Commit Graph

66005 Commits

Author SHA1 Message Date
Sergey Sharybin
482af562eb Fix #25884: Crazy behaviour of the rotate brush
Rotation brush used to be crazy because it depends on normal of area
under brush, which is used as axis to rotate vertexes around and
this normal used to change during stroke.

Calculate normal from original mesh state for rotation tool too.
2011-02-01 15:51:40 +00:00
Janne Karhu
4037eda069 Fix for [#25879] Particle Duplication issue with Linked in Objects from Groups.
* Only the first object (in scene object order) that instanced a dupligroup was rendered properly, because particle instances were checked for only after creating the render object (and even this check was done wrong).
* Now the actual render object is created only after both object and particle instances have been checked.
2011-02-01 15:02:25 +00:00
Ton Roosendaal
67b1cdd953 Bugfix #25891
Info header: option to switch scenes or add new ones has to be hidden
for "full screen" mode. Current full-screen code doesn't allow to 
browse screens or switch scenes nicely.
2011-02-01 13:35:21 +00:00
Campbell Barton
0d3cf5c8a6 Script to test import operators, so a single command can execute an operator on all files in a directory and optionally save out blend files for inspection.
This comes in handy for testing importers against 100's of files, quickly showing breakages and easier to setup then unit tests.

Example usage:

  blender.bin --background --python source/tests/batch_import.py -- \
              --operator="bpy.ops.import_scene.obj" \
              --path="/data/testfiles/obj" \
              --match="*.obj" \
              --start=0 --end=50 \
              --save_path="/tmp/test"


Also found my name was spelt wrong in some places :)
2011-02-01 12:47:50 +00:00
Campbell Barton
ffe7bde02c correct fix for bug #23871, __main__ module was being overwritten in nested functions, so on returning from calling operators the __main__ module could be cleared and imported modules turn into None
calling
  bpy.ops.wm.read_factory_settings()
... would clear a scripts namespace if running directly, not in a module.


Fix by backing up and restoring the __main__ module.

Also found BKE_reportf wasnt printing all reports in background mode as BKE_report() was doing.
2011-02-01 12:37:53 +00:00
Joshua Leung
86f3ba24e4 Bugfix: Graph Editor menus were missing an entry for the "Smooth
Keyframes" operator

Probably this was missed off, since the DopeSheet doesn't have this
functionality
2011-02-01 11:54:05 +00:00
Joshua Leung
f4dcc2ffe1 Bugfix: Renaming Keying Sets didn't update timeline
Keying Set RNA props were missing update notifiers
2011-02-01 11:39:51 +00:00
Joshua Leung
1b371fd28d New Keyframe Type: "Jitter"
While doing some animation work over the past few days, I found that
it would be useful to be able to tag keyframes as a another type yet:
"jitter" for fill-in secondary motion (i.e. blinks/hand-keyed camera
shake). Of course, what you really use these for is up to you, but
this is one more option when you need it :)
2011-02-01 11:35:27 +00:00
Campbell Barton
549b190566 own fix for bug #23871 (r33277), crashes when running multiple operators in a batch script with a double free.
Cant see why this happens but this different fix doesn't crash so using it instead.
2011-02-01 09:02:49 +00:00
Campbell Barton
c6d43a02cb bugfix [#25767] Addons cannot be upgraded through the UI
added option to overwrite.
2011-02-01 06:48:19 +00:00
Joshua Leung
6f0aa2cb0e Targetless IK Bugfixes + Tweaks:
- "CONSTRAINT_IK_AUTO" flag for targetless IK constraints was being
set in the wrong place. This is for the IK constraint data's flag, not
the generic constraint's flag
- Converting stack var "targetless" from type bConstraint to
bKinematicConstraint (i.e. constraint baseclass -> specialised data),
since it was only used in one place with a cast used there.
- When using targetless IK with no specified chain length, bone
rotation locks are taken into account too, saving a bit of extra setup
work
2011-02-01 05:15:32 +00:00
Campbell Barton
0362d19f2d Pythons path functions - os.walk(). os.path.exists(). etc support bytes for paths as well as strings, support this with blender/rna too.
- bpy.data.*.load() functions were only accepting UTF-8 paths.
- rna functions/properties now accept byte values rather then strings for file paths.
- bpy.path.resolve_ncase now supports byte objects.
2011-02-01 04:24:47 +00:00
Campbell Barton
b17bbf9d95 fix for 2 segfaults running in background mode.
- operators which reload G.main would crash blender if called from python and then accessed bpy.data.*
- WM_read_homefile_exec was setting the contexts Scene to NULL as a signal for the event system, this didnt work in background mode, crashing when property update functions expected scene to be set.
2011-02-01 02:54:29 +00:00
Daniel Salazar
339d3bf05f reverting the new button in node editor.. will need to create a new
operator to get the correct behavior for center backdrop
2011-02-01 01:32:12 +00:00
Daniel Salazar
7b3a49af8c Added Center button to backdrop controls in node editor's side panel
Inlined backdrop's zoom ui limits and hard limits so that
going to minimun and going back to 100 works
2011-02-01 01:18:16 +00:00
Joshua Leung
dc8078e667 Bugfix [#25885] Auto IK ignores full rotation locks
... actually, this was just an off-by-one bug again.
2011-02-01 00:43:28 +00:00
Campbell Barton
6fcc13a786 disable assert [#25877] Driven shapekeys: incorrect assertions in depsgraph.c 2011-02-01 00:41:15 +00:00
Campbell Barton
11d61383fa workaround [#25845] Empty UI panels
- now writing to RNA is disabled when inside render() call.
- disallow calling operators when writes are disabled.

