Commit Graph

66005 Commits

Author SHA1 Message Date
Campbell Barton
43007d7fed - fix python error for poselib UI when none is active.
- add info to create_dupli_objects rna function docstring.
- transform snap had bad define, disabling BVH accelerated snap (own fault).
2011-02-23 03:08:14 +00:00
Tamito Kajiyama
745e396d63 Fixed a compilation error due to inconsistent data structure renaming in the last
merge in revision 34997.  Reported by treatkor (tkroo), thanks a lot!
2011-02-23 03:08:11 +00:00
Campbell Barton
8378aa74fa python console namespace fix, merging namespace dicts was no good, since it pulled in private vars. use normal import command. 2011-02-23 01:20:40 +00:00
Joseph Eagar
1c0cf60377 =bmesh=
Fixed join meshes, and an annoying modifier bug (making modifiers
not work in editmode).  Also fixed a tesselation bug.

Also got edge slide to work right, yay!  Dunno why I couldn't get
it working right before; took me twenty minutes to fix.
2011-02-23 00:01:50 +00:00
Nathan Letwory
3f96359d5a doxygen: make sure license blocks don't interfere. 2011-02-22 23:40:06 +00:00
Daniel Salazar
698f9948d8 Adding "frame" to print in background rendering for
"Calculating previous (frame) vectors"
now it fits better with
"Calculating next frame vectors"

@jesterking: yes you are

@jesterking: yes you are!!
2011-02-22 23:32:29 +00:00
Nathan Letwory
33ceadb2a6 "I must be an idiot" 2011-02-22 23:14:27 +00:00
Nathan Letwory
ce717ff355 doxygen fix, otherwise file doesn't show up in module section. 2011-02-22 23:10:51 +00:00
Campbell Barton
2fd60d9719 error in own recent moving addons functions into its own module. addon_utils.reset_all failed. 2011-02-22 22:24:50 +00:00
Nathan Letwory
8e3fcf007a doxygen: add Audaspace C API entry 2011-02-22 21:58:43 +00:00
Lukas Toenne
2d7b4d1579 Empty groups are now displayed with some basic spacing in edit mode. Long socket lists don't outgrow the group box any more; the box height is adjusted to fit the length of the socket list instead. 2011-02-22 21:22:27 +00:00
Lukas Toenne
e7750aa6ed Convenience fix: Exposing internal sockets now copies the default input value to the group sockets. The "expose" function on group inputs/outputs has an optional parameter "add_link", which can be used to prevent the automatic linking. 2011-02-22 20:49:34 +00:00
Guillermo S. Romero
692b711bf4 SVN maintenance. 2011-02-22 20:47:17 +00:00
Lukas Toenne
b3c60ef3ea Added RNA functions to group tree inputs/outputs for exposing internal sockets or adding custom sockets by name and type (fixes #26171). Changed a few function names for groups for consistency. 2011-02-22 20:24:06 +00:00
Nathan Letwory
1f4fc992ef doxygen: bge scenegraph and videotexture 2011-02-22 19:30:37 +00:00
Thomas Dinges
86e6c39f60 Material UI, patch by Ervin Weber (lusque). Thanks!
Now we have the old UI again, as suggested by several developers on the Mailing List. 
At least for simple materials. For Node Materials we keep the new Pipeline panel.

This should make both sides happy. :)
2011-02-22 19:22:27 +00:00
Ton Roosendaal
ca930c3208 Bugfix #25967
Node Materials: option "Front/Back" in geometry node failed for
"full osa" case in ZTransp.
2011-02-22 17:19:02 +00:00
Joerg Mueller
354fc0076e Fix for [#26160] Blender Crashes when undoing
Was trying to free audio data from sequencer strips that don't even have audio. Corrected the error in several ways so this will definitely not happen again :-)
2011-02-22 16:32:05 +00:00
Nathan Letwory
5e41760a15 doxygen: add bullet to extern libs, some small changes in page names, and fixes around license blocks 2011-02-22 16:12:12 +00:00
Campbell Barton
32c13137f5 disable some conflicting options WITH_PYTHON_MODULE 2011-02-22 14:27:46 +00:00
Campbell Barton
bde2f96257 blender as module - workaround for not knowing __file__ when the module is initialized. 2011-02-22 14:19:09 +00:00
Nathan Letwory
79f79e0cac doxygen: BGE Network, Physics, Rasterizer 2011-02-22 12:42:55 +00:00
Campbell Barton
eac95abdf2 missing deps for pacman 2011-02-22 12:36:36 +00:00
Ton Roosendaal
ef91644d5a Type in snapshort ;) 2011-02-22 12:25:31 +00:00
Campbell Barton
99d3b68d70 fix for uninitialized stack variable in displaying the modifier template. 2011-02-22 12:19:27 +00:00
Ton Roosendaal
8089f857ad Too many ifdefs made me miss the fact variables were declared inside
function...
2011-02-22 12:17:45 +00:00
Ton Roosendaal
1ad603c39e No idea why this goes wrong, but I can't get preprocessor output with
cmake here.

