Commit Graph

12883 Commits

Author SHA1 Message Date
Campbell Barton
13896063bc Math library: minor additions sqrtf_signed and copy_v2_fl2 2013-11-26 20:53:26 +11:00
Dalai Felinto
a03aec3178 Fix: Text editor, blank lines were being indented
Summary: fixes T37613

Reviewers: campbellbarton, sergey

Reviewed By: sergey

Maniphest Tasks: T37613

Differential Revision: http://developer.blender.org/D42
2013-11-26 04:51:06 -02:00
Campbell Barton
d4284056c7 Fix T37471: Copy/Paste objects broke relative paths 2013-11-26 13:37:49 +11:00
Thomas Dinges
a7778ab55d Code cleanup: Typo fix for image function, patch by kgeogeo.
Differential Revision: http://developer.blender.org/D46
2013-11-26 00:42:49 +01:00
Brecht Van Lommel
1908909273 Sculpt Dynamic Topology: support collapsing edges without subdividing edges as well
This allows you to choose between subdivide edges, collapse and both. Being able to
only collapse edges can be useful to simplify meshes with accidentally introducing
more detail.

Reviewed By: psy-fi, carter2422

Differential Revision: http://developer.blender.org/D15
2013-11-26 00:21:04 +01:00
Sergey Sharybin
cc55913798 Fix T37225: UV map for closed curves incorrectly generated
Summary:
Curve ORCO was not calculating properly for cyclic 2D curves.

- Needed to split vertices for blender internal renderer.
  Otherwise it's not possible to map last face to a proper
  texture location.

- Needed to tweak curve->mesh conversion to respect cyclic
  flag along U direction.

- Removed check for orcodm in curve.c:add_orco_dm since
  this code is only called if there're enabled constructive
  modifiers on the curve.

Reviewers: brecht

Maniphest Tasks: T37225

Differential Revision: http://developer.blender.org/D45
2013-11-26 03:02:13 +06:00
Campbell Barton
63caaa2b12 Code Cleanup: rename vars for detecting change to be more consistent
rename change/is_change/is_changed/modified -> changed
also use bools over int/short/char and once accidental float.
2013-11-26 06:39:14 +11:00
IRIE Shinsuke
ab9822eff8 Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire information such as light vector from specified Lamp.
For now this provides the following outputs:

- Color
- Light Vector
- Distance
- Shadow
- Visibility Factor

Note: Color output is multiplied by the lamp energy.  Multiplication of
color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor
produces the exact same result as the Lambert shader.

Many thanks to Brecht for code review and discussion!
2013-11-25 22:19:47 +09:00
Emanuel Claesson
3ca4387bc8 UI: remove unnecessary confirmation popups
This makes a number of operators no longer ask for confirmation, rather it will
show an info message after performing the operation. Ref T37422 for decision. In
particular, these were changed:

* Delete objects, bones, keyframes, masks, mask curves, motion tracks, markers.
* Clear and delete keyframes in the 3D view.
* Align bone to parents.
* Separate bones from armature.
* Group/ungroup metastrips in sequencer.
* Copy/paste objects to/from buffer.

Reviewed By: brecht, dingto

Differential Revision: http://developer.blender.org/D35
2013-11-25 12:21:45 +01:00
Sergey Sharybin
b2c1bb74b2 Tweaks to PNG file output
- Made tooltip for compression a bit more clear.
- Use default compression of 15%. Gives around
  two times boost on export movie file here in
  test with only 10% increased file size.

Reviewers: Jonathan Williamson
2013-11-25 16:24:31 +06:00
Campbell Barton
d45ea33ff1 Fix T37591: 'Extensions' option ignored for movies. 2013-11-25 16:59:10 +11:00
Campbell Barton
295116ea6b Code cleanup: remove unused include dirs 2013-11-25 15:16:46 +11:00
Campbell Barton
d305df2226 Transform: old todo, removing an orientation now checks all screens.
also fix for using uninitialized matrix when an out-of-range index is
set for custom orientations.
2013-11-25 09:40:52 +11:00
Campbell Barton
91a24654dd Code Cleanup: whitespace / formatting 2013-11-24 15:23:38 +11:00
Campbell Barton
0469971b05 Fix T37465: UV Coords we're incorrect when converting from a curve 2013-11-22 20:41:00 +11:00
Thomas Dinges
30512d7c55 Blender Internal:
* Remove Stars feature. This was a quite minimalistic feature and there are
better alternatives with more control (particles for example).

Removal discussed during BCon13 developer meeting and already years before, time to do it..

Reviewed By: brecht
Differential Revision: http://developer.blender.org/D17
2013-11-20 19:13:41 +01:00
Campbell Barton
d232486b40 Fix T37543: Multiline 3D Text saved in edit mode breaks on load 2013-11-21 04:32:28 +11:00
Campbell Barton
0af52adac0 Code Cleanup: remove unused members for editfont (3D text) 2013-11-21 04:16:41 +11:00
Thomas Dinges
fb91a602c7 Blender Internal:
* Remove "Edge" post processing effect and the corresponding render layer.

Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again).

Reviewed By: brecht, ton
Differential Revision: http://developer.blender.org/D14
2013-11-19 20:30:49 +01:00
Campbell Barton
1ea47c9af9 Code Cleanup: style, spelling and pep8 edits 2013-11-20 03:40:10 +11:00
Campbell Barton
2b946f4297 Fix T37445: Crash with snapping and shrink-wrap modifier.
Developer note:
BVHTREE_FROM_FACES was being used for both edit-mesh and derived-mesh
bvh-trees, this could cause index lookup errors in editmode.
Fix by adding a new type for editmesh so theres no confusion.
2013-11-19 14:31:26 +11:00
Sergey Sharybin
53753c0ddc Fix T37488: Crash with --debug reading userpref.blend
Issue was in fact caused by wrong DNA storage, which
apparently was considering unsigned long as just 4
bytes here.

Now use uint64_t to be sure timestamp does fit into
storage on all the platforms.

Thanks Campbell for help looking in the issue.
2013-11-18 18:13:23 +06:00
Sergey Sharybin
2b0162b622 Fix T37289: ID User decrement error for Shapes on Bones when playing in BGE
GE was copying the pose channels without increasing user counter for a
custom bone shape object. Freeing copied pose will for give decrement
errors.

The same increment issue seems to happen in BKE_pose_copy_data, which
is also solved now.
2013-11-18 17:19:15 +06:00
Walid Shouman
238d2f962d BMesh Refactor: BKE_bmbvh_new can now be created without an EditMesh.
This adds BM_bmesh_calc_tessellation() so we can get triangles from a
bmesh without having to have an editmesh available.
2013-11-18 18:25:47 +11:00
Joshua Leung
e806e5ce37 Fix spelling error in comment 2013-11-18 13:28:39 +13:00
Campbell Barton
8f7f8d679c Style Cleanup: whitespace 2013-11-17 22:00:57 +11:00
Campbell Barton
4fd66d7c0c code cleanup: armature functions
- added BKE_pose_channel_get_mirrored (matching editmode function ED_armature_bone_get_mirrored)
- editbone_name_exists -> ED_armature_bone_find_name
2013-11-17 05:23:05 +11:00
Campbell Barton
e62cdbb474 code cleanup: rename flip_side_name to BKE_deform_flip_side_name 2013-11-17 05:23:05 +11:00
Bastien Montagne
1a0fed9ee0 More fix for this stupid uppercase-to-lowercase convertion code... Thanks to Lockal for noting this! 2013-11-16 15:34:47 +01:00
Antony Riakiotakis
e9c9706ce6 Code cleanup: Use different redraw options for sculpt mask operators.
Current redraw options also did an unnecessary normal recalculation on
updated nodes.

Also, for the box and lasso mask only push an undo node if any vertex
has actually been influenced.
2013-11-15 23:00:15 +02:00
Sergey Sharybin
927dea436e Further tweaks to buildinfo
Summary:
Old idea with changes since previous release tag
didn't work good enough. In most of the cases tag
was done in a branch hence not actually reachable
from the master branch.

Now change since release is gone, and date of
the latest commit is used instead.

The date is displayed in format YYYY-MM-DD HH:mm
in the splash.

New bpy.app fields:

- build_commit_timestamp is an unix timestamp of
  the commit blender was build from.
- build_commit_date is a date of that commit.
- build_commit_time is a time of that commit.

Reviewers: campbellbarton

Differential Revision: http://developer.blender.org/D5
2013-11-15 18:05:27 +06:00
Lukas Toenne
4d4ef0434b Make dynamic node labels possible as a registerable function 'draw_label' (simple 'label' identifier is already in use, need to avoid API breakage). This should simply return a string. The dynamic label can still be overridden by the user-defined node.label string. 2013-11-12 18:18:04 +00:00
Lukas Toenne
8663b940ed Instead of requiring a const char* return from the (optional) node label callback function, let it write into a mutable string buffer. This will allow actual dynamic labels for nodes using the python
API.
2013-11-12 18:17:58 +00:00
Bastien Montagne
59e4600526 Fix [#37380] vertex paint colors don't render.
Another Evil Typo (r) one, you could add much more than the 8 allowed VCol layers!

Note: added some (warning-only) checks in mesh validate functions, but we still have a big issue with new cdlayer merge function, which could generate more than 8 layers of UVs or VCol... Don't know yet how to handle this situation. :(
2013-11-11 20:37:19 +00:00
Sergey Sharybin
dcfb858a76 Fix #37395: Rendering with a movie strip behind a scene shows inconsistent results
For now just make sure conversion to sequencer space will ensure imbuf's
color space names is set properly.

