Commit Graph

49837 Commits

Author SHA1 Message Date
Campbell Barton
55546b4e13 writefile: replace most struct lookups /w constants
Removes many hash lookups per file-save and undo-step.
2016-06-28 20:25:52 +10:00
Campbell Barton
f181839c57 Cleanup: code-style
Other changes here planned which touch many lines, so run cleanup first.
2016-06-28 20:05:04 +10:00
Campbell Barton
72fc2b6afe Fix T48753: VSE must restart for international fonts 2016-06-28 16:25:49 +10:00
Campbell Barton
e5a1f3142e RNA: resolve assert w/ no languages available 2016-06-28 12:36:21 +10:00
Campbell Barton
66054caa1b RNA: perform reverse search on operators
In most the last added operator is being handles.
2016-06-28 12:13:43 +10:00
Campbell Barton
5806268051 Fix MSVC error, co_return now a reserved word
D2073 by @LazyDodo
2016-06-28 08:35:05 +10:00
Bastien Montagne
f738f66f1b Fix (unreported) wrong ID type check in Text editor's ID remap callback. 2016-06-27 17:42:38 +02:00
Joshua Leung
14f056144e Bendy Bones Instability Fix - Second Attempt
So the error seems to be in cubic_tangent_factor_circle_v3(),
which was introduced with D2001.

I've tweaked the most obvious culprit here - the epsilon factor.
It used to be 10^-7, but I've reduced it down to 10^-5 now,
and it's looking a lot more stable now :)

---------

BTW, about the derivation of the magic 0.390464 factor I briefly subbed back
as a workaround for this bug, see:
    http://www.whizkidtech.redprince.net/bezier/circle/
2016-06-28 02:52:20 +12:00
Joshua Leung
9466d1579d Bendy Bones: Temporary workaround for instability caused by D2001 when using custom handle bones
It's probably some numeric precision issue, but until we figure out exactly what's
going wrong here, let's just revert back to the hardcoded value that was used here
successfully for years without issues.
2016-06-28 02:20:54 +12:00
Bastien Montagne
0f927d6eca Fix stupid merge error. 2016-06-27 16:07:38 +02:00
Bastien Montagne
cbce7fef16 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/pointcache.c
	source/blender/makesrna/intern/rna_main_api.c
	source/blender/makesrna/intern/rna_particle.c
2016-06-27 15:59:01 +02:00
Bastien Montagne
e2c7ee7733 Fix T48740: User could remap indirect libdata usages from outliner.
Remapping indirect usage of IDs is forbidden from user space, this is calling for
nice nightmare with libraries handling (and undo crash, among other things).

Not sure why I was 'laxist' about indirect usage cases detection like that,
for now just consider any ID used by another linked datablock as indirect usage case!

Also, added some error/warning reports to Outliner's remap code.
2016-06-27 15:46:43 +02:00
Joshua Leung
34024c7cd8 FCurve Auto Colours: "XYZ to RGB" works for Quaternions too now
The "W" channel will get a yellowish colour (i.e. a blend between the X/R and
Y/G axis colours), while the XYZ will behave as they do for other transforms.
2016-06-28 00:27:51 +12:00
Joshua Leung
f4e492ad71 Partial fix for T48734
The create drivers operator should not use the "Transform Channel" variable type
when driving one transform with another on the same object/bone. Otherwise, you
end up with a situation which technically results in a bit of a pseudo-dependency
cycle.
2016-06-28 00:27:50 +12:00
Joshua Leung
b6483a25f2 Code Cleanup: Use bools not shorts 2016-06-28 00:27:50 +12:00
Joshua Leung
de6064eab1 Ctrl-Shift-C: Made it easier to add constraints between bones in different armatures
The Ctrl-Shift-C operator to add constraints between a pair of selected items,
for example, between two objects, or between two bones (in the same armature).

This commit makes it possible to use this operator to add a constraint where the
target is a bone from another object - e.g. to make a deform bone follow the control
bone in another armature, or to make an object use a bone as a tracking target.