Somehow in OSX a function call doesn't return but enters a next function.
Will find around if someone else can make an OSX preprocessed version
of this C file. With this commit things go fine, and it's a sane check
anyway.
2011-02-22 12:01:57 +00:00
Nathan Letwory
148eb5ca9c remove unused code. 2011-02-22 11:43:50 +00:00
Campbell Barton
d60a5cfc55 feature back from 2.4x where a python error moves the cursor to the error line, added moving to exact column for syntax errors too. 2011-02-22 11:32:29 +00:00
Sergey Sharybin
ef6cbc3da0 Fixed crash when sculpting on deformed mesh with smooth brush:
vertex iter should be declared inside omp block or it'll be
thread-unsafe otherwise.
2011-02-22 10:56:49 +00:00
Nathan Letwory
5138615554 doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
Janne Karhu
7729ecc98f Fix for [#26163] New Texture selectors don't update Texture preview
* Send texture notifier instead of generic property space notifier when texture context is changed.
2011-02-22 10:27:32 +00:00
Janne Karhu
fdf60eaca1 Bug fix: Fluidsim paths were not handled properly
* Tsk! Using sizeof(string) to determine string length works if the string is a char array, but not if it's a pointer to a char array!
* Now the fluid code uses the actual size of the string directly.
2011-02-22 09:34:43 +00:00
Campbell Barton
36c6c13a55 missed updating this when modifying addons module. 2011-02-22 09:14:29 +00:00
Campbell Barton
8186ba15ab last commit used py3.2 function, inline for py3.1 2011-02-22 08:29:25 +00:00
Lukas Toenne
d82ff93fa5 Small fix: reset the NTREE_DO_VERSIONS flag, so new node trees don't get updated in future. 2011-02-22 08:22:06 +00:00
Lukas Toenne
8b5d019139 Fixed missing initialization of node stack entries. 2011-02-22 07:58:49 +00:00
Campbell Barton
1e120098fc pyapi, use direct access to the frame rather then python attributes. 2011-02-22 07:57:18 +00:00
Lukas Toenne
91357ae2ea Fixed sloppyness bug, used wrong pointer names when calling lib_nodetree_do_versions_group. 2011-02-22 06:45:47 +00:00
Campbell Barton
12e4c52c5a cmake was using dna source list with the variable out of scope, possibly causing dependency problems. 2011-02-22 06:23:07 +00:00
Campbell Barton
d13470ba72 patch from sambler on irc, writes version info for OSX. 2011-02-22 06:05:08 +00:00
Campbell Barton
44e33571ca part of a patch from Dan Eicher with some edits.
- clean svn string: 35042:35051M -> 35051
- debian and pacman build with threads by default.
2011-02-22 05:49:21 +00:00
Campbell Barton
dd8383e469 make doc generation close files (py3.2 complains about this),
minor formatting changes for C docstrings.
2011-02-22 05:23:20 +00:00
Campbell Barton
a8f04dfb52 bugfix [#26126] Transparency panel label issue 2011-02-22 05:16:04 +00:00
Campbell Barton
93d562b7b6 correct example 2011-02-22 04:42:21 +00:00
Campbell Barton
12d62831b8 fix [#26172] Lattice vertice selection by border selection ( shortcut B ) doesn't update vertice number ( in info header )
missing notifier.
2011-02-22 03:19:58 +00:00
Campbell Barton
4b859e91cb bugfix/workaround [#25629] Add torus with autmatic edit mode duplicates mesh after >Aling to View.
adding meshes in C does:
 Add Empty Mesh -> Enter Editmode -> Create Mesh

while python does:
 Add Generated Mesh -> Enter Editmode


problem with this is there is no empty undo state for undo-redo to use so it always gave a duplicate mesh on redo-ing.
workaround by adding an empty mesh, do an undo push, and join the generated mesh into the empty one.

this would be fixed if undo stack spanned modes.
2011-02-22 02:47:59 +00:00
Campbell Barton
36618a0996 operator ED_OT_undo_push, needed for editmode undo/redo glitch fix, (coming next). 2011-02-22 02:42:19 +00:00
Tamito Kajiyama
df7f4f639f Two minor fixes:
* Fixed a bug in MaterialF0D::operator() that an error condition was ignored due
to a wrong return value.

* Fixed a typo in the docstring of StrokeVertex::setPoint().
2011-02-22 01:43:08 +00:00
Tamito Kajiyama
ecd76d99d6 Consolidation of stroke drawing.
Fixed a complicated bug that caused a failure of CurvePoint::getFEdge()
which had affected a number of C/Python API functions such as MaterialF0D.

The current view map building procedure may generate ViewEdges whose
two-dimensional (2D) length is almost or exactly zero.  Such a zero-length
ViewEdge is possibly chained with other ViewEdges to form a stroke.  When
the stroke is finally generated by Operators::create(), an attempt to remove
redundant vertices at the same 2D point is made.  This possibly breaks the
links of ViewEdges on top of which the stroke has been built, and eventually
result in a fatal error of CurvePoint::getFEdge() when API functions that
rely on this method are called from within a style module.

The present fix addresses this issue by automatically removing zero-length
ViewEdges (and Chains of them) before stroke drawing is started and after
splitting is performed (e.g., using Operators::sequentialSplit()).
2011-02-22 01:39:56 +00:00