Sukhitha Prabhath Jayathilake
4a32691416
Material diffuse color animation COLLADA export.
2011-07-27 18:38:44 +00:00
Campbell Barton
7e466266d3
fix [ #28098 ] Continuous Grab does not work for movement of the "Backdrop" in the Node Editor
2011-07-27 17:49:35 +00:00
Sukhitha Prabhath Jayathilake
41216990dc
Material Specular Color Animation import.
2011-07-27 17:43:32 +00:00
Sukhitha Prabhath Jayathilake
5fc54a7ccc
Material Effect Specular color animation Export.
2011-07-27 16:29:28 +00:00
Xiao Xiangquan
d85d98d4f9
update the zh_CN lang-pack to the latest from the blender-translation program
2011-07-27 15:06:39 +00:00
Campbell Barton
3b6cb504b1
minor warning fixes for clang-static-checker
2011-07-27 13:03:56 +00:00
Nathan Letwory
73a9ce7ec0
svn merge -r38558:38752 https://svn.blender.org/svnroot/bf-blender/trunk/blender .
2011-07-27 07:42:53 +00:00
Campbell Barton
46cea37266
fix [ #28066 ] Unchecking 'self project' messes up 'Snap to Vertex'
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this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
2011-07-27 07:22:31 +00:00
Campbell Barton
48a64ffa70
more minor warning cleanups and improve error reporting if text fails to save.
2011-07-27 06:55:20 +00:00
Mike Erwin
f54068719f
shift-motion to pan with 3D mouse
2011-07-26 22:43:07 +00:00
Thomas Dinges
955ba3f7fb
* Fixed a typo in the code (uiLayoutItemSplt -> uiLayoutItemSplit)
2011-07-26 20:22:54 +00:00
Campbell Barton
a460299b08
- bugfix for icon listview where the icons would only wrap once
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- also quiet some clang warnings
2011-07-26 19:47:56 +00:00
Bastien Montagne
af286ac95b
vgroup_modifiers: Addressed most ideasman’s remarks and suggestions in his last review.
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*Removed curve init code in readfile (no more needed since the split broke anyway compatibility with earlier WeightVGroup files…).
*Updated get_ob2ob_distance() code (much simpler – I’m not a matrices’ god!).
*Enhanced a few RNA names (Campbell has others in mind here, though, I think).
2011-07-26 18:51:35 +00:00
Bastien Montagne
07dc73fa31
Merging r38694 through r38739 from trunk into vgroup_modifiers
2011-07-26 18:28:43 +00:00
Sukhitha Prabhath Jayathilake
40e36975ef
Blender profile leaf bone tip import.
2011-07-26 18:28:07 +00:00
Mike Erwin
37aa6a5e3d
onscreen ndof rotation guide (center + axis)
2011-07-26 16:17:00 +00:00
Brecht Van Lommel
3e81de486a
RNA: function calls with optional parameters were not giving correct default
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values for arrays.
2011-07-26 16:01:09 +00:00
Joerg Mueller
9077b8bffc
3D Audio GSoC:
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Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested).
Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step.
Minor things:
* Changed AUD_Reference behaviour a little to be more usage safe.
* Fixed bug in AUD_I3DHandle: Missing virtual destructor
* Fixed enmus in AUD_Space.h
* Fixed a warning in rna_scene.c
* Removed an unneeded call in rna_sound.c
2011-07-26 13:56:31 +00:00
Joshua Leung
c0373fb7ea
startup.blend Theming/AnimEditor Defaults Tweaks
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- Default size of Graph Editor handle vertices is now 4 (up from 3).
This "small" change seems to be enough to make a substantial
difference when it comes to actually differentiating between these
- "Only Selected" DopeSheet filter is enabled for new Graph Editor
instances by default. It helps hone in on the F-Curves of the data
most animators hope to just be refining the motion for (i.e. the
selected stuff)
- "Only Selected Keyframe Handles" is now enabled, to reduce clutter
from handles of nearby keys getting in the way.
2011-07-26 13:49:39 +00:00
Campbell Barton
ca293c835f
correct misc warnings
2011-07-26 13:33:04 +00:00
Joshua Leung
785e634c23
F-Curve Drawing - Smoother curves
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Bezier curves are now drawn smoother (i.e. less segmented), especially
for curve segments where there is a very large vertical displacement
over a short period of time (i.e. 120 degrees rotation over 1 frame)
and/or often when zoomed in a bit too.
- Made the resolution calculation take the vertical distance into
account too, instead of just the horizontal distance.
- Segment multiplier changed from 3 to 5, as this seems to give better
zoomed-in performance.
2011-07-26 13:09:10 +00:00
Campbell Barton
40353fe0d8
fix for NULL pointer crash with operator repeat, looks like error print got mixed up.
2011-07-26 13:05:22 +00:00
Joshua Leung
77e906cbd4
Experimental drawing tweak: make active F-Curve get drawn with thicker
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line width
This should help make it stand out better from the background, though
it has the risk that values may not be so clearly picked up visually
2011-07-26 12:49:43 +00:00
Campbell Barton
06ae122f60
include menu ID's in tooltips when python tips are enabled, there was no way to find the ID of a menu which become annoying if you wanted to reference it from a script.