Rendering runs in a thread so running operators from the thread is not safe unless rendering becomes a blocking operator again.
2011-02-01 00:32:50 +00:00
Campbell Barton
e8f7f42c1d bugfix [#25846] Strange behaviour if index of render.layers[] is out of range 2011-01-31 23:54:51 +00:00
Tamito Kajiyama
949a752ddd Made stroke rendering stability fixes, with the aim of addressing
occasional unexpected long lines.

1. The Parameter Editor mode was extended to prevent strokes from
doing quick U-turns that "enable" a known bug in strip creation
that generates unexpected long lines in question.

2. A verbose warning message was added to make the existence of
the strip creation bug visible to users.  When the bug affects the
stroke rendering, the following warning shows up in the console:

> Warning: problem in strip creation (the strip is most likely doing a U-turn).

3. The extrapolation option of CurveMapping (used in alpha and
thickness modifiers in the Parameter Editor mode) was identified
as another source of unexpected long lines.  Now the extrapolation
option is unconditionally disabled (even when users enable it
through the GUI).
2011-01-31 20:57:39 +00:00
Sergey Sharybin
329e2d8037 Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.

With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.

Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
  for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
  could be generalized for usage in other painting modes (particle edit mode, i.e)

Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
  without code duplicating?
2011-01-31 20:02:51 +00:00
Ton Roosendaal
55865239a2 Bugfix #25874
Area split error: if the first split position was exactly aligned
with another 'edge' it merged the edges, causing the subdivision
layout to go haywire. Only happens in rare occasions, good find
this report :)
2011-01-31 17:28:03 +00:00
Lukas Toenne
31b78fd72e Removed OpenGL blending from node editor backdrop images in alpha channel mode. This is a pure b/w image that doesn't need blending. 2011-01-31 16:34:56 +00:00
Thomas Dinges
996d35afd4 Indentation fix. 2011-01-31 16:17:34 +00:00
Thomas Dinges
05034fb91f Node UI:
* Added Backdrop Panel inside the "Properties" area.
* Hard limit for the "zoom" value. Negative values doesn't make sense. 
* Added a missing notifier for the Node backdrop move operator.
2011-01-31 16:16:15 +00:00
Lukas Toenne
fefe3daf24 Small fix for color info in node editor: ACTIONMOUSE click was already used for node moving. Now ALT+ACTIONMOUSE must be used to get color info from the backdrop image. 2011-01-31 15:18:30 +00:00
Thomas Dinges
1393523d41 Scons blenfont include for recent Node Backdrop commit. 2011-01-31 14:48:17 +00:00
Lukas Toenne
56962346be Added backdrop image color information to the node editor. When clicking on empty space in the node editor, the pixel color values will be displayed on the bottom like in image editor. 2011-01-31 14:42:55 +00:00
Lukas Toenne
7215e5085e Changed alpha blending mode for image editor and node previews. This was using the sum of the image and alpha-faded background, leading to almost-white transparent areas. New code uses correct GL_SRC_ALPHA for the source image. 2011-01-31 11:57:37 +00:00
Joshua Leung
97002c2d90 Bugfix [#25876] bpy.ops.constraint.childof_set_inverse has no effect
This was a two-part bug: a user error + API error.
* User Error: before calling bpy.ops.constraint.childof_set_inverse()
for a constraint defined on a bone, you firstly need to explicitly
make that bone the active bone. To do that, you do
armature.bones.active = posebone.bone # or something similar

* API Error: active bone setting was a bit too strict. It only allows
setting the active bone if the new bone comes from the same armature,
but was overlooking the fact that RNA pointers may have been created
through the object using the armature instead.
2011-01-31 11:19:23 +00:00
Lukas Toenne
48fc6f5698 Added transparency feature to node editor backdrop, similar to image editor. Alpha blending can be enabled by a button when "Use Backdrop" is selected. 2011-01-31 11:17:50 +00:00
Dalai Felinto
e5cbc0307a Logic UI: Servo Control (Motion/ObjectActuator) default options + camera actuator tweak
In 2.49 we had this implemented in the logic_windows.c. I think I skipped this when porting the new UI. I probably didn't know how to do it back then or was waiting for something. Anyhoo, it's all good now.

