Commit Graph

49837 Commits

Author SHA1 Message Date
Campbell Barton
23831b2161 Cleanup: style 2015-07-21 17:29:23 +10:00
Campbell Barton
ae00011956 Fix T45496: Crash loading file during preview
Regression from multi-view
2015-07-21 16:02:27 +10:00
Campbell Barton
9eb6dcbb46 Fix T45453: Driver button's ignore DPI 2015-07-21 15:30:34 +10:00
Campbell Barton
a48db0894a Fix T45363: Bone attrs ignore editing all selected 2015-07-21 15:22:32 +10:00
Campbell Barton
39cf1de33d Fix Clear vertex group ignoring selected option
Thanks to @chadf for spotting
2015-07-21 14:35:48 +10:00
Campbell Barton
9dc9f84740 Fix T45458: Edge Slide Mirror doesn't preserve UVs 2015-07-21 14:15:31 +10:00
Campbell Barton
5e1a8055f4 Fix T45361: Camera does not rotate in walk mode 2015-07-21 13:02:11 +10:00
Campbell Barton
3c911ff8a5 Fix T45450: Loop-select fails to cycle between overlapping edges 2015-07-21 12:27:41 +10:00
Campbell Barton
1d9fbdc9a0 Fix T45455: Select linked issue w/ hidden faces 2015-07-21 12:02:11 +10:00
Campbell Barton
1d02d34de9 Fix T45434: GPencil on editmode surface fails
Z-offset use for drawing & picking was problematic for extracting locations from depth values.

Use flag to optionally disable.
2015-07-21 11:12:39 +10:00
Campbell Barton
ef950d6937 Fix T45502: Crash showing thumbnails 2015-07-21 10:01:42 +10:00
Campbell Barton
2bfa950438 Cleanup: warning 2015-07-21 09:54:23 +10:00
Campbell Barton
b5f282b211 Remove nonnull attribute, NULL arg is valid here. 2015-07-21 09:41:48 +10:00
Sergey Sharybin
3d36489672 OpenSubdiv: Commit of OpenSubdiv integration into Blender
This commit contains all the remained parts needed for initial integration of
OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU
backends which works in the following way:

- When SubSurf modifier is the last in the modifiers stack then GPU pipeline
  of OpenSubdiv is used, making viewport performance as fast as possible.

  This also requires graphscard with GLSL 1.5 support. If this requirement is
  not met, then no GPU pipeline is used at all.

- If SubSurf is not a last modifier or if DerivesMesh is being evaluated for
  rendering then CPU limit evaluation API from OpenSubdiv is used. This only
  replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG
  structures exactly the same as they used to be for ages now.

This integration is fully covered with ifdef and not enabled by default
because there are several TODOs to be solved first:

- Face varying data interpolation is not really cleanly implemented for GPU
  in OpenSubdiv 3.0. It is also not implemented for limit evaluation API.

  This basically means we'll have really hard time supporting UVs.

- Limit evaluation only works with adaptivly subdivided meshes so far, which
  basically means all the points of CCG are pushed to the limit. This gives
  different result from old code.

- There are some serious optimizations possible on the topology refiner
  creation, which would speed up initial OpenSubdiv mesh creation.

- There are some hardcoded asumptions in the GPU and DerivedMesh areas which
  could be generalized.

  That's something where Antony and Campbell can help, making it so the code
  is structured in a way which is reusable by all planned viewport projects.

- There are also some workarounds in the dependency graph to make sure OpenGL
  buffers are only freed from the main thread.

Those who'll be wanting to make experiments with this code should grab dev
branch (NOT master) from

  https://github.com/Nazg-Gul/OpenSubdiv/tree/dev

There are some patches applied in there which we're working on on getting
into upstream.
2015-07-20 22:29:26 +02:00
Sergey Sharybin
2466c4f8ce OpenSubdiv: Add OpenSubdiv files which are related on the CCGSubSurf and GPU
Those files are still not in use (SCons will tyr to compile new CCGSubSurf files
but no code will be in use at all because those new files are fully wrapped by
ifdef WITH_OPENSUBDIV check).
2015-07-20 22:29:25 +02:00
Sergey Sharybin
ccc3c2dbda CCGSubSurf: Split file into several smaller ones
This is a preparation commit for having OpenSubdiv integrated into Blender
and new layout is the following:

- CCGSubSurf.c contains implementation of common functions used by both
  legacy subdivisions code and by the new code in the future.

