Commit Graph

66005 Commits

Author SHA1 Message Date
Mike Erwin
d53801e8f6 updated Mac code to work with latest 3Dx beta driver -- all buttons work now 2011-06-17 21:04:23 +00:00
Sukhitha Prabhath Jayathilake
3f0e480ba9 unskinned armature import improved but unfinished. 2011-06-17 20:01:24 +00:00
Mike Erwin
e7591d177b finished Mac NDOF device detection, moved core device ID to base NDOFManager, clarified info/error messages 2011-06-17 19:48:26 +00:00
Sukhitha Prabhath Jayathilake
c9b0ce8693 creating armatures for bones which are not skinned( in progress ) 2011-06-17 18:41:43 +00:00
Miika Hamalainen
71211818be Dynamic Paint:
* Image sequence anti-aliasing works again.
* Vertex color viewport preview now works with GLSL and textured view modes too.
* Added a new "inverse" setting for "volume + proximity" brush. With it brush only has effect within volume but effect is lower near the mesh surface.
2011-06-17 18:04:56 +00:00
Mike Erwin
b13e12a7bb NDOF device detection on Mac -- phase 1 2011-06-17 16:10:06 +00:00
Sergey Sharybin
030f8c3a10 Camera tracking integration
===========================

Made a typo when was applying locally created patch.
Fixes crash when switching to "Movie" in 3d viewport background.
2011-06-17 15:00:28 +00:00
Sergey Sharybin
5c7771f6d4 Camera tracking integration
===========================

Test tool: convert track to location fcurves for object in 3d world.
1 pixel on footage is equal to 1 Blender unit.

Added for testing only, could be removed any time -- real
parenting to markers/bundles are only under design now.
2011-06-17 14:47:41 +00:00
Sergey Sharybin
35633f35d5 Camera tracking integration
===========================

Refactored interface of movie clip editor:
- Remove all "modal" things like active tool and mode.
  They aren't so useful as I thought when was starting
  implementation of UI.
- Toolbar (T-panel) now contains tools only, no options/properties there.
- All properties are moved to properties panel (N-panel).
2011-06-17 14:47:22 +00:00
Sergey Sharybin
4cd25c1886 Camera tracking integration
===========================

- libmv's sources would now be added to qtcreator project.
- Fixed compilation with blenderplayer enabled and cmake.
- Fixed bug when tracking was done from frame different from
  initial marker's frame number.
- Implemented backwards tracking.
- Added option to draw track's path. Would be enabled by default
  for new scenes. Could be enabled on "Display" panel for
  files saved in previous version.
- Added operator to clean track path so it could be
  easily tracked form scratch.
- Added hotkeys for tracking, backwards tracking and
  cleaning track path (Ctrl-T, Ctrl-Shift-T and Alt-T).
- Fixed crash when setting clip as a footage.
- Small optimization when trying to track without
  selected markers.
2011-06-17 14:47:04 +00:00
Sergey Sharybin
f4ce5770ca Merging r37518 through r37593 from trunk into soc-2011-tomato 2011-06-17 14:41:44 +00:00
Ton Roosendaal
f69d805338 Bugfix, irc report:
Adding new material in active node didn't update the material
properties buttons.
2011-06-17 13:57:41 +00:00
Brecht Van Lommel
5dcb853ed9 Fix #27660: texture space panel was missing for curve & metaballs, now they
have same panel as mesh. Patch by Ronan Ducluzeau, thanks!
2011-06-17 13:53:47 +00:00
Campbell Barton
b306566a44 fix [#25598] projection surface snap issue
Excuse the thrashing, this is from r35438, reverted r35444 under the _wrong_ impression Martin considered unacceptable.
2011-06-17 13:02:23 +00:00
Brecht Van Lommel
9d90f09d7a Cycles: fix crash when adding textures in material nodes, WIP code here
with new and old nodes mix was crashing.
2011-06-17 13:01:29 +00:00
Campbell Barton
68a12c74b6 fix [#26621] Memory leaks when creating popup window.
also fixes memory leak when cancelling a popup dialog (new image for example).
2011-06-17 12:48:33 +00:00
Benjy Cook
c9360a4c1e Added calculation to determine change in root translation when retargeting - needs cleanup/optimization 2011-06-17 11:47:45 +00:00
Brecht Van Lommel
7adc3b6029 Cycles: compile error fix for ICC. 2011-06-17 11:33:57 +00:00
Daniel Salazar
46ef1bb170 adding .m4a video extension 2011-06-17 08:50:47 +00:00
Campbell Barton
758450ee49 BGE: Camera.getScreenPosition wasn't working because of an unhandled exception when called with a non vector argument (object or object name). 2011-06-17 07:27:27 +00:00
Daniel Salazar
1563ae8098 aiff too 2011-06-17 07:18:51 +00:00
Daniel Salazar
28f347dc42 Adding .aif to known audio extensions so it doesn't get hiden by default 2011-06-17 07:15:36 +00:00
Campbell Barton
775ea4de92 fix for memory leak converting an idproperty group into a dict 2011-06-17 05:56:17 +00:00
Campbell Barton
7cbc4c0dd7 IDProperty python module update
- add support for IDProp array slicing, but not resizing.
- rename array attribute type to typecode and use chars 'f', 'd', 'i' which match pythons array module. (was using int's which only have a meaning internally).
- rename function 'convert_to_pyobject' to 'to_dict' and 'to_list' for IDProp group and array types respectively.
- remove 'len' array attribute, calling len(array) is fine.
2011-06-17 05:45:46 +00:00
Xiao Xiangquan
558d549aeb handle View and Object menu 2011-06-17 03:53:51 +00:00
Campbell Barton
ac089ddd15 fix for drawing bones names twice in object with viewport 'Outline' option enabled. 2011-06-17 03:17:07 +00:00
Campbell Barton
897b570c1a ulti line formatting for PyErr_Format calls (no functional change) 2011-06-17 02:26:34 +00:00
Campbell Barton
1356082063 fix [#27681] Python: crash assigning a 'set' to an array 2011-06-17 02:22:38 +00:00
Nathan Letwory
1d3a025e0a Fix [#27666] Python/Windows issue: "import uuid" results in an error popup
submitted by Gaia Clary

