Basically, at this line body is always NULL and the code is never
executed
Reviewers: moguri, hg1, panzergame, agoose77
Reviewed By: hg1, panzergame, agoose77
Subscribers: blueprintrandom
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1331
This patch exposes smoke simulation velocities in the Python API,
similar to how density and flame grids are exposed.
This is useful to export velocities to an external renderer using Python.
Reviewers: campbellbarton, sergey
Reviewed By: sergey
Subscribers: sergey
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D1366
Quite straightforward implementation -- all the conversion magic is
happening in IMB_exr_write_channels() and remained changes are only
needed to pass information whether channels is to be converted to
half float or not.
Regular file output will use full-float for Z pass, which matches
behavior of the single layer EXR files. But when saving happens
with File Output node then all the passes are respecting half float
settings because it's not possible to distinguish whether we're
saving Z pass or not.
Reviewers: juicyfruit, campbellbarton
Reviewed By: campbellbarton
Subscribers: maxon, effstops, fsiddi
Differential Revision: https://developer.blender.org/D1353
This is mainly useful for the render farms output when logging might stop at
the "Path Tracing Tile N/N" string, which makes it a bit difficult to follow
what exactly is happening (node going crazy, hardware issues or just last tile
is too much heavy).
This is more like an experiment, might be changed in the future.
They'll be checked for the version later and that check will fail anyway,
so better to not allow user to see unsupported device in the list.
Also corrected one more issue with the device enumeration.
This patch suppresses the outdated KX_PolygonMaterial.rst documentation file and moves the example contained in it into KX_BlenderMaterial.rst.
The file KX_BlenderMaterial.rst receives some extra formatting changes (lists are not supported in methods arguments types).
Reviewers: kupoman, campbellbarton, lordloki, panzergame, moguri
Reviewed By: panzergame, moguri
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1355
This reverts commit ab417f31f4.
This workaround caused serious memory corruption issues which is not really acceptable
for the release. We'll be likely sticking to a more limited release when using freestyle
with saved buffers for until proper solution is implemented.
Conflicts:
source/blender/render/intern/source/pipeline.c
The issue was caused by render pipeline freeing render parts prior to finishing
exr file writing which resulted in unfinished parts not being written into the
file by save_empty_result_tiles().
As a temporary solution we do explicitly write unfinished parts as empty tiles
to the exr file prior to freeing parts.
Not ideal solution, but should work for the release.
(it would behave like 'bone envelope resize' instead).
Issue comes from the fact this transform op shares some common points with both BoneResize
and BoneEnvelope operations. However, trying to re-use `TFM_BONE_ENVELOPE` itself in this case
is bad idea, since this mode gets stored in transform op and is directly re-used for redo,
by-passing the whole init phase that shall be done in `TFM_BONESIZE` mode... So now,
we add a real new mode, `TFM_BONE_ENVELOPE_DIST`, while keeping most of existing code
and all existing behavior.
This is slightly hackish - but was already anyway, and avoids creating a full new set of
function for pretty much the same thing. As a side note, also makes it possible to
resize envelope distance outside of envelope viewing mode (from py or by adding a custom
shortcut).
Skipped devices did not reflect in the device number, which might result in bad
array indices.
This might also resolve T45037, and need to be ported to a release branch.