Commit Graph

2103 Commits

Author SHA1 Message Date
Campbell Barton
64b328f22b Edge/Vert Slide: avoid redundant loop angle calls
No need to calculate loop angle for each layer
2015-02-23 15:44:28 +11:00
Campbell Barton
5a372dbd89 Fix error in recent vert/edge-slide commits
`CustomData_bmesh_interp_n` was expecting the 'dest' arg not to have its offset applied.

This was a bit confusing since the source args have it applied,
and in some cases we only have the destination with the offset.
2015-02-23 13:57:06 +11:00
Campbell Barton
5721863805 RNA: pass only 0/1 to RNA_property_boolean_set 2015-02-19 12:33:14 +11:00
Campbell Barton
9d879c43f3 Fix T43708: Wrong manipulator in individual origin
Manipulator and actual behavior were out-of-sync with a single edge selected.
2015-02-18 06:08:59 +11:00
Campbell Barton
6133d14028 BMesh: calc_manipulator_stats can only check verts
Code assumed selection wasn't correctly flushed, which we ensure now.
2015-02-18 05:41:13 +11:00
Campbell Barton
4bb331dfd5 RNA API: reuse property lookups 2015-02-17 13:13:59 +11:00
Campbell Barton
58652301de Vert/Edge Slide: better UV interpolation
Ignore faces which the sliding vert is outside of.
2015-02-16 18:49:18 +11:00
Campbell Barton
81be1c7a21 Correct crash /w vertex slide with no faces
Error in recent commit
2015-02-16 13:41:46 +11:00
Joshua Leung
719fd5a1ce GPencil: Alt-S can now be used to adjust the pressure values (i.e. thickness) of strokes 2015-02-13 02:48:50 +13:00
Campbell Barton
2d1e072686 UV Island support for vertex & edge slide
This ensures slide with `Correct UVs` enabled, keeps UV's (any loop custom-data) contiguous.

Adds 2 key functions `BM_vert_loop_groups_data_layer_create` and `BM_vert_loop_groups_data_layer_merge`

They work by collecting matching loop custom-data around the vertices loop-fan,
and merging the custom-data after edits are made.

Thanks to @mont29 for review!
2015-02-11 21:30:13 +11:00
Campbell Barton
d4934f8f6d cleanup: style/indentation 2015-02-11 18:39:28 +11:00
Campbell Barton
1d64dff671 Fix recent vert-slide UV's when cancelled
Added support recently, but wasn't cancelling correctly.
2015-02-11 07:30:11 +11:00
Campbell Barton
51b645a655 Initial vertex slide UV-correct support
Still need to adjust for contiguous UV's
2015-02-08 17:58:11 +11:00
Campbell Barton
c2f6a07531 Fix possible (unlikely) buffer overrun
Translated strings didn't check fixed length for PET id's
2015-02-04 05:51:48 +11:00
Campbell Barton
02acfdab9e Add inverse-square blending for PET and warp
Similar to 'Root' but without noticeable spike/pinch in the center.
2015-02-04 05:45:30 +11:00
Campbell Barton
9e9cd77b8d Compiler warning: double-promotion 2015-02-01 01:17:21 +11:00
Bastien Montagne
fca515838e Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
2015-01-26 16:59:24 +01:00
Campbell Barton
dfaf26412d Fix transform glitch: Ctrl/Shift didn't refresh 2015-01-20 23:16:02 +11:00
Campbell Barton
664ef69c9f Cleanup: use const 2015-01-20 23:16:02 +11:00
Joshua Leung
32ffc63d20 Bugfix T43293: Crash when editing shared GPencil datablock in VSE
The problem here was that when a Grease Pencil datablock is shared between
the 3D view and another one of the editors, all the strokes were getting handled
by the editing operators, even if those strokes could not be displayed/used
in that context. As a result, the coordinate conversion methods would fail,
as some of the needed data would not be set.

