Commit Graph

66005 Commits

Author SHA1 Message Date
Sergey Sharybin
d578f32c89 Camera tracking integration
===========================

- Fixing keyframes when tracking frame-by-frame.
- Fixed small typo in array initializer.
2011-08-19 13:41:00 +00:00
Campbell Barton
2c1182664c minor speedup to python/rna api keyword argument lookups.
- dont use hash lookups in this case because converting the string to unicode and doing a hash lookup is slower then looping over the keys and comparing (which avoids creating and throwning away a unicode string).
2011-08-19 10:38:34 +00:00
Campbell Barton
561b49e925 minor style change 2011-08-19 10:35:47 +00:00
Campbell Barton
15e449fe3d include headers in cmake files (for IDE's) 2011-08-19 10:34:24 +00:00
Sergey Sharybin
4a99029a20 Merging r39478 through r39542 from trunk into soc-2011-tomato 2011-08-19 09:18:07 +00:00
Tamito Kajiyama
aece060cbf Removed uncontrolled randomness from the pyPerlinNoise1DShader. 2011-08-18 23:44:44 +00:00
Tamito Kajiyama
4ec69d5a2b Added an optional argument 'seed' to the Freestyle.Noise class constructor.
The value is used as a seed for random number generation if it is equal to
or greater than zero; otherwise, time is used as a seed.
2011-08-18 23:07:17 +00:00
Nathan Letwory
c646519776 Export only objects on visible layers. This ensures we can hide for instance bone shapes. 2011-08-18 22:56:41 +00:00
Sergey Sharybin
83b2be3749 Camera tracking integration
===========================

Bundle new libmv to fix crash caused by some errors in detector.

This commit makes SAD tracking much slower because now it supports
afgine tracking. Not implemented in Blender yet to keep commits
more clear.
2011-08-18 21:20:12 +00:00
Campbell Barton
0de9112102 store a pointer to the units system in the uiBlock since the button code was doing context lookups for the scene quite a lot. 2011-08-18 20:01:30 +00:00
Sukhitha Prabhath Jayathilake
2ee74be88c Blender tip profile for bones with 2 or more children. 2011-08-18 19:16:36 +00:00
Campbell Barton
042d4d3509 misc changes to unterface & undo
- operator strings were doing undo pushes (in fileselector text for example), this is dumb since the operators themselves handle undo.
- interface code checks rna props are arrays rather then checking the array length.
- disable properties window pin undoing.
- sequencer refresh was calling undo, disable since this is clearnign global data not handled by undo.
- added commented out code for drawing mesh vertex index/key index, useful for debugging shapekey - hook issyes.
2011-08-18 19:07:37 +00:00
Campbell Barton
238955070b minor change for operator OUTLINER_OT_item_activate
Noticed clicking anywhere in the outliner was doing undo pushes, even in empty areas.

- check if any selection is made before redrawing.
- don't do an undo push when selecting outliner items since only screen data is touched here.
2011-08-18 18:42:42 +00:00
Sergey Sharybin
a6e4029697 Camera tracking integration
===========================

Change behavior of alternate transformation/marker sliding:

- Update all markers from track position when sliding marker by
  it's left-top corner of pattern.
  This prevents confusing when adding offset to already tracker marker.
- The same change was done to translation tool.
- To switch to "offset" mode of translation tool now you should use
  G-key (hit it during translation). Alt key wasn't so good idea
  because it's quite common hotkey in linux to move windows.
2011-08-18 17:47:13 +00:00
Morten Mikkelsen
ccdec67fec bugfix: genx and geny are not the image resolution. Texture space variant needs this. 2011-08-18 17:25:54 +00:00
Campbell Barton
39a46cd4ed disable undo for hard coded interface buttons:
- space type switcher.
- header menu toggle.
- properties window header buttons.
- various view3d manipulator buttons.
2011-08-18 17:09:23 +00:00
Campbell Barton
00426038d0 disable undo for screen & wm RNA buttons, changing shading mode via the UI for eg was doing an undo push. 2011-08-18 16:26:34 +00:00
Campbell Barton
feb8318143 fix for undo issues with generic, multi-purpose WM_OT_context* operators, operators now check if they modify certain ID data (not screne, wm, brush or scene) and only do undo in those cass.
- Zkey to switch shading was pushing undo's.
- Wkey to interactively edit camera, lamp settings wasnt doing an undo push when it should.
- Toggling settings (such as bone boolean options) now skips an undo push if there are no items selected.
2011-08-18 16:01:11 +00:00
Xiao Xiangquan
ed158eeeb9 update property strings cover. 461 new items 2011-08-18 15:53:30 +00:00
Campbell Barton
aa4d5ccbed more minor changes to wm.py, get data_path's once at the start of each func and some minor style changes. 2011-08-18 15:25:18 +00:00
Campbell Barton
033e25f4f7 fix memory leak with selection. 2011-08-18 12:51:15 +00:00
Sergey Sharybin
82516ee4b0 Camera tracking integration
===========================

Auto-disable marker in mid-shot.
2011-08-18 12:25:50 +00:00
Campbell Barton
2bd016fe3f formatting edits, no functional changes. 2011-08-18 12:20:10 +00:00
Campbell Barton
83c090a555 fix for bad array access in transform operator, was assigning an array to a single float operator value. 2011-08-18 12:09:53 +00:00
Sergey Sharybin
b52502cd4e Camera tracking integration
===========================

