Commit Graph

53000 Commits

Author SHA1 Message Date
Brecht Van Lommel
cb8f7fd385 Auto Save
Auto save is now working again in 2.5. It will also remember now what
the location of the original file was when recovering it, so that
library links still work and saving the restored file does not save to
the temp directory. There is also a new Recover Auto Save operator
which will open the filebrowser in the temp directory and show the
auto saved .blends.

Implemenation Notes:

* Timer storage was moved from window to windowmanager, so we can have
  windowmanager level timers too now, doesn't make sense to have
  autosave timer attached to a particular window.
* FileGlobal now has a filename field storing where the file was saved.
  Note that this is only used when loading a file through the recover
  operators, regular file read doesn't use it, so copying the quit.blend
  manually over the original file will still work as expected.
* Jobs timer no longer uses operator now, this seems more like an
  internal thing, changing keymaps should not make it possible to break
  the jobs manager.
* Autosave is postponed by 10 seconds when a modal operator is running,
  e.g. transform or file browsing.
* Moved setting G.sce in setup_app_data before depsgraph updates, these
  can use the filename for pointcaches.
2009-10-20 13:58:53 +00:00
William Reynish
b8eec2b8fe Added a button in the header to toggle full screen mode. It'd be nice to have this right-aligned, but this doesn't seem possible in the layout engine currently. 2009-10-20 13:56:53 +00:00
Daniel Genrich
5e2ddea1f3 Smoke:
* Fix 3dview drawing issue which caused smoke to disappear in some cases, reported by nudelZ
2009-10-20 13:46:47 +00:00
Joshua Leung
00f3d83b6a Graph Editor: Added 2D Cursor
I've finally given in, and implemented a '2d-cursor' for the Graph Editor. This is simply represented as an additional horizontal line that meets with the current frame indicator, forming a cross-hair. It can be disabled from the View menu.

Currently, the only tool which takes this into account is the Snapping tools (Shift-S), where I've hooked up a tool I added some time ago. 

TODO:
- expose this cursor to the transform tools for scaling/rotation options...
2009-10-20 12:04:56 +00:00
William Reynish
ec6bccfad1 Renamed the modifier category 'Physics' to 'Simulate'. Seems to better encompass those modifiers. 2009-10-20 11:26:21 +00:00
William Reynish
c01c716346 *Made the Add Constraint menu similar to modifiers, with categories in columns. Makes them consistent, and also ensures the menu fits even on smaller displays.
*Put the Modifiers tab *before* the ObData (mesh, curve etc) tab, because modifiers actually apply to Object , not the ObData, even though the opposite would appear to make more sense.
2009-10-20 10:41:44 +00:00
Campbell Barton
9f841f5b35 weight paint operators - normalize/clean/invert 2009-10-20 10:19:48 +00:00
Brecht Van Lommel
8a8e00af07 Attempted fix for mingw buildinfo.c compile problem. 2009-10-20 08:01:17 +00:00
Joshua Leung
8bc1087e2e Fixes for Path-Renaming Fix:
* Now the old/new names get tagged with [" "] before the search and replace operation, which should alleviate problems with searching for 'bone' and ending up with all instances of 'boney' 'boney.r' etc. also getting renamed.

* Cleaned up some compiler warnings, and removed an unused function from an earlier attempt at this work.
2009-10-20 04:07:57 +00:00
Joshua Leung
7f133f65b2 Bugfix #19663: Renaming named data doesn't fix F-Curves
RNA Paths used in F-Curve, Drivers, etc. now get renamed when some data that they use gets renamed. This only works when things like Bones, Constraints, Shape Keys, and Modifiers get renamed, but other cases can get added easily. 

