Commit Graph

66005 Commits

Author SHA1 Message Date
Thomas Dinges
d795b55b73 BLENDER_VERSION_CYCLE:
rc > release
2011-10-17 15:09:23 +00:00
Ton Roosendaal
b8da571036 Blender 2.60 release commit!
New splash: thanks to Kent Trammell!
And thanks to judges committee: Beorn Leonard, Pratik Solanki
and Brandon Phoenix.

Next: tag & build!
2011-10-17 15:07:08 +00:00
Campbell Barton
ea31490247 update man before ahoy 2011-10-17 14:44:21 +00:00
Campbell Barton
cc1ed7cbc5 fix/update for credits script and bad formatting in sphinx docs. 2011-10-17 13:54:47 +00:00
Campbell Barton
97e58e499d use CMake's CUDA_NVCC_EXECUTABLE rather then own hard coded CYCLES_CUDA variable. 2011-10-17 11:54:43 +00:00
Thomas Dinges
c18e9a1bc6 Cycles:
* Auto detection of CUDA toolkit, using FIND_PACKAGE(CUDA). (Requires at least CMAKE 2.8)
2011-10-17 11:24:20 +00:00
Campbell Barton
2dc6ca49b3 py docs:
added python doc section on script performance and a note on relative file paths in the gotcha's page.
also added script for spell checking py comments.
2011-10-17 10:43:55 +00:00
Jens Verwiebe
3335cf41f6 OSX: omp script rework part2 2011-10-17 10:43:32 +00:00
Jens Verwiebe
70abd2a304 OSX: omp script rework part1 2011-10-17 10:41:47 +00:00
Jens Verwiebe
9a5921883e OSX: Start with OMP_NUM_THREADS default unchanged, to let the user decide about optimized value, default == all cores used 2011-10-17 10:30:08 +00:00
Campbell Barton
fda2045150 correct spelling errors in comments 2011-10-17 06:58:07 +00:00
Campbell Barton
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
Campbell Barton
ef1a1e1451 svn merge ^/trunk/blender -r41005:41075 2011-10-17 03:40:10 +00:00
Campbell Barton
19b3f13a84 quiet some pedantic gcc warnigns 2011-10-17 03:06:20 +00:00
Campbell Barton
67c15da97d docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
2011-10-17 02:20:53 +00:00
Tamito Kajiyama
b53505f5e1 Another attempt to fix the failure of SVertex::getFEdge due to a discontinuity
of underlying FEdges introduced by chaining operations.  The material of a
smooth FEdge is identified by the material index of the FEdge and the array
of materials in the SShape to which the first SVertex (i.e., vertexA) of the
FEdge belong.  The present fix makes sure that the material index refers to the
intended array of materials, to avoid inconsistent reference and out-of-index
errors that lead to a crash.
2011-10-16 22:54:08 +00:00
Brecht Van Lommel
d537a1586d Cycles: fix crash using uv + generated texture coordinates on a single mesh. 2011-10-16 22:07:55 +00:00
Thomas Dinges
590a524323 Cycles:
Add cmake path for the CUDA toolkit (default installation) on windows.
2011-10-16 22:06:35 +00:00
Brecht Van Lommel
7b06c1718b Cycles: material "sample as light" option, to make the integrator sample the
object as a mesh light or not. This may result in more/less noisy renders
depending on the situation, but should converge to the same result.
2011-10-16 20:58:48 +00:00
Brecht Van Lommel
5fd67a3ba5 Cycles: enable multi closure sampling and transparent shadows only on CPU and
CUDA cards with shader model >= 2 for now (GTX 4xx, 5xx, ..). The CUDA compiler
can't handle the increased kernel size currently.
2011-10-16 18:54:27 +00:00
Brecht Van Lommel
33691eb0e7 Cycles: revert unneeded branch change to particles UI script. 2011-10-16 17:55:39 +00:00
Brecht Van Lommel
e5f544dd92 Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF
shaders, enabled by default.
2011-10-16 17:54:43 +00:00
Brecht Van Lommel
60bc63c7b8 Cycles: enable improved closure sampling, this should give less noise for mix, add
and glass shaders. How well this will work on non-fermi GPU's is unclear still, it's
a bit heavy on register usage.
2011-10-16 17:40:47 +00:00
Brecht Van Lommel
11f3029267 Cycles: fix F12 render not using render resolution for modifiers. 2011-10-16 17:19:29 +00:00
Brecht Van Lommel
7600c687b2 Cycles: fix sampling issue with certain (transparent) max bounce settings, and
tweak presets/defaults to use 128 instead of 1024.
2011-10-16 17:06:01 +00:00
Brecht Van Lommel
7b1ef0f416 Cycles: use mesh normals computed by Blender instead of computing our own,
solves an issue with poor mesh geometry.
2011-10-16 17:00:48 +00:00
Brecht Van Lommel
5c3d8c1eb6 Cycles: fix missing node editor redraw when assiging/removing materials. 2011-10-16 16:53:24 +00:00
Janne Karhu
8fae0c6d7e Particle dupliobject rotation changes:
There has been quite a bit of fuss about particle dupliobject rotation in 2.59, so here are some changes to make things work a bit more consistently and predictably in 2.60.

Much of the confusion has been about what the "Initial rotation" for particles actually means. Simply put it's just a vector that that the particles (and the dupliobjects) are aligned to and around which they can be rotated with the phase controls. I've now renamed these controls under a label "Rotation axis".