2011-07-26 09:19:51 +00:00
Sergey Sharybin
7c9033d606
Fix #28087 : Opening files in the text editor ignores the last newline '\n'
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It was tricky conversion of file buffer to text lines. Should work fine now.
2011-07-26 08:13:27 +00:00
Campbell Barton
9e1a553127
set the development cycle to 'beta'.
2011-07-26 07:41:14 +00:00
Campbell Barton
71692e802f
py api:
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- added menu templates
- move template menu into the header of the text editor (so users will find more easily)
- updated mathutils examples, switching the order of multiplication.
2011-07-26 07:39:00 +00:00
Mitchell Stokes
1f65b3b1a8
BGE Animations: Adding a new choice for vertex deformation for armatures, which can be found in the Armature's Skeleton panel by the Deform options. Before only Blender's armature_deform_verts() was used. Now users can choose a vertex deformation function that is optimized for the BGE. At the moment it is mostly a copy of armature_deform_verts() with various chunks of code removed, and the BLI_math code was replaced with Eigen2. In my test scene, the new function offered about a 40% improvement over armature_deform_verts() (17~19ms rasterizer to 11~12ms). The only current limitation that I'm aware of if that B-Bone segments are not supported in the BGE version, and I will probably leave it out. I would like to also limit the BGE version to 4 weights to make things easier for a GPU version, but this may just make things slower (sorting weights to find the top 4).
2011-07-26 06:10:05 +00:00
Campbell Barton
42b87af8a7
svn merge -r38600:38700 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 04:31:59 +00:00
Campbell Barton
6d5080783e
svn merge -r38500:38600 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 04:17:15 +00:00
Campbell Barton
fc95382a97
svn merge -r38400:38500 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 03:55:23 +00:00
Campbell Barton
ac2dd40991
svn merge -r38300:38400 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 03:14:16 +00:00
Campbell Barton
794f3291fe
svn merge -r38200:38300 https://svn.blender.org/svnroot/bf-blender/trunk/blender , source/blender/gpu/intern/gpu_buffers.c updated from trunk and re-made edits to use getTessFace* functions.
2011-07-26 03:00:55 +00:00
Mike Erwin
72f70874bb
experimental onscreen rotation guide
2011-07-26 02:35:46 +00:00
Geoffrey Bantle
e59ef5e419
Return of Screw tool:
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----------------------------------------------
Screw tool brought back. Based on a patch submitted
by howardt in IRC.
2011-07-25 22:43:06 +00:00
Campbell Barton
cadfac5a0f
svn merge -r38000:38200 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 17:51:30 +00:00
Xiao Xiangquan
8454f2b8b3
complete the language-select feature
2011-07-25 17:05:43 +00:00
Brecht Van Lommel
5b3906728f
Fix #28035 : point density texture doesn't bake.
2011-07-25 16:37:10 +00:00
Brecht Van Lommel
aec8d72ca7
Fix #28079 : UV propertional editing was incorrectly influenced by the
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mesh X mirror option.
2011-07-25 16:16:32 +00:00
Campbell Barton
cc0abf9963
svn merge -r37900:38000 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 16:12:54 +00:00
Brecht Van Lommel
62415cab05
Fix #28014 : joystick sensor not working. Broke this with an earlier commit
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trying to fix blenderplayer startup warnings. It seems we do need to init
the SDL video subsystem even if we only want events, thanks Juha Maki-Kanto
for pointing this out.
2011-07-25 15:44:41 +00:00
Dalai Felinto
fee1594a65
BGE BugFix for: [ #23874 ] Custom projection matrix doesn't work in custom viewport
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This was never highly tested, that's why I never committed (my patch for this was from September 2010).
But once again I got a report that this bug was a deal-break and the patch seems to work for this artist.
I believe it's working, but I will keep my eyes open for this.
2011-07-25 15:37:55 +00:00
Bastien Montagne
1e2e080853
Adding WeightVG modifiers code. Still some points to tweak, though.
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NOTE : Haven’t yet tested build with scons, will do asap (unless someone else does :) ).
2011-07-25 15:27:01 +00:00
Campbell Barton
6199276053
svn merge -r37800:37900 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 14:54:29 +00:00
Campbell Barton
2dc6b8f835
svn merge -r37700:37800 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 14:34:36 +00:00
Campbell Barton
a7815053ef
svn merge -r37600:37700 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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manually merged source/blender/editors/uvedit/uvedit_unwrap_ops.c
2011-07-25 12:59:54 +00:00
Geoffrey Bantle
e005c3136e
Return of Spin tool:
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----------------------------------------------
Spin tool brought back by patch submitted
by howardt in IRC
2011-07-25 12:18:51 +00:00
Campbell Barton
f0b0679fd2
found some changes were missed from previous manual merge
2011-07-25 11:34:09 +00:00
Campbell Barton
9e134507a7
sync with r37500, fix for merge, bmesh builds again.
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also some compiler warning fix.
2011-07-25 10:51:24 +00:00
Campbell Barton
aed306f219
recent merges lost changes in this file, manually merge changes from -r37078:37500
2011-07-25 10:14:02 +00:00