Commit Graph

66005 Commits

Author SHA1 Message Date
Mitchell Stokes
0f2be67bbf BGE: Undoing r39729 and applying a simpler fix (ensuring that the viewport is correct for PostRenderScene()). This way both 2d filters and post_draw callbacks with with multiple viewports. 2011-09-01 19:53:14 +00:00
Brecht Van Lommel
8ddef5163f Cycles: fix broken kernel compile after recent change, some tweaks
to UI to only show options when available, fix linux lib detection.
2011-09-01 19:43:57 +00:00
Brecht Van Lommel
27102bfec4 Cycles: OpenCL library is now dynamically loaded so that blender doesn't crash
if it's not installed on the system.

Code copied from clew.h/clew.c in CLCC:
http://clcc.sourceforge.net/
2011-09-01 19:00:23 +00:00
Thomas Dinges
af7171524a Cycles UI:
* Added selector for CUDA/OpenCL.
2011-09-01 18:45:50 +00:00
Bastien Montagne
e4fd20c20c Merging r39652 through r39842 from trunk into vgroup_modifiers. 2011-09-01 17:49:57 +00:00
Brecht Van Lommel
cf9d1e23c8 Cycles: fix missing update when setting integrator preset. 2011-09-01 16:27:40 +00:00
Brecht Van Lommel
df625253ac Cycles:
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
  camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node

Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
2011-09-01 15:53:36 +00:00
Xiao Xiangquan
981f7fcd0d merge with trunk r39834 2011-09-01 15:08:32 +00:00
Joshua Leung
f940e5fdd9 Feature Request #28449: Pose Library poses can be renamed from
Properties Editor
2011-09-01 10:56:16 +00:00
Campbell Barton
a8e49cd55a use a fixed 32byte buffer for getting an rna string from python. gives a slight speedup when drawing heavy UI's 2011-09-01 09:47:21 +00:00
Campbell Barton
473292dcd7 fix for building without audaspace, since pepper merge 2011-09-01 09:46:07 +00:00
Campbell Barton
b62b9f16b8 ability to create polygons and loops from python (low level mesh creation access, not nice api but functional).
updated:
  mesh.from_pydata(vert, edge, polys)
... so it can take polygons rather then faces, this is much better suited for scripter access.
2011-09-01 09:11:00 +00:00
Campbell Barton
1db6d629a0 BKE_mesh_calc_edges() now uses polygons when available. 2011-09-01 08:27:35 +00:00
Campbell Barton
5095a36d2e copy the remaining files from trunk 2011-09-01 07:51:20 +00:00
Campbell Barton
cc88eebd37 copying from trunk, failed to merge somehow 2011-09-01 07:47:06 +00:00
Campbell Barton
255a81c3bf wip doc for py api tips and tricks. 2011-09-01 07:07:18 +00:00
Campbell Barton
2365c64014 whitespace bge edits 2011-09-01 02:12:53 +00:00
Campbell Barton
00143a3d55 spaces -> tabs (configure you're editors right!) 2011-09-01 01:48:50 +00:00
Campbell Barton
6510b66efa svn merge -r39830:39831 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-01 01:28:45 +00:00
Campbell Barton
a22dc764bb fix for error in patch from r39821. 2011-09-01 01:13:50 +00:00
Campbell Barton
fb3f7d9566 svn merge -r39792:39829 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-01 00:56:21 +00:00
Campbell Barton
9bc92b2146 svn merge -r39781:39792 https://svn.blender.org/svnroot/bf-blender/trunk/blender, merge pepper, manually merged source/blender/editors/transform/transform_generics.c 2011-09-01 00:35:30 +00:00
Dalai Felinto
22676a434e making carbon to build again (note: NDOF is not working here)
- fix typo
- isolate NDOF callsi in #ifdefs
2011-09-01 00:03:20 +00:00
Mitchell Stokes
1ad8ed8a60 BGE animations: Updating some constant names. They were still the originally proposed names instead of the ones that are actually used now. 2011-08-31 23:46:31 +00:00
Mitchell Stokes
812d5d2e5c BGE Animations: The return type for KX_GameObject.getActionFrame() was an integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction(). 2011-08-31 22:32:14 +00:00
Jens Verwiebe
d8394b9d67 set OSX default python to static 2011-08-31 14:46:27 +00:00
Jens Verwiebe
5e8d191930 OSX/scons: fix compile with static python, my patch was a bit outdates, sorry 2011-08-31 14:15:14 +00:00
Campbell Barton
4593e2e410 rna polygon access to loop vertex indicies. 2011-08-31 11:21:54 +00:00
Campbell Barton
fde215025e patch [#28218] During-render callback functionality
from Jesse Kaukonen (gekko) 

--- text from the patch.