The fix here involves not including any offending strokes in such cases...
2015-01-19 19:11:18 +13:00
Campbell Barton
b09563ca8c Cleanup: fixes for building with recent clang 2015-01-14 05:11:20 +11:00
Campbell Barton
bd00770715 Cleanup: consistent arg order in bmesh 2015-01-14 01:36:03 +11:00
Campbell Barton
f9c7cbd989 revert part of 7a1dc20
These warnings are false positives & confuses intended logic to set dummy values.
2015-01-12 11:46:44 +11:00
Bastien Montagne
7a1dc20560 Cleanup: quite some harmless but noisy warnings from gcc... 2015-01-11 21:14:39 +01:00
Campbell Barton
29d2c71117 Fix for bool flag use 2015-01-07 12:08:55 +11:00
Joshua Leung
3bd01c6056 Fix: Segfault in Image Editor when transforming GPencil Strokes 2015-01-07 13:19:49 +13:00
Campbell Barton
17253bec06 Fix T42892: UV pixel snap with negative values 2014-12-14 12:36:32 +01:00
Campbell Barton
cea086dd97 cleanup: disallow NULL arg to uvedit_aspect
also some typo's
2014-12-12 11:18:03 +01:00
Campbell Barton
b7d053beaa Cleanup: warnings & space 2014-11-30 19:28:59 +01:00
Joshua Leung
14b951747f Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.

The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
   - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
     to enter "Stroke Edit Mode". In this mode, many common editing tools will
     operate on Grease Pencil stroke points instead.
   - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
     Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
   - Proportional Editing works when using the transform tools

2) Grease Pencil stroke settings can now be animated
   NOTE: Currently drivers don't work, but if time allows, this may still be
         added before the release.

3) Strokes can be drawn with "filled" interiors, using a separate set of
   colour/opacity settings to the ones used for the lines themselves.

   This makes use of OpenGL filled polys, which has the limitation of only
   being able to fill convex shapes. Some artifacts may be visible on concave
   shapes (e.g. pacman's mouth will be overdrawn)

4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
   has been added which draws strokes as a series of screen-aligned discs.

   While this was originally a partial experimental technique at getting better
   quality 3D lines, the effects possible using this technique were interesting
   enough to warrant making this a dedicated feature. Best results when partial
   opacity and large stroke widths are used.

5) Improved Onion Skinning Support
   - Different colours can be selected for the before/after ghosts. To do so,
     enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
     the colours accordingly.
   - Different numbers of ghosts can be shown before/after the current frame

6) Grease Pencil datablocks are now attached to the scene by default instead of
   the active object.
   - For a long time, the object-attachment has proved to be quite problematic
     for users to keep track of. Now that this is done at scene level, it is
     easier for most users to use.
   - An exception for old files (and for any addons which may benefit from object
     attachment instead), is that if the active object has a Grease Pencil datablock,
     that will be used instead.
   - It is not currently possible to choose object-attachment from the UI, but
     it is simple to do this from the console instead, by doing:
     context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]

7) Various UI Cleanups
   - The layers UI has been cleaned up to use a list instead of the nested-panels
     design. Apart from saving space, this is also much nicer to look at now.

   - The UI code is now all defined in Python. To support this, it has been necessary
     to add some new context properties to make it easier to access these settings.
     e.g. "gpencil_data" for the datablock
          "active_gpencil_layer" and "active_gpencil_frame" for active data,
          "editable_gpencil_strokes" for the strokes that can be edited

   - The "stroke placement/alignment" settings (previously "Drawing Settings" at the
     bottom of the Grease Pencil panel in the Properties Region) is now located in
     the toolbar. These were more toolsettings than properties for how GPencil got drawn.

   - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
     suggestion for an earlier discussion on developer.blender.org

   - By default, the painting operator will wait for a mouse button to be pressed
     before it starts creating the stroke. This is to make it easier to include
     this operator in various toolbars/menus/etc.   To get it immediately starting
     (as when you hold down DKEy to draw), set "wait_for_input" to False.

   - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor

   - Toolbar panels have been added to all the other editors which support these.

8) Pie menus for quick-access to tools
   A set of experimental pie menus has been included for quick access to many
   tools and settings. It is not necessary to use these to get things done,
   but they have been designed to help make certain common tasks easier.

   - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
              spatially stable manner.
   - D Q    = "Quick Settings" pie. This allows quick access to the active
              layer's settings. Notably, colours, thickness, and turning
              onion skinning on/off.
2014-12-01 01:52:06 +13:00
Campbell Barton
bcbbc66795 Cleanup: unused headers 2014-11-28 15:52:30 +01:00
Campbell Barton
6a45b2a232 Partial Fix T42652: Transform falloff for mesh islands
This doesn't currently do anything clever when a single vertex is shared by multiple islands
(uses closest only).
2014-11-27 21:40:01 +01:00
Campbell Barton
3d3f82a8df Transform: fix for fcurve transform crash
counting handles was out of sync, now use exact same logic.
2014-11-27 19:10:30 +01:00
Campbell Barton
ef8b0043f5 Transform: correct flag -> bool 2014-11-27 18:53:36 +01:00
Antony Riakiotakis
649a2bcc3d Politically correct terrible consequencer changes
This patch includes the work done in the terrible consequencer branch
that hasn't been merged to master minus a few controversial and WIP
stuff, like strip parenting, new sequence data structs and cuddly
widgets.