Might be some further changes needed to make colorspace flow more clear
in sequencer, but that's for later.
2013-11-11 12:08:31 +00:00
Bastien Montagne
647f425265 Fix [#37394] UV Map cannot be renamed.
Own epic failure! CustomData_get_named_layer() returns a relative index, not an absolute one. :(
2013-11-10 20:32:27 +00:00
Bastien Montagne
d27f8103dd Fix [#37393] Input dimensions are case sensitive in the property panel, uppercase input is misinterpreted
Typo in lowercasing code!
2013-11-10 19:51:44 +00:00
Campbell Barton
8cf39603f7 replace IS_EQ -> IS_EQF for use with floats. 2013-11-10 12:56:50 +00:00
Bastien Montagne
5ef717bec6 [#37327] Inconsistent numeric input conversion.
Issue was actually that micrometer was not drawing correctly (from r58165), reverted that fix and instead use utf8 drawing for editmode metrics when using a unit system (we already had a similar hack for surfaces and volumes, anyway).
2013-11-08 11:25:50 +00:00
Bastien Montagne
a0286f42f9 "Render Audio" cleanup:
* Removed audio-only options from ffmpeg render settings (added some versionning code too)!
* Moved the Mixdon button from the Scene->Audio pannel to the Render->Render panel.
2013-11-07 13:32:32 +00:00
Lukas Toenne
7398600090 True grid snapping for nodes: This snaps nodes to the actual background grid instead of using incremental offset (which is not useful for nodes). Increment snapping has been disabled for nodes to avoid
confusion, grid snap is now the default as it seems to be the most wanted and easy to use mode.

Absolute grid snapping happens in a somewhat generic function 'applyGridAbsolute', which could also be used for objects and other transforms later on. It is conceptually similar to the 'project' snapping
option, in that it calculates a delta vector for each element on top of the overall transform, which places each node on the grid.

Node transform now uses the top-left node corner for TransformData->loc. The transform center is still the average of node centers, so that scaling and rotation works nicely.

snapGrid*** functions have been renamed to snapGridIncrement*** to distinguish better between incremental and absolute grid snapping.
2013-11-06 17:46:32 +00:00
Lukas Toenne
b8f22a0565 Syncing methods for Color Balance node LGG and ASC-CDL modes. The settings for either mode are converted into equivalent settings of the other. This keeps the result of both modes roughly the same and
mimics the previous behavior when settings were shared by both modes (but not equivalent).
NOTE: Due to the use of additional sRGB conversion in the LGG mode the result is not entirely accurate, this should perhaps be fixed.

Settings for each mode are kept in their own color values nevertheless, this avoids potential problems with float precision.
2013-11-06 12:44:54 +00:00
Joshua Leung
50ac2ee8de Grease Pencil: User-Pref for setting the default colour of newly created layers 2013-11-06 10:59:05 +00:00
Kevin Mackay
299812f28d Made active point and active spline behaviour more predictable on curves/surfaces:
* deselect all no longer leaves an active point
* the most recently added spline becomes the active one
* on successful duplicate/delete the active point and active spline are reset
2013-11-05 23:37:09 +00:00
Joshua Leung
2cfe64cd10 Correcting a few typos 2013-11-05 10:57:52 +00:00
Campbell Barton
1b4afb161d code cleanup: typos 2013-11-05 04:23:46 +00:00
Sergey Sharybin
2010c6ad6c Made buildinfo aware of builds from GIT
- Use commit number since last annotated tag as a
  revision number replacement. It'll eb followed
  by 'M' symbol if there're local modification in
  the source tree.

- Commit short SHA1 is included. Helps getting
  information about commit used to build blender
  with much faster.

- If build is not done from master branch, this also
  will be noticed in the splash screen.

This commit also replaces revision stored in the
files with git-specific fields (change and hash).
This is kind of breaks compatibility, meaning
files which were saved before this change wouldn't
display any information about which revision they
were saved with. When we'll finally switch to git,
we'll see proper hash and change number since
previous release in the files, for until then
svn version will be used as a change number and
hash will be empty.

Not a huge deal, since this field was only used
by developers to help torubleshooting things and
isn't needed for blender itself.

Some additional tweaks are probably needed :)
2013-11-04 13:21:39 +00:00
Campbell Barton
d07f3f793b add CDDM_lower_num_loops(), for completeness (currently unused). 2013-11-04 12:01:46 +00:00
Campbell Barton
3b91a77c7d code cleanup: typo in function name 2013-11-04 11:27:11 +00:00
Joshua Leung
a1d553a8f3 Bugfix [#36950] Restrict Frame Range not being obeyed on Driver F-Curves
By default, drivers (used to) automatically map the driver result (i.e.
"evaltime" or the x-coordinates in the driver graphs) to results. This evaltime
=> cvalue mapping is necessary when there are absolutely no keyframes or
modifiers on a driver F-Curve, or else nothing would happen.

However, when there are modifiers on these driver F-Curves, and these modifiers
only work within certain ranges, there would be confusing and unwanted
situations where even if you clamped the modifiers to only generating a curve
within certain frame ranges, the final driver output would still ignore the
results of the curve due to the underlying 1-1 mapping.

This commit introduces a check to ensure that this automatic mapping won't
happen during such invalid ranges.
2013-11-04 04:18:28 +00:00