Commit Graph

66005 Commits

Author SHA1 Message Date
Ton Roosendaal
a7d4ea32f0 And another NDOF fix:
The dolly factor (fly in/out) now correctly scales for distance to view center.
This allows working on details or huge scenes.
2012-12-29 15:25:03 +00:00
Ton Roosendaal
1b8db64199 Fixes for NDOF device:
User preference "Rotate around selection" now works for all input operators.
(Didnt for new default)

Note: the default will only rotate around selection, zooms remain to view center.
Our view pivot methods are not well definied at all...
2012-12-29 15:17:26 +00:00
Ton Roosendaal
dfc63e98bc Trackpad fixes & changes:
- UV Image editor and other 2d views didn't zoom for CTRL+swipe yet.
  (2 finger trackpad, 1 finger mighty mouse)

- Switched defaults for 3D window swiping...
  - default rotate view
  - SHIFT for translate
  - CTRL for zooms

This makes all editors use 'swipe' like 'middle mouse', and not
like scrollwheel (as in releases).

This is nice for consistancy, but it still feels a bit weird...

Of course users can config this in keymaps. We need a sensible
default though, and to make a 2D input input device behave like
middle mouse seeems more sensible than like a 1D wheel...

Proposal therefore for defaults:

- 1D scrollwheels: zoom in 3d, zoom in 2d, but scroll for list views.

- 2D trackpads: pan for all 2d views, rotate for 3D

I'll check with frequent trackpad users about this and we can freeze it
before release. Give it a try :)
2012-12-29 13:21:01 +00:00
Ton Roosendaal
31933e747f Bug fix #32806
In 2.64, input for using an NDOF device included all 6 DOFs - including panning.
That makes using it for many people (including beginners like me) too hard, you
very quickly lose the 3d view rotation pivot, as if you are in free fly mode.

Fredrik provided an updated patch, which restores the 2.63 method to only
dolly and rotate by default. The new "all dof" operator is hidden in the keymaps
behind modifier keys SHIFT + CTRL. Users can set this in their configs of course.

As usual, we should be careful changing accepted defaults, and provide new
options as additional choice only.

A useful todo is to make user preference "around selection" work well.
Will check on this now too.
2012-12-29 12:33:24 +00:00
Campbell Barton
4ed4be1fc2 example use of addon preferences. 2012-12-29 11:07:31 +00:00
Campbell Barton
415c8ed811 add include missing from last commit 2012-12-29 11:03:03 +00:00
Ton Roosendaal
7684f2e5ac Mac OS X 10.7 supports new trackpad (and mighty mouse) events with nice seamless
scrolling and inertia.

Now Blender uses this - if you have 10.7. Otherwise it just falls back on the
old code.

Try it, makes a huge difference :)

