Commit Graph

53000 Commits

Author SHA1 Message Date
Nathan Letwory
79f79e0cac doxygen: BGE Network, Physics, Rasterizer 2011-02-22 12:42:55 +00:00
Campbell Barton
99d3b68d70 fix for uninitialized stack variable in displaying the modifier template. 2011-02-22 12:19:27 +00:00
Ton Roosendaal
8089f857ad Too many ifdefs made me miss the fact variables were declared inside
function...
2011-02-22 12:17:45 +00:00
Ton Roosendaal
1ad603c39e No idea why this goes wrong, but I can't get preprocessor output with
cmake here.

Somehow in OSX a function call doesn't return but enters a next function.
Will find around if someone else can make an OSX preprocessed version
of this C file. With this commit things go fine, and it's a sane check
anyway.
2011-02-22 12:01:57 +00:00
Nathan Letwory
148eb5ca9c remove unused code. 2011-02-22 11:43:50 +00:00
Campbell Barton
d60a5cfc55 feature back from 2.4x where a python error moves the cursor to the error line, added moving to exact column for syntax errors too. 2011-02-22 11:32:29 +00:00
Sergey Sharybin
ef6cbc3da0 Fixed crash when sculpting on deformed mesh with smooth brush:
vertex iter should be declared inside omp block or it'll be
thread-unsafe otherwise.
2011-02-22 10:56:49 +00:00
Nathan Letwory
5138615554 doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
Janne Karhu
7729ecc98f Fix for [#26163] New Texture selectors don't update Texture preview
* Send texture notifier instead of generic property space notifier when texture context is changed.
2011-02-22 10:27:32 +00:00
Janne Karhu
fdf60eaca1 Bug fix: Fluidsim paths were not handled properly
* Tsk! Using sizeof(string) to determine string length works if the string is a char array, but not if it's a pointer to a char array!
* Now the fluid code uses the actual size of the string directly.
2011-02-22 09:34:43 +00:00
Campbell Barton
36c6c13a55 missed updating this when modifying addons module. 2011-02-22 09:14:29 +00:00
Campbell Barton
8186ba15ab last commit used py3.2 function, inline for py3.1 2011-02-22 08:29:25 +00:00
Lukas Toenne
d82ff93fa5 Small fix: reset the NTREE_DO_VERSIONS flag, so new node trees don't get updated in future. 2011-02-22 08:22:06 +00:00
Lukas Toenne
8b5d019139 Fixed missing initialization of node stack entries. 2011-02-22 07:58:49 +00:00
Campbell Barton
1e120098fc pyapi, use direct access to the frame rather then python attributes. 2011-02-22 07:57:18 +00:00
Lukas Toenne
91357ae2ea Fixed sloppyness bug, used wrong pointer names when calling lib_nodetree_do_versions_group. 2011-02-22 06:45:47 +00:00
Campbell Barton
12e4c52c5a cmake was using dna source list with the variable out of scope, possibly causing dependency problems. 2011-02-22 06:23:07 +00:00
Campbell Barton
d13470ba72 patch from sambler on irc, writes version info for OSX. 2011-02-22 06:05:08 +00:00
Campbell Barton
dd8383e469 make doc generation close files (py3.2 complains about this),
minor formatting changes for C docstrings.
2011-02-22 05:23:20 +00:00
Campbell Barton
a8f04dfb52 bugfix [#26126] Transparency panel label issue 2011-02-22 05:16:04 +00:00
Campbell Barton
12d62831b8 fix [#26172] Lattice vertice selection by border selection ( shortcut B ) doesn't update vertice number ( in info header )
missing notifier.
2011-02-22 03:19:58 +00:00
Campbell Barton
36618a0996 operator ED_OT_undo_push, needed for editmode undo/redo glitch fix, (coming next). 2011-02-22 02:42:19 +00:00
Tamito Kajiyama
df7f4f639f Two minor fixes:
* Fixed a bug in MaterialF0D::operator() that an error condition was ignored due
to a wrong return value.

* Fixed a typo in the docstring of StrokeVertex::setPoint().
2011-02-22 01:43:08 +00:00
Tamito Kajiyama
ecd76d99d6 Consolidation of stroke drawing.
Fixed a complicated bug that caused a failure of CurvePoint::getFEdge()
which had affected a number of C/Python API functions such as MaterialF0D.

The current view map building procedure may generate ViewEdges whose
two-dimensional (2D) length is almost or exactly zero.  Such a zero-length
ViewEdge is possibly chained with other ViewEdges to form a stroke.  When
the stroke is finally generated by Operators::create(), an attempt to remove
redundant vertices at the same 2D point is made.  This possibly breaks the
links of ViewEdges on top of which the stroke has been built, and eventually
result in a fatal error of CurvePoint::getFEdge() when API functions that
rely on this method are called from within a style module.