The code here only performs simple string replacements, so there is the potential for problems when several sets of data with the same names are present. For example, if there are multiple armatures with bones that have the same names, renaming a bone on one armature (with a bone on another armature having the same name) will break all the drivers on the other one, even though they aren't really connected. However, I don't expect the aforementioned scenario to really be a problem in most production scenarios.
2009-10-20 03:44:35 +00:00
Guillermo S. Romero
9e6d1c6cfa Rearrange includes, and more fill_paths code. 2009-10-20 02:20:00 +00:00
Martin Poirier
b8141658a8 etch-a-ton RNA and UI, back in 2.5 2009-10-20 00:45:51 +00:00
Campbell Barton
fcc27ca8aa separate image strip length popup 2009-10-19 21:34:38 +00:00
Andrea Weikert
059d4f181c file browser
* the code for BLI_is_dir can be shared on Windows, no need of extra implementation - error was usage of BLI_exists instead of BLI_exist! 
* left BLI_is_dir in since it's nicer to read and understand
* also removed deprecated outliner_header from MSVC projectfiles.
2009-10-19 19:26:28 +00:00
Campbell Barton
0ce2950649 fix for crashing when unlinking a world from a scene 2009-10-19 19:17:05 +00:00
Martin Poirier
631fbf88e8 Consolidate tube and cylinder primitives.
Removing old add tube operator and replacing it with add cylinder. The resulting operator is called add tube, since that's the name in the menu. Other people can debate about the name and change it later if they feel like it.
2009-10-19 19:16:15 +00:00
Martin Poirier
45a21e4736 Some cleanup for particle edit snap.
Update comment to point at the root of the problem.
2009-10-19 18:49:04 +00:00
Guillermo S. Romero
680e724e37 Continue development of bfile system.
Still not usable, but some parts could be made more portable already.
Help welcome for MacOSX and MSWindows calls and paths.
2009-10-19 18:44:09 +00:00
Campbell Barton
1f4d07fd19 run flushTransParticles after snapping applyProject so you can project/snap particles in editmode 2009-10-19 17:50:26 +00:00
Ton Roosendaal
401c185fbc Get 2.5 trunk to compile. this C++ code failed for gcc 3.3.
Error log:

/usr/include/gcc/darwin/3.3/c++/cmath: In function `float std::ceil(float)':
/usr/include/gcc/darwin/3.3/c++/cmath:175: error: parse error before `(' token
/usr/include/gcc/darwin/3.3/c++/cmath: In function `float std::floor(float)':
/usr/include/gcc/darwin/3.3/c++/cmath:249: error: parse error before `(' token
/usr/include/gcc/darwin/3.3/c++/cmath: In function `float std::fmod(float, 
   float)':
/usr/include/gcc/darwin/3.3/c++/cmath:267: error: parse error before `(' token
2009-10-19 17:47:24 +00:00
Campbell Barton
031da438e4 - enable snap to work for particle editmode so you can snap onto the emitter.
theeth: maybe there needs to be a new SnapMode for this? - SNAP_SELF?, like editmode but without setting t->editob

- dont run special_aftertrans_update on scene objects when after sequencer transform
2009-10-19 17:20:09 +00:00
Brecht Van Lommel
48f3e3340a Fix #19618: invalid vertex group data could be created when
assign vertices without an existing vertex group, causing e.g.
armature modifiers to crash.
2009-10-19 17:11:42 +00:00
William Reynish
7cc9998eb4 Added old 2.4x keymap entries for Open, Save As, and Save Image, per request from Ton. 2009-10-19 17:10:16 +00:00
Brecht Van Lommel
cb44f29043 Fix #19574: winbuildinfo.h error when compiling with cmake on windows. I've now removed winbuildinfo.h code and let scons on window just set environment vars like other operating systems. Note that cmake still doesn't get the date information on windows, implementation is missing for this. 2009-10-19 16:55:51 +00:00
Brecht Van Lommel
85a8f315b4 Bugfix: scons builds didn't print build info when running blender -v. 2009-10-19 16:29:26 +00:00
Arystanbek Dyussenov
a11eb1ed7a Post-merge fixes in collada code. 2009-10-19 16:23:45 +00:00
Arystanbek Dyussenov
a1af978b1c Merge from trunk -r 22040:23000. 2009-10-19 16:20:12 +00:00
Brecht Van Lommel
16c1a2944c Fix/workaround #19617: new raytracer use of SSE is crashing Mingw builds,
so disable SSE in that case now.
2009-10-19 15:58:09 +00:00
Brecht Van Lommel
653815923f Fix #19523: spot lamp blend display size was tweaked so it was always
showing, but that also is confusing because it then shows the wrong
size, so just hide it now when blend size is 0 or 1.
2009-10-19 15:53:57 +00:00
Campbell Barton
655d34f9cd weightpaint bug where hidden faces would not draw into the backbuffer, now check face mask mode first which is where hidden faces also dont draw. 2009-10-19 15:01:07 +00:00
Brecht Van Lommel
7af69ffa24 Scons/make update for use of GPU include in interface module. 2009-10-19 14:54:42 +00:00
Brecht Van Lommel
fc1dcc4748 Fix #19645: debug properties not showing while game is running. 2009-10-19 14:48:35 +00:00
Damien Plisson
8d7c69ffa9 CMake files update to allow use of MAC OSX 10.5 libs (and build 64bit blender on mac)
The WITH_LIBS10.5 option switches the use of the libs included in the darwin-9.x.universal folder

