Commit Graph

53000 Commits

Author SHA1 Message Date
Sergey Sharybin
8c8215fb77 Fix T46984: Image mapping bug
The issue was caused by wrong scaling applied on top of the image sampling.

It seems there's no reason to apply alpha clipping when using EWA filtering,
this filtering currently works in the way that it apples all needed clipping
and scaling to a clipped kernel already.
2016-01-05 22:41:41 +05:00
Campbell Barton
c42ae8be60 CMake: copy python DLL for MinGW builds 2016-01-05 22:13:36 +11:00
Mike Erwin
0a9935cb28 OpenGL: various small optimizations
- set uniform colors outside of loop
- replace glBegin/End with DrawRangeElements
- use GL_LINES when drawing single lines
2016-01-05 01:35:19 -05:00
Bastien Montagne
2ac555fe47 ID: Sanitize handling of 'USER_ONE' (ensure_user) case.
Note that this has little impact on current master - yet it allows to fix the 'Image Editor' bug
(open image in editor, use same image in texture, delete image from texture, image us is 0 and
red in image editor...) and probably a few other similar cases.

But that change is mandatory to get a proper handling of ID deletion/reamapping/reloading/etc. as done in id-remap branch.

Instead of just adding a user if none already present, new code use two new ID tags to get a three-states status:
  - Normal: nothing changes.
  - Needs extra user: we know that ID needs an extra user, so we take of never going down to 0 in 'real' usercount handling.
  - Has extra user: we do have increased that ID usercount to get our needed extrauser.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1696
2016-01-04 20:17:23 +01:00
Bastien Montagne
82d88e42a5 BLI_task threaded looper: do not assert when start == stop.
This can happen quite often in forloops, and would be annoying to have to check for this
in caller code! So now, just return without doing anything in this case.
2016-01-04 19:17:09 +01:00
Bastien Montagne
17eb5b3af6 Fix (unreported) memleak related to PBVH and looptri.
Looptri are not mesh data, they are allocated and built for PBVH only, and totally 'local' to it,
so duplicating like we do for verts & co leads to leaking memory.
2016-01-04 19:17:09 +01:00
Bastien Montagne
0b157f7c6c Sculpt: OMP -> BLI_task, step III.
The remaining bits in editors' sculpt.c, which is now free from OMP.

All in all, changes in this file allow from below 2% to above %20 speedup per stroke, depending
on brush complexity, size, and definition of the mesh below it...

Note that this commit also unifies all 'threaded data' into a single struct, a few more
floats/pointers do not hurt here, and it makes code a bit simpler.
2016-01-04 19:17:09 +01:00
Dalai Felinto
353d0237bc Cycles-Bake: Unset properties fallback only working for invoke 2016-01-04 13:20:34 -02:00
Dalai Felinto
c59e8cc12a Fix T47076 part II
We still got unfreed memory after b909dfda
2016-01-04 13:19:08 -02:00
Campbell Barton
66123ef3ad Cleanup 2016-01-05 01:46:13 +11:00
Sergey Sharybin
ba432299cd Move Libmv from extern/ to intern/
Logically it is intern library since being mainly developed by 1.5 blender guys.
2016-01-04 19:39:13 +05:00
Sergey Sharybin
69f4080839 Re-organize structure of GLog/GFlags CMake libraries
The idea is to split them into two separate targets and have dedicated include
directories list for each of them in order to avoid some annoying include header
modifications in comparison with upstream.

Reviewers: campbellbarton, juicyfruit

Differential Revision: https://developer.blender.org/D1706
2016-01-04 19:39:13 +05:00
Martin Felke
8608a0f4f0 added new "Fake User" option for appending objects, this sets a fake user on each newly appended item except Groups and Objects. 2016-01-04 14:02:30 +01:00
Bastien Montagne
aad24468e2 Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.

Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...

This patch mostly fixes particle editing mode:
  - Adding/removing particles when using generative modifiers (like subsurf) should now work.
  - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
  - X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
  - All this in both 'modes' (with or without using modifier stack for particles).

Tech side:
  - Store a deformed-only DM in particle modifier data.
  - Rename existing DM to make it clear it's a final one.
  - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
  - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
    when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
    from an final DM tessface index).

Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).

Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.