The present fix addresses this issue by automatically removing zero-length
ViewEdges (and Chains of them) before stroke drawing is started and after
splitting is performed (e.g., using Operators::sequentialSplit()).
2011-02-22 01:39:56 +00:00
Mitchell Stokes
b5e3d2a2ea Bugfix #25803 (LibLoad'ed scene objects don't have timer property updated)
The KX_Scenes' SCA_TimeEventManagers were not being merged. These handle the timer prop
2011-02-21 23:44:11 +00:00
Mitchell Stokes
648dec3411 Fix for bug #25804 (LibLoad'ed scene objects material CRASH when doing mat.getShader())
X_Material's mScene member variable wasn't properly set on merge if it didn't have an mBlenderShader defined. This patch always makes sure it gets set on merge.
2011-02-21 23:41:47 +00:00
Ton Roosendaal
8327333b40 Accidentally left in a print for commit 34912 2011-02-21 18:18:55 +00:00
Lukas Toenne
4fb730d6d0 Fixed do_versions for node groups which contain nodes that have changed sockets. do_versions is running before the lib_verify_nodetree function updates socket lists of nodes. This means that when adding unlinked sockets in do_versions to restore older node groups, the new sockets are not taken into account. To fix this a temporary node tree flag has been introduced, which delays actual group socket do_version until the group tree internal nodes have been updated. After that the unlinked group sockets are exposed (like old node groups did), then the external sockets look up the new index, so that external links to group instances are preserved. 2011-02-21 18:18:37 +00:00
Ton Roosendaal
33887fa41d Bugfix #26116
Node materials with 'ray transparency' set now work again.
Fix provided by Ervin Weber, thanks a lot!
2011-02-21 18:06:52 +00:00
Nathan Letwory
3459c1b26c Finally got around to fixing priorities, so cleanup in stubs.c can be done. blenderplayer builds again with cmake. 2011-02-21 16:41:36 +00:00
Lukas Toenne
1c7a422f78 Big node groups improvement patch. Node group trees now have their own lists of input/output sockets. Those can be linked to internal nodes just like links between regular nodes. In addition group sockets can be renamed and have a defined order, which can be modified, and they can be removed again.
More details can be found in the patch tracker description (#24883) and on the code.blender.org development blog.
2011-02-21 13:47:49 +00:00
Campbell Barton
9ef0eed4b6 build python module without binreloc, add dummy argv[0] to initialize bprogname. 2011-02-21 13:13:08 +00:00
Nathan Letwory
ef60ae9521 And the last one. hopefully. 2011-02-21 13:00:38 +00:00
Nathan Letwory
e2dccc4f33 And another one. 2011-02-21 12:58:16 +00:00
Nathan Letwory
cff782e5f1 Missed this in battle against BLO vs MEM storm. 2011-02-21 12:54:40 +00:00
Nathan Letwory
322ff7dfe4 I swear, it was just an innocence change in guardedalloc!
The butterfly wing flap, causing a nice storm in the rest of blender.

Now all dependencies should point ok again. CMakers, do double-test.
2011-02-21 12:35:04 +00:00
Campbell Barton
c14aca0e95 add includes to cmake files 2011-02-21 12:18:34 +00:00
Janne Karhu
cbf44397a9 Fix for [#26105] Key mapped Rotate equals crash (Windows/MSVC only)
* Transform info text array was too short for all cases, so some characters got written to invalid addresses.
2011-02-21 09:28:11 +00:00
Nathan Letwory
212d67734c doxygen: add guardedalloc and AVI 2011-02-21 09:23:34 +00:00
Nathan Letwory
bcec824299 doxygen: COLLADA entry 2011-02-21 08:38:53 +00:00
Nathan Letwory
8172207d20 doxygen: editor entry 2011-02-21 07:25:24 +00:00
Campbell Barton
eee4a62e87 move addon utilities into their own module, these were getting mixed between bpy.utils and space_userpref. 2011-02-21 07:07:44 +00:00
Nathan Letwory
8c8ae3dedf doxygen: entry for gpu, modifiers, nodes, python and render 2011-02-21 06:58:46 +00:00
Campbell Barton
848d60caee Move blender version info into BKE_blender.h so we only have the info in one place and so package building scripts can extract it in a more usable way.
this also means we can have a version string like '2.56a-beta' without using buildinfo.

release/VERSION was only used by scons, NSIS installer.

Possibly helps to fix bug [#26062] too.
2011-02-21 04:45:47 +00:00
Campbell Barton
d7bee4ce2c bugfix [#26156] Opening .blend files through OS ignores "Load UI" flag 2011-02-21 02:40:48 +00:00
Campbell Barton
2ef296dc4c bugfix [#26118] Getting 'Error Totblock' when using sub-properties from a PointerProperty
blender wasnt freeing ID-Properties when freeing the material copy.
Checked that this isnt a problem for other preview types - texture/world/lamp.
2011-02-21 02:07:26 +00:00
Campbell Barton
7809d7d0c8 fix [#26152] Blender File for Image too Small
disallow 0% rendersize.

also mark new cmake vars as advanced: RPMBUILD, X11_XF86keysym_INCLUDE_PATH
2011-02-21 01:02:30 +00:00
Nathan Letwory
958b5c1d8d Make sure we can build without the optional new WITH_PYTHON_MODULE option. Looks like a #ifndef was meant around the blender_esc implementation. 2011-02-21 00:45:54 +00:00
Campbell Barton
c30149991c Experimental option to build blender as a python module, rather then blender embedding python.
CMake build option WITH_PYTHON_MODULE, will build ./bin/bpy.so

This allows 'bpy' to be imported from python or other applications/IDE's which embed python, eg:
   python -c "import bpy ; bpy.ops.render.render(write_still=True)"

This runs in background mode and has similar restrictions to running a script:
   blender --background --python test.py

TODO:
 - install to site-packages with blender scripts
 - add support for imp.reload()
2011-02-20 23:39:29 +00:00
Joshua Leung
55a0e21a03 Revert r35003. It was just an extra semicolon 2011-02-20 23:21:15 +00:00