Campbell Barton
bee7c20a97
move edge split into its own function which can be called by the modifier without having to call a bmesh operator (gives some speedup).
2012-12-12 12:57:27 +00:00
Lukas Toenne
0ca46e3524
Fix for menu context. The menu draw function context did not inherit the custom context storage from the original uiLayout yet. Fix by Campbell Barton (ideasman_42).
2012-12-12 12:50:49 +00:00
Lukas Toenne
ee62b20158
Fix for misleading doc string of panel header options.
2012-12-12 12:50:45 +00:00
Lukas Toenne
7ab67541d3
Toolbar region for the node editor. This region is, for now, empty and hidden by default. Later on we might add standard panels here, but at least it will give addons a place to register tool shelf panels.
2012-12-12 12:50:39 +00:00
Sergey Sharybin
dd0e554d9e
Sequencer: add textured solid option for opengl preview
2012-12-12 12:42:12 +00:00
Campbell Barton
b93f02042e
use header only tags for edge split (to prepare to move this into tools/)
2012-12-12 12:29:37 +00:00
Sergey Sharybin
743ecc7bd0
Revert recent workaround for sequencer, it'll only work in cases
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scene strip is added at frame 1, which is very limited usecase.
Proper solution is not possible yet..
2012-12-12 12:23:30 +00:00
Ton Roosendaal
868cb64d6c
Bug fix [ #33492 ] Right click on 'confirm reload' crashes
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Context check could result in NULL - added provision for it and made
sure the check is local only (for 1 new option)
2012-12-12 12:18:29 +00:00
Sergey Sharybin
0ec099f282
Sequencer old todo: inserting keyframes with preview opened didn't work
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Solved in more like a workaround way by not calling BKE_scene_update_for_newframe
if scene's frame didn't change.
2012-12-12 11:12:37 +00:00
Sv. Lockal
dd2d54bae9
Use own list of actions for Vertex Group Lock operator instead of reusing Select All actions.
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Previous actions and descriptions were confusing, e. g. UnLock All used the description of Deselect All.
2012-12-12 10:21:24 +00:00
Gaia Clary
2713d4d5bd
revert recent code cleanup which introduced const parameters
2012-12-12 09:49:05 +00:00
Campbell Barton
f06370dd44
fix for EDBM_index_arrays_ensure not working as intended.
2012-12-12 07:31:22 +00:00
Campbell Barton
2ee180eab6
add threshold for bmesh & openmp so its not used with low poly meshes, BM_OMP_LIMIT may need tweaking.
2012-12-12 07:20:34 +00:00
Campbell Barton
3e8b56b321
add destructive argument to bmesh.update_edit_mesh()
2012-12-12 06:57:41 +00:00
Campbell Barton
44b634bcb1
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
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this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.
in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12 06:53:39 +00:00
Campbell Barton
cf723e5e7c
use htype flags as arguments to EDBM_index_arrays_init(), no functional changes.
2012-12-12 05:27:52 +00:00
Campbell Barton
3d69dbd44a
use openmp to thread some common bmesh operations
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- BM_mesh_elem_toolflags_ensure / bmo_flag_layer_alloc / bmo_flag_layer_free / bmo_flag_layer_clear
- BM_mesh_select_flush
- EDBM_index_arrays_init
notes:
- mostly use openmp `sections` to split operations on vert/edge/face since this is a fairly minor change.
- split tool flag pool in 3, this means we can allocate exact sizes needed and iterate on them in threads without alloc'ing.
2012-12-12 05:04:01 +00:00
Campbell Barton
c40030a36c
replace BLI_array_declare with BLI_array_staticdeclare() and BLI_array_alloca() for smaller arrays.
2012-12-12 02:48:03 +00:00
Tamito Kajiyama
6569902081
Fix for svn:executable.
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Reported by Bastien Montagne, thanks!
2012-12-11 23:01:21 +00:00
Tamito Kajiyama
53d845ba69
A big cleaning patch by Bastien Montagne (thanks a lot!)
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* Split and moved Cycles’ render layers panels into the render_layer
context as well (would be nice to hide this context when not needed,
e.g. with the BGE, but this is not so easy to do nicely...).
* Fixed some inconsistencies with trunk (probably due to svn merge
glitches) using r52858 as reference. Also recovered the missing
release/bin/blender-softwaregl file.
* A bunch of style code fixes in Blender's own code (not Freestyle
itself yet): line lengths, spaces around operators, block formatting,
headers, etc. In rna_linestyle.c, color_blend_items was replaced by
ramp_blend_items (exported from rna_material.c).
2012-12-11 22:00:22 +00:00
Daniel Genrich
b5ce1b1a23
Fix for cloth/smoke: Collision and flow objects always had to be on the same layer.
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Reported and patch by MiikaH
2012-12-11 20:39:54 +00:00
Campbell Barton
92ae023a90
change to r52888, since we dont always want ED_view3d_offset_distance() to give a corrected value, instead pass a fallback so callers don't allow zero by accident.
2012-12-11 15:56:11 +00:00
Campbell Barton
1eadcf743d
fix for building with msvc
2012-12-11 15:29:08 +00:00
Campbell Barton
570cdb3b6e
image stamp data's strings could be short enough not to fit the entire ID name length.