- CCGSubSurf_inline.h contains internal functions which are to be inlined
  due to the performance reasons. Those functions are only ment to be used
  bu CCGSubSurf* files.

- CCGSubSurf_intern.h contains declarations of private functions and data
  structures used by CCGSubSurf module.

- CCGSubSurf_legacy.c contains legacy implementation of subdivision algorithm.

- CCHSubSurf_util.c contains utility functions which are not directly related
  on the subdivision code (i.e. debug functions, hash implementation etc).

There should be no functional changes so far.
2015-07-20 22:29:25 +02:00
Bastien Montagne
6190d75b5a Usual UI messages fixes. 2015-07-20 22:22:31 +02:00
Bastien Montagne
a4a3d5650d Minor optimization in CustomData_update_typemap(). 2015-07-20 17:28:29 +02:00
Bastien Montagne
66dd9fbf22 Fix (unreported) broken MixWeight modifier in debug builds.
defvert_find_index() & co now assert when '-1' invalid vgroup index is passed.
We used to rely on NULL value returned in this case, but with the assert...

The assert completely stalls blender actually (repeated for every vertex!).
So much better to not call that func when vgroup index is invalid.
2015-07-20 16:55:46 +02:00
Bastien Montagne
9ee1f96a0f Fix (unreported) potential serious bug in CustomData_merge().
It was always only using the flags from the first source layer of a given type, not from
the layer actually being handled.

This was (probably) more or less harmless for the CD_FLAG_NOCOPY test,
but could be really bad when checking CD_FLAG_NOFREE, and when
copying the flags over to new copied data!
2015-07-20 16:25:01 +02:00
Antony Riakiotakis
432d24f998 Fix recent own stupidity with indexed sculpt drawing. 2015-07-20 15:28:05 +02:00
Antony Riakiotakis
db38a65b02 Filter the debug callback to only report errors unless debug value is
20.

stderr was getting flooded with too many error messages, most of which
were not really relevant.
2015-07-20 14:46:11 +02:00
Campbell Barton
2e2164d5d4 Resolve compiler warning for clang 2015-07-20 22:31:19 +10:00
Antony Riakiotakis
5f25b91b65 Dyntopo should be supported on systems without VBOs now. 2015-07-20 12:18:39 +02:00
Antony Riakiotakis
cb6fc9d141 Use abstraction to unbind buffers, should avoid crashes in systems that
don't support VBOs.

