Commit Graph

49837 Commits

Author SHA1 Message Date
Campbell Barton
dddb4f655c BMesh: link-select-pick now supports redo
Without this you can't change delimiter options without editing the keymap.
2015-05-16 20:53:35 +10:00
Campbell Barton
3aa4a0e787 BMesh: add UV delimit for select-linked, dissolve 2015-05-16 12:21:31 +10:00
Campbell Barton
05c4c2409e BMesh: add sharp edge delimiter 2015-05-16 10:18:38 +10:00
Campbell Barton
5cc55486ee BMesh: select linked, support other delimiters
Use same options as limited dissolve (adds material & winding)
2015-05-16 10:17:46 +10:00
Campbell Barton
1bb3d0d485 Select linked seam limit, now works for picking
Second half of fix for also T42510
2015-05-16 09:35:35 +10:00
Campbell Barton
eeadd19eb5 Cleanup: use define for playback frame limiter 2015-05-16 08:35:25 +10:00
Campbell Barton
80c0097210 Only initialize icons in background mode.
Also enable this for headless builds too.

Calling UI_icons_init would initialize matcaps, brushes etc...
2015-05-16 06:21:26 +10:00
Bastien Montagne
b931afe55e Fix new 'custom previews/icons' py feature crashing in background mode.
We want this even without UI, some scripts may use it in a background processing
mode to avoid too heavy process in actual 'user' blender...
2015-05-15 20:12:25 +02:00
Bastien Montagne
2d479421af Fix crasher in new lazy-rebuild outliner's treehash.
treehash must always been checked before used!

Reported on irc by sebastian_k and investigated by sergey, thanks!
2015-05-15 19:29:18 +02:00
Antony Riakiotakis
ce0d3112e4 Scene audio naming cleanup:
Remane sound_scene_handle to playback handle.
sound_scene_handle was a part of scene so we could see code like scene-
often in the same function.

If I understand things correctly, in audaspace lingo, the
playback_handle corresponds to a Reader while the scene_sound
corresponds to a Factory.

More cleanups will be done here later, but changing this now because my
brain hurts trying to remember which is which...
2015-05-15 16:51:46 +02:00
Antony Riakiotakis
f4e8e70b5d Add really simple memory reduction scheme for internal animation player.
Holds 30 frames in memory. Could make it check memory instead but that
should suffice for now to make sure blender does not crash on me with
movie files.

Previously the system would load eveything in memory so something like
playing caminandes in player would swap after 30 seconds in local
computer.
2015-05-15 16:01:01 +02:00
Campbell Barton
31e96cbf96 Cleanup: style, spelling 2015-05-15 23:38:53 +10:00
Antony Riakiotakis
e4c93dc7db Zoom to frame options, requested by the Hwoozeberry (dutch translation)
team.

There are 3 options here:

1) Keep range (previous behaviour)
2) Seconds - allows a specified offset in seconds around current frame
3) keyframes - zoom to include a number of keyframes around the cursor

Options 2 and 3 have their own properties to tweak the behaviour and all
options can be found in User Preferences->Interface under the 2D
viewports section.

