Add simple uvs now does a cube unwrap and pack operation. Result is not
optimal by far but it should not result in crashes and it will be quite
usable for simple cases.
The root of the issue comes to the way how we sample the gaussian filter in
RE_filter_value(). We need to scale x to -3*sigma..3*sigma segment in order
to get the whole bell.
The old code tried to do it, but failed dramatically, plus it used some weird
gaussian sampling formula. Replaced it with much more clear one, which gives
proper blur now.
There's no visible different in AA sampling in BI render tho.
Other filters like Mitchell still tends to give wrong square shaped blurs,
but they're much more difficult to resolve because they're just wrong in
the code -- for some reason smaller kernel size means more blur. Let's solve
this later.
Constraint space conversion ignores object scale, which is OK in most cases. But here,
we are converting a normal from world to local space, and when later converting it
into target space to actually do the BVH raycast, we use TransformSpace which
does applies objects' scaling to normals, as expected.
Best solution here is to also take object's scale into account when converting
from local to world space.
Issue here is that seam outset was being calculated wrong and as a
result we filled too many unneeded pixels. Code can be improved here by
clamping perhaps but left it as is for now. Thanks to Campbell for the
help resolving this!
This was never ported to a new tracking pipeline and now it's done using
FrameAccessor::Transform routines. Quite striaghtforward, but i've changed
order of grayscale conversion in blender side with call of transform callback.
This way it's much easier to perform rescaling in libmv side.
The title actually tells it all, this commit switches Blender to use the new
autotrack API from Libmv.
From the user point of view it means that prediction model is now used when
tracking which gives really nice results.
All the other changes are not really visible for users, those are just frame
accessors, caches and so for the new API.
Use BLI's `rotation_between_vecs_to_mat3` helper instead of own custom code,
both simplifies the code and fixes wrong handling when snapped normal was exactly
opposed to org one (i.e. 180° rot case).
This is a very old bug and a few attempts have been made to fix it before,
Old code was checking worldspace axis flipping, instead of axis flipping WRT the axis-alignment of the object.
amount and crashes after Cycles render.
This is a hack to fix this, but at this point the system is hopelessly
broken anyway and no good fix other than total rewriting is possible.
This reverts commit 507712db3f.
Error was quite an old compiler, which had further warnings/errors.
Old compilers can just have this defined in BLI_math
Operators that trigger UI events (but nothing else)
were using 'CANCELLED' making it impossible to tell if an invoke
function failed, or opened a menu.
This changes the Py API to use array lookup table.
Previously this could be very slow since it would loop over all elements.
Now the python script is responsible for creating the internal lookup table (as with C code).
This will break some scripts.
This adds a theme option for the embossing of UI widgets. By doing this users have much greater flexibility for creating nice themes. Previously many themes (particularly dark ones) looked quite bad due to the very obvious emboss. This made simpler, flat-style themes very challenging.
Closes T42228
Reviewed by @campbellbarton