In 2.59 and previous versions the dupliobject's global x-axis was aligned to the particle rotation axis for non-hair particles. This meant that the object's own rotation (in addition to the particle rotation) could effect the dupliobjects' rotations. This old behavior can still be used with the "Rotation" option in the particle render panel when object/group is set as the visualization. This option is also activated automatically for old files to maintain backwards compatibility.

Now the default dupliobject rotations ignore the object's own rotation completely and align the object's tracking axis to the particle rotation axis. The tracking axis can be found under the Object tab -> Animation Hacks panel.

In 2.58 the way of calculating the rotation for hair didn't work as intended and enabled many non-functional combinations of options. For this reason I removed most of the rotation options for hair in 2.59. Now the options have been reimplemented better and the dupliobject's tracking axis is aligned to the hair direction by default (Rotation axis = Velocity / Hair). All the other axis options work too along with the phase controls.
2011-10-16 16:14:36 +00:00
Andrew Wiggin
2cecc590d7 Fixes and restrictions for bridge loops tool 2011-10-16 15:45:45 +00:00
Andrew Wiggin
1c6d17e77a Fix an assert when trying to unwrap with nothing selected 2011-10-16 15:44:58 +00:00
Campbell Barton
6d5891e7ea fix bad URL in bgl doc 2011-10-16 15:01:13 +00:00
Thomas Dinges
60b72a7a41 Cycles:
* World background was emitting light, even after removal of World shader nodes.
2011-10-16 14:11:53 +00:00
Campbell Barton
a575abf37e allow passing BUILD_DIR to convenience makefile as an argument incase you dont want to build in the default path. 2011-10-16 13:10:14 +00:00
Campbell Barton
b6d0daa9cb utf8 editing for UI text input, this means backspace, delete, arrow keys properly move the cursor with multi-byte chars.
Note that this is only for the interface, text editor and python console still miss this feature.
2011-10-16 12:25:42 +00:00
Campbell Barton
92bc72dca1 convenience targets for make doc_py, doc_dna, doc_man 2011-10-16 11:09:15 +00:00
Tamito Kajiyama
2d25a12bbd Fix for a failure of SVertex::getFEdge due to a discontinuity of underlying FEdges
introduced by chaining operations.  When two ViewEdges are concatenated by a chaining
operator, the last vertex of one ViewEdge and the first vertex of the other reside
in the same 3D position, so that the latter vertex is omitted.  This caused a pair
of SVertices unconnected by an FEdge.  The present commit intends to fix this issue.

The bug was reported by mato_sus304 with a .blend file reproducing the issue.  Thanks!
2011-10-16 10:29:21 +00:00
Daniel Salazar
3fd8a914b8 ID Mask node was limmited at 10000 while OB and Mat IDs reach 32767. Set this limit and it's working fine here in my comps 2011-10-16 09:51:23 +00:00
Dalai Felinto
2bba8ad861 Set the correct char for Persian name (using \ufbfd instead of the arabic yeh one) 2011-10-15 23:50:05 +00:00
Brecht Van Lommel
d5b679253a Cycles:
* Sun, area and point lights with size now supported
* Cast shadow option to disable shadow casting for lamps
* Emission strength of materials tweaked such that setting strength to 1.0
  basically makes the material "shadeless" in that the value of the color
  input will be the resulting color in the image.
2011-10-15 23:49:01 +00:00
Brecht Van Lommel
d293d74942 Cycles: more tweaks to get old/new shading systems working better together, for
now also made non-material/world/lamp stuff use old texture datablocks, no time
to get this fully working now. Still some python tweaks to do to ensure the right
panels show.
2011-10-15 20:43:45 +00:00
Brecht Van Lommel
9c959d98fe Cycles: make Attribute node work, code for it was implemented in kernel, only
missing was the ability to specify the attribute name in the node. This makes
it possible to use multiple uv or vertex color layers now.
2011-10-15 20:13:35 +00:00
Sergey Sharybin
8fb37629cd Camera tracking integration
===========================

Some improvements for feature detectors:

- Sort features by score when filtering features by
  distance using FAST library.
- Added option to place markers only in areas outlined
  by grease pencil.
2011-10-15 19:30:51 +00:00
Sergey Sharybin
e168a4f019 Camera tracking integration
===========================

Changes to moviecache pointed and discussed in codereview page:

http://codereview.appspot.com/5283049/
2011-10-15 19:20:34 +00:00
Sergey Sharybin
70c8e65021 Merging r40990 through r41036 from trunk into soc-2011-tomato 2011-10-15 19:19:24 +00:00
Brecht Van Lommel
19a42adc61 Cycles: fix nodes gone missing after new/old shading node compatibility changes. 2011-10-15 16:20:41 +00:00
Andrew Wiggin
30141b4464 select boundary loop tool (aka region to loop) switches to edge select mode if the mode was face select 2011-10-15 14:47:37 +00:00
Andrew Wiggin
e9a194e55f More solidify cleanup: comment updates and make shell_angle_to_dist a continuous function in the edge case 2011-10-15 14:46:26 +00:00
Jens Verwiebe
1c8a91d4df OSX: add editable applescript to not have the script a blackbox 2011-10-15 14:21:03 +00:00
Campbell Barton
7f4bb1f71b spelling corrections in comments and quiet warning 2011-10-15 14:14:22 +00:00
Jens Verwiebe
8dce8e0c17 OSX: make sure the set_simulation_threads script is always renewed 2011-10-15 14:13:49 +00:00