Commit Graph

3420 Commits

Author SHA1 Message Date
Brecht Van Lommel
ed076d74ef Rendering from 3d view in local view or with unlocked layer was not
working yet, now layer is passed along to render engine, changes quite
a few files because simple swapping trick no longer works with threading.
2010-03-14 20:24:11 +00:00
Brecht Van Lommel
7ecba90f65 Remove SAT texture filter. It's not working, thought it was but that's
because the mipmap was not being refreshed. Also this will be problematic
to support when I add tile/mipmap cache, so would not rather not try to.
Can be added back afterwards if someone wants to make it work.
2010-03-14 18:22:04 +00:00
Brecht Van Lommel
b2fba2eebe Fix #21171: ztransp render aliasing problem. 2010-03-14 14:26:46 +00:00
Brecht Van Lommel
00d1e56f3d Fix for warning introduced in passes commit, also removed some more
radiosity code.
2010-03-12 13:19:32 +00:00
Brecht Van Lommel
353a078d4c Fix #21211: new indirect/environment/emit passes weren't showing up
in compositor and outliner yet.
2010-03-12 12:29:12 +00:00
Matt Ebb
86c237b3a5 Added ability to save and load planar environment maps, rather than only cube. 2010-03-12 02:44:18 +00:00
Tamito Kajiyama
8521442257 Merged changes in the trunk up to revision 27420. 2010-03-11 20:04:25 +00:00
Ken Hughes
0270d34272 BMesh branch
------------
Add bmesh to scons include path
2010-03-11 18:21:17 +00:00
Matt Ebb
69a7060678 Restored Environment maps
* Fixed up RNA and UI
* Brought back 'Save' and 'Clear' operators (in the little triangle menu in 
environment map properties)
* While I was at it, noticed that environment maps were only using 8bit 
colour, changed it to use full 32bit float instead for proper HDR colour etc,
so environment map reflections have the correct colour range
--> http://mke3.net/blender/devel/2.5/env_hdr.jpg

This fixes [#20904] Environment Map does not render; also missing panel
2010-03-11 07:43:49 +00:00
Campbell Barton
1708ac0723 rename some functions to use easier to understand names.
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
Brecht Van Lommel
69a486e038 Fix render baking crashing on windows/mac. Problem was increased
max number of threads caused Blender to run out of stack space,
now just does dynamic allocation.
2010-03-09 16:34:28 +00:00
Campbell Barton
d4756d395b remove for bad-level-call & some minor changes to make camera switching neater. 2010-03-09 07:41:04 +00:00
Joseph Eagar
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
Sergey Sharybin
838842581c - Fixed trouble with rendering curves with disabled modifiers, which are
disabled for realtime displaying but enabled for rendering.
- Calculate tex space for curves before modifiers applying.
2010-03-08 13:49:13 +00:00
Campbell Barton
c50bfd486e fix for using an un-initialized pointer & quiet compiler wanring on raytrace test. 2010-03-06 22:30:09 +00:00
Sergey Sharybin
d0c70ad1d5 Constructive modifiers for curves and surfaces
Used approach with creating DerivedMesh for curves whet they've got such modifiers.

Available modifiers are: array, edge split, mirror, solidify, subsurf.
2010-03-05 16:47:52 +00:00
Campbell Barton
f4298de8aa utility function object_camera_matrix, moved code from RE_SetCamera into this.
use for getting the render matrix of a camera (view plane, winmat, clipstart/end) without rendering.
2010-03-05 14:06:39 +00:00
Campbell Barton
19154014b8 remove viewfac from Render struct, its only used locally 2010-03-05 13:00:48 +00:00
Tamito Kajiyama
6f4ff64570 Merged changes in the trunk up to revision 27226 (Blender 2.5 alpha 2 release point). 2010-03-02 21:57:16 +00:00
Tamito Kajiyama
6a681bca45 Made an attempt for fixing an instability issue regarding animation
rendering.

RE_BlenderFrame() and RE_BlenderAnim() are Blender's internal
top-level rendering API functions for a single frame and a series of
frames, respectively.  These functions rely on global variables to
keep render pipeline states.  Freestyle's stroke rendering was also
using RE_BlenderFrame to render a temporary scene of stroke meshes.
These nested calls of the top-level rendering API functions were
causing broken render pipeline states and eventually led to a crash.

