Also re-reported through IRC by Thomas Beck (@plasmasolutions), thanks.
Though it's not ideal in theory, we have quite poor handling of object datablock currently
from user PoV - before this commit, it was not easily possible to get fully rid of an object
anymore if you did not removed it from all its groups before deleting it.
So for now, restore 2.76 behavior (namely, unlink an object from avaerything in Blender
once it is no more used by any scene).
Better handling of all this is TODO for later (also related to much more heavy changes
done in id-remap branch regarding sanitizing our ID deletion process).
Avoid allocating the (tiny) array on the heap in the first place.
Reviewers: sergey, lukastoenne
Differential Revision: https://developer.blender.org/D1815
Behavior is similar to python's set.pop(), it removes and returns a 'random' entry from the hash.
Notes:
* Popping will return items in same order as ghash/gset iterators (i.e. increasing
order in internal buckets-based storage), unless ghash/gset is modified in between.
* We are keeping a track of the latest bucket we popped out (through a 'state' parameter),
this allows for similar performances to iterators when iteratively popping a whole hash
(without it, we are roughly O(n!), with it we are roughly O(n)...).
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D1808
This is an attempt to improve the User preferences panel for the 3DView. I made 2 changes:
- I reordered the sequence of properties by grouping them into more logical groups as it made sense to me. Please indicate where to rearrange the order if necessary.
- Then i added some changes in the code to get the groups better arranged visually. I am pretty sure that this can be done much better, more clever, more generic, whatever. This is just what i could figure out on my own so far.
Reviewers: aligorith, sergey, gaiaclary
Subscribers: sergey
Projects: #user_interface
Maniphest Tasks: T47295
Differential Revision: https://developer.blender.org/D1757
The idea now is to have FFmpeg/OIIO headers listed after
the system ones. This is because FFmpeg/OIIO might define
some constants with the same name as the ones from math.h.
FFmpeg/OIIO has ifdef around defines, but math.h doesn't
check whether constants were already defined or not, which
causes some noisy warnings.
Only Driver FCurves with named shapekeys (instead of shapekey indices) was
getting picked up by the UI code for testing whether a property had drivers
or not. So, while this version patching code worked when it was initially
written for the 2.4x -> 2.5 transition, some subsequent changes ended up
breaking this. As this stuff is not used often, the breakage wasn't noticed.
Now a 'More' item is added to the pie when there are too many items. It opens a sub-pie that contains the remaining items.
Note that this only touches operator-enum pies (like the object mode pie is), it is not a complete support for pies with more than 8 items. For this further design and code work would be needed, but this is too urgent to wait for that.
This is a better fix for T46973, should definitely be applied for 2.77 release.
Patch D1800 by myself with some edits by @campbellbarton, thanks!