Commit Graph

12883 Commits

Author SHA1 Message Date
Sergey Sharybin
51a937039e Camera stabilization fixes and improvements
- Nearest interpolation was always used when there's
  no rotation for stabilization. Was a failure of
  optimization heuristic.

- Made 2d stabilization frame acquiring threaded.
  This function is only used for display and sequencer
  which will only benefit of threads here.

- Fixed bug introduced in r48749 which lead to
  re-making stable frame on every redraw.
2013-04-08 10:56:50 +00:00
Campbell Barton
9244cbef14 surpport converting boundary edges to curves with BKE_mesh_to_curve(). alt+c convert. 2013-04-08 00:25:44 +00:00
Thomas Dinges
858ff6b696 Fix for [#34898] Typo in error message of mathutils.Vector
* Also fixed some more cases of "more then" -> "more than".
2013-04-07 15:09:06 +00:00
Sergej Reich
42e8f3e889 rigidbody: Fix/workaround for transforming rigid bodies with parents
Since we use the rigid body transform when transforming rigid bodies
things like parents and constraints add an offset because rigid body
transforms are in global space.

Now we just don't take rigid body transform into account on simulation
start frame so there are no problems when doing the initial setup.

The problem still exists when simulation is running of course.
To properly fix this we'd have to solve parenting and constratins while
taking rigid bodies into account before and after transform.
We'll have to see if it's really needed, would like to avoid it though.
2013-04-07 14:09:29 +00:00
Tamito Kajiyama
ba1dc9b1b0 Fix for a heap-use-after-free issue, reported by Lockal in the IRC. 2013-04-06 19:42:58 +00:00
Tamito Kajiyama
464a149b21 Part I of the Freestyle branch merger: new 'freestyle' folders.
This commit is the first part of a two-part merger of the soc-2008-mxcurioni
(Freestyle) branch.  New 'freestyle' folders were added to the source/blender/
and release/script/ directories through a couple of svn copy operations
(instead of svn merge, due to broken svn:mergeinfo properties of the branch).
2013-04-06 15:45:02 +00:00
Sergey Sharybin
f62d2669de Revert change made to bilinear sampler in libmv
This made preview working but that broke internals
of tracking.

Namely, BlurredImageAndDerivativesChannels is giving
much more blurred image because it was assuming pixel
center is an integer position.

Guess other parts of libmv used to suffer because of
this issue.

Now pixel centering happens in blender side, and
libmv assumes integer position is a pixel center.
2013-04-06 14:47:45 +00:00
Tamito Kajiyama
4c16d3e231 Pre-merger changes.
Deprecated Freestyle-specific elements were removed from the code base,
in order to address all comments from branch code reviews.
https://codereview.appspot.com/7416049/

Backward compatibility won't be maintained in the following components:

- Freestyle edge/face marks in old .blend files are ignored.

Old .blend files can be converted by loading and saving the files using
a Freestyle branch build between revision 55581 and 55842.

- External style modules are no longer supported.

Instead text datablocks must be used to keep style module files within
.blend files.  A branch build between revision 55741 and 55842 is useful
for identifying the style module file names that need reconfiguring.
2013-04-06 14:45:50 +00:00
Sergey Sharybin
acfc0ea511 svn merge ^/trunk/blender -r55815:55840 2013-04-06 13:24:34 +00:00
Tamito Kajiyama
4ff8041e0e Removed Freestyle-specific code from DerivedMesh.c.
The removed code was necessary due to a logical bug in the use of CD_ORIGINDEX
layer entries.  Previously the index values were used to refer to the edges/polys
of the derived mesh, assuming that the derived mesh edges/polys consisted of those
from the original mesh plus newly added edges/polys.  This assumption was not
correct, although it worked well for several modifiers such as Mirror and Solidify.
Now the index values are specifically used to reference the edge/polys of the
original mesh.
2013-04-06 06:09:08 +00:00
Tamito Kajiyama
b4bd232da0 Removed CD_MASK_FREESTYLE_EDGE and CD_MASK_FREESTYLE_FACE from CD_MASK_BAREMESH
and moved them to init_render_mesh() in convertblender.c where these CustomData
layers are specifically required.
2013-04-05 19:34:26 +00:00
Campbell Barton
93ac968db3 code cleanup: include order 2013-04-05 17:56:54 +00:00
Campbell Barton
002dbaece7 style cleanup 2013-04-05 16:55:12 +00:00
Tamito Kajiyama
fabbc5b1fa White space fixes (to make a diff from the trunk cleaner). 2013-04-05 16:53:24 +00:00
Campbell Barton
01a87fe1b9 svn merge ^/trunk/blender -r55813:55815 2013-04-05 16:27:39 +00:00
Campbell Barton
cf76d73b83 code cleanup: quiet some warnings and style 2013-04-05 15:45:10 +00:00
Campbell Barton
89926a0598 svn merge ^/trunk/blender -r55776:55813 2013-04-05 15:42:31 +00:00
Miika Hamalainen
a00b72bc75 Fix [#34857]: Negative temp.diff. in a smoke simulation doesn't work. 2013-04-05 07:56:59 +00:00
Brecht Van Lommel
5734d229a8 Fix #34867: cycles viewport render did not respect viewport visibility for
modifiers with text/curve/surface objects.

