See commit's comments for details, but this boils down to: do not try to use
purely runtime cache data as a 'real' ID pointer in readcode, it's likely
doomed to fail in some cases, and is bad practice in any case!
Thix fix implies dupliweight's object will be invalid until first scene update
(i.e. first particles evaluation).
Two new modal operators to create a grease pencil interpolate drawing
for one frame or a complete sequence between two frames. For drawing
the temporary strokes in the viewport, two drawing handlers have been
added to manage 3D and 2D stuff.
Video: https://youtu.be/qxYwO5sSg5Y
The operator shortcuts are Ctrl+E and Ctrl+Shift+E. During the modal
operator, the interpolation can be adjusted using the mouse (moving
left/right) or the wheel mouse.
immBegin requires us to know how many vertices will be drawn. Most times this is fine, but sometimes it can be tricky. Do we make the effort to count everything in one pass, then draw it in a second?
immBeginAtMost makes this simple. Example: I'll draw at most 100 vertices. Supply only 6 verts and it draws only 6.
Any unused space is reclaimed and given to the next immBegin.
Was using GL_NONE to mean "no primitive" but GL_NONE and GL_POINTS are both defined as 0x0000.
Introducing PRIM_NONE = 0xF which does not clash with any primitive types.
Could not reproduce it here, but since users having the issue claims it comes from
rB16cb9391634dcc50e, let's try to use again ugly `XLookupKeysym()` for those modifier keys too...
Cpack generates a standard filename with git information in it, which might not always be wanted for release builds, this patch adds an option to override that default filename.
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Differential Revision: https://developer.blender.org/D2199
ammended to fix: wrong variable name in main CMakeLists.txt
This reverts commit 9444cd56db.
This commit caused some flickering in the bones when swapping IK to Fk.
While it's unclear why such change caused any regressions, let's revert
it to unlock the studio.
Cpack generates a standard filename with git information in it, which might not always be wanted for release builds, this patch adds an option to override that default filename.
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Differential Revision: https://developer.blender.org/D2199
Based on reading documentation around. This particular version
is based on the ImageMagic documentation which could be found
there:
http://www.imagemagick.org/Usage/filter/http://www.imagemagick.org/Usage/filter/nicolas/
Current filter is based on measuring mean error with the current
splash screen and choosing combination of parameters which
gives minimal mean error.
Fix cast shadows options (in material tab) not working in the viewport.
An off-by-one error. See D2194 for more.
Committing for Ulysse Martin (youle) who found & fixed this.
In User Preferences, Properties Editor and toolshelf, Ctrl+Tab and Ctrl+Shift+Tab now activates the next or previous space context (or category in case of toolshelf tabs), respectively.
For Properties Editor such functionality was completely missing, only toolshelf allowed cycling using ctrl+mousewheel (or only mousewheel while hovering tab region). Ctrl+Tab and Ctrl+Shift+Tab are common web browser shortcuts, so they're a reasonable choice to go with.
Reaching the first/last item doesn't cause the cycling to stop, we continue at the other end of the list then. (I didn't add this to Ctrl+Mousewheel toggling in toolshelf since I wanted to keep its behavior unchanged.)
We could get rid of (Ctrl+)Mousewheel cycling in toolshelf, but this may break user habits.
The cycling happens using a new operator, UI_OT_space_context_cycle, for toolshelf tabs it's hardcoded in panel handling code though.
Generalized rna_property_enum_step a bit and moved it to rna_access.c to allow external reuse.
Reviewed By: venomgfx
Differential Revision: https://developer.blender.org/D2189
This is a bug in the multithreaded task manager in negative value range.
The problem here is that if previter is unsigned, the comparison in the
return statement is unsigned, and works incorrectly if stop < 0 &&
iter >= 0. This in turn can happen if stop is close to 0, because this
code is designed to overrun the stop by chunk_size*num_threads as
the threads terminate.
This probably should go into 2.78 as it prevents a crash.
Based on patch by @codemanx, but with slightly less verbose descriptions.
More detailed behavior etc. rather belongs to doc/python_api/examples/bpy.ops.x.py imho.
Was incorrect indexing done in the array. Caused by 5abae51.
Not sure why it needed to be changed here, but array here is supposed to be
a loop data, so bringing back loop index as it originally was. The shading was
wrong in edit mode with BI active as well (so it's not like it's needed for
BI only).
Patch in collaboration with Alexander Gavrilov (angavrilov), thanks!
Should be double-checked and ported to 2.78.
Crash was due to a name collision in Alembic objects caused by the fact
that names derive from the one of the Blender object. An object having
multiple particles system would thus give its name to various
subobjects.
Now use the name of the particles system for the Alembic object.
Image of the result of this patch:
{F352849}
The only thing different from the above image and this patch is I added a colon after "Falloff" after I took the screen shot.
Reviewers: Severin, meta-androcto
Subscribers: plyczkowski
Tags: #bf_blender, #user_interface
Maniphest Tasks: T33436
Differential Revision: https://developer.blender.org/D2195
Another great example of inconsistency in usercount handling - dupli_group was considered
as refcounted by readfile.c code (and hence by library_query.c one, which is based on it),
but not by editor/BKE_object code, which never increased group's usercount when creating
an instance of it etc.
To be backported to 2.78.
We did not update them for really long time and the currently used
hashes are quite old and probably wouldn't work without manually
updating all submodules.
Not as if it's something totally crucial (we ask to update submodules
all the times and that's what `make update` does) but updating hashes
will save some cloning/checkout time.
Includes:
- Version bump to 2.78
- Doxy file update
- New splash screen
- Wrapped some do_versions with version check
- Updated template to use proper font
After poking around a lot it seems Droid Sans was used during 2.7x series.
(or at least difference between using this font and comparing to previous
splash screens gives none visible difference).
There were two inconsistencies in how 'save image' op initiated its settings:
* It would always use ImBuf->planes value.
* It would always use Image views settings.
Both of those settings should come from scene->r.im_format (as everything else)
when saving render/compo result...
Object coordinates can now be used in the displacement shader and will give
correct results, where as before bump mapping was calculated from the displace
positions and resulted in incorrect shading.
This works by evaluating the shader in two parts, first bump then surface, and
setting the shader state to match what it would be if the surface was
undisplaced for the bump shader evaluation. Currently only `P` is set as if
undisplaced, but other shader variables could be set as well, such as `I` or
`time`. Since these aren't set to anything meaningful for displacement I left
them out of this patch, we can decide what to do with them separately.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2156
Storing multiple copies of a shader was needed when the displacement method was
a mesh option and could be different for each mesh. Now that its a shader option
this is unnecessary.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2156