Do not block EVT_DROP event from popup handler.
Not ideal solution sine it'll be much nicer to cleanup event handling order,
but should be acceptable for now.
starting from version 2.64. Unless you have a special system setup, this means the
will be in ~/.config/blender rather than ~/.blender.
When the version number is changed to 2.64, the "Copy Previous Settings" operator
in the splash will copy the settings to the new location.
XDG base directory specification:
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
Now loading image sequence behaves in the same way as sequencer when all images
are selected. In fact, in this case first image from selection would be used
as first frame of image sequence, so this behavior does not reflect possible
gaps in selection.
Old behavior with selecting first file only is still relevant.
Detail: Smoke solver and Blender side of smoke now share the same cell length.
First reported by the Sintel artists long ago, again reported by MiikaH.
Part of my Smoke Development Project Phase III.
1. Two new boolean options have been added to the operator: "deselect"
and "toggle".
2. The previous behavior of "extend" (toggling the selection) has
been moved to the "toggle" option.
3. "extend" now only extends the selection, it never deselects.
4. "deselect" is pretty self-explanatory: it deselects (i.e. opposite
of extend).
5. The built-in keymap has been changed to use "toggle" where
"extend" was used before for this operator, to maintain the
previous behavior in the default keymap.
In short, this works towards making "extend" and "deselect" fully
consistent across all selection tools (adding to and removing from
selection, respectively), but still preserves the old behavior
as well.
(Patch reviewed by Brecht.)
before. It doesn't make much sense to always multiply with alpha, especially
if it's a premul image that already has it multiplied in.
Patch by Irie Shinsuke.
Works in the same way as double edge node -- not actually multithreaded
but currently it's fast enough to be used in such way. In the future it
might be changed in some way.
Move actual mask rasterization code to BKE so it's resued by old compositor
system and new compositor. Also in the future it might be used to display
mask preview in mask editor.
F-Curves
It is possible to get the old behaviour (handles excluded) by bringing up the
Operator Properties (F6) while in the Graph Editor (this doesn't work elsewhere
due to the context requirements of this stuff).