Commit Graph

66005 Commits

Author SHA1 Message Date
Campbell Barton
6ddd54f5a5 Fix T38990: Crash in mask shape re-key 2014-03-07 14:37:14 +11:00
Campbell Barton
03af4cbf91 Code cleanup: style 2014-03-07 13:28:39 +11:00
Campbell Barton
276ef3b3b5 Editmesh: Toggle between all edge-loop boundaries when selecting
Now Alt+RMB,RMB will select all connected boundaries.

There are times when you just want to select an entire boundary loop
ignoring face topology, previously there was no way to do this.
2014-03-07 10:39:31 +11:00
Campbell Barton
a7a7a032a6 Mesh: loopselect return cancelled when no selection made
also un-indent main function body.
2014-03-07 10:39:30 +11:00
Campbell Barton
6aff80a9d1 BMesh: simple edge boundary walker 2014-03-07 10:39:30 +11:00
Bastien Montagne
571f184d35 Fix T39000: Align Objects Axis button is not redraw.
We have to apply button *before* checking others in the ROW, else changes are not propagated to them yet.
2014-03-06 22:03:11 +01:00
Thomas Dinges
8a38d840e9 Cycles: Use Displacement type in OSL ShadingSystem.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D386
2014-03-06 21:03:22 +01:00
Martijn Berger
1d01675833 Cuda use streams and async to avoid busywaiting
This switches api usage for cuda towards using more of the Async calls.

Updating only once every second is sufficiently cheap that I don't think it is worth doing it less often.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D262
2014-03-06 20:51:46 +01:00
Antony Riakiotakis
03afa6f9e7 Experimental dyntopo feature:
Dyntopo detail in object space. This allows to set the detail in
percentage of blender units and sculpt in this detail constantly,
regardless of the distance to the mesh.

This commit just enables the functionality, which is really trivial.
There will be some more commits like detail flood fill and
detail sampling in the future.
2014-03-06 20:15:44 +02:00
Antony Riakiotakis
2a167dafc2 Forgo one rect union function, partial rect is inferred from nodes that
are tagged for update anyway. The important part of the fix was updating
the previous rectangle in the draw function.
2014-03-06 19:54:44 +02:00
Antony Riakiotakis
43486bbdb9 Final fix (I hope!) for partial redraw.
The problem here is that the redraw rectangle can be calculated many
times before actual redraw (for instance due to repetitive calls to the
paint step function for space strokes). Those redraw rectangles need to
be accumulated and finally flushed when the draw call is done.

Also, it is this accumulated rectangle that must account for the
previously drawn rectangle to avoid artifacts due to drawing.

Now all looks like it works correctly :)
2014-03-06 19:27:05 +02:00
Brecht Van Lommel
19e74f1d4f Fix T37867: scroll bar in text editor shows the wrong mouse cursor.
Patch by chipgw.
2014-03-06 18:23:21 +01:00
Brecht Van Lommel
f04fd50073 Fix X11 mouse cursor flickering briefly to the standard cursor when changing it.
Not very visible now but it matters for the next commit.
2014-03-06 18:23:21 +01:00
Antony Riakiotakis
d916cedb4f Better handling for previous fix: Make sure previous redraw rect stays
after the stroke so that it can be unioned with current rect correctly
during the draw update. For some reason dyntopo clipping misbehaved
before that.
2014-03-06 18:19:02 +02:00
Howard Trickey
c1be7e12ee Fix T37510 Knife missed cuts on small faces.
For very thin faces, knife sometimes missed cutting a few.
Problem was that a test for edges being totally inside a face
was being applied in inappropriate circumstances. An assumed
invariant about the knife hit structure is not true when
actually in the middle of making cuts.
Also make a 'big epsilon' a little smaller, though don't think
that was the problem in this bug.
2014-03-06 10:55:12 -05:00
Antony Riakiotakis
d4ad050632 Fix error in previous commit. Included dubious fix for smooth brush by mistake 2014-03-06 16:39:30 +02:00
Antony Riakiotakis
175a6b2fce Solve partial redraw issues in sculpting.
* Do union with previous partial redraw before overwriting with self and
store unmodified new rect to avoid rect getting bigger.
* Make rect one pixel wider instead of smaller so edges do not get left
outside. Overall this looks quite better.
2014-03-06 16:32:02 +02:00
Sergey Sharybin
3d2b530315 Hiding plane tracks was never implemented 2014-03-06 20:07:40 +06:00
Bastien Montagne
a28dce6cc8 Fix T38955: Misleading tooltip for Clean Tool in Weight Tools Toolshelf. 2014-03-06 14:30:44 +01:00
Bastien Montagne
cfefc5d0d4 Fix T38987 Dope sheet is inoperable with "view slected" when nothing is selected.
Code was unconditionnaly setting view's xmin and xmax, even when it was aborting afterward.
2014-03-06 14:17:26 +01:00
Sergey Sharybin
4ce7d5cb79 Fixes for proxies color space
Basically proxy colorspace didn't work well enough.

It is still a bit weird and mainly:

- Proxies for image sequences are built in the image color space.

- Proxies for movies are built in the movie color space.