Recently Campbell Barton added callback functionality for Python's usage, but this only includes pre- and post-render callbacks. There are no callbacks for the duration of the render. This patch adds the few lines required for executing a callback while Blender Render is working. The callback resides in the rendering pipeline stats function, so whenever statistics are printed, the callback is executed. This functionality is required if one wants to:

1) Observe what is happening while Blender is rendering via the command line
2) Add custom statistics that Blender prints while the renderer works
3) The user wants to continue executing his Python script without the code halting at bpy.ops.render.render()

Personally I'm currently using this for printing out more detailed progress reports at Renderfarm.fi (such as CPU time, time spent rendering, total progress in regards to the entire rendering process). Tested on Windows, Linux and OS X.

Example on how to use the callback:

  def statscall(context): print("Thanks for calling!")
  bpy.app.handlers.render_stats.append(statscall)
  bpy.ops.render.render(animation=False, write_still=True)
2011-08-31 10:43:22 +00:00
Nathan Letwory
d0d82c69e9 COLLADA: Take parent bone length and direction instead of using bone pointing up with length 1. Looks much nicer and less confusing on larger armatures now. 2011-08-31 09:37:14 +00:00
Xiao Xiangquan
5b91a783cf fix for windows locale setting 2011-08-31 07:31:02 +00:00
Mitchell Stokes
f63d049adc BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:
* setAnisotropicFiltering(level)
  * getAnisotropicFiltering()
2011-08-31 05:51:51 +00:00
Campbell Barton
03d9428141 initial support for rna wrapping polygons, no loop support though. 2011-08-31 05:13:21 +00:00
Campbell Barton
ecb32d9148 quiet warnings 2011-08-31 05:11:12 +00:00
Campbell Barton
471c005137 typo fix: end of lines ;; --> ; 2011-08-31 01:07:55 +00:00
Campbell Barton
79249f8aed fix [#28430] Image with Stampinfo does not get saved correctly with alpha 2011-08-31 01:05:40 +00:00
Jens Verwiebe
2457c2134a OSX: additionally choice to link against python-framework again 2011-08-30 23:52:12 +00:00
Campbell Barton
2883e035c8 fix for error in my recent change to image save.
- relative path wasn't being made absolute.
- saving renders was always defaulting to multilayer exr, now use the output format set.
2011-08-30 23:37:46 +00:00
Tamito Kajiyama
95d92095e1 Fix for an error condition in CurvePoint::getFEdge() within the C++ layer.
The error was identified thanks to a problem report that MaterialF0D() failed
when the Face Smoothness option was enabled.
2011-08-30 23:09:07 +00:00
Campbell Barton
c58a0c5eb8 catch exception and report an error when failing to write exr files - was crashing with debug builds. 2011-08-30 23:08:38 +00:00
Guillermo S. Romero
5ac81bfe9c SVN maintenance. 2011-08-30 19:38:32 +00:00
Mitchell Stokes
2475ad0ab9 When creating a multisample window for Win32, the first context created, which checks for multisample support, was never being deleted. 2011-08-30 17:30:35 +00:00
Nathan Letwory
c6f994062e Check for potential crasher.
Reported and suggested in [#27687] by Dean Giberson. Couldn't redo crash myself, but better safe than sorry :)
2011-08-30 15:43:00 +00:00
Sergey Sharybin
9eb9d9b7d2 Fix #28427: smooth faces flash momentarily when extruded using "extrude and move on normals" tool (E key)
Update normals just after extrude -- topology is changing when extruding
and normals for non-extruded faces should be recalculated after this.
2011-08-30 15:30:38 +00:00
Thomas Dinges
131c2a3208 Fix for [#28425] when user prefs -> editing -> align to == "view" newly inserted objects do not show the applied rotation in the tools panel
Patch by Andrew Wiggin, thanks! :)
2011-08-30 14:41:23 +00:00
Thomas Dinges
0de9af375b 2.5 Game UI:
*Fix for clutter after pepper merge, 3 booleans in one row, is 1 too much here ;-)
2011-08-30 12:45:56 +00:00
Nathan Letwory
24ea5fe424 Enable libsndfile by default on win32 too. 2011-08-30 12:40:15 +00:00
Thomas Dinges
047e8224b1 Fix for my last commit. 2011-08-30 11:31:48 +00:00
Campbell Barton
b20c9b0ba3 minor edits, pep8 - also correct float -> double promotion for blf. 2011-08-30 10:49:58 +00:00
Thomas Dinges
6c9ee34dd8 2.5 UI Files:
* Code cleanup after Pepper merge.
2011-08-30 10:44:02 +00:00