This is because the code here did not yet support the distinction between
generating the tesselated mesh at viewport/render resolution and generating a
separate displist/derivedmesh for render that is not stored in the object but
created and freed on the fly.
2013-04-05 00:33:59 +00:00
Campbell Barton
83fff218cc svn merge ^/trunk/blender -r55700:55776 2013-04-04 13:37:07 +00:00
Campbell Barton
69035e183b quiet warnings (building with -Werror) 2013-04-04 11:47:48 +00:00
Sergey Sharybin
65023edabd Changes to cache invalidation policy for movie clips
- When changing clip in clip editor, remove all frames
  from it's cache to free memory for new clip.

- When changing proxy render settings, free cache as well.
2013-04-04 09:50:51 +00:00
Sergey Sharybin
845aea6864 Clip editor prefetch changes
Made it an operator instead of automatic prefetching.
Filling the whole memory with frames is not always
desired behavior.

Now prefetching is available via P-key, or from Clip
panel in toolbox or from Clip menu.

Also enabled prefetching for non-proxied movies.
2013-04-04 09:50:38 +00:00
Campbell Barton
2804caff4c code cleanup: use bools, (float)sin/(float)cos -> sinf/cosf, more meaningful var names. 2013-04-04 04:22:38 +00:00
Campbell Barton
7bbaf4853a code cleanup: use bools in UI and WM code, quiet some shadow warnings, remove unused function uiEmboss() 2013-04-04 02:05:11 +00:00
Brecht Van Lommel
47fffc86bc Fix #34625: duplivert/face rendering with modifier could crash accessing UV and
generated coordinates on the original mesh, after the change that made duplis
take modifiers into account.
2013-04-03 20:10:08 +00:00
Campbell Barton
03b07a719f code cleanup: unused functions 2013-04-03 15:04:24 +00:00
Campbell Barton
d407aeecc7 code cleanup: use more (blender) conventional naming for group functions.
also change dump_rna2xml.py to dump bpy.data by default.
2013-04-03 11:28:42 +00:00
Campbell Barton
ff7b353ce6 style cleanup 2013-04-03 01:36:00 +00:00
Tamito Kajiyama
1e8d69ac74 Use of text datablocks for storing Python style modules.
Suggested by Brecht Van Lommel and Campbell Barton through code review comments.

Previously style modules were external Python script files whose absolute paths
were kept in .blend files.  Now style modules are stored in .blend files as text
datablocks.

Style modules are configured in three steps:
1. Open an external style module file (or create a new text datablock) in the
Text Editor in Blender.
2. Add a style module to the list of style modules (by pressing the "Add" button)
in the Render Layer properties window.
3. Click the name entry and select the style module from the drop-down menu.
2013-04-03 00:00:29 +00:00
Ton Roosendaal
726dedafbc More Histogram fixes:
Sequencer histogram was calculating still badly, now it uses a per-color
component counter to calculate the levels (instead of counter for all)
2013-04-02 17:12:21 +00:00
Ton Roosendaal
00a1dca612 Removed leftover debug print. 2013-04-02 13:15:12 +00:00
Ton Roosendaal
58530a5aff Usability fix, for color grading.
The Scopes and Histogram (Image editor, Sequencer) were not updating on
changes in color or display settings. 

- Missing notifiers for refreshing
- Missing code to draw correct for managed byte buffers.
2013-04-02 12:41:11 +00:00
Lukas Toenne
8abfaf880d Fix for #34756 and #34810, crashes when dropping nodes onto noodles and a related forward compatibility bug.
Added a sanity check to the ED_node_link_insert function to ensure it exits gracefully if no suitable sockets can be found. This was the problem with custom pynodes, which don't define the 'type' DNA of old sockets. The operator will have to be generalized for future nodes, but for now just not crashing seems good enough.

Script node crashes in #34810 were caused by uninitialized 'type' integer as well. This is now done in the set_typeinfo function for sockets (like for trees and nodes too), to avoid any potential remaining issues of this kind. Note that new files need to be loaded and saved again once to be forward compatible again.
2013-04-02 11:59:27 +00:00
Brecht Van Lommel
07d027b102 Fix FFMPEG build error with older versions after planar formats commit. 2013-04-01 20:51:52 +00:00
Brecht Van Lommel
de9dffc61e Cycles: initial subsurface multiple scattering support. It's not working as
well as I would like, but it works, just add a subsurface scattering node and
you can use it like any other BSDF.

It is using fully raytraced sampling compatible with progressive rendering
and other more advanced rendering algorithms we might used in the future, and
it uses no extra memory so it's suitable for complex scenes.