Usage:
1) Ensure you are in Pose Mode, then select the bone to use as the target
2) Shift-Select the other object and/or the bone that's going to get the constraint
3) Ctrl-Shift-C
2016-06-28 00:27:49 +12:00
Bastien Montagne
ab921321e1 Fix (unreported) potential buffer overflow with BLO_library_path_explode() usage.
Also added warning to func doc, let's try to avoid this in future (for until we
pass string length systematically...).
2016-06-27 12:38:12 +02:00
Bastien Montagne
5f77266baf Fix T48741: File browser back button doesn't work from inside Blend (library) file.
Problem was in fact slightly wider, File space was nearly not taking into account
library navigation case and its 'virtual' directoris, except in a few places.

Add a wrapper around BLI_is_dir that also check for lib paths, and used it in
ED_file_change_dir(), such that we now always check path is a
valid directory - in the filebrowser context, not filesytem context. ;)
2016-06-27 12:26:14 +02:00
Campbell Barton
f1253f5d2b Fix T48717: Modal operators called from Py omit reports from the UI 2016-06-27 17:09:52 +10:00
Campbell Barton
5181f085eb Fix T48733: World background fails in 3d-view
Missing from fix for T48555.
Unfortunately duplicates code.
2016-06-27 15:36:28 +10:00
Campbell Barton
936c176a71 Fix T48743: Broken menu key accelerators
Regression caused by fc96110b
2016-06-27 14:15:48 +10:00
Campbell Barton
538a70c9b6 Cleanup: unnecessary NULL check 2016-06-27 13:21:14 +10:00
Campbell Barton
c7a6ff0981 Docs: arg names 2016-06-27 13:21:14 +10:00
Campbell Barton
6e193c42cb Docs: minor edits to writefile comments 2016-06-27 12:39:28 +10:00
Bastien Montagne
aff81c6393 Cleanup: Get rid of remaining 'BKE_<id>_unlink()' functions, no more used anyway. 2016-06-25 18:36:27 +02:00
Bastien Montagne
1b6cf7a99b Cleanup: get rid of BKE_text_unlink(), replace by usage of generic BKE_libblock_... API. 2016-06-25 18:12:23 +02:00
Bastien Montagne
42872656d8 Cleanup: remove RNA's ID.destroy() function.
We already have Main's ID lists' `remove()` function, better not do the same thing
in two different places!
2016-06-25 17:10:33 +02:00
Bastien Montagne
d4e435836d Cleanup/refactor RNA IDs' remove functions.
Those (one per ID type!) were uselessly duplicated, and badly inconsistent
(some types were actually unlinking before deletion, others were only working if already unlinked!).

Now we use same func and same API for all types, by default deletion is performed only if ID is no more used,
set `do_unlink` parameter to True to always delete ID even if still in use.
Only exception now is with Scene, since we always want to keep at least one!

Note that this will change default behavior of some types (since unlinking is never done anymore by default).
2016-06-25 17:10:33 +02:00
Campbell Barton
9c96585f3c Cleanup: remove bad-level call 2016-06-25 21:19:54 +10:00
Campbell Barton
0a99072f0d GPU: move select index code out of WM
This avoids bad-level calls.
2016-06-25 21:13:33 +10:00
Campbell Barton
05a60aaa07 Fix T48723: Curve bevel creates invalid geometry 2016-06-25 13:57:35 +10:00
Campbell Barton
8f0a44a5d5 Cleanup: use BLI_bitmap for bevel-split 2016-06-25 11:24:25 +10:00
Bastien Montagne
c376ff26be Fix T48725: UI message typo. 2016-06-24 11:00:19 +02:00
Campbell Barton
a10117562f BMesh: avoid redundant calculations comparing angles 2016-06-24 19:01:35 +10:00
Campbell Barton
73a9c56607 Fix T48716: Knife cut creates inverted normals
In the case of having 3+ boundary edges, we need to find the best.
2016-06-24 18:58:42 +10:00
Campbell Barton
25866aa149 BKE_blender: Add own atexit functions
Runs before guarded-alloc leaks print.
2016-06-24 10:05:18 +10:00
Campbell Barton
4fc1510dd8 Cleanup: use return argument prefix 2016-06-24 10:05:09 +10:00
Lukas Stockner
23c276832b Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
This commit adds a new distribution to the Glossy, Anisotropic and Glass BSDFs that implements the
multiple-scattering microfacet model described in the paper "Multiple-Scattering Microfacet BSDFs with the Smith Model".