Stop SAD tracker when error becomes too high.
Maximal allowed error value is controlled in Tracking Settings panel.
I haven't been able to find value which will work for most of cases
so it's now quite stupid value of 0. Currently values of 2-6 gives
quite nice result, but it depends on footage.
Upcoming changes from libmv side related on returning normalized SAD
would help here. Until this, please set max_sad manually.
2011-08-18 11:10:10 +00:00
Nathan Letwory
475e0b8c02 Apply [#28287] COLLADA fix for inverse bind matrix of skin controller
Patch by Pelle Johnsen
2011-08-18 09:14:27 +00:00
Bastien Montagne
2dee23fad4 vgroup_modifiers: Minor update (names...). 2011-08-18 06:30:59 +00:00
Janne Karhu
591b087204 Fix for [#28216] particles objects rotation still wrong with r39287
* The emitter object's inverse matrix wasn't in global coordinates during rendering, so the surface normals of the hair emission locations were transformed with the wrong matrix.
2011-08-18 02:12:23 +00:00
Mitchell Stokes
5c20bc02ff BGE: Upon further investigation this should have been 8 since up/down and left/right both are just one axis each. So, in actuality, the number of directions = 2, not 4, and thus JOYAXIS_MAX/directions = 16/2 = 8. 8 was also the max used in 2.4x. 2011-08-17 20:44:15 +00:00
Mitchell Stokes
14d2d7c75f BGE: Upping the max Axis Number for the Axis event type on joystick sensors from 2 to 4. The BGE supports up to 16 axis. For Axis events (not Single Axis), you get for directions per axis (up, down, left, right). So, the max should be JOYAXIS_MAX/directions = 16/4 = 4. 2011-08-17 20:17:27 +00:00
Sukhitha Prabhath Jayathilake
a46f36c9b6 Animation export id bone animation + armature importer cleanup. 2011-08-17 20:15:40 +00:00
Sergey Sharybin
07017db093 Camera tracking integration
===========================

Just another fix for MSVC.
2011-08-17 18:37:25 +00:00
Sukhitha Prabhath Jayathilake
e86e922f5b Armature importer code cleanup. 2011-08-17 18:29:01 +00:00
Sukhitha Prabhath Jayathilake
f3c05e8eb2 armature animation export fix. 2011-08-17 18:28:01 +00:00
Sergey Sharybin
9589668e9f Camera tracking integration
===========================

Another fix for msvc/osx. Hope it'll work now.
2011-08-17 17:44:38 +00:00
Sergey Sharybin
18f5322f7c Camera tracking integration
===========================

- Bundling new libmv, issues with undefined uint and C99 functions should gone.
- Changes to Detect operator to match new API.
2011-08-17 17:12:10 +00:00
Brecht Van Lommel
1719963a08 Fix #28207: animating pin option for cloth didn't work, solver doesn't support
it, so set the property as not animatable.
2011-08-17 15:55:42 +00:00
Brecht Van Lommel
37f9d916fa Fix #28265: blender 2.59 not starting on OS X with old ndof driver.
Patch by Jens Verwiebe.
2011-08-17 15:01:26 +00:00
Brecht Van Lommel
feb7afe671 Fix #28262: uv unwrap in sync selection mode unwrapped all faces irrespective
of selection. Changed the fix for bug #27198, live unwrap not working with
sync selection.
2011-08-17 14:43:11 +00:00
Howard Trickey
5baf298d62 move obj export to export menu 2011-08-17 13:14:44 +00:00
Bastien Montagne
58af2c36ac vgroup_modifiers: Removed (commented out, for now) addtionnal mapping/clamping options in WeightVGEdit mod, leaving the only curve mapping stuff.
Also, updated all three modifiers with new foreachTexLink walking func.
2011-08-17 13:07:51 +00:00
Thomas Dinges
8536209260 2.6 RNA:
* Remove some NULL RNA property update calls, they do nothing.
2011-08-17 13:04:28 +00:00
Brecht Van Lommel
b6dcf3b1c2 Fix #28277: changing smoke border collision type did not reset cache, making
it seem like the option wasn't working.
2011-08-17 12:52:38 +00:00
Brecht Van Lommel
0bac3e17df Fix #28194, #28269: proxy object was not showing pose mode as available in
3d view header mode menu.

A recent bugfix was incorrectly hiding pose and particle mode when the object
data was library linked, but these modes edit object level settings so should
be available.
2011-08-17 12:09:02 +00:00
Sergey Sharybin
8b4c115a58 Camera tracking integration
===========================

Additional code clean-up and fixed typo.
No functional changes.
2011-08-17 11:17:18 +00:00
Sergey Sharybin
ceb7cf2bb2 Camera tracking integration
===========================

Small cleanup of code and fixed crash when hiding all markers.
2011-08-17 11:14:21 +00:00
Bastien Montagne
236a94268e Merging r39199 through r39485 from trunk into vgroup_modifiers. 2011-08-17 11:11:43 +00:00
Benjy Cook
78b147fbc2 Commenting and pep8 compliance 2011-08-17 10:13:24 +00:00
Mitchell Stokes
db4071d2b6 BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means lamps and cameras are no longer stuck to just their active action. However, the Blender UI seems a little restrictive in this area. 2011-08-17 09:38:50 +00:00
Campbell Barton
7ee8820c3e fix for adding a hook not working in editmode for very simple cases.
hook index getting cleared when the mesh had no CD_SHAPE_KEYINDEX vertex custom data.
2011-08-17 07:51:11 +00:00