Exposed by initialization error in GLEW, which should be fixed
seperately.
2015-07-20 12:12:28 +02:00
Campbell Barton
05ee9d2dd0 Minor edits for consistency 2015-07-20 17:07:40 +10:00
Campbell Barton
bf6ac302cd Correct own error w/ recent changes to triangulate 2015-07-20 16:12:30 +10:00
Campbell Barton
e3f86c6580 Replace MFace use by MLoopTri w/ heat-weighting
D1418 by @scorpion81 with edits
2015-07-20 14:42:48 +10:00
Campbell Barton
e5e9fbfaf0 Replace MFace use by MLoopTri w/ remash modifier
D1419 by @lichtwerk
2015-07-20 14:42:35 +10:00
Campbell Barton
b368724464 Fix define issues w/ WITH_GL_PROFILE_COMPAT off
This still fails to build, but at least fail where its supposed to (using unsupported API's).
2015-07-20 13:08:26 +10:00
Tamito Kajiyama
b3e7a51ebd Freestyle: disabled debug code in ViewMapBuilder::ComputeIntersections(). 2015-07-20 06:18:03 +09:00
Tamito Kajiyama
ee263c2566 Freestyle: Removed tesselated forms of silhouettes for displaying in the UI.
The tesselated silhouettes were not used in Freestyle for Blender at all.
2015-07-20 06:18:01 +09:00
Tamito Kajiyama
1f748d2324 Freestyle: code cleanup.
Removed unnecessary header files and replaced some other heade files with
forward class declarations.
2015-07-20 06:18:00 +09:00
Tamito Kajiyama
160c65845d Freestyle: minor optimization for space in the FEdgeXDetector.
Member variables and auto variables were changed from real (double) to float
in most part of the FEdgeXDetector (except for curvature computations).
2015-07-20 06:17:59 +09:00
Tamito Kajiyama
86572dd7c9 Freestyle: commented part of FEdgeXDetector::ProcessRidgeFace() that has no effect. 2015-07-20 06:17:57 +09:00
Tamito Kajiyama
b9895df36f Freestyle: internal switch from double to float in mesh loading and construction of winged edges. 2015-07-20 06:17:55 +09:00
Tamito Kajiyama
6705786540 Freestyle: minor optimization for space from mesh importing to feature edge detection.
Several class member variables were removed (at the cost of computing their values
when retrieved) or changed to a type of smaller size.  Also fixed whitespace.
2015-07-20 06:17:54 +09:00
Tamito Kajiyama
431cee2ba0 Freestyle: minor code cleanup. 2015-07-20 06:17:53 +09:00
Tamito Kajiyama
66423364ca Freestyle: removed redundant instantiation of vector objects. 2015-07-20 06:17:51 +09:00
Tamito Kajiyama
be980c4ee4 Freestyle: minor optimization for space by using a pointer to a const char array instead of std::string. 2015-07-20 06:17:50 +09:00
Campbell Barton
e58d788340 Cleanup: style
Also 'com' as abbreviation for center-of-mass is a bit confusing, rename to 'center'.
2015-07-20 05:30:08 +10:00
Antony Riakiotakis
23a4f547e7 Convert rigidbody conversion to looptri.
Patch D1417 by Martin Felke, with minor edits thanks!
2015-07-19 19:10:41 +02:00
Antony Riakiotakis
a597a380bb Properly fix T45477
Code was actually skipping setting color selection indices and previous
commit actually broke mask selection in texture painting.
All should work now.
2015-07-19 18:35:09 +02:00
Antony Riakiotakis
8f1c1ef3a9 Fix T45477 wrong edge selection.
Caused by own changes to framebuffer selection code, code was not
packing color ids correctly.
2015-07-19 18:04:21 +02:00
Sergey Sharybin
003b56801c Point density: Workaround for possible race condition
There was possible race condition in the point density sampling caused
by access to the same data in particle system from sampling thread and
sampling initialization.

Could have happened when two different point density textures were using
same particle system
2015-07-18 22:57:02 +02:00
Sergey Sharybin
9b40616249 Cycles: Point density texture support
This commit implements point density texture for Cycles shading nodes.

It's done via creating voxel texture at shader compilation time, Not
totally memory efficient, but avoids adding sampling code to kernel
(which keeps render time as low as possible), In the future this will
be compensated by using OpenVDB for more efficient storage of sparse
volume data.

Sampling of the voxel texture is happening at blender side and the
same code is used as for Blender Internal's renderer.

This texture is controlled by only object, particle system and radius.
Linear falloff is used and there's no turbulence. This is because
falloff is expected to happen using Curve Mapping node. Turbulence
will be done as a distortion on the input coordinate. It's already
possible to fake it using nose textures and in the future we can add
more proper turbulence distortion node, which then could also be used
for 2D texture mapping.

Particle color support is done by Lukas, thanks!
2015-07-18 22:49:10 +02:00
Sergey Sharybin
2f15a1f66e Point density: Add utility function to sample density outside of render pipeline
Not currently used, it's a preparation for the further work.

Should not be functional changes.
2015-07-18 21:42:39 +02:00
Campbell Barton
2ad3a1d41e Use gpu-buffers for UV-edge drawing 2015-07-18 23:51:44 +10:00
Bastien Montagne
f5629b7265 Fix/enhance behavior of VES's 'alt-rmb' selection.
Main issue in previous code was that you could not shift-alt-rmb select several
contiguous strips, result was pretty much unusable.

Also, enhanced general behavior of this selection mode, now (similar to alt-rm clicking
on handles), when you alt-rmb click on a same strip several times, you alternate between:
* Strip is selected, neighbor handles are selected;
* Strip and its handles are selected, neighbor handles are selected.
…which allows you to either grab or slide the strip.

And refactored a bit code too, linked_handle has a complete different logic
than without this option, simpler and clearer to completely separate them in code.

Initial issue reported by Leon Cheung on IRC, thanks!
2015-07-18 14:45:11 +02:00
Campbell Barton
cdd1be44c5 Replace MFace w/ MLoopTri in imapaint_pick_uv
D1415 by @scorpion81, with minor edits
2015-07-18 22:10:58 +10:00