2012-12-11 15:14:35 +00:00
Campbell Barton
71730f26d7
replace BLI_array_fixedstack_declare with() new macro BLI_array_alloca() which uses stack memory always and doesn't need to be freed explicitly.
2012-12-11 15:10:19 +00:00
Campbell Barton
3520dd56e3
fix for warnings/errors in recent commits
2012-12-11 15:06:51 +00:00
Ton Roosendaal
cb116b42f4
Bug fix, irc report:
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When camera is the pivot of 3d window, and you go to camera view, moving out of
view with MMB drag causes zooming to stop working. Zooms depend on view3d "dist"
value, which then became zero.
This fix just makes dist "1.0" then, arbitrary but keeps things at least work.
(Tried restoring to previous 'dist', but this fails in cases too)
2012-12-11 14:45:38 +00:00
Brecht Van Lommel
43c04eefe3
Cycles: RGB and Vector Curves nodes now supported, with the limitation that the
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range must be left to the default (0..1 and -1..1).
2012-12-11 14:39:37 +00:00
Brecht Van Lommel
1e5cc7c51b
RNA: add Window x/y position and size access.
2012-12-11 14:39:30 +00:00
Campbell Barton
f6c14d430f
minor speedup - replace use of smallhash with api_flags for BM_edge_split()
2012-12-11 14:30:12 +00:00
Campbell Barton
7c699a217a
define the size of matrix args for both rows/cols.
2012-12-11 14:29:01 +00:00
Campbell Barton
e2f0a1e4db
own cleanup commit in bmesh branch - removed last letters from ends of some comments.
2012-12-11 14:24:27 +00:00
Campbell Barton
06d5747ff3
was using max short on a float in EDBM_face_find_nearest()
2012-12-11 14:21:52 +00:00
Campbell Barton
dfa662f53a
use const char for display device
2012-12-11 14:20:29 +00:00
Campbell Barton
5943c81a93
code cleanup: neareast -> nearest
2012-12-11 14:19:41 +00:00
Campbell Barton
634b22fc46
code cleanup: spelling labda -> lambda
2012-12-11 14:18:37 +00:00
Bastien Montagne
01ab26770f
Fix some RNA subtypes for collections' active/active_index props (some PROP_POINTER had PROP_UNSIGNED!). Harmless, but stupid ;)
2012-12-11 14:11:46 +00:00
Campbell Barton
361eb23a42
switch BLI_ghashutil_strhash() to "djb" hash (as used by glib),
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Gives approx 10% speedup in my own micro-benchmark looking up operators.
2012-12-11 13:57:58 +00:00
Campbell Barton
3261338aef
unfreeze blender, back to bcon1
2012-12-11 13:56:01 +00:00
Brecht Van Lommel
d321ee3fda
Fix #33476 : cycles environment texture not showing image sequence options properly.
2012-12-11 11:22:51 +00:00
Brecht Van Lommel
c6961305df
Fix game player still not using fast GPU mipmap generation, user preferencs
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are not actually used here.
2012-12-11 08:01:16 +00:00
Tamito Kajiyama
c9dc80111b
Merged changes in the trunk up to revision 52858.
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Congratulations to all trunk devs on the Blender 2.65 release!
2012-12-10 23:34:41 +00:00
Sergey Sharybin
5137b5a146
Camera tracking: libmv distortion API now also uses camera intrinsics structure
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instead of passing all the parameters to every function.
Makes it much easier to tweak distortion model.
2012-12-10 16:38:28 +00:00
Sergey Sharybin
ec870eb214
code cleanup: camera tracking
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- Moved keyframes and refirement flags into reconstruction options structure
- Moved distortion coefficients and other camera intrinsics into own structure
- Cleaned up reconstruction functions in libmv c-api
2012-12-10 16:38:13 +00:00
Sergey Sharybin
b1afaa8312
Merging r51923 through r52851 from trunk into soc-2011-tomato
2012-12-10 15:18:00 +00:00
Sergey Sharybin
d576f10f5b
2.65 commit: version bump
2012-12-10 11:01:13 +00:00
Brecht Van Lommel
d5e6882360
Fix shader nodes Normal node not showing right direction choosing widget.
2012-12-10 10:44:08 +00:00
Campbell Barton
1b19b790dd
fix for knife when clipping was enabled, The knife would not snap to edges/verts outside the clip area but the geometry would still get cut
2012-12-10 08:15:14 +00:00
Campbell Barton
26d6872ef8
fix for knife tool when the mouse was moved outside the clipped area the mouse line would reset to 0/0/0
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a few areas that use ED_view3d_win_to_segment_clip() didnt take into account the case where the segment was filly clipped, some callers even needed the segment not to be clipped.
- added ED_view3d_win_to_segment()
- ED_view3d_win_to_segment_clip() now returns FALSE if the segment is totally clipped, but the start/ends of the line are not zero'd as they were before.
2012-12-10 07:53:20 +00:00
Campbell Barton
b0a361584a
knife tool was incorrectly moving points into worldspace, then checking clipping against the object space bounds.
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more fixes needed here but at least correct whats there.
also ensure clipping is initialized from the object before handling modal operator events.
2012-12-10 07:20:52 +00:00