This could be unified but would need some work in proxy build
to make it not just pipe frames from one FFmpeg context to
another but also apply OCIO on it.
2014-03-06 17:32:45 +06:00
Jens Verwiebe
68ef6797b2 OSX: adapt codesigning_rules_<binary>r.plist’s to 2.70 2014-03-06 10:16:13 +01:00
Thomas Dinges
9630fa7c7e Fix T38973: GLSL error, when using Cycles Light Path node. 2014-03-06 09:06:20 +01:00
Sergey Sharybin
19f7f9afab Update submdules hashes
- Addons and locales now points to v2.70-rc tag
- Also updated hashes for addons_contrib and scons
  to make them up-to-date while i'm on updating this
  hashes.
2014-03-06 00:37:30 +06:00
Campbell Barton
f56a74566a Bump version to Blender2.70rc and new splash
Splash concept art & paint-over: David Revoy. 3D artwork by Mathieu Auvray.
2014-03-06 04:40:49 +11:00
Campbell Barton
deb6f733a6 Move do-versions functions for 2.70 2014-03-06 04:40:49 +11:00
Sergey Sharybin
d5aa12742c Don't show branch name on the splash if it's a release branch 2014-03-05 23:11:06 +06:00
Lukas Tönne
8e7ec3652e Fix T38969: RenderResult in RenderPart can be NULL if multithreaded
renders are cancelled early.
2014-03-05 17:44:25 +01:00
Tamito Kajiyama
a8dc5b274b Alternative fix for T38753, use existing __file__ in namespace 2014-03-06 03:31:00 +11:00
Campbell Barton
4f1a6eb96f Fix T38970: Invert weights remove weights option not working
Patch D382 from Henrik Aarnio
2014-03-06 03:07:31 +11:00
Campbell Barton
dd13bbca15 Previous linestyle icon was old patch, commit right one this time 2014-03-06 02:40:23 +11:00
Lukas Tönne
3aedb3aed7 Fix for invalid custom data checks in armature and lattice functions.
Testing for custom data availability with getVertData and index 0 fails
on assert for empty meshes (the index must be in valid range). Better
use getVertDataArray which has no requirement for specific index.
2014-03-05 15:13:50 +01:00
Campbell Barton
df3116b326 Fix for un-subdivide creating duplicate faces 2014-03-06 01:00:18 +11:00
Tamito Kajiyama
26b1406f6e Freestyle: Fix for incorrect comparisons of Nature values with integer and boolean values.
The problem is that comparisons involving the constants Nature.POINT (for vertices) and
Nature.NO_FEATURE (for edges) were evaluated in a wrong way.  It is recalled that the
Nature class is a subclass of Python's built-in int type, and that these two constants are zero
when evaluated as numbers.  The issue was caused by the implementation of the constants
in an incompatible way for comparison with Python int (and boolean) values.  Specifically,
the zero of Python int is represented by an empty array of digits, whereas the zero-valued
Nature constants were represented by an array of size 1.  Python int comparison operators
first check the lengths of the arrays of two operands, and then start comparing the digits
only when the array length is the same.  For this reason, the two Nature constants were
not properly compared with int values (and thus with boolean values).  It is noted that the
zero-valued Nature constants may result from bitwise operations on other Nature constants
(e.g., Nature.SILHOUETTE & Nature.BORDER), so this issue must have affected many
existing style modules.

The problem was reported by Folkert de Vries (flokkievids) through personal communications.
Thanks a lot!
2014-03-05 21:56:38 +09:00
Campbell Barton
f5d2b46b37 Code cleanup: remove long unused gamma correction tables 2014-03-05 22:41:44 +11:00
Campbell Barton
e49e78e414 Fix for negative gamma correction rounding to int 2014-03-05 22:41:44 +11:00
Lukas Tönne
c169413a0f Fix for potential memory leak in Bullet API: freeing dynamic arrays
should use the delete[] operator instead of the plain pointer delete.
2014-03-05 10:01:46 +01:00
Sergey Sharybin
a659d73b1d Added back code which was commented out for debug reasons
Also added a patchset for Carve's memory leak fix.
2014-03-05 14:52:00 +06:00
Sergey Sharybin
6ddb1faca9 Fix T38962: Boolean modifier crashes when only right operand has UV layer 2014-03-05 14:29:02 +06:00
Sergey Sharybin
905dda8527 Enable requests for buildbot and release builder 2014-03-05 14:00:58 +06:00
Jens Verwiebe
4acff9d6f1 OSX/scons: according to last commit, , use the version variable 2014-03-04 21:08:49 +01:00
Campbell Barton
40a276368d Edit to last commit, use the version veriable 2014-03-05 06:45:29 +11:00
Campbell Barton
5d74cac463 Build system: option to copy 'requests' from scons. 2014-03-05 06:43:47 +11:00
Jens Verwiebe
ac7fba322d OSX/cmake: copy release/site-packages for OSX ( static py for now ) 2014-03-04 20:31:20 +01:00
Campbell Barton
7cb8b6f538 Build system: add cmake option to install requests 2014-03-05 05:40:47 +11:00
Antony Riakiotakis
9ecf73f703 Follow up to the offset scale fix for texture painting: texture mask had
the same issue.
2014-03-04 20:36:03 +02:00
Jens Verwiebe
976fd68082 OSX/scons: copy release/site-packages for OSX ( static py for now ) 2014-03-04 18:41:19 +01:00
Campbell Barton
add6384213 Build system: use lstrip with scons 2014-03-05 04:19:55 +11:00
Campbell Barton
2c4c4a56b8 Build system copy release/site-packages for windows 2014-03-05 04:13:35 +11:00
Antony Riakiotakis
f53014d642 Fix simplify brush not supporting autosmooth. There is no reason why
this should be so and it's useful to quickly decimate and smooth at the
same time.
2014-03-04 18:57:45 +02:00