Next todo: how to configure this well, so you can have trackpad (or mighty mouse)
zoom as default in 3d views.
2012-12-29 11:00:45 +00:00
Campbell Barton
79c2571e56 user-preferences for addons. currently unused, example & docs still to come. 2012-12-29 10:24:42 +00:00
Mitchell Stokes
18f134304c BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump. 2012-12-29 10:22:19 +00:00
Mitchell Stokes
7d6ea8cddf Finally fixing the issue where the bezier curve drawn while creating a link between two logic bricks doesn't match the mouse cursor location. The issue was the last line segment for the bezier curve was not getting drawn. This is why the error increased as the curve got longer. 2012-12-29 09:44:19 +00:00
Lukas Toenne
ed713803f5 Fix for the NODE_OT_add_node operator. The way python classes were subclassed does not work with the registration mechanism. Combined both node_add and node_add_move operators into a single general operator with a flag. When use_transform is set, the operator will start transform on the new nodes after inserting. 2012-12-29 08:46:27 +00:00
Mitchell Stokes
0cb07bcabc BGE: An off-by-one error when setting up the viewport for 2D filters caused a blurring effect when using 2D filters. This is now fixed. 2012-12-29 08:36:41 +00:00
Mitchell Stokes
7d68b37032 BGE: Fix for [#33685] "2D Filters Partially Offset" reported by Josiah Lane (solarlune). This bug was caused by me in a recent change to clean up the 2D filters a bit. I forgot that canvas->SetViewPort already handles some viewport calculations, and thus I ended up doubling up on calculations, which caused the offset. 2012-12-29 04:03:25 +00:00
Campbell Barton
bc9ad1270b set line endings to native & mime type to text/plain for .app/Contents/MacOS/xxx files. 2012-12-29 03:19:30 +00:00
Campbell Barton
c157f815a8 code cleanup 2012-12-29 02:57:52 +00:00
Thomas Dinges
6b05c887d3 Cycles Hair:
* Implemented the Hair Info Node for OSL.
2012-12-29 01:57:32 +00:00
Campbell Barton
4a427d8e0d style cleanup 2012-12-29 01:54:58 +00:00
Thomas Dinges
6b211bac15 Fix for last commit, hair settings panel should also check on psys. 2012-12-29 01:14:03 +00:00
Dan Eicher
19c4ae50e4 Add datafiles/locale/languages to blender.spec.in for CPack 2012-12-28 23:30:34 +00:00
Bastien Montagne
4e5e5412ef Fix encoding (from ISO 8859-15 to utf8). 2012-12-28 22:20:30 +00:00
Thomas Dinges
f098407f02 i18 Spell check:
* Wrong comma sequence in spell_check_utils.py
2012-12-28 20:32:29 +00:00
Tamito Kajiyama
e5791cf48e Another mega (literally :p) code clean-up patch by Bastien Montagne, thanks again! 2012-12-28 20:21:05 +00:00
Ton Roosendaal
01fe30f50b Hrm... replacing
MAC_OS_X_VERSION_MAX_ALLOWED
with
MAC_OS_X_VERSION_MIN_REQUIRED
2012-12-28 19:26:25 +00:00
Ton Roosendaal
4e24bcf6c9 Testing commit for OS X trackpad and scroll events.
Now:
- code is wrapped for OS X releases (10.6 and 10.7)
- It now detects scrollwheel (old mouse) and gesture strokes (mighty mouse or trackpad).

If you have 10.6, things will work as for release. 

Next todo for tomorrow: make trackpad work actually smooth and not with steps.
Will also try to figure out the device type, to handle mighty mouse differently.
2012-12-28 19:10:21 +00:00
Brecht Van Lommel
cfd0b3c5f2 Fix OSL distance() of point to line segment function not being available,
implemented now in stdosl.h.
2012-12-28 18:21:07 +00:00
Thomas Dinges
81b371a451 Cycles Hair UI:
* Code cleanup, removed some unneeded code
* Moved "Cycles Hair Rendering" panel above "Cycles Hair settings"
* "Cycles Hair settings" panel is only visible when hair rendering ("use_curves") is enabled.
2012-12-28 16:25:41 +00:00
Ton Roosendaal
357b02f65f Reversion of previous fix for Mac OS X scrollwheel,
it appears I used 10.7+ options, fails for 10.6.

Back to drawing board!
2012-12-28 16:11:04 +00:00
Brecht Van Lommel
74a30d91d2 Fix cycles python error in some panels, was not updated for new list template yet. 2012-12-28 14:46:43 +00:00
Brecht Van Lommel
c2dfcd9208 Convert alpha node: rename "key alpha" to "straight alpha" for consistency. 2012-12-28 14:46:32 +00:00
Stuart Broadfoot
e9ba345c46 New feature
Patch [#33445] - Experimental Cycles Hair Rendering (CPU only)

This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with.

The UI appears under the particle tab and there is a new hair info node available.