Reviewers: psy-fi

Subscribers: dfelinto, eyecandy

Maniphest Tasks: T47038

Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
Campbell Barton
982904fcc9 Fix T47109: Expose sound data-block selector 2016-01-04 21:08:14 +11:00
Campbell Barton
598180f98d Fix crash sequencer drawing with no sound 2016-01-04 20:42:44 +11:00
Sergey Sharybin
5d99cde822 Remove SCons building system
While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.

What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.

Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.

This commit includes:

- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
  (this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
  SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
  as well

Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit

Reviewed By: campbellbarton, juicyfruit

Differential Revision: https://developer.blender.org/D1680
2016-01-04 14:20:48 +05:00
Mike Erwin
1eb5e0b660 minor cleanup 2016-01-04 01:38:49 -05:00
Mike Erwin
d2b4f9c627 OpenGL: image drawing tweaks
- no need to allocate client memory up front
- delete unneeded GL calls
- set default alpha test function on exit
2016-01-04 01:38:49 -05:00
Mike Erwin
ed2daace76 minor cleanup: typos
no functional change
2016-01-04 01:25:52 -05:00
Mike Erwin
2e8a840307 OpenGL: GPU_legacy_support workaround for nVidia
nVidia Linux driver reports GL_CONTEXT_PROFILE_MASK = 0, which is a bug.
In that case check for the ARB_compatibility extension.

Non-buggy drivers will continue to use
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT.

Thx to Dr Hackerman for reporting.
2016-01-04 01:03:47 -05:00
Campbell Barton
193b38cc47 Remove select-next-loop operator
Taken from original bmesh-branch but doesn't give useful results
(misses selection flushing).
2016-01-04 15:03:18 +11:00
Bastien Montagne
2e77c413ab Sculpt: OMP -> BLI_task, step II.
This time, all tools' code itself.

Not much to say, except that we can also get rid of that OMP caching pre-process ugly stuff
for multires smoothing.

Together with previous commit, we have about 5% average speedup on stroke execution
(though this vary a lot, up to 30% speedup in rare cases, and in even rarer cases some
odd massive slowdowns...).

Tech note: we may want to add 'guided'-similar feature to our BLI_task threaded loop,
I suspect this could explain random massive slowdowns of new code (very rare, but annoying...).
2016-01-03 23:56:54 +01:00
Campbell Barton
d57847ca5b Fix text wrapping off-by-one error w/ string width
Caused odd white space error in tooltip enum values.
2016-01-04 01:41:58 +11:00
Antony Riakiotakis
d48abb8ffd Get rid of yet another instance of DM_DRAW_OPTION_NO_MCOL
Logic here is weird. Generally, textured drawing overrides
material color unless material uses object color instead?
It doesn't make sense, material color is a material color
whatever the circumstance.

Repeating: idea as always is to push all those options out of per-
polygon callbacks and make decisions such as color enable in the higher
level functions.
2016-01-03 00:26:28 +01:00
Antony Riakiotakis
09e3ef29c1 Get rid of three needless instances of DM_DRAW_OPTION_NO_MCOL.
It would be good to get rid of this entirely, ideally decision
about mcols can be taken at material level and not done per face. More
work needs to be done for that to work though.
2016-01-02 23:22:22 +01:00
Antony Riakiotakis
c2bd260122 GPU buffers: Add update functionality for existing buffers.
Only used for color for now, but we need this for any kind of buffer
updates actually.

This should get rid of some allocation/deallocation, making
vertex painting a bit faster.
2016-01-02 19:55:15 +01:00
Lukas Stockner
5c682a901b Cycles: Add Saw option to the wave texture
This commit adds "Bands Saw" and "Rings Saw" to the options for the Wave texture node in Cycles, behaving similar to the Saw option in BI textures.
Requested by @cekuhnen on BA.

Reviewers: dingto, sergey

Subscribers: cekuhnen

Differential Revision: https://developer.blender.org/D1699
2016-01-01 23:25:37 +01:00
Bastien Montagne
1991ee1738 Sculpt: OMP -> BLI_task, step I.
This gives usual nice boost in parallelized sections themselves, on global sculpting stroke
it's a bit hard to say, seems like we have an average 5% speedup, but it varies a lot...

Note that this area is only parallelized when you have a big brush over dense geometry, otherwise
there's no change at all.