Ignore msvc runtime libs while linking. Tested on win64.
2011-06-17 00:30:04 +00:00
Mike Erwin
18b5dac5ca Standard views (front, top, etc.) work from buttons on SpaceExplorer and SpacePilotPro. Linux can now determine which NDOF device is plugged in. 2011-06-16 19:45:38 +00:00
Sukhitha Prabhath Jayathilake
d240733ae2 Reverted Exporter unit conversion modifications.
Animation Importer Code Cleanup.
2011-06-16 19:25:21 +00:00
Jason Hays
0e7a42ebfa Made Multi-Paint and Locking more independent to better support future features.
(an if statement surrounding Multi-Paint still checks the lock flags to see if it should bother changing anything)

Also, I changed lock's redistribution method so that if there was no enough space
on other unlocked groups, it tries to keep the new weights' ratios to each other
2011-06-16 19:05:05 +00:00
Miika Hamalainen
2987b68b0f Dynamic Paint:
* Fixed cmake compile.
* Fixed segmentation fault when closing Blender, caused by rna changes from earlier svn trunk merge.
2011-06-16 18:25:41 +00:00
Ton Roosendaal
5ef551c97e Small todo item: outliner display actions were sending undo pushes, not needed
for UI stuff.
2011-06-16 17:14:38 +00:00
Brecht Van Lommel
30823cbb87 Python Docs: update layout.html to match blender.org development submenu changes. 2011-06-16 16:13:26 +00:00
Campbell Barton
dce577ad85 use directory selector for properties defined as PROP_DIRPATH, user preferences 'File' buttons for eg. 2011-06-16 15:28:39 +00:00
Sukhitha Prabhath Jayathilake
6aa524f357 AnimationExporter - Quaternion to euler conversion ( in progress )
AnimationImporter 
- Action group assignment to bones
- Revert to conversion of angles from deg to rad.
2011-06-16 15:04:37 +00:00
Campbell Barton
fd24c99b5d directory only filesel for operators which don't have a filepath or filename property. 2011-06-16 15:01:22 +00:00
Brecht Van Lommel
c50ceae4e8 Cycles: fix for windows compile error. 2011-06-16 13:24:44 +00:00
Campbell Barton
216ba20942 fix [#27671] Transforming sequencer effects strips crashes 2011-06-16 12:48:25 +00:00
Miika Hamalainen
b937a4f5b6 Merge with trunk r37546 2011-06-16 12:00:03 +00:00
Miika Hamalainen
3de22dec26 Dynamic Paint:
Committed changes from previous weeks, biggest changes are:
* Canvas can now have multiple "surfaces" that each can have specific format, type and settings.
* Renewed UI to support this new system.
* Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported.
* Integrated vertex level painting with Point Cache.
* Added viewport preview for Point Cache surfaces.

Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
2011-06-16 10:41:00 +00:00
Joerg Mueller
a90d30c863 3D Audio GSoC:
GameEngine Python access sound actuator's sound (with setting! :-D).
2011-06-16 09:13:29 +00:00
Campbell Barton
f227c4a064 fix [#27675] Bones shift out of place when leaving edit mode
- float precision issue, details commented in the source.
2011-06-16 07:59:22 +00:00
Campbell Barton
3ede710a3c fix for baking actions for objects with no animation data. 2011-06-16 07:48:22 +00:00
Campbell Barton
4a5a9dc71c fix for own error in r37542 2011-06-16 07:02:33 +00:00
Campbell Barton
0a998decb6 fix [#27673] Value sliders >1 do not represent numerical ratios right
the soft limits for array buttons not take into account the min/max of all array elements
2011-06-16 06:47:54 +00:00
Campbell Barton
051dedeeec minor speedup for UI draw code, noticed ui_get_but_val() could be called 3-5 times per button draw,
for RNA buttons this gets the entire array for each call so its not great to call many times.
2011-06-16 06:00:02 +00:00
Tamito Kajiyama
17ee056fc6 Merged changes in the trunk up to revision 37539.
Conflicts resolved:
source/blender/render/intern/source/pipeline.c

Also fixed an inconsistent conflict resolution in the last commit with
regard to release/scripts/startup/bl_ui/properties_render.py.  This
problem resulted in empty menus in the GUI.
2011-06-16 05:50:13 +00:00
Campbell Barton
2e8ca6d196 include some extra search paths for cmake openexr 2011-06-16 02:55:26 +00:00