For the records, the Logic Bricks that I haven't gone over to make sure everything is 100% are:
Filter 2D, Constraints and Animation (action, shapekey, fcurve)

I'm going over them this week, so the Logic Bricks are close to receive a "revisited review check-up" ISO 9000 :)
2011-01-31 07:52:45 +00:00
Tamito Kajiyama
4e9a519e22 Merged changes in the trunk up to revision 34574. 2011-01-30 23:41:58 +00:00
Martin Poirier
d5c7231339 [#25693] Netrender "shadow" images with last frame always appear
Better handling of FSAA when downloading results and on slaves.
2011-01-30 22:15:50 +00:00
Sergey Sharybin
14d8921fff Total displacement levels should be set in multires_topology_changed 2011-01-30 17:55:48 +00:00
Ton Roosendaal
cc8fc51636 Bugfix #25859
Outliner: click on 'restrict' options also selected/deselected the
item itself. Fix provided by Alexander Kuznetsov. Thanks!
2011-01-30 17:03:01 +00:00
M.G. Kishalmi
1b28e8c162 moved texture_space scaling factor from glsl to C. 2011-01-30 16:57:28 +00:00
M.G. Kishalmi
d5da54e1e6 bugfix #25867
fix for objectspace bumpmapping
2011-01-30 16:24:23 +00:00
Ton Roosendaal
658f86b016 Bugfix #25870
Operator "Select linked flat faces" didn't initialize the default
angle. That made it fail being called via menus.
2011-01-30 16:19:08 +00:00
Ton Roosendaal
17f8bceaf1 Removed bad copied UI strings and comment from texture slot rna code. 2011-01-30 16:17:08 +00:00
Campbell Barton
89c617a116 remove nan-makefiles 2011-01-30 15:29:22 +00:00
Ton Roosendaal
9400f4309a Fix for object-space bumpmapping in GLSL. Fix provided
by Morten Mikkelsen in IRC.
2011-01-30 14:43:24 +00:00
Ton Roosendaal
a550cca5d8 Bugfix #25855
New bump code: option "Texture space" only works for image textures.
It appears this option is some kind of "fake normal map" actually.
Needs nicer name... maybe "Image space".

Now it ignores the option when no image texture is used.
2011-01-30 14:19:12 +00:00
Ton Roosendaal
02458c0d4b Bugfix #25840
UI bug: when a button has an open menu, the menu closed on any 
mouse-over of other buttons in this panel. That's not too bad,
but it didn't check for whether the mouse was already inside the
menu itself (respecting safety region).

The bug showed error on zoomed in UI, using FPS presets, in case
the menu-button was drawing aligned with other buttons. A real
boundary case... :)
2011-01-30 13:51:02 +00:00
Ton Roosendaal
c7834e0e6e And here's a decent fix for correctly recognizing the the
.blend1 etc backups. 
Proves again that lazy coders only make bad code :) 

Implementation note:
The filewindow now recoginizes .blend version backups as
a special type, so filtering for .blend files themselves
ignores it. However, they're recognized correctly as valid
.blend files, and draw an icon as .blend file when filtering 
is off. Can become a distinct icon if we want...
2011-01-30 13:12:03 +00:00
Ton Roosendaal
9d0b8486c8 Stupid error in commit to allow .blend1 and .blend2 being dropped in
window caused .blend itself to be not seen :) Mea Maxima Culpa!
2011-01-30 12:26:16 +00:00
Daniel Salazar
811897c5ba Better property names for backdrop RNA 2011-01-30 07:04:12 +00:00
Daniel Salazar
706d79f52d RNA for node editor backdrop zoom and offset. Thanks Moguri for help 2011-01-30 06:58:36 +00:00
Daniel Salazar
4d308dd921 Added handy option to delete all vgroups in the dropdown menu 2011-01-29 23:51:42 +00:00
Ton Roosendaal
abf483b947 Bugfix #25750
CTRL+L link modifiers (actually, it copies!) didn't call an update
for new dependencies.
2011-01-29 18:37:40 +00:00