As a side note, this commit also factorizes code here, three times nearly the same code, tst...
2016-01-01 21:27:16 +01:00
Sergey Sharybin
c81e6ffdf9 Fix T46915: Non-intuitive behavior of Vector Curve Mapping node
Vector mapping node was doing some weird mapping of both original and mapped
coordinates. Mapping of original coordinates was caused by the clamping nature
of the LUT generated from the node. Mapping of the mapped value again was quite
totally obscure -- one needed to constantly keep in mind that actual value will
be scaled up and moved down.

This commit makes it so values in the vector curve mapping are always absolute.
In fact, it is now behaving quite the same as RGB curve mapping node and the
code could be de-duplicated. Keeping the code duplicated for a bit so it's more
clear what exact parts of the node changed.

Reviewers: brecht

Subscribers: bassamk

Differential Revision: https://developer.blender.org/D1672
2015-12-31 20:40:22 +05:00
Bastien Montagne
70fa2f69c9 Fix T47046: Exporting Max and Maya keymap throws RNA warnings in console.
Totally harmless, but let's silence this bpyrna warning in case enum_items
is a DummyRNA_NULL_items, which is by definition empty...
2015-12-31 14:57:48 +01:00
Sergey Sharybin
702372f6c5 Fix wrong format used in the recent python exit code commit 2015-12-31 18:02:54 +05:00
Campbell Barton
82a1adfbdf Command line argument to exit on Python errors
eg:
  blender -b --python-exit-code 1 --python script.py --render-anim

This causes blender not to continue parsing command line arguments and exit if the script raises an exception.
2015-12-31 22:37:32 +11:00
Campbell Barton
3236f1ab54 Add parse_int_strict_range utility for command line input 2015-12-31 22:37:32 +11:00
Campbell Barton
0ffc603553 Cleanup: Py API naming
Use BPY_execute_* prefix for all Python execution commands
2015-12-31 21:20:41 +11:00
Sergey Sharybin
16e1bbf1db Fix T47076: Memory issues when closing Blendera after Cycles baking 2015-12-31 14:49:58 +05:00
Campbell Barton
8a9e20495c Fix T47089: View rotate fails w/ auto depth+perspective 2015-12-31 19:09:04 +11:00
Campbell Barton
88477fe2bf Fix T47094: Crash w/ sequencer white-balance 2015-12-31 18:15:45 +11:00
Campbell Barton
7a702ba1d5 Cleanup: warning 2015-12-31 18:15:45 +11:00
Bastien Montagne
ac8105a72d Usual i18n/UI messages fixes... 2015-12-30 21:44:53 +01:00
Bastien Montagne
e11ed68af0 Fix (unreported) memleak in mesh remapping auto-transform code. 2015-12-30 21:11:07 +01:00
Bastien Montagne
6472810c96 Grr, forgot those ones in previous commit...
Never believe QTCreator when it comes to finding all usages of a func, kids... grep ftw!
2015-12-30 21:05:57 +01:00
Bastien Montagne
511e3c5d9d BLI_task: change BLI_task_parallel_range_ex() to just take a bool whether to use threading or not, instead of threshold.
From recent experience, turns out we often do want to use something else than basic
range of parallelized forloop as control parameter over threads usage, so now BLI func
only takes a boolean, and caller defines best check for its own case.
2015-12-30 20:39:56 +01:00
Brecht Van Lommel
cf2005d942 Fix T47081: laplacian smooth edit mode tool crash. 2015-12-30 17:26:51 +01:00
Porteries Tristan
f320724195 BGE: Fix invalid operator< for microsoft compiler.
It fixes the strict weak ordering assertion failure, see : https://support.microsoft.com/en-us/kb/949171.
sybren and youle are the author of this commit.
2015-12-30 13:47:43 +01:00
Bastien Montagne
3666ee9132 More from T47045: Add i18n translations to render status from compo.
Also fix inconsistency for freestyle translation - we use IFACE_ everywhere
(TIP_ may be more suited, but let's be consistent first!).
2015-12-29 12:42:12 +01:00
Campbell Barton
625381509f Building w/o OpenMP now works again
rename define since its no longer OpenMP specific.
2015-12-29 10:33:00 +11:00
Brecht Van Lommel
5b30e823a7 Fix invalid memory access in multiview code during render, reported on irc. 2015-12-29 00:27:18 +01:00
Brecht Van Lommel
d1a26437ef OS X: remove code for OS X <= 10.5, which is already not supported since 2 years. 2015-12-29 00:27:18 +01:00
Bastien Montagne
6ca6d29e6b Fix memleaks in our gtests. 2015-12-28 23:19:24 +01:00