What is included:

* Strip extensions only when slipping. It can very easily be made an
option but with a few strips with overlapping durations it makes view
too crowded and difficult to make out.
* Threaded waveform loading + code that restores waveforms on undo (not
used though, since sound_load recreates everything. There's a patch for
review D876)
* Toggle to enable backdrop in the strip sequence editor
* Toggle to easily turn on/off waveform display
* Snapping during transform on sequence boundaries. Snapping to start or
end of selection depends on position of mouse when invoking the operator
* Snapping of timeline indicator in sequencer to strip boundaries. To
use just press and hold ctrl while dragging.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D904
2014-11-24 18:23:44 +01:00
Antony Riakiotakis
4bf40bb646 Fix T42660 snapping not working nicely on graph editor.
Basically, get the grid increments and reuse them when snapping. System
is slightly crappy here, we should calculate those factors only once,
but leaving as todo for later.
2014-11-20 17:44:47 +01:00
Antony Riakiotakis
2dc5365d0d Simplify function to get view vector in world space 2014-11-17 14:38:31 +01:00
Campbell Barton
7d040d2a08 Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r 2014-11-16 13:57:58 +01:00
Bastien Montagne
f36785c26c Cleanup: Replace WM_operator_name_call by WM_operator_name_call_ptr where possible.
This avoids one lookup in optypes list...
2014-11-16 11:11:05 +01:00
Campbell Barton
1ddfe6676d BMesh: shrink/fatten faces-normals in face mode
nice for solid-modeling, gives better results for partial selections.
2014-11-13 16:41:56 +01:00
Antony Riakiotakis
dc519f3eb7 Fix T42571,T42572 snapping ignores linked objects
Make sure to use edit object if objects share the same data.
2014-11-13 15:41:57 +01:00
Campbell Barton
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
Campbell Barton
c8ef04e726 Fix T42199: PET displays when transforming around centers
Old code only worked for faces.
2014-11-10 14:37:53 +01:00
Lukas Tönne
3f68a0aea5 Simplify node frame detach operators, based on T34670 by @julien.
* The `NODE_OT_parent_clear` operator has been removed. This was a very
simplistic operator that detached every selected node, which is not very
useful in case of hierarchical frames. The `NODE_OT_detach` operator
only detaches the top parent nodes in the selection, keeping the
hierarchy of selected nodes intact.

* The `ALT+P` shortcut has been reassigned to the `NODE_OT_detach`
operator which replaces the previous `NODE_OT_clear` mapping with
similar behavior (also gives a menu entry shortcut now).

* Shortcuts for `NODE_OT_detach_translate_attach` have been removed, due
to crowded and messy keymap and unintuitive shortcut `ALT+F`. This macro
operator is still registered, in case hardcore users want to make their
own keymaps, but not mapped by default. Node keymaps may need some
redesign in the future for these things.
2014-11-05 11:44:53 +01:00
Bastien Montagne
d8094b62e2 Transform: snapping: normal-align: Cleanup!
Use BLI's `rotation_between_vecs_to_mat3` helper instead of own custom code,
both simplifies the code and fixes wrong handling when snapped normal was exactly
opposed to org one (i.e. 180° rot case).
2014-10-30 12:56:43 +01:00
Campbell Barton
c2dc51d827 Math Lib: add transpose_m3_m3, m3_m4, m4_m4 2014-10-30 12:15:14 +01:00
Campbell Barton
88cc1a786b Fix T42444: Neg scale rotated object flips 2x axis
This is a very old bug and a few attempts have been made to fix it before,
Old code was checking worldspace axis flipping, instead of axis flipping WRT the axis-alignment of the object.
2014-10-30 10:18:22 +01:00
Campbell Barton
133f79e449 Cleanup: warnings, typos 2014-10-29 14:15:21 +01:00
Campbell Barton
2f0bdcb306 Fix T41041: 'Delete keyframe' removes markers too
Operators that trigger UI events (but nothing else)
were using 'CANCELLED' making it impossible to tell if an invoke
function failed, or opened a menu.
2014-10-28 17:51:43 +01:00
Antony Riakiotakis
dbea73a30f Fix T42354 modal transform map not cycling through local/global
orientation properly

Patch by Phillip Oeser, thanks!
2014-10-23 14:16:36 +02:00