Number 3 will probably need some refinement so commiting here for the
hwoozeberry team to test first.
2015-05-15 13:39:30 +02:00
Campbell Barton
ba9dbaae64 Fix T42510: Limit by seams fails in edge/vert mode 2015-05-15 17:14:02 +10:00
Campbell Barton
547b676181 BMesh: add loop-shell walker 2015-05-15 17:07:57 +10:00
Campbell Barton
cfe54245a8 Correct recent cleanup
Removed call which was still needed
2015-05-15 11:29:34 +10:00
Campbell Barton
bc371030a7 BMesh: rename loop walker -> edgeloop 2015-05-15 10:55:56 +10:00
Julian Eisel
7549ec7301 Fix some issues found by Coverity Scan
Some of them are just brain dead code, some are potential bugs.
2015-05-15 01:08:41 +02:00
Antony Riakiotakis
1ccc417477 Invert value calculation for percentages it makes more sense that way 2015-05-14 14:22:57 +02:00
Antony Riakiotakis
7aa74dfe5e Radial operator:
Percentage properties use interaction like factors with number feedback
and easier way to go predict lower percentages.
2015-05-14 14:01:33 +02:00
Antony Riakiotakis
057a8c6250 Add clear seams to uv editor 2015-05-14 12:48:47 +02:00
Campbell Barton
9207c8d669 Fix project paint worldspace coord calc from seam
Surprising this worked at all, would show errors with non-flat-quads.
2015-05-14 13:06:19 +10:00
Campbell Barton
da1038c768 UI: Copy to selected nodes now filtered by type
Was needed because sockets are very generic type which would match on unrelated values.
2015-05-14 06:27:51 +10:00
Sergey Sharybin
730e61b446 Clip editor: Selecting curves in graph view always extends tracks selection
Was actually an old TODO, hopefully solved now in a way so everyone is happy.
2015-05-13 16:11:26 +05:00
Sergey Sharybin
0d64e26740 Clip editor: Deselecting with shift-LMB does not work in graph view 2015-05-13 15:55:32 +05:00
Sergey Sharybin
38eab96f9b Fix T44683: Unable to mute movie clip when using stabilized display 2015-05-13 14:28:24 +05:00
Sergey Sharybin
ae9e38c5ad Fix T44689: New Depsgraph crash
Simple highschool rated issue -- uninitialized variable :)
2015-05-13 14:07:37 +05:00
Campbell Barton
1a0fb7e9ae Project Paint: enable old bleed UV calculation
Was disabled because other values weren't quite right.
2015-05-13 18:26:56 +10:00
Campbell Barton
a050d6063c Project Paint: resolve ugly bleed artifacts
Use the bilinear reverse to find the pixel to bleed from.
Was using pixel space which didn't work well.
2015-05-13 18:04:46 +10:00
Campbell Barton
3e782756e3 Project Paint: simplify uv bleed factor calc 2015-05-13 17:48:54 +10:00
Campbell Barton
7969b238db Fix T39775: Skin modifier crash 2015-05-13 16:08:19 +10:00
Campbell Barton
7742a8f09c Cleanup: reduce scope for win32, Linux vars 2015-05-13 16:08:19 +10:00
Dalai Felinto
c78df8f9ee Duplicate Render->RenderData.views for thread safety (as we do for layers)
This fixes nothing at the moment, but better safe than sorry since there
are still a few strange multiview issues around.
2015-05-13 01:03:19 -03:00
Campbell Barton
abb80abf8a UI: check visible layers when reading context
This resolves a problem where selected items edited for multi-value-editig
could include objects not in any visible views (unlocked layers, local view... etc).
2015-05-13 11:00:23 +10:00
Campbell Barton
08bbea9362 UI: multi-value-edit, distable alt+lmb on sliders 2015-05-13 10:32:30 +10:00
Campbell Barton
898b6491ed UI: multi-value-edit, tint button while editing
Currently re-uses node-flag (which is only used to tint color too)
2015-05-13 10:01:13 +10:00
Campbell Barton
91ec8d8d1e UI: multi-value-editing, copy value when typed in 2015-05-13 09:50:08 +10:00
Campbell Barton
bbadc3aecd UI: nodes support for multi-value-editing 2015-05-13 09:48:41 +10:00
Dalai Felinto
274b0838c7 Multi-View: return correct number of views when rendering only one of the stereo pairs
Without this fix ViewerNode would continously trash the views/buffer
when disabling either stereo eye.
2015-05-12 18:46:09 -03:00
Campbell Barton
b3334d936f Edit last commit, redundant 'data' in RNA path 2015-05-13 07:40:21 +10:00
Campbell Barton
ee3dde2d49 UI: ObData support for copy-to-selected
Now multi-object editing works for obdata too.
2015-05-13 07:25:04 +10:00
Dalai Felinto
3e519860e5 Fix T44684 Compositor backdrop isn't updating correctly 2015-05-12 18:20:05 -03:00
Campbell Barton
e4cd4c383f Cleanup: style 2015-05-13 06:10:49 +10:00
Campbell Barton
3160740421 Fix T40762: Python can't access macro values 2015-05-13 05:26:29 +10:00
Antony Riakiotakis
b01dd748b6 Dyntopo PBVH build optimization:
Optimize the full rebuild case for now (though same code can be adapted to
partial redraws)

Main changes here:

* Calculate bounding centroid for faces only once (instead of every intermediate node)
* Faces do not get added to GSets immediately, instead we track a face
array which has faces that belong in a node in consecutive order.
Nodes just keep accounting of start and length in the array.
* Due to faces not being added to GSets, we can skip doing cleanup of GSets
and readdition for each intermediate node and instead only
add the faces to the final leafs node GSets when those nodes are created.

Results:
For a 1.9 million face test model, PBVH generation time (roughly measured by undoing) is
dropped from 6 seconds to about 4 seconds. Still too high, but still a nice improvement.

TODO:
Thread some parts. Unfortunately threading the GSet assignment part might not help much since
we'd need a lot of locking to avoid collisions with node assignments, especially for unique vertices.
2015-05-12 21:03:16 +02:00
Sergey Sharybin
f097453006 Fix missing define in blenloader
It caused blender versions compiled with scons not having proper
build date/hash stored in the .blend file.
2015-05-12 19:53:31 +05:00
Dalai Felinto
15016e1497 small cleanup on render_result_new()
(making the duplicate code more like the original one)
2015-05-12 11:38:24 -03:00
Sergey Sharybin
7c2905b8ec Fix T44398: Compositing displace node makes image fuzzy with zero displacement
EWA filtering with zero derivatives is introducing some fuzzyness into the
image. Currently solved by using regular sampling for cases when derivatives
are zero, which should also make compo faster in that areas.

Still need to look into checking if EWA filter can be tweaked in a way so
no fuzzyness is introduced.
2015-05-12 17:24:07 +05:00
Sergey Sharybin
8697c19e91 Depsgraph: Don't use C++11 function binding with MSVC
It has some weird incompatibility with the way how Boost and GCC C++11
function bindings works, resulting in compilation errors.
2015-05-12 16:41:23 +05:00
Sergey Sharybin
615a7aea55 Depsgraph: Attempt to fix alignment issue on 32bit platforms 2015-05-12 16:36:34 +05:00