Disadvantage is that it can be quite noisy and slow. Two limitations that will
be solved are that it does not work with bump mapping yet, and that the falloff
function used is a simple cubic function, it's not using the real BSSRDF
falloff function yet.

The node has a color input, along with a scattering radius for each RGB color
channel along with an overall scale factor for the radii.

There is also no GPU support yet, will test if I can get that working later.

Node Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#BSSRDF

Implementation notes:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Subsurface_Scattering
2013-04-01 20:26:52 +00:00
Joerg Mueller
8588fec935 FFMPEG: adding support for ffmpeg planar formats also to writeffmpeg.c. 2013-04-01 15:31:27 +00:00
Tamito Kajiyama
5524ed9ba2 Merged changes in the trunk up to revision 55700.
Conflicts resolved:
source/blender/editors/mesh/mesh_intern.h
2013-04-01 13:47:19 +00:00
Tamito Kajiyama
1360bb6fb0 Work-in-progress re-implementation of CustomData-based edge/face marks.
Most changes in revision 55228 were reverted and Freestyle edge/face marks
were re-implemented using CD_ORIGINDEX layers of edge/poly custom data.

For this implementation to work properly, modifiers were updated so that
required CD_ORIGINDEX layers will be set.  As pilot cases, the Mirror and
Solidify modifiers were updated (see comments in the code).

Some Freestyle-specific code is necessary in DerivedMesh.c so that the
CD_FREESTYLE_EDGE/FACE layers will be transferred from meshes to derived
meshes.  This seems unnecessary, so further investigation is foreseen.
2013-03-31 10:33:27 +00:00
Campbell Barton
e8d532f1dd style cleanup 2013-03-31 03:28:46 +00:00
Antony Riakiotakis
1fea6220a2 Woot woot commit.
Stencil style texture mapping. Ready for field testing and user feedback.

This commit adds stencil like brushes, like those that existed on old ptex branch.
(with the exception of clip colour)
To control the position of the stencil, you use

Q: translation
Shift - Q: scaling
Ctrl - Q: rotation

There's extra work that has been done to make this work:

* Support for coloured overlay in vertex/texture painting
* Also made A button do stroke mode selection like in sculpt mode,
when mask painting is inactive.

There are some TODOs to work on during bcon3:

* Support tiled and stencil mode in 2D painting. Support alpha textures also.
* Tidy up overlay code. There's some confusion there due
to the way we use the primary brush texture sometimes for alpha, other times
for colour control.

WIP design docs will be in

http://wiki.blender.org/index.php/User:Psy-Fi/New_Brush_Tool_Design
2013-03-31 00:38:50 +00:00
Tamito Kajiyama
7072f234d3 Updated default line style parameters.
- Line color set to black.
- Line thickness set to 3.
Based on review comments by IRIE Shinsuke.
2013-03-30 16:42:59 +00:00
Campbell Barton
1777a69818 misc minor edits.
- pass string size to BLI_timestr() to avoid possible buffer overrun.
- quiet warning for mingw.
- include guards for windows utf conversion funcs.
- fix for mistage in edge-angle-selection check.
- some style cleanup.
2013-03-29 06:25:22 +00:00
Campbell Barton
8e3d590b76 code cleanup: python/pep8 and double-promotion warnings. 2013-03-28 19:33:14 +00:00
Lukas Toenne
4b5be1c097 Fix for node groups, now exposing a socket will copy the default value from internal nodes again. Also this value can be changed in the node group Interface panel. 2013-03-28 10:32:04 +00:00
Sergey Sharybin
c5c34ca65f Fix #34782: Video Editor - Substract after transform fails
Couple of precision issues here:

- Interpolation was rounding trunkcating colors, and because
  of some precision issues value 254.999 became 254 leading
  to troubles later.

  Now color interpolaiton will do rounding to nearest int.

- Subtract was setting channels to something negative which
  confused color management (especially negative alpha),

  Now subtract effect will clamp channels to 0 from bottom
  and also do some tricks to prevent small alpha which
  could also confuse color management.
2013-03-28 08:21:29 +00:00
Campbell Barton
f13829c782 svn merge ^/trunk/blender -r55594:55635 2013-03-27 22:24:38 +00:00
Sergey Sharybin
6aec2d4ddc Fix #34785: only one curve cap is visible while backface culling is enabled
Simply extra normals flip happened.
2013-03-27 16:33:49 +00:00
Ton Roosendaal
92689be7a0 Bug report #34775
Packed file print was misleading (no files packed).
It should be "no new files packed".
2013-03-27 13:28:51 +00:00
Sergey Sharybin
68d8c6ad3d Fix #34779: Channels disappear from multilayer exr sequence
Issue was caused by delayed or missing image user frame
number update, which lead to image loading failure in
cases node is updating from image signal callback.

Solved in a way that file from image datablock is used
for sockets detection instead of loading image for
current frame.
2013-03-27 11:26:10 +00:00