not getting freed along with their mesh blocks.
2006-05-10 21:08:38 +00:00
Ton Roosendaal
d0acd78ad8 Bugfix #4175
Copying a Mesh did set the "texco mesh" pointer to zero... very weird code
from NaN days, which is a line that should just be removed. :)
2006-05-10 17:22:49 +00:00
Ton Roosendaal
12e2f68bff Potential bugfix #4141
The curves tool didn't extend after last point correctly, in linux/windows.
Stupid bug found by Joeedh. thanks!
2006-05-09 20:26:34 +00:00
Peter Schlaile
390380e97b Bugfixes for frame number boost:
- Found several places, where people explicitly casted the frame number
  to short.
- Fixed the crash in BPY_interface by adding an empty line (to make it
  recompile everywhere, make clean doesn't help...)

  For the build system maintainers:

  Problem was: The change in makesdna changed the position of the
  scriptlink structure. BPY_interface.c somehow didn't get recompiled
  (not even after a make clean!!!) which triggered crashes on adding
  scriptlinks.
2006-05-07 08:23:51 +00:00
Campbell Barton
cb67cba19a Multiple armatures<>mesh objects now work with name flipping.
previously would only work if the armature was the first in the meshes modifier list,
in that case the armature would be name flipped but the mesh would not)
2006-05-04 00:59:02 +00:00
Ton Roosendaal
e80099d921 Bugfix for Node editing;
When multiple output nodes exist (Material), the active Output flag could
get copied and wasn't reset properly. Now the depenendency sorting code
ensures only 1 output node is the active output for execution.
2006-05-03 13:20:25 +00:00
Willian Padovani Germano
35b8dac2ca As mentioned in the pydrivers commit, I had to change the order in
exit_usiblender() to finalize Python before main library data was freed.
This solved a somewhat specific sigsegv with pydrivers, but as Ken
Hughes found out (thanks!) caused one with scripts that called Blender.Exit().

Now running scripts (G.main->script) are freed in BPY_end_python()
itself (so before the rest of the library data is freed), before
Py_Finalize(). Works fine in all my tests so far.

The file script.c should become obsolete with this change (I added a
comment about it there). If all is indeed fine, it will be removed
later.
2006-05-02 02:42:08 +00:00