This commit is intended to fix the issue, by introducing an rendering
API function RE_RenderFreestyleStrokes specifically used for stroke
rendering in Freestyle.  The new function does not do anything with
regard to the global variables in the rendering API implementation.
2010-03-01 21:51:14 +00:00
Brecht Van Lommel
1b30b13a4d Fix #21227, #21346 and #21336: image texture wasn't centered correctly
when sculpting and using it from material nodes.
2010-03-01 18:11:09 +00:00
Tamito Kajiyama
b21a994076 Merged changes in the trunk up to revision 27178. 2010-02-28 03:44:15 +00:00
Campbell Barton
9352c9f0c1 use negate_v3 rather then multiplying a vector by -1.0 (no functional changes) 2010-02-26 09:02:52 +00:00
Brecht Van Lommel
494538db13 Fix integer overflow problem in deep shadow buffer. 2010-02-22 15:03:13 +00:00
Tamito Kajiyama
709678ca87 Merged changes in the trunk up to revision 26976. 2010-02-16 22:34:43 +00:00
Brecht Van Lommel
ad01c90ee3 Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00
Brecht Van Lommel
f809cb6fcb Last minute fixes for render crash. 2010-02-16 18:58:15 +00:00
Brecht Van Lommel
2061f91741 Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later
on easier.
2010-02-16 15:49:22 +00:00
Brecht Van Lommel
bd638da9a0 Texture Nodes:
* Remove the manual OSA method but rather pass on derivatives to the
  textures. This means that at the moment e.g. the bricks node is not
  antialiased, but that image textures are now using mipmaps. Doing
  oversampling on the whole nodetree is convenient but it is really
  the individual textures that can do filtering best and quickest.
* Image textures in a texture node tree were not color corrected and
  did not support 2d mapping, now it's passing along shadeinput to
  make this possible. Would like to avoid this but not sure how.
* Fix preview not filling in all pixels when scaling or rotating in
  the texture nodes.
2010-02-16 15:45:19 +00:00
Tamito Kajiyama
ca908e21e2 Added support for transparent stroke colors (again).
Transparent strokes are rendered by means of transparent vertex colors.
To make this possible, Blender's internal renderer has been slightly
extended to allow transparent vertex colors.  When Material::vcol_alpha
is non-zero, the renderer takes MCol::a into account.
2010-02-16 02:10:27 +00:00
Brecht Van Lommel
9bd50214d3 Fix artifacts in bump map render with Object coordinates. Float precision
is problematic here with coordinates being transform by matrix and back by
inverse, so tweaked the epsilons to avoid the problem.
2010-02-15 16:45:45 +00:00
Brecht Van Lommel
12cd5617ea Fix very long render time when using a large filter size with the new
image sample code. I've added a dumb clamping now of dxt/dyt, probably
could use a smarter solution but it's not likely to be noticeable.
2010-02-15 08:29:01 +00:00
Brecht Van Lommel
4be8384e27 Fix #20391: onlyshadow material doesn't render transparent shadows.
Fix #21033: AO + onlyshadow problem. Reverting to the old behavior which
I don't really understand, but at least it's compatible.
2010-02-13 13:17:15 +00:00
Tamito Kajiyama
f022cc4f90 Added changes for escaping from rendering by pressing the ESC key.
ESC key press checks are performed 1) before entering Freestyle, and
2) after the completion of the view map creation.
2010-02-13 11:37:34 +00:00
Tamito Kajiyama
135a944c66 Merged changes in the trunk up to revision 26856. 2010-02-13 01:13:16 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Brecht Van Lommel
d98603129c Added an option "Cast Approximate" to control if a material should cast
shadow when using approximate AO, separate from "Traceable".
2010-02-11 15:43:31 +00:00
Campbell Barton
c2b2ccde45 fix for python not being able to call operators with a executuon context. 2010-02-10 11:10:38 +00:00
Brecht Van Lommel
10240261e9 J-key render switching back, now with 10 slots.
Implementation note: this was done by giving each Render a slot number,
and for every slot a new Render will be created. Not sure if this is
ideal, but it ensures that all passes, render info, etc are separate so
you can also compare render layers and passes, in 2.4x only whatever it
was currently displaying was backed up.
2010-02-09 19:37:37 +00:00
Brecht Van Lommel
ce38137449 Shadow Buffers:
* Bugfix, rasterization was shifted half a pixel.
* Remove scaling of bias by render size, there is something to be
  said for doing to compensate for lower shadow buffer xy resolution,
  however the z-resolution does not change and this seems to have a
  larger effect.
* Remove clamping of filter size by soft factor. Now it is clamped to
  1 pixel instead to ensure there is some AA. Why this was done this
  way is not clear to me, however on decreasing shadow buffer resolution
  this would change the softness by increasing the filter size.
2010-02-09 13:58:07 +00:00
Tamito Kajiyama
ed266e868c Merged changes in the trunk up to revision 26719. 2010-02-08 21:13:33 +00:00
Brecht Van Lommel
ec7df03c86 Warning fixes, one actual bug found in sequencer sound wave drawing. Also
changed some malloc to MEM_mallocN while trying to track down a memory leak.
2010-02-08 13:55:31 +00:00
Martin Poirier
5882355a56 Patch by matd (on irc).
Disables save buffers and full sample when render border is turned on (render doesn't work otherwise because save buffers doesn't support border rendering).
2010-02-07 18:06:12 +00:00
Brecht Van Lommel
f9917af00b Fix #20914: non-normalized AO baking was not working anymore. 2010-02-07 15:24:10 +00:00
Tamito Kajiyama
3f1920f3f2 Merged changes in the trunk up to revision 26669. 2010-02-07 13:19:44 +00:00
Brecht Van Lommel
7d2c4384e2 Fix #20147: AO + onlyshadow wasn't being done right, also updated this
code to work with new ao/env separation.
2010-02-07 11:17:19 +00:00
Brecht Van Lommel
65d05fca0d Fix #20488: fields render was crashing. 2010-02-07 10:42:45 +00:00
Brecht Van Lommel
de90619a46 Fix #20452: motion blur buttons were missing. Motion blur samples
are now also decoupled from antialiasing samples. Implemented by
Matt, I'm just committing the patch.
2010-02-06 20:25:17 +00:00
Campbell Barton
1f3e277121 bugfix [#20709] Strange rendering artifacts in raytraced refraction 2010-02-03 13:54:09 +00:00
Campbell Barton
f80617ab37 render simplify option to disable triangulation.
- triangulating non planer quads is needed to resolve some artifacts however this also ends up triangulating most faces in - Suzzane subsurf level 4 for eg.
this check could be tuned for better performance but for now skipping it is useful for test renders.
2010-02-02 15:51:44 +00:00