When updating the max values under stiffness scaling, they clip at the normal stiffness values
as expected, however when updating stiffness values, you could set them higher than the max
values, and the max values weren't updated accordingly. As the stiffness scaling computes using
the absolute difference between the max values and the stiffness values, you got higher
stiffnesses in scaled areas even though your max is actually lower than the normal stiffness.
This diff fixes that behaviour, by updating the max values to be equal to the stiffness whenever
you set a higher stiffness than the max value.
Also, I have initialized the max values to the same as the stiffnesses, as they were previously
just set to zero, and caused the same problem described above.
Reviewers: lukastoenne
Reviewed By: lukastoenne
Tags: #physics
Differential Revision: https://developer.blender.org/D2147
New dependency graph puts materials to the graph in order to deal with animation
assigned to them and things like that. This leads us to a requirement to update
relations when slots changes.
This fixes: T49075 Assignment of a keyframed material using the frame_change_pre handler
doesn't update the keyframe using the new dependency graph
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
Drivers can use this to refer to the data which the driver is applied to,
useful for objects, bones, to avoid having to create a variable pointing to its self.
This adds the ability for cloth simulations to respect changes in the underlying mesh.
So you can for instance, animate shape keys, armatures, or add any deformation modifiers (above the cloth modifier).
This is mainly useful for (but not limited to) cartoon animations,
where your character might stretch or change shape, and you want the clothes to follow accordingly.
D1903 by @LucaRood
We need to leave tweak mode before trying to modifiy the action as doing
so will leave Blender in a semi-corrupted state.
Reviewers: #animation
Reviewed by: aligorith
Maniphest Tasks: T48397
Differential Revision: https://developer.blender.org/D2119
This diff adds a 6th drawing mode to the Waveform Scope.
The new mode shows the RGB colour channels overlaid as a "Full colour" waveform.
The old "Red Green Blue" mode is renamed "Parade" which is the standard industry
term for RGB channels shown side-by-side.
This full colour style of waveform is very much more useful for colour grading than the
Parade mode and is the default waveform for many artists.
Files from older Blender versions which show scopes open as expected.
Patch by John Cox (johnedwardcox), thanks!
Reviewers: sergey
Reviewed By: sergey
Subscribers: campbellbarton, tmw, Blendify
Differential Revision: https://developer.blender.org/D1936
Applying cflags globally can be problematic especially with extern, intern libs.
Now flags from target named will be used when defined,
allowing for developers to define flags for modules they maintain.
Convention is CMAKE_CFLAGS_${UPPERCASE_TARGET_NAME}, (CXXFLAGS for C++).
eg: CMAKE_CFLAGS_BF_BLENDER, CMAKE_CFLAGS_MAKESDNA, CMAKE_CXXFLAGS_CYCLES_KERNEL
On Linux run `make help` for full list of names, MSVC shows these in the solution.
- icon_id from ID and PreviewImage were not guaranteed to be in sync.
- PreviewImage one was not reset on file read.
- Through RNA e.g., it was possible to ensure an ID icon via its preview image,
which was running code designed for custom previews/icons system, instead
of generating correct 'auto ID icon'.
Now test_object_materials only handles one object. New test_all_objects_materials
checks the whole bmain->object list for cases where it is actually needed.
Should avoid some useless looping over all objects!
Currently "long keyframes" are only useful for indicating where stationary
holds occur. If however you try to create a "moving hold" (where the values
are slightly different, but in terms of overall effect, it's still a hold)
then it could get tricky to keep track of where these occur.
Now it's possible to tag such keyframes (using the keyframe types - RKEY)
as being part of a moving hold. These will not only be drawn differently
from normal keyframes, but they will also result in a "long keyframe"
being drawn between each pair of them, just like if they had been completely
stationary instead.
Currently the theming/styling of these is a bit rough. They reuse the existing
theme colours for long keyframes.
A long requested feature has been to have objects appear in alphabetical order
in the animation editors, so that it is easier to find where they occur. This
commit implements support for this.
The main sticking point has been the performance impact of having this sorting
happening all the time (as the actual list of "bases" cannot be modified, as the
old depsgraph still needs random-looking unsorted order of objects for scheduling
updates). However, it recently occurred to me that perhaps by restricting it to
the one case where the ordering actually matters (i.e. when we're getting the channel
list for drawing all channels, vs operating on them), and adding a toggle to turn the
sorting off in heavy scenes when it might bog down things, that it will probably
be acceptable enough in general. Furthermore, if things get really bad, we can investigate
putting in place some sort of caching scheme for this too - though hopefully the
new depsgraph will make that unnecessary (i.e. it doesn't sort the bases directly anymore).
This commit introduces a scale factor setting for scaling all keyframe indicators
in the Dopesheet Editor up/down, in order to make them easier to select. It is perhaps
most useful for keyframe types which are usually indicated using smaller keyframes
(e.g. breakdown), which may get tricky to quickly select.