Use the CMAKE_OSX_ARCHITECTURES variable to set the architecture you want to build for (e.g. i386, x86_64). Only one at a time, this value is used to select the python_?.zip that is bundled with the app.

WITH_COCOA (build Cocoa ghost and not Carbon) is now on by default.
2009-10-19 14:38:19 +00:00
Brecht Van Lommel
54abd775d3 Fix #19604: defocus node was not using camera object yet. Could use
a proper fix, but for now this makes things work again.
2009-10-19 14:32:32 +00:00
Brecht Van Lommel
652ea9ee30 Fix #19627: previews in materials nodes were not cleared before re-render. 2009-10-19 14:10:37 +00:00
Campbell Barton
dd96bf6168 - added xmirror to the weightpaint options
- made texture_slot return the texture slot for the node texture
2009-10-19 14:03:02 +00:00
Brecht Van Lommel
51f11abe45 Fix #19605: material hardness was wrapped as float while it is an int,
which made number buttons not increase the value on clicking the arrows.
2009-10-19 13:41:02 +00:00
Brecht Van Lommel
596d25773a Another fix for duplicating objects with particles. 2009-10-19 13:21:37 +00:00
Brecht Van Lommel
2d0f3274bd Fix #19588: duplicating objects with particle systems would crash.
Also an unrelated warning fix.
2009-10-19 13:17:47 +00:00
Brecht Van Lommel
60c50dda70 Fix #19678: full sample / save buffers was crashing due to two issues:
* Nested write lock on render results.
* RayHits pass was always enabled, commented it out now.
2009-10-19 13:09:24 +00:00
Campbell Barton
4c6b66132e use the meshes mirror flag for weight painting 2009-10-19 13:09:13 +00:00
Campbell Barton
520e805dad Make the sequencer Ctrl+RMB select all strips on the mouse side of the playhead (just like the dope sheet).
Changes how selecting linked left/right work since this conflicts. rather then Ctrl for left and Alt for right, Just use Alt and select the side based on the handle selected.
2009-10-19 12:27:40 +00:00
Brecht Van Lommel
666b480830 Fix #19646: changing collision bounds type in game physics was
missing viewport redraw.
2009-10-19 12:19:19 +00:00
Brecht Van Lommel
a84a59b64e Fix #19638: crash when assiging self in boolean modifier.
Also:
* UI now takes ID self check flag into account so that e.g. it
  doesn't offer to the make object it's own parent.
* Mesh loop cuts number of cuts had wrong limits.
* Don't use mesh_get_derived_final in modifier stack, but
  ob->derivedFinal instead. Avoids crashes on dependency loops,
  and in case there is no loop it should have been created.
2009-10-19 12:13:32 +00:00
Brecht Van Lommel
952322e71c Fix #19632: GLSL was not updated for soft/linear light blending modes. 2009-10-19 11:50:01 +00:00
Brecht Van Lommel
23101be4d6 Fix use of uninitialized variable in node editor. 2009-10-19 11:49:23 +00:00
Campbell Barton
a216ce6cf8 - fixed python error when there is no active object
- made sequence strip selection more like object mode - only de-select the active with Shift+RMB
2009-10-19 11:39:57 +00:00
Brecht Van Lommel
915c40708e Fix #19640: user defined keymaps did not use poll function. 2009-10-19 11:11:35 +00:00
Brecht Van Lommel
243e024a63 Fix #19683: rendering with compo nodes but no render layer node crashed. 2009-10-19 11:04:56 +00:00
Brecht Van Lommel
c19e7197aa Fix #19622: crash in glsl, forgot to commit this file when
I changed the GLSL code for texture influences update.
2009-10-19 10:49:46 +00:00