It is only available under the experimental feature set and for cpu rendering.
2012-12-28 14:21:30 +00:00
Campbell Barton
857df8065f style cleanup 2012-12-28 14:19:05 +00:00
Campbell Barton
ddf39a87aa code cleanup: move view3d buffer bones loop into a static function (was not breaking out of the loop when a bone was found). 2012-12-28 13:48:30 +00:00
Ton Roosendaal
6ac7ab48f4 Small fix: increased precision print of color sampling float images with 1 digit.
Now it prints 5, which shows better whether a buffer is float, or half float.
2012-12-28 13:44:44 +00:00
Bastien Montagne
c587c985e8 Fix [#33424] Inadequate bake action.
bake_action tries to make kind of a 'visual keying'... On one side, this is rather stupid when you keep constraints (in this case, keying actual loc/rot/scale transforms, i.e. matrix_basis, is enough, doing more would lead to unexpected behavior with some constraints). On the other one, making a good visual keying of bones is *really* tricky, so now using the new object's convert_space() func to compute that (when the user chooses to remove the constraints).

Incidentally, this greatly simplifies the code of bake_action!
2012-12-28 13:34:19 +00:00
Bastien Montagne
921750149b Expose BKE_constraint_mat_convertspace() as object's convert_space() func in RNA. Converting between various standard spaces (like local, pose, world, etc.) can become quite hairy (especially with bones), as we already have this code in C, let's help py devs' life.
Thanks to Campbell for the review and advices.
2012-12-28 13:21:57 +00:00
Ton Roosendaal
9f9e35c82a Bugfix #33681
Blender didn't detect properly whether event came from a mouse-wheel or
from a trackpad in OS X.

Now you can both, and both are handled independently.

Removed back hack from 2 years ago - which disabled mouse wheel for laptops.
2012-12-28 12:48:45 +00:00
Campbell Barton
c04631f0bb patch [#33669] SConstruct: Tell how to pass BF_PYTHON_INC to SCons is it is not found
from anatoly techtonik (techtonik)
2012-12-28 12:12:04 +00:00
Campbell Barton
5e4bc5a4f8 patch [#33687] select similar lamp
by Saurabh Wankhade (sauraedron), with some edits.
2012-12-28 11:24:07 +00:00
Antony Riakiotakis
6522aba615 Fix blenderplayer compilation. 2012-12-28 11:19:33 +00:00
Campbell Barton
4e88bfca1b fix [#33677] Lambda is un-settable for mesh.vertices_smooth_laplacian
lambda is python keyword.
2012-12-28 11:12:46 +00:00
Campbell Barton
d984c46701 remove type checks on drawing uiList's,
if the list is given the wrong item then the script needs to be fixed, better not fail silently.

left in checks as commented out asserts.
2012-12-28 10:45:59 +00:00
Ton Roosendaal
914b0aafa5 Yesterday's memory free error fix in IMB_onehalf was wrong, it should
be fixed in the icons code!
2012-12-28 10:38:07 +00:00
Campbell Barton
6061ecca0b add missing free for ui lists 2012-12-28 10:36:25 +00:00
Campbell Barton
8c00c57187 style cleanup: var naming for ui list 2012-12-28 10:32:49 +00:00
Campbell Barton
37760c0ad0 fix for memory leaks in own recent changes. 2012-12-28 10:23:06 +00:00
Campbell Barton
08fbc48ee5 revert r53356, this stopped the leak but still wasn't working nice.
Add asserts when CTX_data_pointer_get/CTX_data_collection_get are incorrectly used.

disable context inspection for now, Will enable again when its working properly.
2012-12-28 10:08:17 +00:00
Ton Roosendaal
67b76a70bc The new feature printing changed properties in python history list didn't free
a list of context properties. Give lots of leaked small blocks...
2012-12-28 09:48:35 +00:00
Bastien Montagne
7504cf34b4 This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!

This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!

To make all this work, other changes were also necessary:

* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.

* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.

* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.

* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
  Note: not sure whether we should add that one to all UILayout's prop funcs?

Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
Campbell Barton
7730ddb3d6 code cleanup:
- free_dverts -> BKE_defvert_array_free
- copy_dverts -> BKE_defvert_array_copy

also move the functions from BKE_mesh into BKE_deform
2012-12-28 09:06:48 +00:00
Campbell Barton
3f68790108 fix for memory leak with weight painting and ensure vertex group is created before use. 2012-12-28 09:00:05 +00:00