Essentially, the improvement is that unlike classical GGX, which only models single scattering and assumes
the contribution of multiple bounces to be zero, this new model performs a random walk on the microsurface until
the ray leaves it again, which ensures perfect energy conservation.

In practise, this means that the "darkening problem" - GGX materials becoming darker with increasing
roughness - is solved in a physically correct and efficient way.

The downside of this model is that it has no (known) analytic expression for evalation. However, it can be
evaluated stochastically, and although the correct PDF isn't known either, the properties of MIS and the
balance heuristic guarantee an unbiased result at the cost of slightly higher noise.

Reviewers: dingto, #cycles, brecht

Reviewed By: dingto, #cycles, brecht

Subscribers: bliblubli, ace_dragon, gregzaal, brecht, harvester, dingto, marcog, swerner, jtheninja, Blendify, nutel

Differential Revision: https://developer.blender.org/D2002
2016-06-23 22:57:26 +02:00
Joshua Leung
2af4c80be6 GPencil: Eraser respects "Selection Mask" when in EditMode 2016-06-24 03:33:31 +12:00
Joshua Leung
9839aba84f Fix minor typo - Was m[3][4] instead of m[4][4] for a 4x4 matrix 2016-06-24 03:18:38 +12:00
Joshua Leung
9466829ead DopeSheet Mask Mode: Circle/Lasso support
Adapted from the code for Grease Pencil (just like the whole mode was)
2016-06-24 03:18:36 +12:00
Joshua Leung
833e69ff7e DopeSheet: GPencil-Mode supports Circle and Lasso Select
To get this working the least effort, I've had to expose the helper functions
used by the lasso and circle select keyframe-test callbacks (which are generic)
and expose them for use by the GP keyframe editing code too. Hopefully in time
we clean this all up and just write the code once to operate on "keyframes"
2016-06-24 03:18:36 +12:00
Joshua Leung
7e53f9fb1a Dopesheet: Lasso and Circle Select tools work for selecting keyframes
This only works in the Action and Dopesheet modes (which operate on FCurve keyframes).
Support for Grease Pencil and Mask Keyframes though is still pending.
2016-06-24 03:18:35 +12:00
Joshua Leung
58acc184c4 Code Cleanup - Circle/Lasso select in the Graph Editor 2016-06-24 03:18:34 +12:00
Joshua Leung
ec7603d6f1 GPencil: Added a new version of the "delete active frame" operator which deletes on all editable layers
This new operator will delete any GP frame it finds on the current frame, regardless
of whether it's on the active layer or not. It will only remove the frames if the
layer is editable, but otherwise, it will just go for it.

The existing operator is great for use in the panel (where it only applies to the active
frame), but it was not so good for all the other places where tools can be invoked
(e.g. D-X, or Delete) as you're typically thinking about the whole scene more holisticaly
than just caring about a particular layer.
2016-06-24 03:18:33 +12:00
Bastien Montagne
37560e77e8 Fix T48689: Transform proportional size was not seriously clamped.
Now use same, reasonable min/max values, to avoid getting inf or zero values when
using shortcuts during transform operation...
2016-06-23 16:45:06 +02:00
Campbell Barton
d9a01a1d04 Fix T48707: Edit-mesh intersect crash
In rare cases intersect would attempt to add edges with the same vertex twice
from edge-vert / edge-edge intersections.

Solve by checking for duplicates when creating vertex-array for these types of intersections
(always under 3x comparisons, so not much overhead).
2016-06-23 22:20:40 +10:00
Campbell Barton
57744df38f Correct recent change to edge-net
Need account for cases where vertex connects a single edge.
2016-06-23 22:20:40 +10:00
Bastien Montagne
097611a92a Fix T48710: 'velocity' particle settings were incorrectly using 'speed' in their tooltips.
Not the same thing, velocity is a vector conveying both speed *and* direction...
2016-06-23 13:09:32 +02:00
Campbell Barton
219a8d046a Use hard min/max for view clipping
In rare cases its useful to have far clip below 1.
2016-06-23 18:47:55 +10:00